noname/mode/story.js

360 lines
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JavaScript
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2016-04-23 09:34:40 +00:00
'use strict';
mode.story={
start:function(){
'step 0'
game.loadChess();
'step 1'
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game.loadScene();
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},
game:{
minskin:true,
singleHandcard:true,
chess:true,
addChessPlayer:function(name,enemy,num,pos){
if(typeof num!='number'){
num=4;
}
var player=ui.create.player();
player.animate('start');
if(enemy){
player.side=!game.me.side;
player.setIdentity('enemy');
player.identity='enemy';
_status.enemies.push(player);
}
else{
player.side=game.me.side;
player.setIdentity('friend');
player.identity='friend';
_status.friends.push(player);
}
game.players.push(player);
game.phasequeue.push(player);
ui.chess.appendChild(player);
if(pos&&!lib.posmap[pos]){
player.dataset.position=pos;
}
else{
var grids=[];
var gridnum=ui.chessheight*ui.chesswidth;
for(var i=0;i<gridnum;i++){
grids.push(i);
}
for(var i=0;i<game.players.length;i++){
grids.remove(parseInt(game.players[i].dataset.position));
}
player.dataset.position=grids.randomGet();
}
lib.posmap[player.dataset.position]=player;
player.init(name);
if(num){
player.directgain(get.cards(num));
}
game.arrangePlayers();
player.chessFocus();
game.setChessInfo();
return player;
},
setChessInfo:function(){
ui.chessinfo.innerHTML='';
for(var i=0;i<game.players.length;i++){
var p=game.players[i];
var node=ui.create.div('.avatar',ui.chessinfo);
node.style.backgroundImage=p.node.avatar.style.backgroundImage;
node.link=p;
node.listen(ui.click.chessInfo);
p.instance=node;
if(_status.currentPhase==p){
node.classList.add('glow2');
}
}
},
combat:function(config){
var next=game.createEvent('combat');
next.config=config;
next.content=function(){
'step 0'
game.phasequeue=[];
_status.friends=[];
_status.enemies=[];
lib.setPopped(ui.create.system('手牌',null,true),function(){
var uiintro=ui.create.dialog('hidden');
var added=false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
added=true;
uiintro.add(get.translation(game.players[i]));
var cards=game.players[i].get('h');
if(cards.length){
uiintro.addSmall(cards,true);
}
else{
uiintro.add('(无)');
}
}
}
if(!added){
uiintro.add('无队友');
}
return uiintro;
},220);
_status.enemyDied=0;
_status.friendDied=0;
ui.enemyDied=ui.create.system('杀敌: '+get.cnNumber(0),null,true);
ui.friendDied=ui.create.system('阵亡: '+get.cnNumber(0),null,true);
ui.chesssheet=document.createElement('style');
document.head.appendChild(ui.chesssheet);
ui.chesswidth=event.config.size[0];
ui.chessheight=event.config.size[1];
ui.chess.style.height=148*ui.chessheight+'px';
ui.chess.style.width=148*ui.chesswidth+'px';
for(var i=0;i<ui.chesswidth;i++){
for(var j=0;j<ui.chessheight;j++){
var pos='[data-position="'+(i+j*ui.chesswidth)+'"]';
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.player'+pos+
'{left:'+(14+i*148)+'px;top:'+(14+j*148)+'px}',0);
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.card'+pos+
'{left:'+(22+i*148)+'px;top:'+(22+j*148)+'px}',0);
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.popup'+pos+
'{left:'+(19+i*148)+'px;top:'+(142+j*148)+'px}',0);
}
}
var grids=[];
var gridnum=ui.chessheight*ui.chesswidth;
for(var i=0;i<gridnum;i++){
grids.push(i);
}
ui.create.me();
ui.create.fakeme();
ui.chessinfo=ui.create.div('.fakeme.player',ui.me,function(e){
e.stopPropagation();
});
lib.setScroll(ui.chessinfo);
var list=['caocao','liubei','sunquan','zhangjiao','yuanshao','dongzhuo'];
for(var i=0;i<list.length;i++){
game.addChessPlayer(list[i],i>=list.length/2,0);
}
game.modeSwapPlayer(game.players[3]);
game.delay(0.5);
'step 1'
event.trigger('gameStart');
game.gameDraw(game.players[0]);
game.phaseLoop(game.players[0]);
}
},
loadChess:function(){
var next=game.createEvent('loadChess');
next.content=function(){
'step 0'
game.loadMode('chess');
'step 1'
for(var i in result.element){
for(var j in result.element[i]){
if(j!='dieAfter'){
lib.element[i][j]=result.element[i][j];
}
}
}
for(var i in result.ui){
for(var j in result.ui[i]){
ui[i][j]=result.ui[i][j];
}
}
ai.get.attitude=result.ai.get.attitude;
game.modeSwapPlayer=result.game.modeSwapPlayer;
game.isChessNeighbour=result.game.isChessNeighbour;
get.chessDistance=result.get.chessDistance;
lib.skill._chessmove=result.skill._chessmove;
lib.skill._chessswap=result.skill._chessswap;
lib.skill._chesscenter=result.skill._chesscenter;
lib.skill._phasequeue=result.skill._phasequeue;
'step 2'
for(var i in lib.skill){
if(lib.skill[i].changeSeat){
lib.skill[i]={};
if(lib.translate[i+'_info']){
lib.translate[i+'_info']='此模式下不可用';
}
}
}
lib.init.css(lib.assetURL+'layout/mode','chess');
ui.create.cards();
game.finishCards();
ui.arena.classList.add('chess');
ui.chessContainer=ui.create.div('#chess-container',ui.arena);
lib.setScroll(ui.chessContainer);
ui.chess=ui.create.div('#chess',ui.chessContainer);
ui.canvas2=document.createElement('canvas');
ui.canvas2.id='canvas2';
ui.chess.appendChild(ui.canvas2);
ui.ctx2=ui.canvas2.getContext('2d');
game.me=ui.create.player();
if(!lib.config.touchscreen){
ui.chess.addEventListener('mousedown',function(e){
if(Array.isArray(e.path)){
for(var i=0;i<e.path.length;i++){
var itemtype=get.itemtype(e.path[i]);
if(itemtype=='button'||itemtype=='card'||itemtype=='player'){
return;
}
}
}
this._chessdrag=[e,this.parentNode.scrollLeft,this.parentNode.scrollTop];
});
ui.chess.addEventListener('mouseleave',function(){
this._chessdrag=null;
});
ui.chess.addEventListener('mouseup',function(){
if(this._chessdrag){
this._chessdrag=null;
}
});
ui.chess.addEventListener('mousemove',function(e){
if(this._chessdrag){
this.parentNode.scrollLeft=this._chessdrag[1]-e.x+this._chessdrag[0].x;
this.parentNode.scrollTop=this._chessdrag[2]-e.y+this._chessdrag[0].y;
_status.clicked=true;
}
e.preventDefault();
});
ui.chessContainer.addEventListener('mousewheel',function(){
if(_status.currentChessFocus){
clearInterval(_status.currentChessFocus);
delete _status.currentChessFocus;
}
});
}
ui.chessscroll1=ui.create.div('.chessscroll.left',ui.chessContainer);
ui.chessscroll2=ui.create.div('.chessscroll.right',ui.chessContainer);
var chessscroll=function(){
if(lib.config.touchscreen) return;
var direction=this.direction;
var speed=parseInt(get.config('chessscroll_speed'));
if(!speed) return;
var interval=setInterval(function(){
ui.chessContainer.scrollLeft+=speed*direction;
},16);
_status.chessscrolling=interval;
};
var leavescroll=function(){
if(_status.chessscrolling){
clearInterval(_status.chessscrolling);
delete _status.chessscrolling;
}
};
ui.chessscroll1.direction=-1;
ui.chessscroll1.addEventListener('mouseenter',chessscroll);
ui.chessscroll1.addEventListener('mouseleave',leavescroll);
ui.chessscroll2.direction=1;
ui.chessscroll2.addEventListener('mouseenter',chessscroll);
ui.chessscroll2.addEventListener('mouseleave',leavescroll);
}
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},
loadScene:function(){
var next=game.createEvent('loadScene');
next.content=function(){
'step 0'
if(lib.storage.version!=lib.story.version){
game.pause();
}
}
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}
},
element:{
player:{
dieAfter:function(){
var player=this;
if(_status.friends){
_status.friends.remove(this);
}
if(_status.enemies){
_status.enemies.remove(this);
}
if(ui.friendDied&&player.side==game.me.side){
ui.friendDied.innerHTML='阵亡: '+get.cnNumber(++_status.friendDied,true);
}
if(ui.enemyDied&&player.side!=game.me.side){
ui.enemyDied.innerHTML='杀敌: '+get.cnNumber(++_status.enemyDied,true);
}
delete lib.posmap[player.dataset.position];
setTimeout(function(){
player.delete();
},500);
if(player.instance){
player.instance.remove();
}
if(_status.friends.length==0){
game.over(false);
}
else if(_status.enemies.length==0){
game.over(true);
}
}
}
},
skill:{
_attackmove:{
trigger:{player:'damageEnd'},
forced:true,
popup:false,
priority:50,
filter:function(event,player){
if(!event.source) return false;
if(get.distance(event.source,player,'pure')>2) return false;
var xy1=event.source.getXY();
var xy2=player.getXY();
var dx=xy2[0]-xy1[0];
var dy=xy2[1]-xy1[1];
if(dx==0&&Math.abs(dy)==2){
dy/=2;
}
if(dy==0&&Math.abs(dx)==2){
dx/=2;
}
return player.movable(dx,dy);
},
content:function(){
var xy1=trigger.source.getXY();
var xy2=player.getXY();
var dx=xy2[0]-xy1[0];
var dy=xy2[1]-xy1[1];
if(dx==0&&Math.abs(dy)==2){
dy/=2;
}
if(dy==0&&Math.abs(dx)==2){
dx/=2;
}
if(player.movable(dx,dy)){
player.move(dx,dy);
}
}
},
},
posmap:{},
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story:{
version:1
},
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translate:{
friend:'友',
friend2:'友',
enemy:'敌',
neutral:'中',
_chessmove:'移动'
}
};