noname/mode/guozhan.js

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2015-04-29 03:25:17 +00:00
mode.guozhan={
game:{
start:function(){
var next=game.createEvent('game',false);
next.content=function(){
"step 0"
game.prepareArena();
game.delay();
"step 1"
if(lib.storage.test){
_status.auto=true;
// ui.auto.innerHTML='手动';
ui.auto.classList.add('glow');
}
game.chooseCharacter();
"step 2"
if(lib.storage.test){
var str='';
for(var i=0;i<game.players.length;i++){
str+=get.translation(game.players[i].name1)+' '+get.translation(game.players[i].name2)+'; ';
}
console.log(str);
}
var player=game.players[Math.floor(Math.random()*game.players.length)];
event.trigger('gameStart');
game.gameDraw(player);
if(get.config('ai_identity')){
game.showIdentity(true);
}
else{
for(var i=0;i<game.players.length;i++){
game.players[i].ai.shown=0;
}
}
game.phaseLoop(player);
}
},
showIdentity:function(started){
if(game.phaseNumber==0&&!started) return;
var players=game.players.concat(game.dead);
for(var i=0;i<game.players.length;i++){
game.players[i].showCharacter(2);
}
},
checkResult:function(){
if(lib.storage.test){
console.log(get.translation(game.players[0].identity)+'胜利');
}
for(var i=0;i<game.players.length;i++){
game.players[i].showCharacter(2);
}
if(game.me.identity=='ye'){
if(game.me.classList.contains('dead')){
game.over('战斗失败');
}
else{
game.over('战斗胜利');
}
}
else{
if(get.population(game.me.identity)==0){
game.over('战斗失败');
}
else{
game.over('战斗胜利');
}
}
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
next.showConfig=true;
next.addPlayer=true;
next.ai=function(player,list){
for(var i=0;i<list.length-1;i++){
for(var j=i+1;j<list.length;j++){
if(lib.character[list[i]][1]==lib.character[list[j]][1]){
player.init(list[i],list[j],false);
return;
}
}
}
}
next.content=function(){
"step 0"
// ui.auto.hide();
var i;
event.list=[];
for(i in lib.character){
if(lib.config.forbidai.contains(i)) continue;
if(lib.config.forbidall.contains(i)) continue;
if(lib.config.forbiddouble.contains(i)) continue;
if(lib.character[i][2]==3||lib.character[i][2]==4||lib.character[i][2]==5)
event.list.push(i);
}
event.list.sort(lib.sort.random);
var list=event.list.splice(0,7);
if(_status.auto){
event.ai(game.me,list);
}
else{
var dialog=ui.create.dialog('选择角色',[list,'character']);
var next=game.me.chooseButton(dialog,true,2);
next.filterButton=function(button){
if(ui.selected.buttons.length==0) return true;
return (lib.character[button.link][1]==lib.character[ui.selected.buttons[0].link][1]);
};
next.switchToAuto=function(){
event.ai(game.me,list);
};
(function(){
var dialog;
var node=ui.create.div('.caption');
var namecapt=[];
var list=[];
var getCapt=function(str){
if(str.indexOf('_')==-1){
return str[0];
}
return str[str.indexOf('_')+1];
}
for(i in lib.character){
if(i=='zuoci') continue;
if(get.config('ban_weak')&&lib.config.forbidall.contains(i)) continue;
list.push(i);
if(namecapt.indexOf(getCapt(i))==-1){
namecapt.push(getCapt(i));
}
}
namecapt.sort(function(a,b){
return a>b?1:-1;
});
var clickCapt=function(e){
if(_status.dragged) return;
dialog.currentcapt=this.link;
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.buttons[i].capt!=dialog.currentcapt||
(dialog.currentgroup&&dialog.buttons[i].group!=dialog.currentgroup)){
dialog.buttons[i].style.display='none';
}
else{
dialog.buttons[i].style.display='';
}
}
e.stopPropagation();
};
for(i=0;i<namecapt.length;i++){
var span=document.createElement('span');
span.innerHTML=' '+namecapt[i].toUpperCase()+' ';
span.link=namecapt[i];
span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
node.appendChild(span);
}
var groupSort=function(name){
if(lib.character[name][1]=='wei') return 0;
if(lib.character[name][1]=='shu') return 1;
if(lib.character[name][1]=='wu') return 2;
if(lib.character[name][1]=='qun') return 3;
}
list.sort(function(a,b){
var del=groupSort(a)-groupSort(b);
if(del!=0) return del;
var aa=a,bb=b;
if(a.indexOf('_')!=-1){
a=a.slice(a.indexOf('_')+1);
}
if(b.indexOf('_')!=-1){
b=b.slice(b.indexOf('_')+1);
}
if(a!=b){
return a>b?1:-1;
}
return aa>bb?1:-1;
});
if(lib.storage.hide_alphabet){
node.style.display='none';
}
dialog=ui.create.dialog('hidden','自由选将',node,[list,'character']);
dialog.add(ui.create.div('.placeholder'));
dialog.firstChild.firstChild.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(node.style.display=='none'){
node.style.display='';
game.save('hide_alphabet',false);
}
else{
node.style.display='none';
game.save('hide_alphabet',true);
}
});
for(i=0;i<dialog.buttons.length;i++){
dialog.buttons[i].group=lib.character[dialog.buttons[i].link][1];
dialog.buttons[i].capt=getCapt(dialog.buttons[i].link);
}
_status.event.dialogxx=dialog;
}());
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat2x){
ui.cheat2x.close();
delete ui.cheat2x;
}
}
else{
ui.cheat2x=ui.create.control('全部','wei','shu','wu','qun',function(link){
if(link=='全部'){
ui.dialog.currentcapt='';
ui.dialog.currentgroup='';
for(var i=0;i<ui.dialog.buttons.length;i++){
ui.dialog.buttons[i].style.display='';
}
}
else{
ui.dialog.currentgroup=link;
for(var i=0;i<ui.dialog.buttons.length;i++){
if(ui.dialog.buttons[i].group!=link||
(ui.dialog.currentcapt&&ui.dialog.buttons[i].capt!=ui.dialog.currentcapt)){
ui.dialog.buttons[i].style.display='none';
}
else{
ui.dialog.buttons[i].style.display='';
}
}
}
game.uncheck();
game.check();
});
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
}
});
}
ui.create.cheat=function(){
ui.cheat=ui.create.control('更换',function(){
event.list=event.list.concat(list);
event.list.sort(lib.sort.random);
list=event.list.splice(0,7);
_status.event.dialog.close();
_status.event.dialog=ui.create.dialog('选择角色',[list,'character']);
game.uncheck();
game.check();
});
}
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
}
"step 1"
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
if(ui.cheat2x){
ui.cheat2x.close();
delete ui.cheat2x;
}
if(result.buttons){
game.me.init(result.buttons[0].link,result.buttons[1].link,false);
}
game.me.setIdentity(game.me.group);
event.list.remove(game.me.name);
event.list.remove(game.me.name2);
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.me){
event.ai(game.players[i],event.list.splice(0,7))
}
}
for(var i=0;i<game.players.length;i++){
game.players[i].classList.add('unseen');
game.players[i].classList.add('unseen2');
// game.players[i].node.identity.style.background='none';
if(game.players[i]!=game.me){
game.players[i].node.identity.firstChild.innerHTML='猜';
game.players[i].node.identity.dataset.color='unknown';
}
game.players[i].hiddenSkills=lib.character[game.players[i].name][3].concat(lib.character[game.players[i].name2][3]);
game.players[i].group='unknown';
game.players[i].sex='unknown';
game.players[i].name1=game.players[i].name;
game.players[i].name='unknown'+game.players[i].dataset.position;
game.players[i].identity='unknown';
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
var ifo=get.info(game.players[i].hiddenSkills[j]);
if(ifo.init){
ifo.init(game.players[i]);
game.players[i].initedSkills.push(game.players[i].hiddenSkills[j]);
}
}
}
// ui.auto.show();
}
},
},
ui:{
click:{
identity:function(){
if(this.touched) {this.touched=false;return;}
_status.clicked=true;
if(this.parentNode.isUnseen()&&this.parentNode!=game.me){
switch(this.firstChild.innerHTML){
case '魏':this.firstChild.innerHTML='蜀';this.dataset.color='shu';break;
case '蜀':this.firstChild.innerHTML='吴';this.dataset.color='wu';break;
case '吴':this.firstChild.innerHTML='群';this.dataset.color='qun';break;
case '群':this.firstChild.innerHTML='野';this.dataset.color='ye';break;
case '野':this.firstChild.innerHTML='猜';this.dataset.color='unknown';break;
default:this.firstChild.innerHTML='魏';this.dataset.color='wei';break;
}
}
}
}
},
translate:{
guozhan_mode:'国战',
ye:'野',
unknown:'无名氏',
unknown0:'一号位',
unknown1:'二号位',
unknown2:'三号位',
unknown3:'四号位',
unknown4:'五号位',
unknown5:'六号位',
unknown6:'七号位',
unknown7:'八号位',
bumingzhi:'不明置',
mingzhizhujiang:'明置主将',
mingzhifujiang:'明置副将',
tongshimingzhi:'同时明置',
},
element:{
player:{
dieAfter:function(source){
this.showCharacter(2);
this.classList.remove('unseen');
this.classList.remove('unseen2');
if(source&&source.identity!='unknown'){
if(this.identity=='ye') source.draw(1);
else if(this.identity!=source.identity) source.draw(get.population(this.identity)+1);
else source.discard(source.get('he'));
}
for(var i=1;i<game.players.length;i++){
if(game.players[i].identity=='unknown') return;
if(game.players[i].identity!=game.players[0].identity) return;
}
if(game.players[0].identity!='ye'||game.players.length===1) game.checkResult();
},
isUnseen:function(){
return (this.classList.contains('unseen')&&this.classList.contains('unseen2'));
},
checkShow:function(skill){
if(game.expandSkills(this.get('s')).contains(skill)) return false;
if(lib.skill.global.contains(skill)) return false;
if(this.classList.contains('unseen')){
var skills=game.expandSkills(lib.character[this.name1][3]);
if(skills.contains(skill)){
this.showCharacter(0);
return true;
}
}
if(this.classList.contains('unseen2')){
var skills=game.expandSkills(lib.character[this.name2][3]);
if(skills.contains(skill)){
this.showCharacter(1);
return true;
}
}
return false;
},
showCharacter:function(num){
if(!this.classList.contains('unseen')&&!this.classList.contains('unseen2')){
return;
}
if(this.identity=='unknown'){
this.group=lib.character[this.name1][1];
// this.node.identity.style.backgroundColor=get.translation(this.group+'Color');
if(get.totalPopulation(this.group)+1>get.population()/2) this.identity='ye';
else this.identity=this.group;
// this.node.identity.dataset.color=this.identity;
this.setIdentity(this.identity);
this.ai.shown=1;
}
var skills;
switch(num){
case 0:
game.log(get.translation(this)+'展示了主将'+get.translation(this.name1));
this.name=this.name1;
skills=lib.character[this.name][3];
this.sex=lib.character[this.name][0];
this.classList.remove('unseen');
break;
case 1:
game.log(get.translation(this)+'展示了副将'+get.translation(this.name2));
skills=lib.character[this.name2][3];
if(this.sex=='unknown') this.sex=lib.character[this.name2][0];
if(this.name.indexOf('unknown')==0) this.name=this.name2;
this.classList.remove('unseen2');
break;
case 2:
game.log(get.translation(this)+'展示了主将'+get.translation(this.name1)+'、副将'+get.translation(this.name2));
this.name=this.name1;
skills=lib.character[this.name][3].concat(lib.character[this.name2][3]);
this.sex=lib.character[this.name][0];
this.classList.remove('unseen');
this.classList.remove('unseen2');
break;
}
var initdraw=get.config('initshow_draw');
if(!_status.initshown&&initdraw){
this.popup('首亮');
game.log(get.translation(this)+'首先明置武将,得到奖励');
game.log(get.translation(this)+'摸了'+get.cnNumber(initdraw)+'张牌');
this.draw(initdraw).log=false;
_status.initshown=true;
}
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for(var i=0;i<skills.length;i++){
this.hiddenSkills.remove(skills[i]);
this.addSkill(skills[i]);
}
if(!this.classList.contains('unseen')&&!this.classList.contains('unseen2')){
if((lib.character[this.name][2]+lib.character[this.name2][2])%2==1){
var next=game.createEvent('guozhanDraw');
next.player=this;
next.content=function(){
"step 0"
player.chooseBool('你的武将有单独的阴阳鱼,是否摸一张牌?');
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"step 1"
if(result.bool){
player.draw();
}
}
}
if(this.perfectPair()){
var next=game.createEvent('guozhanDraw');
next.player=this;
next.content=function(){
"step 0"
player.popup('珠联璧合');
game.log(get.translation(player)+'发动了【珠联璧合】');
if(player.hp==player.maxHp){
player.draw(2);
event.finish();
}
else{
player.chooseControl('draw_card','recover_hp',function(){
if(player.hp>=2||player.hp>=player.maxHp-1) return 'draw_card';
if(player.hp==2&&player.num('h')==0) return 'draw_card';
return 'recover_hp';
},ui.create.dialog('hidden','珠联璧合:选择一项奖励'));
}
"step 1"
if(result.control=='draw_card'){
player.draw(2);
}
else{
player.recover();
}
}
}
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}
},
perfectPair:function(){
return false;
},
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siege:function(player){
if(game.players.length==2) return false;
if(this.identity=='unknown'||this.identity=='ye') return false;
if(player.identity=='unknown') return false;
if(player.identity==this.identity) return false;
if(player==this.next&&this.next.next.identity==this.identity) return true;
if(player==this.previous&&this.previous.previous.identity==this.identity) return true;
return false;
},
sieged:function(){
return this.next.siege(this)||this.previous.siege(this);
},
sieging:function(){
return this.siege(this.next)||this.siege(this.previous);
},
inline:function(){
if(this.identity=='unknown'||this.identity=='ye') return false;
if(this.next.identity!=this.identity&&this.previous.identity!=this.identity) return false;
var pointer;
for(var i=0;i<arguments.length;i++){
if(arguments[i].identity!=this.identity) return false;
pointer=this.next;
while(pointer!=arguments[i]&&pointer.identity==this.identity){
pointer=pointer.next;
}
if(pointer==arguments[i]) continue;
pointer=this.previous;
while(pointer!=arguments[i]&&pointer.identity==this.identity){
pointer=pointer.previous;
}
if(pointer==arguments[i]) continue;
return false;
}
return true;
},
logAi:function(targets,card){
if(this.ai.shown==1) return;
if(typeof targets=='number'){
this.ai.shown+=targets;
}
else{
var effect=0,c,shown;
var info=get.info(card);
if(info.ai&&info.ai.expose){
this.ai.shown+=info.ai.expose;
}
if(targets.length>0){
for(var i=0;i<targets.length;i++){
shown=Math.abs(targets[i].ai.shown);
if(shown<0.2||targets[i].identity=='nei') c=0;
else if(shown<0.4) c=0.5;
else if(shown<0.6) c=0.8;
else c=1;
effect+=ai.get.effect(targets[i],card,this)*c;
}
}
if(effect>0){
if(effect<1) c=0.5;
else c=1;
if(targets.length==1&&targets[0]==this);
else if(targets.length==1) this.ai.shown+=0.2*c;
else this.ai.shown+=0.1*c;
}
}
if(this.ai.shown>0.95) this.ai.shown=0.95;
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
},
}
},
skill:{
_mingzhi1:{
trigger:{player:'phaseBegin'},
priority:19,
forced:true,
popup:false,
content:function(){
"step 0"
var choice=1;
for(var i=0;i<player.hiddenSkills.length;i++){
if(lib.skill[player.hiddenSkills[i]].ai){
var mingzhi=lib.skill[player.hiddenSkills[i]].ai.mingzhi;
if(mingzhi==false){
choice=0;break;
}
if(typeof mingzhi=='function'&&mingzhi(trigger,player)==false){
choice=0;break;
}
}
}
if(player.isUnseen()){
var group=lib.character[player.name1][1];
player.chooseControl('bumingzhi','明置'+get.translation(player.name1),
'明置'+get.translation(player.name2),'tongshimingzhi',true).ai=function(event,player){
var popu=get.population(lib.character[player.name1][1])
if(popu>=2||(popu==1&&game.players.length<=4)){
return Math.random()<0.5?3:(Math.random()<0.5?2:1);
}
if(choice==0) return 0;
if(get.population(group)>0&&get.totalPopulation(group)+1<=get.population()/2){
return Math.random()<0.2?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
}
var nming=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].identity!='unknown'){
nming++;
}
}
if(nming==game.players.length-1) return Math.random()<0.5?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
return (Math.random()<0.1*nming/game.players.length)?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
};
}
else{
if(Math.random()<0.5) choice=0;
if(player.classList.contains('unseen')){
player.chooseControl('bumingzhi','明置'+get.translation(player.name1),true).choice=choice;
}
else if(player.classList.contains('unseen2')){
player.chooseControl('bumingzhi','明置'+get.translation(player.name2),true).choice=choice;
}
else{
event.finish();
}
}
"step 1"
switch(result.control){
case '明置'+get.translation(player.name1):player.showCharacter(0);break;
case '明置'+get.translation(player.name2):player.showCharacter(1);break;
case 'tongshimingzhi':player.showCharacter(2);break;
}
}
},
_mingzhi2:{
trigger:{player:'triggerHidden'},
forced:true,
popup:false,
priority:10,
content:function(){
"step 0"
if(get.info(trigger.skill).silent){
event.finish();
}
else{
event.name=(game.expandSkills(lib.character[player.name1][3]).contains(trigger.skill))?
player.name1:player.name2;
var info=get.info(trigger.skill);
var yes=!info.check||info.check(trigger._trigger,player);
player.chooseBool('是否明置'+get.translation(event.name)+'以发动'+get.translation(trigger.skill)+'').ai=function(){
return yes;
};
}
"step 1"
if(result.bool){
if(event.name==player.name1) player.showCharacter(0);
else player.showCharacter(1);
trigger.revealed=true;
}
else{
trigger.untrigger();
trigger.cancelled=true;
}
}
},
},
ai:{
get:{
realAttitude:function(from,toidentity,difficulty){
if(from.identity==toidentity){
if(get.totalPopulation(toidentity)+1<=get.population()/2) return 4+difficulty;
}
var groups=[];
for(var i=0;i<lib.group.length;i++){
groups.push(get.population(lib.group[i]));
}
var max=Math.max.apply(this,groups);
if(max<=1) return -3;
var from_p=get.population(from.identity!='unknown'?from.identity:lib.character[from.name1][1]);
var to_p=get.population(toidentity);
if(from.identity=='ye') from_p=1;
if(toidentity=='ye') to_p=1;
if(to_p==max) return -5;
if(from_p==max) return -2-get.population(toidentity);
if(max>=game.players.length/2){
if(to_p<=from_p){
return 0.5;
}
return 0;
}
if(to_p<max-1) return 0;
return -0.5;
},
attitude:function(from,to){
if(_status.currentPhase==from&&from.ai.tempIgnore&&
from.ai.tempIgnore.contains(to)&&to.identity=='unknown'&&
(!from.storage.zhibi||!from.storage.zhibi.contains(to))) return 0;
var difficulty=0;
if(to==game.me) difficulty=(2-get.difficulty())*1.5;
if(from==to) return 5+difficulty;
if(from.identity==to.identity&&from.identity!='unknown'&&from.identity!='ye') return 5+difficulty;
if(lib.character[from.name1][1]==to.identity){
if(get.totalPopulation(to.identity)+1<=get.population()/2) return 4+difficulty;
}
var att=ai.get.realAttitude(from,to.identity,difficulty);
if(from.storage.zhibi&&from.storage.zhibi.contains(to)){
return att;
}
if(to.ai.shown>=0.5) return att*to.ai.shown;
var nshown=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=from&&game.players[i].identity=='unknown'){
nshown++;
}
}
if(to.ai.shown==0){
if(nshown>=game.players.length/2&&att>=0){
return 0;
}
return Math.min(0,Math.random()-0.5)+difficulty;
}
if(to.ai.shown>=0.2){
if(att>2){
return Math.max(0,Math.random()-0.5)+difficulty;
}
if(att>=0){
return 0;
}
return Math.min(0,Math.random()-0.7)+difficulty;
}
if(att>2){
return Math.max(0,Math.random()-0.7)+difficulty;
}
if(att>=0){
return Math.min(0,Math.random()-0.3)+difficulty;
}
return Math.min(0,Math.random()-0.5)+difficulty;
},
}
},
config:{
player_number:true,
initshow_draw:true,
2015-04-29 03:25:17 +00:00
free_choose:true,
change_choice:true,
change_card:true,
swap:true,
dierestart:true,
ai_identity:true,
revive:true,
double_hp:true,
difficulty:true,
},
}