2015-04-29 03:25:17 +00:00
|
|
|
|
card.yibao={
|
|
|
|
|
card:{
|
|
|
|
|
hufu:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'basic',
|
|
|
|
|
ai:{
|
|
|
|
|
value:[7.5,5,2],
|
|
|
|
|
useful:[7.5,5,2],
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
huoshan:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'delay',
|
|
|
|
|
enable:function(card,player){
|
|
|
|
|
return (lib.filter.judge(card,player,player));
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return (lib.filter.judge(card,player,target)&&player==target);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:[-1,-1],
|
|
|
|
|
judge:function(card){
|
|
|
|
|
if(get.suit(card)=='heart'&&get.number(card)>1&&get.number(card)<10) return -6;
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
effect:function(){
|
|
|
|
|
if(result.judge){
|
|
|
|
|
player.damage(2,'fire','nosource');
|
|
|
|
|
var players=get.players();
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(get.distance(player,game.players[i])<=1&&player!=game.players[i]){
|
|
|
|
|
game.players[i].damage(1,'fire','nosource');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(!card.expired){
|
2015-06-27 16:21:25 +00:00
|
|
|
|
var target=player.next;
|
2015-12-10 15:57:45 +00:00
|
|
|
|
for(var iwhile=0;iwhile<10;iwhile++){
|
|
|
|
|
if(target.num('j','huoshan')){
|
|
|
|
|
target=target.next;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
break;
|
|
|
|
|
}
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(target.num('j','huoshan')||target==player){
|
|
|
|
|
ui.discardPile.appendChild(card);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(card.name!='huoshan'){
|
|
|
|
|
target.addJudge('huoshan',card);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.addJudge(card);
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
card.expired=false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
cancel:function(){
|
2015-06-27 16:21:25 +00:00
|
|
|
|
if(!card.expired){
|
|
|
|
|
var target=player.next;
|
2015-12-10 15:57:45 +00:00
|
|
|
|
for(var iwhile=0;iwhile<10;iwhile++){
|
|
|
|
|
if(target.num('j','huoshan')){
|
|
|
|
|
target=target.next;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
break;
|
|
|
|
|
}
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(target.num('j','huoshan')||target==player){
|
|
|
|
|
ui.discardPile.appendChild(card);
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(card.name!='huoshan'){
|
|
|
|
|
target.addJudge('huoshan',card);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.addJudge(card);
|
|
|
|
|
}
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
card.expired=false;
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
useful:0,
|
|
|
|
|
value:0,
|
|
|
|
|
},
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var rejudge,num=0;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
for(var j=0;j<game.players[i].skills.length;j++){
|
|
|
|
|
rejudge=get.tag(game.players[i].skills[j],'rejudge',game.players[i]);
|
|
|
|
|
if(rejudge!=undefined){
|
|
|
|
|
if(ai.get.attitude(target,game.players[i])>0&&
|
|
|
|
|
ai.get.attitude(game.players[i],target)>0) num+=rejudge;
|
|
|
|
|
else num-=rejudge;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(num>0) return num;
|
|
|
|
|
if(num==0){
|
|
|
|
|
if(lib.config.mode=='identity'){
|
|
|
|
|
if(target.identity=='nei') return 1;
|
|
|
|
|
var situ=ai.get.situation();
|
|
|
|
|
if(target.identity=='fan'){
|
|
|
|
|
if(situ>1) return 1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(situ<-1) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(lib.config.mode=='guozhan'){
|
|
|
|
|
if(target.identity=='ye') return 1;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].identity=='unknown') return -1;
|
|
|
|
|
}
|
|
|
|
|
if(get.population(target.identity)==1){
|
|
|
|
|
if(target.maxHp>2&&target.hp<2) return 1;
|
|
|
|
|
if(game.players.length<3) return -1;
|
|
|
|
|
if(target.hp<=2&&target.num('he')<=3) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
// damage:1,
|
|
|
|
|
// natureDamage:1,
|
|
|
|
|
// fireDamage:1,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
hongshui:{
|
|
|
|
|
type:'delay',
|
|
|
|
|
enable:function(card,player){
|
|
|
|
|
return (lib.filter.judge(card,player,player));
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return (lib.filter.judge(card,player,target)&&player==target);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:[-1,-1],
|
|
|
|
|
judge:function(card){
|
|
|
|
|
if(get.suit(card)=='club'&&get.number(card)>1&&get.number(card)<10) return -3;
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
fullskin:true,
|
|
|
|
|
effect:function(){
|
|
|
|
|
if(result.judge){
|
|
|
|
|
if(player.num('he')==0) player.loseHp();
|
2015-09-03 03:49:14 +00:00
|
|
|
|
else{
|
|
|
|
|
player.discard(player.get('he').randomGets(3));
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
var players=get.players();
|
2015-09-03 03:49:14 +00:00
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
var dist=get.distance(player,players[i]);
|
|
|
|
|
if(dist<=2&&player!=players[i]){
|
|
|
|
|
var cs=players[i].get('he');
|
|
|
|
|
if(cs.length==0) players[i].loseHp();
|
|
|
|
|
else{
|
|
|
|
|
players[i].discard(cs.randomGets(3-Math.max(1,dist)));
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(!card.expired){
|
2015-06-27 16:21:25 +00:00
|
|
|
|
var target=player.next;
|
2015-12-10 15:57:45 +00:00
|
|
|
|
for(var iwhile=0;iwhile<10;iwhile++){
|
|
|
|
|
if(target.num('j','hongshui')){
|
|
|
|
|
target=target.next;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
break;
|
|
|
|
|
}
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(target.num('j','hongshui')||target==player){
|
|
|
|
|
ui.discardPile.appendChild(card);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(card.name!='hongshui'){
|
|
|
|
|
target.addJudge('hongshui',card);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.addJudge(card);
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
card.expired=false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
cancel:function(){
|
2015-06-27 16:21:25 +00:00
|
|
|
|
if(!card.expired){
|
|
|
|
|
var target=player.next;
|
2015-12-10 15:57:45 +00:00
|
|
|
|
for(var iwhile=0;iwhile<10;iwhile++){
|
|
|
|
|
if(target.num('j','hongshui')){
|
|
|
|
|
target=target.next;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
break;
|
|
|
|
|
}
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(target.num('j','hongshui')||target==player){
|
|
|
|
|
ui.discardPile.appendChild(card);
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(card.name!='hongshui'){
|
|
|
|
|
target.addJudge('hongshui',card);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.addJudge(card);
|
|
|
|
|
}
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
card.expired=false;
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
useful:0,
|
|
|
|
|
value:0,
|
|
|
|
|
},
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var rejudge,num=0;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
for(var j=0;j<game.players[i].skills.length;j++){
|
|
|
|
|
rejudge=get.tag(game.players[i].skills[j],'rejudge',game.players[i]);
|
|
|
|
|
if(rejudge!=undefined){
|
|
|
|
|
if(ai.get.attitude(target,game.players[i])>0&&
|
|
|
|
|
ai.get.attitude(game.players[i],target)>0) num+=rejudge;
|
|
|
|
|
else num-=rejudge;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(num>0) return num;
|
|
|
|
|
if(num==0){
|
|
|
|
|
if(lib.config.mode=='identity'){
|
|
|
|
|
if(target.identity=='nei') return 1;
|
|
|
|
|
var situ=ai.get.situation();
|
|
|
|
|
if(target.identity=='fan'){
|
|
|
|
|
if(situ>0) return 1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(situ<0) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(lib.config.mode=='guozhan'){
|
|
|
|
|
if(game.players.length<=2) return -1;
|
|
|
|
|
if(target.identity=='ye') return 1;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].identity=='unknown') return -1;
|
|
|
|
|
}
|
|
|
|
|
if(get.population(target.identity)==1){
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
liuxinghuoyu:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target.num('he')>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
target.chooseToDiscard('he',[1,2]).ai=function(card){
|
|
|
|
|
if(target.hasSkillTag('nofire')) return 0;
|
2015-11-24 00:50:54 +00:00
|
|
|
|
if(ai.get.damageEffect(target,player,target,'fire')>=0&&
|
|
|
|
|
!target.hasSkillTag('maixie')) return 0;
|
2015-11-06 10:05:08 +00:00
|
|
|
|
if(player.get('s').contains('xinwuyan')) return 0;
|
|
|
|
|
if(target.get('s').contains('xinwuyan')) return 0;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
if(target.hasSkillTag('maixie')&&target.hp>1&&ui.selected.cards.length){
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
2015-09-16 02:45:45 +00:00
|
|
|
|
if(card.name=='tao') return 0;
|
|
|
|
|
if(target.hp==1&&card.name=='jiu') return 0;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
if(get.type(card)!='basic'){
|
|
|
|
|
return 10-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
return 8-ai.get.value(card);
|
|
|
|
|
};
|
|
|
|
|
"step 1"
|
|
|
|
|
if(!result.bool||result.cards.length<2){
|
|
|
|
|
if(result.bool) target.damage(2-result.cards.length,'fire');
|
|
|
|
|
else target.damage(2,'fire');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
order:4,
|
|
|
|
|
value:7,
|
|
|
|
|
useful:2,
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.hasSkillTag('nofire')) return 0;
|
2015-09-16 02:45:45 +00:00
|
|
|
|
var nh=target.num('he');
|
|
|
|
|
if(target==player) nh--;
|
|
|
|
|
if(nh==2) return -2.5;
|
|
|
|
|
if(nh==1) return -3;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
return -2;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
damage:2,
|
|
|
|
|
fireDamage:2,
|
|
|
|
|
natureDamage:2,
|
|
|
|
|
discard:2,
|
|
|
|
|
loseCard:2,
|
|
|
|
|
position:'he',
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
dujian:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'basic',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target.num('h')>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
if(target.num('h')==0||player.num('h')==0){
|
|
|
|
|
event.finish();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
player.chooseCard(true);
|
|
|
|
|
"step 1"
|
|
|
|
|
event.card1=result.cards[0];
|
2015-05-09 05:36:58 +00:00
|
|
|
|
var rand=Math.random()<0.5;
|
|
|
|
|
target.chooseCard(true).ai=function(card){
|
|
|
|
|
if(rand) return Math.random();
|
|
|
|
|
return ai.get.value(card);
|
|
|
|
|
};
|
2015-04-29 03:25:17 +00:00
|
|
|
|
"step 2"
|
|
|
|
|
event.card2=result.cards[0];
|
2015-11-06 10:05:08 +00:00
|
|
|
|
ui.arena.classList.add('thrownhighlight');
|
|
|
|
|
game.addVideo('thrownhighlight1');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.$compare(event.card1,target,event.card2);
|
|
|
|
|
game.delay(4);
|
|
|
|
|
"step 3"
|
2015-12-08 13:54:44 +00:00
|
|
|
|
game.log(player,'展示了',event.card1);
|
|
|
|
|
game.log(target,'展示了',event.card2);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
if(get.color(event.card2)==get.color(event.card1)){
|
|
|
|
|
player.discard(event.card1).animate=false;
|
|
|
|
|
target.$gain2(event.card2);
|
|
|
|
|
var clone=event.card1.clone;
|
|
|
|
|
if(clone){
|
|
|
|
|
clone.style.transition='all 0.5s';
|
2015-11-05 02:34:35 +00:00
|
|
|
|
clone.style.transform='scale(1.2)';
|
2015-04-29 03:25:17 +00:00
|
|
|
|
clone.delete();
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('deletenode',player,get.cardsInfo([clone]));
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
target.loseHp();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.$gain2(event.card1);
|
|
|
|
|
target.$gain2(event.card2);
|
|
|
|
|
target.addTempSkill('dujian2','phaseBegin');
|
|
|
|
|
}
|
2015-11-06 10:05:08 +00:00
|
|
|
|
ui.arena.classList.remove('thrownhighlight');
|
|
|
|
|
game.addVideo('thrownhighlight2');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
order:2,
|
|
|
|
|
value:3,
|
|
|
|
|
useful:1,
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player,target){
|
2016-02-05 03:09:04 +00:00
|
|
|
|
if(player.num('h')<=Math.min(5,Math.max(2,player.hp))&&_status.event.name=='chooseToUse'){
|
2015-12-08 13:54:44 +00:00
|
|
|
|
if(typeof _status.event.filterCard=='function'&&
|
|
|
|
|
_status.event.filterCard({name:'dujian'})){
|
2015-05-05 09:23:31 +00:00
|
|
|
|
return -10;
|
|
|
|
|
}
|
|
|
|
|
if(_status.event.skill){
|
|
|
|
|
var viewAs=get.info(_status.event.skill).viewAs;
|
|
|
|
|
if(viewAs=='dujian') return -10;
|
|
|
|
|
if(viewAs&&viewAs.name=='dujian') return -10;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2015-11-09 09:05:28 +00:00
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.skills.contains('dujian2')||target.num('h')==0) return 0;
|
|
|
|
|
if(player.num('h')<=1) return 0;
|
|
|
|
|
return -1.5;
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
loseHp:1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
qiankundai:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'equip',
|
|
|
|
|
subtype:'equip5',
|
|
|
|
|
onLose:function(){
|
|
|
|
|
player.draw();
|
|
|
|
|
},
|
|
|
|
|
skills:['qiankundai'],
|
|
|
|
|
ai:{
|
|
|
|
|
order:9.5,
|
|
|
|
|
basic:{
|
|
|
|
|
equipValue:function(card,player){
|
|
|
|
|
if(player.num('h','qiankundai')) return 6;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
skill:{
|
|
|
|
|
dujian2:{},
|
|
|
|
|
qiankundai:{
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard:function(player,num){
|
|
|
|
|
return num+1;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
_hufu_sha:{
|
|
|
|
|
enable:['chooseToRespond','chooseToUse'],
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h','hufu')>0;
|
|
|
|
|
},
|
|
|
|
|
filterCard:{name:'hufu'},
|
|
|
|
|
viewAs:{name:'sha'},
|
|
|
|
|
prompt:'将一张虎符当杀使用或打出',
|
|
|
|
|
check:function(card){return 1},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
useful:7.5,
|
|
|
|
|
value:7.5
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
_hufu_shan:{
|
|
|
|
|
enable:['chooseToRespond','chooseToUse'],
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h','hufu')>0;
|
|
|
|
|
},
|
|
|
|
|
filterCard:{name:'hufu'},
|
|
|
|
|
viewAs:{name:'shan'},
|
|
|
|
|
prompt:'将一张虎符当闪使用或打出',
|
|
|
|
|
check:function(){return 1},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
useful:7.5,
|
|
|
|
|
value:7.5
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
_hufu_jiu:{
|
|
|
|
|
enable:['chooseToRespond','chooseToUse'],
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h','hufu')>0;
|
|
|
|
|
},
|
|
|
|
|
filterCard:{name:'hufu'},
|
|
|
|
|
viewAs:{name:'jiu'},
|
|
|
|
|
prompt:'将一张虎符当酒使用',
|
|
|
|
|
check:function(){return 1},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
translate:{
|
|
|
|
|
huoshan:'火山',
|
|
|
|
|
huoshan_info:'出牌阶段,对自己使用。若判定结果为红桃2~9,则目标角色受到2点火焰伤害,距离目标1以内的其他角色受到1点火焰伤害。若判定不为红桃2~9,将之移动到下家的判定区里。',
|
|
|
|
|
hongshui:'洪水',
|
2015-09-03 03:49:14 +00:00
|
|
|
|
hongshui_info:'出牌阶段,对自己使用。若判定结果为梅花2~9,该角色随机弃置3张牌,距离该角色为X的角色随机弃置3-X张牌,若没有牌则失去一点体力,X至少为1',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
liuxinghuoyu:'流星火羽',
|
|
|
|
|
liuxinghuoyu_info:'出牌阶段,对一名有手牌或装备牌的角色使用,令其弃置0~2张牌,并受到2-X点火焰伤害,X为弃置的卡牌数',
|
|
|
|
|
dujian:'毒箭',
|
2016-02-06 01:58:11 +00:00
|
|
|
|
dujian_info:'出牌阶段,对一名有手牌或装备牌的角色使用,令其展示一张手牌,若与你选择的手牌颜色相同,其流失一点体力',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
qiankundai:'乾坤袋',
|
|
|
|
|
qiankundai_info:'你的手牌上限+1。当你失去该装备时,你摸取一张牌。',
|
|
|
|
|
hufu:'虎符',
|
|
|
|
|
hufu_bg:'符',
|
|
|
|
|
_hufu_sha:'符杀',
|
|
|
|
|
_hufu_shan:'符闪',
|
|
|
|
|
_hufu_jiu:'符酒',
|
|
|
|
|
hufu_info:'你可以将一张虎符当作杀、闪或酒使用或打出',
|
|
|
|
|
},
|
|
|
|
|
list:[
|
|
|
|
|
['heart',1,'hufu'],
|
|
|
|
|
['spade',1,'hufu'],
|
|
|
|
|
['club',1,'qiankundai'],
|
|
|
|
|
['heart',6,'huoshan','fire'],
|
|
|
|
|
['club',7,'hongshui'],
|
|
|
|
|
['diamond',3,'liuxinghuoyu','fire'],
|
|
|
|
|
['heart',6,'liuxinghuoyu','fire'],
|
|
|
|
|
['heart',9,'liuxinghuoyu','fire'],
|
|
|
|
|
//['heart',11,'liuxinghuoyu','fire'],
|
|
|
|
|
//['heart',12,'liuxinghuoyu','fire'],
|
|
|
|
|
['spade',3,'dujian'],
|
|
|
|
|
//['club',6,'dujian','poison'],
|
|
|
|
|
//['club',9,'dujian','poison'],
|
|
|
|
|
['club',11,'dujian'],
|
|
|
|
|
['club',12,'dujian'],
|
|
|
|
|
//['club',3,'sha','poison'],
|
|
|
|
|
//['club',4,'sha','poison'],
|
|
|
|
|
//['club',5,'sha','poison'],
|
|
|
|
|
//['spade',6,'sha','poison'],
|
|
|
|
|
//['spade',7,'sha','poison'],
|
|
|
|
|
//['club',3,'sha','poison'],
|
|
|
|
|
//['club',4,'sha','poison'],
|
|
|
|
|
//['club',5,'sha','poison'],
|
|
|
|
|
//['spade',6,'sha','poison'],
|
|
|
|
|
//['spade',7,'sha','poison'],
|
|
|
|
|
],
|
|
|
|
|
}
|