2016-04-23 09:34:40 +00:00
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'use strict';
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mode.story={
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start:function(){
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'step 0'
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game.loadChess();
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'step 1'
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2016-04-24 03:07:16 +00:00
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game.loadScene();
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2016-04-23 09:34:40 +00:00
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},
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game:{
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minskin:true,
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singleHandcard:true,
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chess:true,
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addChessPlayer:function(name,enemy,num,pos){
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if(typeof num!='number'){
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num=4;
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}
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var player=ui.create.player();
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player.animate('start');
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if(enemy){
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player.side=!game.me.side;
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player.setIdentity('enemy');
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player.identity='enemy';
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_status.enemies.push(player);
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}
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else{
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player.side=game.me.side;
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player.setIdentity('friend');
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player.identity='friend';
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_status.friends.push(player);
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}
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game.players.push(player);
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game.phasequeue.push(player);
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ui.chess.appendChild(player);
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if(pos&&!lib.posmap[pos]){
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player.dataset.position=pos;
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}
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else{
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var grids=[];
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var gridnum=ui.chessheight*ui.chesswidth;
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for(var i=0;i<gridnum;i++){
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grids.push(i);
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}
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for(var i=0;i<game.players.length;i++){
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grids.remove(parseInt(game.players[i].dataset.position));
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}
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player.dataset.position=grids.randomGet();
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}
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lib.posmap[player.dataset.position]=player;
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player.init(name);
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if(num){
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player.directgain(get.cards(num));
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}
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game.arrangePlayers();
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player.chessFocus();
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game.setChessInfo();
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return player;
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},
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setChessInfo:function(){
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ui.chessinfo.innerHTML='';
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for(var i=0;i<game.players.length;i++){
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var p=game.players[i];
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var node=ui.create.div('.avatar',ui.chessinfo);
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node.style.backgroundImage=p.node.avatar.style.backgroundImage;
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node.link=p;
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node.listen(ui.click.chessInfo);
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p.instance=node;
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if(_status.currentPhase==p){
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node.classList.add('glow2');
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}
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}
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},
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combat:function(config){
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var next=game.createEvent('combat');
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next.config=config;
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next.content=function(){
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'step 0'
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game.phasequeue=[];
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_status.friends=[];
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_status.enemies=[];
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lib.setPopped(ui.create.system('手牌',null,true),function(){
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var uiintro=ui.create.dialog('hidden');
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var added=false;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
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added=true;
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uiintro.add(get.translation(game.players[i]));
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var cards=game.players[i].get('h');
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if(cards.length){
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uiintro.addSmall(cards,true);
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}
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else{
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uiintro.add('(无)');
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}
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}
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}
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if(!added){
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uiintro.add('无队友');
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}
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return uiintro;
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},220);
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_status.enemyDied=0;
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_status.friendDied=0;
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ui.enemyDied=ui.create.system('杀敌: '+get.cnNumber(0),null,true);
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ui.friendDied=ui.create.system('阵亡: '+get.cnNumber(0),null,true);
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ui.chesssheet=document.createElement('style');
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document.head.appendChild(ui.chesssheet);
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ui.chesswidth=event.config.size[0];
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ui.chessheight=event.config.size[1];
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ui.chess.style.height=148*ui.chessheight+'px';
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ui.chess.style.width=148*ui.chesswidth+'px';
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for(var i=0;i<ui.chesswidth;i++){
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for(var j=0;j<ui.chessheight;j++){
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var pos='[data-position="'+(i+j*ui.chesswidth)+'"]';
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ui.chesssheet.sheet.insertRule('#arena.chess #chess>.player'+pos+
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'{left:'+(14+i*148)+'px;top:'+(14+j*148)+'px}',0);
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ui.chesssheet.sheet.insertRule('#arena.chess #chess>.card'+pos+
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'{left:'+(22+i*148)+'px;top:'+(22+j*148)+'px}',0);
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ui.chesssheet.sheet.insertRule('#arena.chess #chess>.popup'+pos+
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'{left:'+(19+i*148)+'px;top:'+(142+j*148)+'px}',0);
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}
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}
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var grids=[];
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var gridnum=ui.chessheight*ui.chesswidth;
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for(var i=0;i<gridnum;i++){
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grids.push(i);
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}
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ui.create.me();
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ui.create.fakeme();
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ui.chessinfo=ui.create.div('.fakeme.player',ui.me,function(e){
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e.stopPropagation();
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});
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lib.setScroll(ui.chessinfo);
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var list=['caocao','liubei','sunquan','zhangjiao','yuanshao','dongzhuo'];
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for(var i=0;i<list.length;i++){
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game.addChessPlayer(list[i],i>=list.length/2,0);
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}
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game.modeSwapPlayer(game.players[3]);
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game.delay(0.5);
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'step 1'
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event.trigger('gameStart');
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game.gameDraw(game.players[0]);
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game.phaseLoop(game.players[0]);
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}
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},
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loadChess:function(){
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var next=game.createEvent('loadChess');
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next.content=function(){
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'step 0'
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game.loadMode('chess');
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'step 1'
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for(var i in result.element){
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for(var j in result.element[i]){
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if(j!='dieAfter'){
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lib.element[i][j]=result.element[i][j];
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}
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}
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}
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for(var i in result.ui){
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for(var j in result.ui[i]){
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ui[i][j]=result.ui[i][j];
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}
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}
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ai.get.attitude=result.ai.get.attitude;
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game.modeSwapPlayer=result.game.modeSwapPlayer;
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game.isChessNeighbour=result.game.isChessNeighbour;
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get.chessDistance=result.get.chessDistance;
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lib.skill._chessmove=result.skill._chessmove;
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lib.skill._chessswap=result.skill._chessswap;
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lib.skill._chesscenter=result.skill._chesscenter;
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lib.skill._phasequeue=result.skill._phasequeue;
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'step 2'
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for(var i in lib.skill){
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if(lib.skill[i].changeSeat){
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lib.skill[i]={};
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if(lib.translate[i+'_info']){
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lib.translate[i+'_info']='此模式下不可用';
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}
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}
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}
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lib.init.css(lib.assetURL+'layout/mode','chess');
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ui.create.cards();
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game.finishCards();
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ui.arena.classList.add('chess');
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ui.chessContainer=ui.create.div('#chess-container',ui.arena);
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lib.setScroll(ui.chessContainer);
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ui.chess=ui.create.div('#chess',ui.chessContainer);
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ui.canvas2=document.createElement('canvas');
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ui.canvas2.id='canvas2';
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ui.chess.appendChild(ui.canvas2);
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ui.ctx2=ui.canvas2.getContext('2d');
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game.me=ui.create.player();
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if(!lib.config.touchscreen){
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ui.chess.addEventListener('mousedown',function(e){
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if(Array.isArray(e.path)){
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for(var i=0;i<e.path.length;i++){
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var itemtype=get.itemtype(e.path[i]);
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if(itemtype=='button'||itemtype=='card'||itemtype=='player'){
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return;
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}
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}
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}
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this._chessdrag=[e,this.parentNode.scrollLeft,this.parentNode.scrollTop];
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});
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ui.chess.addEventListener('mouseleave',function(){
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this._chessdrag=null;
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});
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ui.chess.addEventListener('mouseup',function(){
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if(this._chessdrag){
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this._chessdrag=null;
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}
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});
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ui.chess.addEventListener('mousemove',function(e){
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if(this._chessdrag){
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this.parentNode.scrollLeft=this._chessdrag[1]-e.x+this._chessdrag[0].x;
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this.parentNode.scrollTop=this._chessdrag[2]-e.y+this._chessdrag[0].y;
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_status.clicked=true;
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}
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e.preventDefault();
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});
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ui.chessContainer.addEventListener('mousewheel',function(){
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if(_status.currentChessFocus){
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clearInterval(_status.currentChessFocus);
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delete _status.currentChessFocus;
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}
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});
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}
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ui.chessscroll1=ui.create.div('.chessscroll.left',ui.chessContainer);
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ui.chessscroll2=ui.create.div('.chessscroll.right',ui.chessContainer);
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var chessscroll=function(){
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if(lib.config.touchscreen) return;
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var direction=this.direction;
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var speed=parseInt(get.config('chessscroll_speed'));
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if(!speed) return;
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var interval=setInterval(function(){
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ui.chessContainer.scrollLeft+=speed*direction;
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},16);
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_status.chessscrolling=interval;
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};
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var leavescroll=function(){
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if(_status.chessscrolling){
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clearInterval(_status.chessscrolling);
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delete _status.chessscrolling;
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}
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};
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ui.chessscroll1.direction=-1;
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ui.chessscroll1.addEventListener('mouseenter',chessscroll);
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ui.chessscroll1.addEventListener('mouseleave',leavescroll);
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ui.chessscroll2.direction=1;
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ui.chessscroll2.addEventListener('mouseenter',chessscroll);
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ui.chessscroll2.addEventListener('mouseleave',leavescroll);
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}
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2016-04-24 03:07:16 +00:00
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},
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loadScene:function(){
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var next=game.createEvent('loadScene');
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next.content=function(){
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'step 0'
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if(lib.storage.version!=lib.story.version){
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game.pause();
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}
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}
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2016-04-23 09:34:40 +00:00
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}
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},
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element:{
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player:{
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dieAfter:function(){
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var player=this;
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if(_status.friends){
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_status.friends.remove(this);
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}
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if(_status.enemies){
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_status.enemies.remove(this);
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}
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if(ui.friendDied&&player.side==game.me.side){
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ui.friendDied.innerHTML='阵亡: '+get.cnNumber(++_status.friendDied,true);
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}
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if(ui.enemyDied&&player.side!=game.me.side){
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ui.enemyDied.innerHTML='杀敌: '+get.cnNumber(++_status.enemyDied,true);
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}
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delete lib.posmap[player.dataset.position];
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setTimeout(function(){
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player.delete();
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},500);
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if(player.instance){
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player.instance.remove();
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}
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if(_status.friends.length==0){
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game.over(false);
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}
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else if(_status.enemies.length==0){
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game.over(true);
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}
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}
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}
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},
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skill:{
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_attackmove:{
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trigger:{player:'damageEnd'},
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forced:true,
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popup:false,
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priority:50,
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filter:function(event,player){
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if(!event.source) return false;
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if(get.distance(event.source,player,'pure')>2) return false;
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var xy1=event.source.getXY();
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var xy2=player.getXY();
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var dx=xy2[0]-xy1[0];
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var dy=xy2[1]-xy1[1];
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if(dx==0&&Math.abs(dy)==2){
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dy/=2;
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}
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if(dy==0&&Math.abs(dx)==2){
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dx/=2;
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}
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return player.movable(dx,dy);
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},
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content:function(){
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var xy1=trigger.source.getXY();
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var xy2=player.getXY();
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var dx=xy2[0]-xy1[0];
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var dy=xy2[1]-xy1[1];
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if(dx==0&&Math.abs(dy)==2){
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dy/=2;
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}
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if(dy==0&&Math.abs(dx)==2){
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dx/=2;
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}
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if(player.movable(dx,dy)){
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player.move(dx,dy);
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}
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}
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},
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},
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posmap:{},
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2016-04-24 03:07:16 +00:00
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story:{
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version:1
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},
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2016-04-23 09:34:40 +00:00
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translate:{
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friend:'友',
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friend2:'友',
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enemy:'敌',
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neutral:'中',
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_chessmove:'移动'
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}
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};
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