2015-05-14 09:23:45 +00:00
|
|
|
|
'use strict';
|
2015-04-29 03:25:17 +00:00
|
|
|
|
card.guozhan={
|
|
|
|
|
card:{
|
|
|
|
|
yuanjiao:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
if(lib.config.mode!='guozhan') return player!=target;
|
|
|
|
|
if(target.identity=='unknown'||player.identity=='unknown') return false;
|
|
|
|
|
if(player==target) return false;
|
|
|
|
|
if(player.identity=='ye') return true;
|
|
|
|
|
return player.identity!=target.identity;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
game.asyncDraw([target,player],[1,lib.config.mode=='guozhan'?3:1]);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
useful:4,
|
|
|
|
|
value:8,
|
|
|
|
|
order:9
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
target:1,
|
|
|
|
|
player:3,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
// mode:['guozhan'],
|
|
|
|
|
},
|
|
|
|
|
zhibi:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
chongzhu:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
if(player==target) return false;
|
|
|
|
|
return (target.get('h').length||
|
|
|
|
|
target.classList.contains('unseen')||
|
|
|
|
|
target.classList.contains('unseen2'))
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
if(!player.storage.zhibi){
|
|
|
|
|
player.storage.zhibi=[];
|
|
|
|
|
}
|
|
|
|
|
player.storage.zhibi.push(target);
|
|
|
|
|
if(!event.isMine()){
|
|
|
|
|
event.finish();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
var controls=[];
|
|
|
|
|
if(target.get('h').length) controls.push('手牌');
|
|
|
|
|
if(target.classList.contains('unseen')) controls.push('主将');
|
|
|
|
|
if(target.classList.contains('unseen2')) controls.push('副将');
|
|
|
|
|
if(controls.length>1){
|
|
|
|
|
player.chooseControl(controls);
|
|
|
|
|
}
|
|
|
|
|
if(controls.length==0) event.finish();
|
|
|
|
|
"step 1"
|
|
|
|
|
game.pause();
|
|
|
|
|
ui.create.confirm('o');
|
|
|
|
|
var content;
|
|
|
|
|
if(result.control){
|
|
|
|
|
if(result.control=='手牌') content=target.get('h');
|
|
|
|
|
else if(result.control=='主将') content=[[target.name1],'character'];
|
|
|
|
|
else content=[[target.name2],'character'];
|
|
|
|
|
}
|
|
|
|
|
else if(target.get('h').length){
|
|
|
|
|
content=target.get('h');
|
|
|
|
|
}
|
|
|
|
|
else if(target.classList.contains('unseen')){
|
|
|
|
|
content=[[target.name1],'character'];
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
content=[[target.name2],'character'];
|
|
|
|
|
}
|
|
|
|
|
event.dialog=ui.create.dialog(content);
|
|
|
|
|
"step 2"
|
|
|
|
|
event.dialog.close();
|
|
|
|
|
},
|
|
|
|
|
mode:['guozhan'],
|
|
|
|
|
ai:{
|
|
|
|
|
order:9.5,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player,target){
|
|
|
|
|
if(player.num('h')<=player.hp) return 0;
|
|
|
|
|
if(player.storage.zhibi&&player.storage.zhibi.contains(target)) return 0;
|
|
|
|
|
return target.isUnseen()?1:0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
yiyi:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
2016-03-21 09:05:16 +00:00
|
|
|
|
if(lib.config.mode=='guozhan'){
|
|
|
|
|
if(player.identity=='unknown'||player.identity=='ye') return player==target;
|
|
|
|
|
return player.identity==target.identity;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
selectTarget:function(){
|
|
|
|
|
if(lib.config.mode=='guozhan') return -1;
|
|
|
|
|
return [1,3];
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2016-03-21 09:05:16 +00:00
|
|
|
|
target.draw(2);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
target.chooseToDiscard(2,'he',true).ai=ai.get.disvalue;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
2015-05-14 09:23:45 +00:00
|
|
|
|
wuxie:function(){
|
2016-03-22 06:45:57 +00:00
|
|
|
|
return 0;
|
2015-04-29 05:33:18 +00:00
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
basic:{
|
2016-03-21 09:05:16 +00:00
|
|
|
|
useful:3,
|
|
|
|
|
value:3,
|
|
|
|
|
order:5
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.num('h')<=1){
|
2016-03-21 09:05:16 +00:00
|
|
|
|
if(target==player){
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
return 0.3;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
// mode:['guozhan'],
|
|
|
|
|
},
|
|
|
|
|
wuliu:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'equip',
|
|
|
|
|
subtype:'equip1',
|
|
|
|
|
distance:{attackFrom:-1},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
equipValue:function(card,player){
|
|
|
|
|
if(player.identity=='unknown'||player.identity=='ye') return 2.5;
|
|
|
|
|
var num=2;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].identity==player.identity) num+=0.5;
|
|
|
|
|
}
|
|
|
|
|
return num;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
skills:['wuliu_skill'],
|
|
|
|
|
mode:['guozhan'],
|
|
|
|
|
},
|
|
|
|
|
sanjian:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'equip',
|
|
|
|
|
subtype:'equip1',
|
|
|
|
|
distance:{attackFrom:-2},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
equipValue:4
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
skills:['sanjian_skill']
|
|
|
|
|
},
|
|
|
|
|
jingfanma:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'equip',
|
|
|
|
|
subtype:'equip4',
|
|
|
|
|
distance:{globalFrom:-1},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
skill:{
|
2016-02-18 06:22:24 +00:00
|
|
|
|
wuliu_skill:{},
|
|
|
|
|
_wuliu_skill2:{
|
2015-04-29 03:25:17 +00:00
|
|
|
|
mod:{
|
|
|
|
|
attackFrom:function(from,to,distance){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]==from) continue;
|
|
|
|
|
if(game.players[i].identity=='unknown'||game.players[i].identity=='ye') continue;
|
|
|
|
|
if(game.players[i].identity!=from.identity) continue;
|
2016-02-18 06:22:24 +00:00
|
|
|
|
if(game.players[i].get('s').contains('wuliu_skill')) distance--;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
return distance;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
sanjian_skill:{
|
2015-05-14 09:23:45 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger:{source:'damageAfter'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.num('h')==0) return false;
|
|
|
|
|
if(!event.card) return false;
|
|
|
|
|
if(event.card.name!='sha') return false;
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(get.distance(event.player,game.players[i])<=1) num++;
|
|
|
|
|
}
|
|
|
|
|
return num>1;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var damaged=trigger.player;
|
|
|
|
|
player.chooseCardTarget({
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return get.distance(damaged,target)<=1&&target!=damaged;
|
|
|
|
|
},
|
|
|
|
|
ai1:function(card){
|
|
|
|
|
return 9-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
ai2:function(target){
|
|
|
|
|
return ai.get.damageEffect(target,player,player);
|
|
|
|
|
},
|
|
|
|
|
prompt:'是否发动三尖两刃刀?'
|
|
|
|
|
});
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
2015-12-31 07:03:13 +00:00
|
|
|
|
player.logSkill('sanjian_skill',result.targets);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.discard(result.cards);
|
|
|
|
|
result.targets[0].damage();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
translate:{
|
|
|
|
|
yuanjiao:'远交近攻',
|
|
|
|
|
yuanjiao_info:'对一名不同势力的角色使用,对方摸一张牌,然后你摸3张牌(非国战模式中改为摸1张)',
|
|
|
|
|
yuanjiao_bg:'交',
|
|
|
|
|
zhibi:'知己知彼',
|
|
|
|
|
zhibi_info:'出牌阶段对一名其他角色使用,观看其手牌或装备牌',
|
|
|
|
|
yiyi:'以逸待劳',
|
2016-03-21 09:05:16 +00:00
|
|
|
|
yiyi_info:'对与自己势力相同的所有角色使用,摸两张牌然后弃置两张牌(非国战模式改为任意指定三名角色)',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
yiyi_bg:'逸',
|
|
|
|
|
wuliu:'吴六剑',
|
2016-02-18 06:22:24 +00:00
|
|
|
|
wuliu_info:'其他与装备者势力相同的角色攻击范围+1',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
sanjian:'三尖两刃刀',
|
|
|
|
|
sanjian_info:'当你使用杀造成伤害后,可以弃置1张手牌对一名距离受伤害角色1以内的其他角色造成1点伤害',
|
|
|
|
|
wuliu_skill:'吴六剑',
|
|
|
|
|
sanjian_skill:'三尖两刃刀',
|
|
|
|
|
jingfanma_bg:'-马',
|
|
|
|
|
jingfanma:'惊帆',
|
2016-02-04 06:55:02 +00:00
|
|
|
|
jingfanma_info:'其他角色与你的距离-1',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
list:[
|
|
|
|
|
['heart',9,'yuanjiao'],
|
|
|
|
|
['club',3,'zhibi'],
|
|
|
|
|
['club',4,'zhibi'],
|
|
|
|
|
['diamond',4,'yiyi'],
|
|
|
|
|
['heart',11,'yiyi'],
|
|
|
|
|
['diamond',6,'wuliu'],
|
|
|
|
|
['diamond',12,'sanjian'],
|
|
|
|
|
['heart',3,'jingfanma'],
|
2015-09-16 07:31:41 +00:00
|
|
|
|
["spade",4,'shunshou'],
|
|
|
|
|
["spade",12,'guohe'],
|
|
|
|
|
["spade",11,'wuxie'],
|
2015-04-29 03:25:17 +00:00
|
|
|
|
],
|
|
|
|
|
}
|