noname/card/gujian.js

988 lines
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JavaScript
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'use strict';
card.gujian={
card:{
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jinlianzhu:{
type:'trick',
fullskin:true,
filterTarget:true,
content:function(){
var evt=event.getParent(3)._trigger;
evt.untrigger();
evt.finish();
if(evt.source){
evt.source.draw();
}
},
ai:{
order:1,
value:[5,1],
useful:[6,1],
result:{
target:function(player,target){
var evt=_status.event.getTrigger();
var eff=ai.get.damageEffect(target,evt.source,target,evt.nature);
if(eff>0) return -1;
if(eff<0) return 2;
return 0;
}
}
}
},
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chunbing:{
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fullskin:true,
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type:'food',
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
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},
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gudonggeng:{
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fullskin:true,
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type:'food',
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
},
yougeng:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
},
liyutang:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
},
mizhilianou:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
},
xiajiao:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
},
tanhuadong:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
},
qingtuan:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
},
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yuanbaorou:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
},
molicha:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
},
mapodoufu:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
},
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heilonglinpian:{
fullskin:true,
type:'trick',
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enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
content:function(){
target.changeHujia();
target.addTempSkill('heilonglinpian',{player:'phaseBegin'});
},
ai:{
value:[5.5,1],
useful:1,
order:2,
result:{
target:1
}
}
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},
mutoumianju:{
fullskin:true,
type:'equip',
subtype:'equip2',
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skills:['mutoumianju_skill'],
ai:{
equipValue:4
}
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},
yuheng:{
fullskin:true,
type:'equip',
subtype:'equip5',
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nopower:true,
nomod:true,
skills:['yuheng_skill'],
ai:{
equipValue:function(card,player){
if(player.hp>=4) return 5;
if(player.hp>=3) return 4;
if(player.hp>=2) return 2;
return 1;
}
}
},
yuheng_plus:{
fullskin:true,
type:'equip',
subtype:'equip5',
nopower:true,
nomod:true,
epic:true,
cardimage:'yuheng',
skills:['yuheng_plus_skill'],
ai:{
equipValue:function(card,player){
if(player.hp>=4) return 7;
if(player.hp>=3) return 6;
if(player.hp>=2) return 2.5;
return 1;
}
}
},
yuheng_pro:{
fullskin:true,
type:'equip',
subtype:'equip5',
nopower:true,
nomod:true,
legend:true,
cardimage:'yuheng',
skills:['yuheng_pro_skill'],
ai:{
equipValue:function(card,player){
if(player.hp>=4) return 7.5;
if(player.hp>=3) return 6;
if(player.hp>=2) return 2.5;
return 1;
}
}
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},
shujinsan:{
fullskin:true,
type:'basic',
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enable:true,
filterTarget:function(card,player,target){
return target.num('he')>0;
},
content:function(){
'step 0'
target.chooseToDiscard('he',[1,target.num('he')],'弃置任意张牌并摸等量的牌').ai=function(card){
return 6-ai.get.value(card);
}
'step 1'
if(result.bool){
target.draw(result.cards.length);
}
},
ai:{
order:1.5,
value:[4,1],
result:{
target:function(player,target){
if(target==player){
var cards=player.get('he');
var num=-1;
for(var i=0;i<cards.length;i++){
if(ai.get.value(cards[i])<6) num++;
}
if(player.needsToDiscard()&&num<1){
num=1;
}
return Math.max(0,num);
}
else{
return target.num('he')/2;
}
}
}
}
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},
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ziyangdan:{
fullskin:true,
type:'basic',
},
yunvyuanshen:{
fullskin:true,
type:'basic',
},
liuxiaxianniang:{
fullskin:true,
type:'basic',
},
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bingpotong:{
fullskin:true,
type:'jiguan',
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enable:function(card,player){
if(player.hasSkill('bingpotong')&&player.storage.bingpotong.contains(card)){
return false;
}
return true;
},
wuxieable:true,
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filterTarget:function(card,player,target){
return target.num('h')>0;
},
content:function(){
"step 0"
if(target.num('h')==0||player.num('h')==0){
event.finish();
return;
}
player.chooseCard(true);
"step 1"
event.card1=result.cards[0];
var rand=Math.random()<0.5;
target.chooseCard(true).ai=function(card){
var num=0;
if(get.color(card)=='red'){
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if(rand) num-=6;
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}
else{
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if(!rand) num-=6;
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}
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var value=ai.get.value(card);
if(value>=8) return -100;
return num-value;
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};
"step 2"
event.card2=result.cards[0];
ui.arena.classList.add('thrownhighlight');
game.addVideo('thrownhighlight1');
player.$compare(event.card1,target,event.card2);
game.delay(4);
"step 3"
game.log(player,'展示了',event.card1);
game.log(target,'展示了',event.card2);
if(get.color(event.card2)==get.color(event.card1)){
player.discard(event.card1).animate=false;
target.$gain2(event.card2);
var clone=event.card1.clone;
if(clone){
clone.style.transition='all 0.5s';
clone.style.transform='scale(1.2)';
clone.delete();
game.addVideo('deletenode',player,get.cardsInfo([clone]));
}
target.loseHp();
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event.finish();
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}
else{
player.$gain2(event.card1);
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target.$gain2(event.card2);
game.delay();
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}
ui.arena.classList.remove('thrownhighlight');
game.addVideo('thrownhighlight2');
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"step 4"
if(cards&&cards.length){
player.gain(cards,'gain2');
if(!player.hasSkill('bingpotong')){
player.addSkill('bingpotong');
}
player.storage.bingpotong=player.storage.bingpotong.concat(cards);
}
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},
ai:{
basic:{
order:2,
value:5,
useful:1,
},
result:{
player:function(player,target){
if(player.num('h')<=Math.min(5,Math.max(2,player.hp))&&_status.event.name=='chooseToUse'){
if(typeof _status.event.filterCard=='function'&&
_status.event.filterCard({name:'dujian'})){
return -10;
}
if(_status.event.skill){
var viewAs=get.info(_status.event.skill).viewAs;
if(viewAs=='dujian') return -10;
if(viewAs&&viewAs.name=='dujian') return -10;
}
}
return 0;
},
target:function(player,target){
if(player.num('h')<=1) return 0;
return -1.5;
}
},
tag:{
loseHp:1
}
}
},
feibiao:{
type:'jiguan',
enable:true,
fullskin:true,
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wuxieable:true,
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filterTarget:function(card,player,target){
return get.distance(player,target)>1;
},
content:function(){
"step 0"
if(!target.num('h',{color:'black'})){
target.loseHp();
event.finish();
}
else{
target.chooseToDiscard({color:'black'},'弃置一张黑色手牌或受流失一点体力').ai=function(card){
return 8-ai.get.value(card);
};
}
"step 1"
if(!result.bool){
target.loseHp();
}
},
ai:{
basic:{
order:9,
value:3,
useful:1,
},
result:{
target:-2
},
tag:{
discard:1,
loseHp:1
}
}
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},
qiankunbiao:{
type:'jiguan',
enable:true,
fullskin:true,
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wuxieable:true,
filterTarget:function(card,player,target){
return target!=player&&target.num('he')>0;
},
changeTarget:function(player,targets){
var target=targets[0];
for(var i=0;i<game.players.length;i++){
if(get.distance(target,game.players[i],'pure')==1&&game.players[i].num('he')){
targets.push(game.players[i]);
}
}
},
content:function(){
var he=target.get('he');
if(he.length){
target.discard(he.randomGet()).delay=false;
}
},
contentAfter:function(){
game.delay(0.5);
},
ai:{
order:7,
tag:{
loseCard:1,
discard:1,
},
result:{
player:function(player,target){
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i]==target||(get.distance(target,game.players[i],'pure')==1&&game.players[i].num('he'))){
var att=ai.get.attitude(player,game.players[i]);
if(att>0){
num--;
}
else if(att<0){
num++;
}
}
}
return num;
}
}
}
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},
wenhuangsan:{
type:'jiguan',
enable:true,
fullskin:true,
},
tuhunsha:{
type:'jiguan',
enable:true,
fullskin:true,
},
shenhuofeiya:{
type:'jiguan',
enable:true,
fullskin:true,
},
mianlijinzhen:{
type:'jiguan',
enable:true,
fullskin:true,
},
longxugou:{
type:'jiguan',
enable:true,
fullskin:true,
},
liutouge:{
type:'jiguan',
enable:true,
fullskin:true,
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filterTarget:true,
wuxieable:true,
content:function(){
var list=[1,2,3,4,5,6];
if(player.getEnemies().contains(target)){
if(target.num('he')==0){
list.remove(1);
}
if(target.isLinked()){
list.remove(4);
}
if(target.hasSkill('fengyin')){
list.remove(5);
}
switch(list.randomGet()){
case 1:target.discard(target.get('he').randomGet());break;
case 2:target.loseHp();break;
case 3:target.damage();break;
case 4:if(!target.isLinked()) target.link();break;
case 5:target.addTempSkill('fengyin',{player:'phaseAfter'});break;
case 6:{
var list=[];
for(var i=0;i<lib.inpile.length;i++){
var info=lib.card[lib.inpile[i]];
if(info.type=='delay'&&!info.cancel&&!target.hasJudge(lib.inpile[i])){
list.push(lib.inpile[i]);
}
}
if(list.length){
var card=game.createCard(list.randomGet());
target.addJudge(card);
target.$draw(card);
game.delay();
}
break;
}
}
}
else{
if(target.isHealthy()){
list.remove(2);
}
if(!target.num('j')){
list.remove(5);
}
if(!target.isLinked()&&!target.isTurnedOver()){
list.remove(6);
}
if(target.hasSkill('qianxing')){
list.remove(4);
}
switch(list.randomGet()){
case 1:target.draw();break;
case 2:target.recover();break;
case 3:target.changeHujia();break;
case 4:target.addTempSkill('qianxing',{player:'phaseBegin'});break;
case 5:target.discard(target,get('j'));break;
case 6:{
if(target.isLinked()) target.link();
if(target.isTurnedOver()) target.turnOver();
break;
}
}
}
},
ai:{
order:4,
value:5,
result:{
player:function(player,target){
if(ai.get.attitude(player,target)==0) return 0;
return 1;
}
}
}
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},
liufengsan:{
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type:'trick',
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enable:true,
fullskin:true,
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filterTarget:true,
content:function(){
var list=[];
for(var i=0;i<2;i++){
list.push(game.createCard('shan','red'));
}
target.gain(list,'gain2');
},
ai:{
order:1,
result:{
target:function(player,target){
if(target==player){
if(!target.hasShan()) return 2;
var num=target.needsToDiscard(2);
if(num==0) return 1.5;
if(num==1) return 1;
return 0.5;
}
else{
switch(target.num('h')){
case 0:return 2;
case 1:return 1.5;
case 2:return 1;
default:return 0.5;
}
}
}
}
}
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},
shihuifen:{
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type:'trick',
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fullskin:true,
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filterTarget:true,
content:function(){
'step 0'
_status.currentPhase.chooseToRespond({name:'shan'});
'step 1'
if(!result.bool){
_status.currentPhase.addTempSkill('shihuifen','phaseUseAfter');
}
},
ai:{
order:1,
value:[5,1],
useful:[5,1],
tag:{
respond:1,
respondShan:1,
},
result:{
target:function(player,target){
if(target.num('h')>=3||target.needsToDiscard()) return -1.5;
return 0;
}
}
}
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},
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},
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skill:{
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bingpotong:{
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
silent:true,
onremove:true,
init:function(player){
player.storage.bingpotong=[];
},
content:function(){
player.removeSkill('bingpotong');
}
},
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heilonglinpian:{
mark:true,
marktext:'鳞',
intro:{
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content:'防御距离+1'
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},
mod:{
globalTo:function(from,to,distance){
return distance+1
}
}
},
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mutoumianju_skill:{
enable:'chooseToUse',
filterCard:true,
viewAs:{name:'sha'},
viewAsFilter:function(player){
if(!player.num('h')) return false;
},
prompt:'将一张手牌当杀使用',
check:function(card){return 5-ai.get.value(card)},
ai:{
order:3.1,
skillTagFilter:function(player,tag,arg){
if(arg!='use') return false;
if(!player.num('h')) return false;
},
},
},
yuheng_skill:{
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
return target!=player&&target.num('h')>0;
},
content:function(){
'step 0'
player.loseHp();
'step 1'
var hs=target.get('h');
if(hs.length){
var card=hs.randomGet();
player.gain(card,target);
target.$give(card,player);
if(get.suit(card)=='spade'){
event.bool=true;
}
}
'step 2'
if(event.bool){
target.loseHp();
}
var card=player.getEquip('yuheng');
if(card){
if(typeof card.storage.yuheng!='number'){
card.storage.yuheng=1;
}
else{
card.storage.yuheng++;
}
if(card.storage.yuheng>=3){
card.init([card.suit,card.number,'yuheng_plus',card.nature]);
player.addTempSkill('yuheng_plus_temp','phaseAfter');
}
}
},
ai:{
order:6,
result:{
target:function(player,target){
if(ai.get.attitude(player,target)>=0) return 0;
var nh=target.num('h');
var num=-1/Math.sqrt(1+nh);
if(player.hp>=4) return num;
if(player.hp>=3&&nh<=2) return num;
if(player.hp>=2&&target.hp==1&&nh<=2) return num;
return 0;
}
}
}
},
yuheng_plus_temp:{},
yuheng_plus_skill:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return !player.hasSkill('yuheng_plus_temp');
},
filterTarget:function(card,player,target){
return target!=player&&target.num('h')>0;
},
content:function(){
'step 0'
player.loseHp();
'step 1'
var hs=target.get('h');
if(hs.length){
var card=hs.randomGet();
player.gain(card,target);
target.$give(card,player);
if(get.color(card)=='black'){
event.bool=true;
}
}
'step 2'
if(event.bool){
target.loseHp();
}
var card=player.getEquip('yuheng_plus');
if(card){
if(typeof card.storage.yuheng!='number'){
card.storage.yuheng=1;
}
else{
card.storage.yuheng++;
}
if(card.storage.yuheng>=7){
card.init([card.suit,card.number,'yuheng_pro',card.nature]);
}
}
},
ai:{
order:6,
result:{
target:function(player,target){
if(ai.get.attitude(player,target)>=0) return 0;
var nh=target.num('h');
var num=-1/Math.sqrt(1+nh);
if(player.hp>=4) return num;
if(player.hp>=3&&nh<=2) return num;
if(player.hp>=2&&target.hp==1&&nh<=2) return num;
return 0;
}
}
}
},
yuheng_pro_skill:{
enable:'phaseUse',
filterTarget:function(card,player,target){
return target!=player&&target.num('h')>0;
},
content:function(){
'step 0'
player.loseHp();
'step 1'
var hs=target.get('h');
if(hs.length){
var card=hs.randomGet();
player.gain(card,target);
target.$give(card,player);
if(get.color(card)=='black'){
event.bool=true;
}
}
'step 2'
if(event.bool){
target.loseHp();
}
},
ai:{
order:6,
result:{
target:function(player,target){
if(ai.get.attitude(player,target)>=0) return 0;
var nh=target.num('h');
var num=-1/Math.sqrt(1+nh);
if(player.hp>=4) return num;
if(player.hp>=3&&nh<=2) return num;
if(player.hp>=2&&target.hp==1&&nh<=2) return num;
return 0;
}
}
}
},
shihuifen:{
mark:true,
intro:{
content:'使用卡牌无法指定其他角色为目标'
},
mod:{
playerEnabled:function(card,player,target){
if(player!=target) return false;
}
}
},
_shihuifen:{
trigger:{global:'phaseUseBegin'},
direct:true,
filter:function(event,player){
if(event.player==player) return false;
if(!lib.filter.targetEnabled({name:'shihuifen'},player,event.player)) return false;
return player.hasCard('shihuifen');
},
content:function(){
player.chooseToUse(get.prompt('shihuifen',trigger.player).replace(/发动/,'使用'),function(card,player){
if(card.name!='shihuifen') return false;
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
if(mod!='unchanged') return mod;
return true;
},trigger.player,-1).targetRequired=true;
}
},
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_jinlianzhu:{
trigger:{global:'damageBefore'},
direct:true,
filter:function(event,player){
if(!lib.filter.targetEnabled({name:'jinlianzhu'},player,event.player)) return false;
return player.hasCard('jinlianzhu');
},
content:function(){
player.chooseToUse(get.prompt('jinlianzhu',trigger.player).replace(/发动/,'使用'),function(card,player){
if(card.name!='jinlianzhu') return false;
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
if(mod!='unchanged') return mod;
return true;
},trigger.player,-1).targetRequired=true;
}
},
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},
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cardType:{
food:0.3
},
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translate:{
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jinlianzhu:'金莲珠',
jinlianzhu_info:'对一名即将受到伤害的角色使用,防止此伤害,并令伤害来源摸一张牌',
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shihuifen:'石灰粉',
shihuifen_info:'在一名其他角色的出牌阶段开始时对其使用,目标需打出一张闪,否则此阶段使用卡牌无法指定其他角色为目标',
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liufengsan:'流风散',
liufengsan_info:'出牌阶段对一名角色使用,目标获得两张闪',
liutouge:'六骰格',
liutouge_info:'出牌阶段对一名角色使用,若目标是敌人,对目标施加一个随机的负面效果;否则对目标施加一个随机的正面效果',
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// longxugou:'龙须钩',
// longxugou_info:'龙须钩',
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mianlijinzhen:'棉里针',
mianlijinzhen_info:'令一名角色摸一张牌并展示,若不是黑桃,你对其造成一点伤害',
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// shenhuofeiya:'神火飞鸦',
// shenhuofeiya_info:'神火飞鸦',
// tuhunsha:'土魂砂',
// tuhunsha_info:'土魂砂',
// wenhuangsan:'瘟癀伞',
// wenhuangsan_info:'瘟癀伞',
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qiankunbiao:'乾坤镖',
qiankunbiao_info:'随机弃置一名其他角色和其相邻角色的一张牌',
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bingpotong:'冰魄筒',
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bingpotong_info:'出牌阶段,对一名有手牌的角色使用,你与其同时展示一张手牌,若颜色相同,你弃置展示的牌,目标流失一点体力;若颜色不同,你收回此牌且本回合内不可再使用',
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feibiao:'飞镖',
feibiao_info:'出牌阶段对一名距离1以外的角色使用令其弃置一张黑色手牌或流失一点体力',
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// liuxiaxianniang:'流霞仙酿',
// liuxiaxianniang_info:'流霞仙酿',
// yunvyuanshen:'玉女元参',
// yunvyuanshen_info:'玉女元参',
// ziyangdan:'紫阳丹',
// ziyangdan_info:'紫阳丹',
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yuheng:'玉衡',
yuheng_plus:'玉衡',
yuheng_pro:'玉衡',
yuheng_skill:'玉衡',
yuheng_plus_skill:'玉衡',
yuheng_pro_skill:'玉衡',
yuheng_info:'出牌阶段限一次,你可以失去一点体力,然后获得一名其他角色的一张手牌并展示,若为黑桃牌,该角色也失去一点体力(此牌不可被其它牌强化;此牌在本局游戏中第三次和第七次发动效果后,分别获得一次强化)',
yuheng_plus_info:'由普通玉衡强化得到,将玉衡技能描述中的“黑桃牌”改为”黑色牌',
yuheng_pro_info:'由普通玉衡二次强化得到,将玉横技能描述中的“黑桃牌”改为”黑色牌,并去掉使用次数限制',
yuheng_skill_info:'出牌阶段限一次,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑桃牌,该角色也失去一点体力',
yuheng_plus_skill_info:'出牌阶段限一次,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑色牌,该角色也失去一点体力',
yuheng_pro_skill_info:'出牌阶段,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑色牌,该角色也失去一点体力',
shujinsan:'舒筋散',
shujinsan_info:'对任意角色使用,目标可弃置任意张牌,并摸等量的牌',
mutoumianju:'木头面具',
mutoumianju_info:'你可以将一张手牌当作杀使用',
mutoumianju_skill:'木杀',
mutoumianju_skill_info:'你可以将一张手牌当作杀使用',
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heilonglinpian:'黑龙鳞片',
2017-02-06 08:19:53 +00:00
heilonglinpian_info:'对自己使用,获得一点护甲,直到下一回合开始,你的防御距离+1',
2017-02-02 06:09:00 +00:00
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// food:'食物',
// chunbing:'春饼',
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// chunbing_info:'春饼',
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// gudonggeng:'骨董羹',
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// gudonggeng_info:'骨董羹',
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// yougeng:'酉羹',
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// yougeng_info:'酉羹',
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// liyutang:'鲤鱼汤',
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// liyutang_info:'鲤鱼汤',
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// mizhilianou:'蜜汁藕',
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// mizhilianou_info:'蜜汁藕',
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// xiajiao:'虾饺',
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// xiajiao_info:'虾饺',
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// tanhuadong:'昙花冻',
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// tanhuadong_info:'昙花冻',
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// qingtuan:'青团',
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// qingtuan_info:'青团',
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// luyugeng:'鲈鱼羹',
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// luyugeng_info:'鲈鱼羹',
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// yuanbaorou:'元宝肉',
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// yuanbaorou_info:'元宝肉',
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// molicha:'茉莉茶',
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// molicha_info:'茉莉茶',
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// mapodoufu:'麻婆豆腐',
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// mapodoufu_info:'麻婆豆腐',
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},
list:[
['club',8,'feibiao','poison'],
['diamond',9,'feibiao','poison'],
['spade',11,'feibiao','poison'],
['spade',3,'bingpotong','poison'],
['club',12,'bingpotong','poison'],
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['club',5,'shihuifen'],
['club',1,'shihuifen'],
['spade',13,'shihuifen'],
['spade',7,'yuheng'],
['club',4,'mutoumianju'],
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['spade',2,'heilonglinpian'],
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['diamond',6,'shujinsan'],
['spade',2,'shujinsan'],
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['spade',9,'qiankunbiao'],
['club',13,'qiankunbiao'],
['heart',9,'jinlianzhu'],
['spade',7,'jinlianzhu'],
['heart',6,'liutouge'],
['club',6,'liutouge'],
['club',6,'liufengsan'],
['club',3,'liufengsan'],
['spade',1,'mianlijinzhen'],
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]
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};