2020-03-23 09:11:24 +00:00
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'use strict';
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game.import('mode',function(lib,game,ui,get,ai,_status){
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return {
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name:'single',
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changbanCharacter:[
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2020-06-13 04:51:36 +00:00
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"key_rei","key_yoshino","key_noda","key_nagisa",
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"re_caocao","re_caozhang","re_diaochan","re_ganning","re_gongsunzan","re_guojia","re_huangyueying","re_lidian","re_lvbu",
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"re_simayi","sunquan","re_xiahoudun","re_xushu","yuanshu","xf_yiji","re_zhangfei","re_zhangliao","re_xuzhu",
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"re_zhaoyun","re_zhouyu","re_zhugeliang","ol_xiahouyuan","re_huangzhong","re_weiyan","dianwei","te_yanwen","re_pangde",
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"re_zhurong","re_sunjian","jiaxu","dengai","re_jiangwei","re_sunben","wangji","wangping","guanqiujian","chendao","ol_yujin",
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"re_caozhi","xin_masu","re_lingtong","xusheng","re_gaoshun","xunyou","guanzhang","madai","handang","caochong",
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"re_guohuai","guanping","liufeng","re_zhuran","xin_liru","hanhaoshihuan","guyong","zhuhuan","caoxiu","liuchen","re_zhangyi",
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"re_quancong","sunxiu","sundeng","guohuanghou","re_jikang","xuezong","qinmi","lvdai","re_zhangliang","lingcao",
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"sunru","zhuling","sp_caoren","fanchou","fuwan","sp_ganning","guanyinping","guosi","heqi","sp_jiangwei","litong",
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"re_panfeng","sp_pangde","xf_sufei","xf_tangzi","xiahouba","xujing","yuejin","sp_zhangfei","zhangji","zhangyì","dongcheng",
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2020-03-23 09:11:24 +00:00
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],
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singlePile:[
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['spade',5,'sha'],
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['spade',7,'sha'],
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['spade',8,'sha'],
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['spade',10,'sha'],
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['heart',10,'sha'],
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['heart',11,'sha'],
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['club',4,'sha'],
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['club',5,'sha'],
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['club',6,'sha'],
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['club',8,'sha'],
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['club',9,'sha'],
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['club',10,'sha'],
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['club',11,'sha'],
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['diamond',6,'sha'],
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['diamond',9,'sha'],
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['diamond',11,'sha'],
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['heart',2,'shan'],
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['heart',5,'shan'],
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['diamond',2,'shan'],
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['diamond',3,'shan'],
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['diamond',7,'shan'],
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['diamond',8,'shan'],
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['diamond',10,'shan'],
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['diamond',11,'shan'],
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['heart',3,'tao'],
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['heart',4,'tao'],
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['heart',9,'tao'],
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['diamond',12,'tao'],
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['club',12,'bingliang'],
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['spade',3,'guohe'],
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['diamond',12,'guohe'],
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['club',3,'guohe'],
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['club',1,'juedou'],
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['spade',1,'juedou'],
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['heart',6,'lebu'],
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['spade',1,'nanman'],
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['club',7,'shuiyanqijunx'],
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['spade',4,'shunshou'],
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['spade',11,'shunshou'],
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['diamond',4,'shunshou'],
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['heart',1,'wanjian'],
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['heart',5,'wuxie'],
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['club',5,'wuxie'],
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['heart',7,'wuzhong'],
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['heart',8,'wuzhong'],
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['diamond',5,'guanshi'],
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['spade',9,'hanbing'],
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['spade',6,'qinggang'],
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['spade',12,'zhangba'],
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['diamond',1,'zhuge'],
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['spade',2,'bagua'],
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['club',2,'renwang'],
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],
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characterSingle:{
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caocao:['male','wei',4,['jianxiong'],['zhu']],
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simayi:['male','wei',3,['fankui','guicai']],
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xiahoudun:['male','wei',4,['ganglie']],
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zhangliao:['male','wei',4,['retuxi']],
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xuzhu:['male','wei',4,['luoyi','xiechan']],
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guojia:['male','wei',3,['tiandu','yiji']],
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zhenji:['female','wei',3,['luoshen','sgqingguo']],
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liubei:['male','shu',4,['sgrenwang'],['zhu']],
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guanyu:['male','shu',4,['wusheng','huwei']],
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zhangfei:['male','shu',4,['paoxiao']],
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zhugeliang:['male','shu',3,['guanxing','kongcheng']],
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zhaoyun:['male','shu',4,['longdan']],
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machao:['male','shu',4,['xiaoxi','tieji']],
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huangyueying:['female','shu',3,['jizhi','cangji']],
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sunquan:['male','wu',4,['sgzhiheng'],['zhu']],
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ganning:['male','wu',4,['qixi']],
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lvmeng:['male','wu',4,['shenju','botu']],
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huanggai:['male','wu',4,['kurou']],
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zhouyu:['male','wu',3,['yingzi','fanjian']],
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daqiao:['female','wu',3,['guose','wanrong']],
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luxun:['male','wu',3,['qianxun','lianying']],
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sunshangxiang:['female','wu',3,['xiaoji','yinli']],
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//huatuo:['male','qun',3,['qingnang','jijiu']],
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lvbu:['male','qun',4,['wushuang']],
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diaochan:['female','qun',3,['pianyi','biyue']],
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xiahouyuan:['male','wei',4,['shensu','suzi']],
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old_caoren:['male','wei',4,['jushou']],
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huangzhong:['male','shu',4,['liegong']],
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weiyan:['male','shu',4,['sgkuanggu']],
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xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
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old_zhoutai:['male','wu',4,['gzbuqu']],
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zhangjiao:['male','qun',3,['leiji','guidao'],['zhu']],
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dianwei:['male','wei',4,['qiangxi']],
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yanwen:['male','qun',4,['shuangxiong']],
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pangde:['male','qun',4,['xiaoxi','mengjin']],
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menghuo:['male','shu',4,['manyi','zaiqi']],
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zhurong:['female','shu',4,['manyi','lieren']],
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xuhuang:['male','wei',4,['sgduanliang']],
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sunjian:['male','wu',4,['gzyinghun']],
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jiangwei:['male','shu',4,['tiaoxin']],
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hejin:['male','qun',4,['mouzhu','yanhuo']],
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hansui:['male','qun',4,['xiaoxi','niluan']],
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niujin:['male','wei',4,['cuorui','liewei']],
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},
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startBefore:function(){
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},
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onreinit:function(){
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_status.mode=_status.connectMode?lib.configOL.single_mode:get.config('single_mode');
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if(_status.mode!='normal') return;
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for(var i in lib.characterSingle){
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lib.character[i]=lib.characterSingle[i];
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if(!lib.character[i][4]){
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lib.character[i][4]=[];
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}
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}
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for(var j in lib.singleTranslate) lib.translate[j]=lib.singleTranslate[j];
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},
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start:function(){
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"step 0"
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var playback=localStorage.getItem(lib.configprefix+'playback');
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if(playback){
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ui.create.me();
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ui.arena.style.display='none';
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ui.system.style.display='none';
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_status.playback=playback;
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localStorage.removeItem(lib.configprefix+'playback');
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var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
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store.get(parseInt(playback)).onsuccess=function(e){
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if(e.target.result){
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game.playVideoContent(e.target.result.video);
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}
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else{
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alert('播放失败:找不到录像');
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game.reload();
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}
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}
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event.finish();
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}
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else if(!_status.connectMode){
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game.prepareArena(2);
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}
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"step 1"
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if(_status.connectMode){
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game.waitForPlayer(function(){
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lib.configOL.number=2;
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});
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}
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"step 2"
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_status.mode=_status.connectMode?lib.configOL.single_mode:get.config('single_mode');
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if(_status.mode=='normal'){
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lib.card.list=lib.singlePile.slice(0);
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game.fixedPile=true;
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game.broadcastAll(function(singleTranslate,characterSingle){
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_status.mode='normal';
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for(var j in singleTranslate) lib.translate[j]=singleTranslate[j];
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_status.characterlist=[];
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for(var i in characterSingle){
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lib.character[i]=characterSingle[i];
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if(!lib.character[i][4]){
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lib.character[i][4]=[];
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}
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_status.characterlist.push(i);
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}
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},lib.singleTranslate,lib.characterSingle);
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}
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else if(_status.mode=='changban'){
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_status.characterlist=[];
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for(var i=0;i<lib.changbanCharacter.length;i++){
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var name=lib.changbanCharacter[i];
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if(lib.character[name]&&!lib.filter.characterDisabled(name)) _status.characterlist.push(name);
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}
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game.broadcastAll(function(){
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_status.mode='changban';
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lib.translate.bingliang_info='目标角色判定阶段进行判定:若判定结果不为梅花,则跳过该角色的摸牌阶段。';
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lib.translate.zhuge_info='锁定技,出牌阶段,你使用杀的次数上限+3';
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});
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for(var i=0;i<lib.card.list.length;i++){
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var card=lib.card.list[i];
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if(card[2]=='muniu'||card[2]=='shandian'||card[2]=='tengjia'&&card[0]=='club'||
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card[2]=='wuxie'&&card[0]=='diamond'&&card[1]==12) lib.card.list.splice(i--,1);
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}
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}
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if(_status.connectMode){
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lib.configOL.number=2;
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game.randomMapOL();
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}
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else{
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for(var i=0;i<game.players.length;i++){
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game.players[i].getId();
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}
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game.chooseCharacter();
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}
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"step 3"
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if(ui.coin){
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_status.coinCoeff=get.coinCoeff([game.me.name]);
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}
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game.syncState();
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event.trigger('gameStart');
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var players=get.players(lib.sort.position);
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var info=[];
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for(var i=0;i<players.length;i++){
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info.push({
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name:players[i].name,
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name2:players[i].name2,
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identity:players[i].identity
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});
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}
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_status.videoInited=true;
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game.addVideo('init',null,info);
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game.gameDraw(game.zhu,function(player){
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if(_status.mode=='dianjiang') return 4;
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if(_status.mode=='changban') return player==game.fan?5:4;
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if(player.hasSkill('cuorui')){
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player.logSkill('cuorui');
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return 2+_status.characterChoice[player.identity].length;
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}
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return player.maxHp;
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});
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game.phaseLoop(game.zhu);
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},
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game:{
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addRecord:function(bool){
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if(typeof bool=='boolean'){
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var mode=_status.mode;
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var data=lib.config.gameRecord.single.data;
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if(!get.is.object(data[mode])) data[mode]={};
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var data2=data[mode]
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var identity=game.me.identity;
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if(!data2[identity]){
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data2[identity]=[0,0];
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}
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if(bool){
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data2[identity][0]++;
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}
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else{
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data2[identity][1]++;
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}
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var list=['zhu','fan'];
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var str='';
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for(var j in data){
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str+=get.translation(j+2)+':<br>';
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for(var i=0;i<list.length;i++){
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if(data[j][list[i]]){
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str+=lib.translate[list[i]+'2']+':'+data[j][list[i]][0]+'胜'+' '+data[j][list[i]][1]+'负<br>';
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}
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}
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}
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lib.config.gameRecord.single.str=str;
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game.saveConfig('gameRecord',lib.config.gameRecord);
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}
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},
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getState:function(){
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var state={};
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for(var i in lib.playerOL){
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var player=lib.playerOL[i];
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state[i]={identity:player.identity};
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}
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return state;
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},
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updateState:function(state){
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for(var i in state){
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var player=lib.playerOL[i];
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if(player){
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player.identity=state[i].identity;
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|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
getRoomInfo:function(uiintro){
|
|
|
|
|
if(lib.configOL.bannedcards.length){
|
|
|
|
|
uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
|
|
|
|
|
}
|
|
|
|
|
uiintro.style.paddingBottom='8px';
|
|
|
|
|
},
|
|
|
|
|
getVideoName:function(){
|
|
|
|
|
var str=get.translation(game.me.name);
|
|
|
|
|
if(game.me.name2){
|
|
|
|
|
str+='/'+get.translation(game.me.name2);
|
|
|
|
|
}
|
|
|
|
|
var name=[
|
|
|
|
|
str,
|
|
|
|
|
get.translation(_status.mode+2)+' - '+lib.translate[game.me.identity+'2']
|
|
|
|
|
];
|
|
|
|
|
return name;
|
|
|
|
|
},
|
|
|
|
|
showIdentity:function(){},
|
|
|
|
|
checkResult:function(){
|
2020-10-20 13:54:19 +00:00
|
|
|
|
game.over((game.me._trueMe||game.me).isAlive());
|
2020-03-23 09:11:24 +00:00
|
|
|
|
},
|
|
|
|
|
checkOnlineResult:function(player){
|
|
|
|
|
return player.isAlive();
|
|
|
|
|
},
|
|
|
|
|
chooseCharacterDianjiang:function(){
|
|
|
|
|
var next=game.createEvent('chooseCharacter',false);
|
|
|
|
|
next.showConfig=true;
|
|
|
|
|
next.setContent(function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
ui.arena.classList.add('choose-character');
|
|
|
|
|
lib.init.onfree();
|
|
|
|
|
"step 1"
|
|
|
|
|
game.me.chooseControl('先手','后手').prompt='请选择自己的行动顺序';
|
|
|
|
|
"step 2"
|
|
|
|
|
var map=result.control=='先手'?['zhu','fan']:['fan','zhu'];
|
|
|
|
|
game.me.identity=map[0];
|
|
|
|
|
game.me.next.identity=map[1];
|
|
|
|
|
game.me.showIdentity();
|
|
|
|
|
game.me.next.showIdentity();
|
|
|
|
|
"step 3"
|
|
|
|
|
event.flipassign=true;
|
|
|
|
|
event.videoId=lib.status.videoId++;
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var i in lib.character){
|
|
|
|
|
if(lib.filter.characterDisabled(i)) continue;
|
|
|
|
|
list.push(i);
|
|
|
|
|
}
|
|
|
|
|
_status.characterlist=list;
|
|
|
|
|
var filter=function(name){
|
|
|
|
|
return !_status.characterlist.contains(name);
|
|
|
|
|
};
|
|
|
|
|
var dialog=ui.create.characterDialog('heightset',filter).open();
|
|
|
|
|
dialog.videoId=event.videoId;
|
|
|
|
|
|
|
|
|
|
game.me.chooseButton(true).set('ai',function(button){
|
|
|
|
|
return Math.random();
|
|
|
|
|
}).set('dialog',event.videoId);
|
|
|
|
|
"step 4"
|
|
|
|
|
game.me.init(result.links[0]);
|
|
|
|
|
game.me.chooseButton(true).set('ai',function(button){
|
|
|
|
|
return Math.random();
|
|
|
|
|
}).set('dialog',event.videoId);
|
|
|
|
|
"step 5"
|
|
|
|
|
game.me.next.init(result.links[0]);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
ui.arena.classList.remove('choose-character');
|
|
|
|
|
},500);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
chooseCharacter:function(){
|
|
|
|
|
if(_status.mode=='dianjiang'){
|
|
|
|
|
game.chooseCharacterDianjiang();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
var next=game.createEvent('chooseCharacter',false);
|
|
|
|
|
next.showConfig=true;
|
|
|
|
|
next.setContent(function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
ui.arena.classList.add('choose-character');
|
|
|
|
|
var num=[0,1].randomGet();
|
|
|
|
|
game.players[num].identity='zhu';
|
|
|
|
|
game.players[1-num].identity='fan';
|
|
|
|
|
game.broadcastAll(function(p,t){
|
|
|
|
|
p.enemy=t;t.enemy=p;
|
|
|
|
|
},game.players[0],game.players[1]);
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
game.players[i].showIdentity();
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
_status.characterChoice={
|
|
|
|
|
zhu:_status.characterlist.randomRemove(3),
|
|
|
|
|
fan:_status.characterlist.randomRemove(3),
|
|
|
|
|
all:_status.characterlist.randomRemove(6),
|
|
|
|
|
};
|
|
|
|
|
event.videoIdx=lib.status.videoId++;
|
|
|
|
|
game.broadcastAll(function(id,list){
|
|
|
|
|
var dialog=ui.create.dialog('选择武将',[list.all,'character'],'起始武将',[list[game.me.identity],'character']);
|
|
|
|
|
dialog.videoId=id;
|
|
|
|
|
},event.videoIdx,_status.characterChoice);
|
|
|
|
|
"step 2"
|
|
|
|
|
var next=game.fan.chooseButton(true,1);
|
|
|
|
|
next.filterButton=function(button){
|
|
|
|
|
return _status.event.canChoose.contains(button.link);
|
|
|
|
|
};
|
|
|
|
|
next.set('onfree',true);
|
|
|
|
|
next.dialog=event.videoIdx;
|
|
|
|
|
next.canChoose=_status.characterChoice.all;
|
|
|
|
|
next.ai=function(){return Math.random()};
|
|
|
|
|
"step 3"
|
|
|
|
|
_status.characterChoice.fan.addArray(result.links);
|
|
|
|
|
_status.characterChoice.all.removeArray(result.links);
|
|
|
|
|
game.broadcastAll(function(link,choosing,first,id){
|
|
|
|
|
var dialog=get.idDialog(id);
|
|
|
|
|
if(dialog){
|
|
|
|
|
if(choosing==game.me){
|
|
|
|
|
choosing='你';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
choosing='对手';
|
|
|
|
|
}
|
|
|
|
|
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
|
|
|
|
for(var i=0;i<dialog.buttons.length;i++){
|
|
|
|
|
if(link.contains(dialog.buttons[i].link)){
|
|
|
|
|
if(first){
|
|
|
|
|
dialog.buttons[i].classList.add('selectedx');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.buttons[i].classList.add('glow');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},result.links,game.fan,true,event.videoIdx);
|
|
|
|
|
var next=game.zhu.chooseButton(true,2);
|
|
|
|
|
next.filterButton=function(button){
|
|
|
|
|
return _status.event.canChoose.contains(button.link);
|
|
|
|
|
};
|
|
|
|
|
next.dialog=event.videoIdx;
|
|
|
|
|
next.canChoose=_status.characterChoice.all;
|
|
|
|
|
next.ai=function(){return Math.random()};
|
|
|
|
|
"step 4"
|
|
|
|
|
_status.characterChoice.zhu.addArray(result.links);
|
|
|
|
|
_status.characterChoice.all.removeArray(result.links);
|
|
|
|
|
game.broadcastAll(function(link,choosing,first,id){
|
|
|
|
|
var dialog=get.idDialog(id);
|
|
|
|
|
if(dialog){
|
|
|
|
|
if(choosing==game.me){
|
|
|
|
|
choosing='你';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
choosing='对手';
|
|
|
|
|
}
|
|
|
|
|
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
|
|
|
|
for(var i=0;i<dialog.buttons.length;i++){
|
|
|
|
|
if(link.contains(dialog.buttons[i].link)){
|
|
|
|
|
if(first){
|
|
|
|
|
dialog.buttons[i].classList.add('selectedx');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.buttons[i].classList.add('glow');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},result.links,game.zhu,false,event.videoIdx);
|
|
|
|
|
var next=game.fan.chooseButton(true,2);
|
|
|
|
|
next.filterButton=function(button){
|
|
|
|
|
return _status.event.canChoose.contains(button.link);
|
|
|
|
|
};
|
|
|
|
|
next.dialog=event.videoIdx;
|
|
|
|
|
next.canChoose=_status.characterChoice.all;
|
|
|
|
|
next.ai=function(){return Math.random()};
|
|
|
|
|
"step 5"
|
|
|
|
|
_status.characterChoice.fan.addArray(result.links);
|
|
|
|
|
_status.characterChoice.all.removeArray(result.links);
|
|
|
|
|
game.broadcastAll(function(link,choosing,first,id){
|
|
|
|
|
var dialog=get.idDialog(id);
|
|
|
|
|
if(dialog){
|
|
|
|
|
if(choosing==game.me){
|
|
|
|
|
choosing='你';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
choosing='对手';
|
|
|
|
|
}
|
|
|
|
|
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
|
|
|
|
for(var i=0;i<dialog.buttons.length;i++){
|
|
|
|
|
if(link.contains(dialog.buttons[i].link)){
|
|
|
|
|
if(first){
|
|
|
|
|
dialog.buttons[i].classList.add('selectedx');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.buttons[i].classList.add('glow');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},result.links,game.fan,true,event.videoIdx);
|
|
|
|
|
var next=game.zhu.chooseButton(true);
|
|
|
|
|
next.filterButton=function(button){
|
|
|
|
|
return _status.event.canChoose.contains(button.link);
|
|
|
|
|
};
|
|
|
|
|
next.dialog=event.videoIdx;
|
|
|
|
|
next.canChoose=_status.characterChoice.all;
|
|
|
|
|
next.ai=function(){return Math.random()};
|
|
|
|
|
"step 6"
|
|
|
|
|
_status.characterChoice.zhu.addArray(result.links);
|
|
|
|
|
_status.characterChoice.all.removeArray(result.links);
|
|
|
|
|
game.broadcastAll(function(link,choosing,first,id){
|
|
|
|
|
var dialog=get.idDialog(id);
|
|
|
|
|
if(dialog){
|
|
|
|
|
if(choosing==game.me){
|
|
|
|
|
choosing='你';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
choosing='对手';
|
|
|
|
|
}
|
|
|
|
|
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
|
|
|
|
for(var i=0;i<dialog.buttons.length;i++){
|
|
|
|
|
if(link.contains(dialog.buttons[i].link)){
|
|
|
|
|
if(first){
|
|
|
|
|
dialog.buttons[i].classList.add('selectedx');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.buttons[i].classList.add('glow');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},result.links,game.zhu,false,event.videoIdx);
|
|
|
|
|
"step 7"
|
|
|
|
|
game.broadcastAll('closeDialog',event.videoIdx);
|
|
|
|
|
"step 8"
|
|
|
|
|
game.me.chooseButton(true,['请选择出场武将',[_status.characterChoice[game.me.identity],'character']],_status.mode=='changban'?2:1);
|
|
|
|
|
"step 9"
|
|
|
|
|
game.me.init(result.links[0],_status.mode=='changban'?result.links[1]:null);
|
|
|
|
|
_status.characterChoice[game.me.identity].removeArray(result.links);
|
|
|
|
|
var list=_status.characterChoice[game.me.enemy.identity].randomRemove(_status.mode=='changban'?2:1);
|
|
|
|
|
game.me.enemy.init(list[0],list[1]);
|
|
|
|
|
"step 10"
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
ui.arena.classList.remove('choose-character');
|
|
|
|
|
},500);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
chooseCharacterDianjiangOL:function(){
|
|
|
|
|
var next=game.createEvent('chooseCharacter',false);
|
|
|
|
|
next.showConfig=true;
|
|
|
|
|
next.setContent(function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var map=Math.random()<0.5?['zhu','fan']:['fan','zhu'];
|
|
|
|
|
game.me.identity=map[0];
|
|
|
|
|
game.me.next.identity=map[1];
|
|
|
|
|
game.me.showIdentity();
|
|
|
|
|
game.me.next.showIdentity();
|
|
|
|
|
"step 1"
|
|
|
|
|
//event.flipassign=true;
|
|
|
|
|
event.videoId=lib.status.videoId++;
|
|
|
|
|
var list=[];
|
|
|
|
|
var libCharacter={};
|
|
|
|
|
for(var i=0;i<lib.configOL.characterPack.length;i++){
|
|
|
|
|
var pack=lib.characterPack[lib.configOL.characterPack[i]];
|
|
|
|
|
for(var j in pack){
|
|
|
|
|
if(j=='zuoci') continue;
|
|
|
|
|
if(lib.character[j]) libCharacter[j]=pack[j];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(i in libCharacter){
|
|
|
|
|
if(lib.filter.characterDisabled(i,libCharacter)) continue;
|
|
|
|
|
list.push(i);
|
|
|
|
|
}
|
|
|
|
|
game.broadcastAll(function(list,id){
|
|
|
|
|
_status.characterlist=list;
|
|
|
|
|
var filter=function(name){
|
|
|
|
|
return !_status.characterlist.contains(name);
|
|
|
|
|
};
|
|
|
|
|
var dialog=ui.create.characterDialog('heightset',filter).open();
|
|
|
|
|
dialog.videoId=id;
|
|
|
|
|
ui.arena.classList.add('choose-character');
|
|
|
|
|
},list,event.videoId);
|
|
|
|
|
game.zhu.chooseButton(true).set('ai',function(button){
|
|
|
|
|
return Math.random();
|
|
|
|
|
}).set('dialog',event.videoId);
|
|
|
|
|
"step 2"
|
|
|
|
|
game.broadcastAll(function(player,character,id){
|
|
|
|
|
player.init(character);
|
|
|
|
|
if(player==game.me) game.addRecentCharacter(character);
|
|
|
|
|
},game.zhu,result.links[0]);
|
|
|
|
|
game.fan.chooseButton(true).set('ai',function(button){
|
|
|
|
|
return Math.random();
|
|
|
|
|
}).set('dialog',event.videoId);
|
|
|
|
|
"step 3"
|
|
|
|
|
game.broadcastAll('closeDialog',event.videoId);
|
|
|
|
|
game.broadcastAll(function(player,character,id){
|
|
|
|
|
var dialog=get.idDialog(id);
|
|
|
|
|
if(dialog){
|
|
|
|
|
dialog.close();
|
|
|
|
|
}
|
|
|
|
|
player.init(character);
|
|
|
|
|
if(player==game.me) game.addRecentCharacter(character);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
ui.arena.classList.remove('choose-character');
|
|
|
|
|
},500);
|
|
|
|
|
},game.fan,result.links[0],event.videoId);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
chooseCharacterOL:function(){
|
|
|
|
|
if(_status.mode=='dianjiang'){
|
|
|
|
|
game.chooseCharacterDianjiangOL();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
var next=game.createEvent('chooseCharacter',false);
|
|
|
|
|
next.setContent(function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
ui.arena.classList.add('choose-character');
|
|
|
|
|
var num=[0,1].randomGet();
|
|
|
|
|
game.players[num].identity='zhu';
|
|
|
|
|
game.players[1-num].identity='fan';
|
|
|
|
|
game.broadcastAll(function(p,t){
|
|
|
|
|
p.enemy=t;t.enemy=p;
|
|
|
|
|
},game.players[0],game.players[1]);
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
game.players[i].showIdentity();
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
_status.characterChoice={
|
|
|
|
|
zhu:_status.characterlist.randomRemove(3),
|
|
|
|
|
fan:_status.characterlist.randomRemove(3),
|
|
|
|
|
all:_status.characterlist.randomRemove(6),
|
|
|
|
|
};
|
|
|
|
|
event.videoIdx=lib.status.videoId++;
|
|
|
|
|
game.broadcastAll(function(id,list){
|
|
|
|
|
var dialog=ui.create.dialog(game.me.identity=='fan'?'选择武将':'请等待对手选择武将',[list.all,'character'],'起始武将',[list[game.me.identity],'character']);
|
|
|
|
|
dialog.videoId=id;
|
|
|
|
|
},event.videoIdx,_status.characterChoice);
|
|
|
|
|
"step 2"
|
|
|
|
|
var next=game.fan.chooseButton(true,1);
|
|
|
|
|
next.set('filterButton',function(button){
|
|
|
|
|
return _status.event.canChoose.contains(button.link);
|
|
|
|
|
});
|
|
|
|
|
next.set('dialog',event.videoIdx);
|
|
|
|
|
next.set('canChoose',_status.characterChoice.all);
|
|
|
|
|
next.ai=function(){return Math.random()};
|
|
|
|
|
"step 3"
|
|
|
|
|
_status.characterChoice.fan.addArray(result.links);
|
|
|
|
|
_status.characterChoice.all.removeArray(result.links);
|
|
|
|
|
game.broadcastAll(function(link,choosing,first,id){
|
|
|
|
|
var dialog=get.idDialog(id);
|
|
|
|
|
if(dialog){
|
|
|
|
|
if(choosing==game.me){
|
|
|
|
|
choosing='你';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
choosing='对手';
|
|
|
|
|
}
|
|
|
|
|
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
|
|
|
|
for(var i=0;i<dialog.buttons.length;i++){
|
|
|
|
|
if(link.contains(dialog.buttons[i].link)){
|
|
|
|
|
if(first){
|
|
|
|
|
dialog.buttons[i].classList.add('selectedx');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.buttons[i].classList.add('glow');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},result.links,game.fan,true,event.videoIdx);
|
|
|
|
|
var next=game.zhu.chooseButton(true,2);
|
|
|
|
|
next.set('filterButton',function(button){
|
|
|
|
|
return _status.event.canChoose.contains(button.link);
|
|
|
|
|
});
|
|
|
|
|
next.set('dialog',event.videoIdx);
|
|
|
|
|
next.set('canChoose',_status.characterChoice.all);
|
|
|
|
|
next.ai=function(){return Math.random()};
|
|
|
|
|
"step 4"
|
|
|
|
|
_status.characterChoice.zhu.addArray(result.links);
|
|
|
|
|
_status.characterChoice.all.removeArray(result.links);
|
|
|
|
|
game.broadcastAll(function(link,choosing,first,id){
|
|
|
|
|
var dialog=get.idDialog(id);
|
|
|
|
|
if(dialog){
|
|
|
|
|
if(choosing==game.me){
|
|
|
|
|
choosing='你';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
choosing='对手';
|
|
|
|
|
}
|
|
|
|
|
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
|
|
|
|
for(var i=0;i<dialog.buttons.length;i++){
|
|
|
|
|
if(link.contains(dialog.buttons[i].link)){
|
|
|
|
|
if(first){
|
|
|
|
|
dialog.buttons[i].classList.add('selectedx');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.buttons[i].classList.add('glow');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},result.links,game.zhu,false,event.videoIdx);
|
|
|
|
|
var next=game.fan.chooseButton(true,2);
|
|
|
|
|
next.set('filterButton',function(button){
|
|
|
|
|
return _status.event.canChoose.contains(button.link);
|
|
|
|
|
});
|
|
|
|
|
next.set('dialog',event.videoIdx);
|
|
|
|
|
next.set('canChoose',_status.characterChoice.all);
|
|
|
|
|
next.ai=function(){return Math.random()};
|
|
|
|
|
"step 5"
|
|
|
|
|
_status.characterChoice.fan.addArray(result.links);
|
|
|
|
|
_status.characterChoice.all.removeArray(result.links);
|
|
|
|
|
game.broadcastAll(function(link,choosing,first,id){
|
|
|
|
|
var dialog=get.idDialog(id);
|
|
|
|
|
if(dialog){
|
|
|
|
|
if(choosing==game.me){
|
|
|
|
|
choosing='你';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
choosing='对手';
|
|
|
|
|
}
|
|
|
|
|
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
|
|
|
|
for(var i=0;i<dialog.buttons.length;i++){
|
|
|
|
|
if(link.contains(dialog.buttons[i].link)){
|
|
|
|
|
if(first){
|
|
|
|
|
dialog.buttons[i].classList.add('selectedx');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.buttons[i].classList.add('glow');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},result.links,game.fan,true,event.videoIdx);
|
|
|
|
|
var next=game.zhu.chooseButton(true);
|
|
|
|
|
next.set('filterButton',function(button){
|
|
|
|
|
return _status.event.canChoose.contains(button.link);
|
|
|
|
|
});
|
|
|
|
|
next.set('dialog',event.videoIdx);
|
|
|
|
|
next.set('canChoose',_status.characterChoice.all);
|
|
|
|
|
next.ai=function(){return Math.random()};
|
|
|
|
|
"step 6"
|
|
|
|
|
_status.characterChoice.zhu.addArray(result.links);
|
|
|
|
|
_status.characterChoice.all.removeArray(result.links);
|
|
|
|
|
game.broadcastAll(function(link,choosing,first,id){
|
|
|
|
|
var dialog=get.idDialog(id);
|
|
|
|
|
if(dialog){
|
|
|
|
|
if(choosing==game.me){
|
|
|
|
|
choosing='你';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
choosing='对手';
|
|
|
|
|
}
|
|
|
|
|
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
|
|
|
|
for(var i=0;i<dialog.buttons.length;i++){
|
|
|
|
|
if(link.contains(dialog.buttons[i].link)){
|
|
|
|
|
if(first){
|
|
|
|
|
dialog.buttons[i].classList.add('selectedx');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.buttons[i].classList.add('glow');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},result.links,game.zhu,false,event.videoIdx);
|
|
|
|
|
"step 7"
|
|
|
|
|
game.broadcastAll('closeDialog',event.videoIdx);
|
|
|
|
|
"step 8"
|
|
|
|
|
var num=_status.mode=='changban'?2:1;
|
|
|
|
|
var list=[
|
|
|
|
|
[game.zhu,num,true,['选择出场角色',[_status.characterChoice.zhu,'character']]],
|
|
|
|
|
[game.fan,num,true,['选择出场角色',[_status.characterChoice.fan,'character']]]
|
|
|
|
|
];
|
|
|
|
|
game.me.chooseButtonOL(list,function(player,result){
|
|
|
|
|
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
|
|
|
|
|
});
|
|
|
|
|
"step 9"
|
|
|
|
|
for(var i in result){
|
|
|
|
|
var current=lib.playerOL[i];
|
|
|
|
|
if(result[i]=='ai'){
|
|
|
|
|
result[i]=_status.characterChoice[current.identity].randomGets(_status.mode=='changban'?2:1);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
result[i]=result[i].links;
|
|
|
|
|
}
|
|
|
|
|
_status.characterChoice[current.identity].removeArray(result[i]);
|
|
|
|
|
if(!current.name){
|
|
|
|
|
current.init(result[i][0],result[i][1]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
game.broadcast(function(result){
|
|
|
|
|
for(var i in result){
|
|
|
|
|
if(!lib.playerOL[i].name){
|
|
|
|
|
lib.playerOL[i].init(result[i][0],result[i][1]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
ui.arena.classList.remove('choose-character');
|
|
|
|
|
},500);
|
|
|
|
|
},result);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
ui.arena.classList.remove('choose-character');
|
|
|
|
|
},500);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
element:{
|
|
|
|
|
player:{
|
|
|
|
|
hasZhuSkill:function(){return false;},
|
|
|
|
|
dieAfter:function(){
|
|
|
|
|
if(_status.mode!='normal'||_status.characterChoice[this.identity].length<=3) game.checkResult();
|
|
|
|
|
},
|
|
|
|
|
dieAfter2:function(){
|
|
|
|
|
if(_status.mode!='normal') return;
|
|
|
|
|
var next=game.createEvent('replacePlayerSingle',false,_status.event.getParent());
|
|
|
|
|
next.player=this;
|
|
|
|
|
next.forceDie=true;
|
|
|
|
|
next.setContent(function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
game.delay();
|
|
|
|
|
"step 1"
|
|
|
|
|
player.chooseButton(true,['请选择一名出场武将',[_status.characterChoice[player.identity].slice(0),'character']]).set('forceDie',true);
|
|
|
|
|
"step 2"
|
|
|
|
|
var source=player;
|
|
|
|
|
var name=result.links[0];
|
|
|
|
|
var color=source.node.identity.dataset.color;
|
|
|
|
|
|
|
|
|
|
game.broadcastAll(function(source,name,color){
|
|
|
|
|
source.revive(null,false);
|
|
|
|
|
source.uninit();
|
|
|
|
|
source.init(name);
|
|
|
|
|
source.node.identity.dataset.color=color;
|
|
|
|
|
},source,name,color);
|
|
|
|
|
game.log(source,'出场');
|
|
|
|
|
|
|
|
|
|
var num=source.maxHp;
|
|
|
|
|
if(player.hasSkill('cuorui')){
|
|
|
|
|
player.logSkill('cuorui');
|
|
|
|
|
num=2+_status.characterChoice[player.identity].length;
|
|
|
|
|
}
|
|
|
|
|
source.draw(num);
|
|
|
|
|
var evt=event.getParent('dying');
|
|
|
|
|
if(evt&&evt.parent) evt.parent.untrigger(false,source);
|
|
|
|
|
game.addVideo('reinit',source,[name,color]);
|
|
|
|
|
game.triggerEnter(source);
|
|
|
|
|
_status.characterChoice[player.identity].remove(name);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
logAi:function(targets,card){},
|
|
|
|
|
showIdentity:function(){
|
|
|
|
|
game.broadcastAll(function(player,identity){
|
|
|
|
|
player.identity=identity;
|
|
|
|
|
game[identity]=player;
|
|
|
|
|
player.side=identity=='zhu';
|
|
|
|
|
player.node.identity.classList.remove('guessing');
|
|
|
|
|
player.identityShown=true;
|
|
|
|
|
player.ai.shown=1;
|
|
|
|
|
player.setIdentity();
|
|
|
|
|
if(player.identity=='zhu'){
|
|
|
|
|
player.isZhu=true;
|
|
|
|
|
}
|
|
|
|
|
if(_status.clickingidentity){
|
|
|
|
|
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
|
|
|
|
_status.clickingidentity[1][i].delete();
|
|
|
|
|
_status.clickingidentity[1][i].style.transform='';
|
|
|
|
|
}
|
|
|
|
|
delete _status.clickingidentity;
|
|
|
|
|
}
|
|
|
|
|
},this,this.identity);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
get:{
|
|
|
|
|
attitude:function(from,to){
|
|
|
|
|
if(from.identity==to.identity) return 10;
|
|
|
|
|
return -10;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
skill:{
|
|
|
|
|
manyi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{target:'useCardToBefore'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card.name=='nanman';
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.cancel();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card){
|
|
|
|
|
if(card.name=='nanman') return 'zerotarget';
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
group:'manyi2',
|
|
|
|
|
},
|
|
|
|
|
manyi2:{
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'enterGame',
|
|
|
|
|
global:'gameDrawAfter',
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.chooseUseTarget('nanman',get.prompt('manyi'),'视为使用一张【南蛮入侵】').logSkill='manyi';
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
wanrong:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{target:'useCardToTargeted'},
|
|
|
|
|
frequent:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card.name=='sha';
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.draw();
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
sgzhiheng:{
|
|
|
|
|
audio:'zhiheng',
|
|
|
|
|
inherit:'zhiheng',
|
|
|
|
|
selectCard:[1,2],
|
|
|
|
|
prompt:'弃置至多两张牌并摸等量的牌',
|
|
|
|
|
},
|
|
|
|
|
xiechan:{
|
|
|
|
|
audio:2,
|
|
|
|
|
limited:true,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'water',
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&player.canCompare(target);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.awakenSkill('xiechan');
|
|
|
|
|
player.chooseToCompare(target);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool) player.useCard({name:'juedou'},target,'noai');
|
|
|
|
|
else target.useCard({name:'juedou'},player,'noai');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(player.countCards('h',function(card){
|
|
|
|
|
return get.value(card)<=5&&get.number(card)>=12;
|
|
|
|
|
})&&get.effect(target,{name:'juedou'},player,player)>0) return -1;
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
huwei:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'enterGame',
|
|
|
|
|
global:'gameDrawAfter',
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.chooseUseTarget('shuiyanqijunx',get.prompt('huwei'),'视为使用一张【水淹七军】').logSkill='huwei';
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
sgkuanggu:{
|
|
|
|
|
audio:'kuanggu',
|
|
|
|
|
trigger:{source:'damageSource'},
|
|
|
|
|
frequent:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.isDamaged();
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.judge(function(result){
|
|
|
|
|
return get.color(result)=='black'?2:-2;
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool==true) player.recover();
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
suzi:{
|
2020-11-05 08:26:02 +00:00
|
|
|
|
inherit:'xingshang',
|
2020-03-23 09:11:24 +00:00
|
|
|
|
},
|
|
|
|
|
cangji:{
|
|
|
|
|
trigger:{player:'die'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.countCards('e')>0;
|
|
|
|
|
},
|
|
|
|
|
forceDie:true,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'orange',
|
|
|
|
|
content:function(){
|
|
|
|
|
var cards=player.getCards('e');
|
|
|
|
|
player.cangji_yozuru=cards;
|
|
|
|
|
player.lose(cards,ui.special);
|
|
|
|
|
player.addSkill('cangji_yozuru');
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
yozuru:{
|
|
|
|
|
sub:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
superCharlotte:true,
|
|
|
|
|
trigger:{player:'enterGame'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
//onremove:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
var cards=player.cangji_yozuru.slice(0);
|
|
|
|
|
for(var i=0;i<cards.length;i++){
|
|
|
|
|
player.equip(cards[i]);
|
|
|
|
|
}
|
|
|
|
|
player.removeSkill('cangji_yozuru');
|
|
|
|
|
delete player.cangji_yozuru;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
sgrenwang:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{target:'useCardToTargeted'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player!=player&&event.player.isPhaseUsing()&&(event.card.name=='sha'||get.type(event.card)=='trick');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
if(!player.hasSkill('sgrenwang_one')) player.addTempSkill('sgrenwang_one','phaseUseEnd');
|
|
|
|
|
else if(trigger.player.countDiscardableCards(player,'he')){
|
|
|
|
|
player.discardPlayerCard(trigger.player,'he',get.prompt('sgrenwang')).logSkill=['sgrenwang',trigger.player];
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
sgrenwang_one:{},
|
|
|
|
|
sgduanliang:{
|
|
|
|
|
group:'sgduanliang_gdm',
|
|
|
|
|
audio:'duanliang1',
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
if(get.type(card)!='basic'&&get.type(card)!='equip') return false;
|
|
|
|
|
return get.color(card)=='black';
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hasSkill('sgduanliang_sss')&&player.countCards('he',{type:['basic','equip'],color:'black'})
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
viewAs:{name:'bingliang'},
|
|
|
|
|
prompt:'将一黑色的基本牌或装备牌当兵粮寸断使用',
|
|
|
|
|
check:function(card){return 6-get.value(card)},
|
|
|
|
|
ai:{
|
|
|
|
|
order:9
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
gdm:{
|
|
|
|
|
trigger:{player:'useCardToPlayered'},
|
|
|
|
|
forced:true,
|
|
|
|
|
silent:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
if(trigger.target!=player) player.addTempSkill('sgduanliang_sss');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
sss:{},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
sgqingguo:{
|
|
|
|
|
audio:'qingguo',
|
|
|
|
|
enable:['chooseToRespond','chooseToUse'],
|
|
|
|
|
filterCard:true,
|
|
|
|
|
viewAs:{name:'shan'},
|
|
|
|
|
viewAsFilter:function(player){
|
|
|
|
|
if(!player.countCards('e')) return false;
|
|
|
|
|
},
|
|
|
|
|
prompt:'将一张装备区中的牌当闪使用或打出',
|
|
|
|
|
position:'e',
|
|
|
|
|
check:function(){return 1},
|
|
|
|
|
ai:{
|
|
|
|
|
respondShan:true,
|
|
|
|
|
skillTagFilter:function(player){
|
|
|
|
|
if(!player.countCards('e')) return false;
|
|
|
|
|
},
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(target.countCards('e')&&get.tag(card,'respondShan')&¤t<0) return 0.6
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
pianyi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'enterGame'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.getParent('phase').player==player.enemy;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var evt=_status.event.getParent('phase');
|
|
|
|
|
if(evt){
|
|
|
|
|
game.log(player,'结束了',evt.player,'的回合');
|
|
|
|
|
game.resetSkills();
|
|
|
|
|
_status.event=evt;
|
|
|
|
|
_status.event.finish();
|
|
|
|
|
_status.event.untrigger(true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
yinli:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'loseEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.player==player||event.player!=_status.currentPhase||event.getParent().name=='useCard') return false;
|
|
|
|
|
for(var i=0;i<event.cards.length;i++){
|
|
|
|
|
if(get.type(event.cards[i])=='equip'&&get.position(event.cards[i])=='d') return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
frequent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var i=0;i<trigger.cards.length;i++){
|
|
|
|
|
if(get.type(trigger.cards[i])=='equip'&&get.position(trigger.cards[i])=='d') list.push(trigger.cards[i]);
|
|
|
|
|
}
|
|
|
|
|
if(list.length) player.gain(list,'gain2');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
shenju:{
|
|
|
|
|
audio:2,
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard:function(player,num){
|
|
|
|
|
if(player.enemy&&player.enemy.hp) return num+player.enemy.hp;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
_changeHandcard:{
|
|
|
|
|
trigger:{global:'gameDrawAfter'},
|
|
|
|
|
silent:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return _status.mode=='changban'&&player.maxHp<=3;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseBool('是否更换手牌?').ai=function(){
|
|
|
|
|
var hs=player.getCards('h');
|
|
|
|
|
return get.value(hs,'raw')<6*hs;
|
|
|
|
|
};
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var hs=player.getCards('h');
|
|
|
|
|
player.lose(hs,ui.special);
|
|
|
|
|
event.hs=hs;
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
var hs=event.hs;
|
|
|
|
|
player.draw(hs.length,'nodelay');
|
|
|
|
|
for(var i=0;i<hs.length;i++){
|
|
|
|
|
hs[i].fix();
|
|
|
|
|
ui.cardPile.insertBefore(hs[i],ui.cardPile.childNodes[get.rand(ui.cardPile.childElementCount)]);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
singleTranslate:{
|
|
|
|
|
xiahouyuan:'夏侯渊',
|
|
|
|
|
huangzhong:'黄忠',
|
|
|
|
|
weiyan:'魏延',
|
|
|
|
|
xiaoqiao:'小乔',
|
|
|
|
|
xuhuang:'徐晃',
|
|
|
|
|
pangde:'庞德',
|
|
|
|
|
zhangjiao:'张角',
|
|
|
|
|
old_caoren:'曹仁',
|
|
|
|
|
old_zhoutai:'周泰',
|
|
|
|
|
shuiyanqijunx_info:'出牌阶段,对一名其他角色使用。目标角色选择一项:1、弃置装备区里的所有牌;2、受到你造成的1点伤害。',
|
|
|
|
|
guohe_info:'出牌阶段,对有牌的一名其他角色使用。你选择一项:①弃置其装备区里的一张牌。②观看其手牌并弃置其中的一张。',
|
|
|
|
|
shunshou_info:'出牌阶段,对距离为1且有牌的一名其他角色使用。你获得其的一张牌。',
|
|
|
|
|
},
|
|
|
|
|
translate:{
|
|
|
|
|
zhu:"先",
|
|
|
|
|
fan:"后",
|
|
|
|
|
zhu2:"先手",
|
|
|
|
|
fan2:"后手",
|
|
|
|
|
normal2:'新1v1',
|
|
|
|
|
changban2:'血战长坂坡',
|
|
|
|
|
dianjiang2:'点将单挑',
|
|
|
|
|
|
|
|
|
|
manyi:'蛮裔',
|
|
|
|
|
manyi_info:'锁定技,【南蛮入侵】对你无效。当你登场时,你可以视为使用一张【南蛮入侵】。',
|
|
|
|
|
wanrong:'婉容',
|
|
|
|
|
wanrong_info:'当你成为【杀】的目标后,你可以摸一张牌。',
|
|
|
|
|
sgzhiheng:'制衡',
|
|
|
|
|
sgzhiheng_info:'出牌阶段限一次,你可以弃置至多两张牌,然后摸等量的牌。',
|
|
|
|
|
xiechan:'挟缠',
|
|
|
|
|
xiechan_info:'限定技,出牌阶段,你可以和对手拼点。若你赢/没赢,你/其视为对其/你使用一张【决斗】。',
|
|
|
|
|
huwei:'虎威',
|
|
|
|
|
huwei_info:'当你登场时,你可以视为使用一张【水淹七军】。',
|
|
|
|
|
sgkuanggu:'狂骨',
|
|
|
|
|
sgkuanggu_info:'当你造成伤害后,若你已受伤,你可以进行判定:若结果为黑色,你回复1点体力。',
|
|
|
|
|
suzi:'肃资',
|
|
|
|
|
cangji:'藏机',
|
|
|
|
|
cangji_info:'当你死亡时,你可以将装备区内的所有牌移动到游戏外。若如此做,你的下一名角色登场时,你将这些牌置入你的装备区。',
|
|
|
|
|
sgrenwang:'仁望',
|
|
|
|
|
sgrenwang_info:'当你于一名其他角色的出牌阶段内成为该角色使用的【杀】或普通锦囊牌的目标后,若此牌不是其本阶段内对你使用的第一张【杀】或普通锦囊牌,则你可以弃置该角色的一张牌。',
|
|
|
|
|
sgduanliang:'断粮',
|
|
|
|
|
sgduanliang_info:'出牌阶段,若你本回合内使用牌指定过其他角色为目标,则你可以将一张黑色基本牌或装备牌当做【兵粮寸断】使用。',
|
|
|
|
|
sgqingguo:'倾国',
|
|
|
|
|
sgqingguo_info:'你可以将一张装备区内的牌当做【闪】使用或打出。',
|
|
|
|
|
pianyi:'翩仪',
|
|
|
|
|
pianyi_info:'锁定技,当你于对手的回合内登场时,你结束此回合。',
|
|
|
|
|
yinli:'姻礼',
|
|
|
|
|
yinli_info:'其他角色的装备牌于其回合内进入弃牌堆后,你可以获得之。',
|
|
|
|
|
shenju:'慎拒',
|
|
|
|
|
shenju_info:'锁定技,你的手牌上限+X(X为你对手的体力值)。',
|
|
|
|
|
},
|
|
|
|
|
help:{
|
|
|
|
|
'血战长坂':'<div style="margin:10px">游戏规则</div><ul style="margin-top:0"><li>选将阶段<br>双方在游戏开始时由系统随机分配身份。分配到先手身份的玩家优先出牌,分配到后手身份的玩家优先选将。<br>双方各自随机获得3名暗置武将,同时从将池中随机选出6名明置武将,由后手玩家开始,按照一次1张-2张-2张-1张的顺序,轮流选择获得明置武将。之后双方各从自己的6名武将中选择2名分别作为主将和副将进行游戏。<li>胜利条件<br>对方死亡。'+
|
|
|
|
|
'<li>双将规则<br>双将主将决定角色的性别和势力,体力上限为主副将体力上限的平均值,向下取整。体力上限为3的角色可在游戏开始后更换一次起始手牌。<li>牌堆<br>牌堆中移除【木牛流马】【闪电】,♣花色的【藤甲】和【无懈可击 ♦️Q】️</ul>',
|
|
|
|
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}
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};
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});
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