538 lines
13 KiB
JavaScript
538 lines
13 KiB
JavaScript
|
mode.mowang={
|
|||
|
game:{
|
|||
|
start:function(){
|
|||
|
var next=game.createEvent('game',false);
|
|||
|
next.content=function(){
|
|||
|
"step 0"
|
|||
|
game.import('boss');
|
|||
|
"step 1"
|
|||
|
game.load();
|
|||
|
}
|
|||
|
},
|
|||
|
},
|
|||
|
character:{
|
|||
|
boss_zuiqiangshenhua:['male','qun',8,['mashu','wushuang','baonu'],['boss']],
|
|||
|
boss_baonuzhanshen:['male','qun',4,['mashu','wushuang','xiuluo','shenwei','shenji'],['boss']],
|
|||
|
boss_gaodayihao:['male','shu',1,['gd_juejing','gd_longhun'],['boss']],
|
|||
|
boss_nianshou:['male','qun',10,['nianrui','qixiang1','qixiang2','jixing'],['boss']],
|
|||
|
boss_hanxu:['male','qun',8,['chonglian','jiankong'],['boss']],
|
|||
|
boss_taiyangshen:['male','wei',8,['youqing','riguang','ty_wuxie','kaikeng'],['boss']],
|
|||
|
boss_paracel:['female','wei',6,['zhiji','liuli','feiying','ganglie','kongcheng','zaiqi'],['boss']],
|
|||
|
boss_ailue:['female','qun',6,['shuihu','guiyin'],['boss']],
|
|||
|
boss_nvwang:['female','wei',6,['wangshou','luanji','wanggong'],['boss']],
|
|||
|
boss_qiongmei:['female','qun',3,['qiongmei','xiyu'],['boss']],
|
|||
|
},
|
|||
|
skill:{
|
|||
|
taoyuan:{
|
|||
|
inherit:'biyue'
|
|||
|
},
|
|||
|
baonu:{
|
|||
|
trigger:{player:'damageEnd'},
|
|||
|
forced:true,
|
|||
|
filter:function(event,player){
|
|||
|
return player.hp<=4
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
var hp=player.hp;
|
|||
|
player.init('boss_baonuzhanshen');
|
|||
|
player.hp=hp;
|
|||
|
player.update();
|
|||
|
while(_status.event.name!='phaseLoop'){
|
|||
|
_status.event=_status.event.parent;
|
|||
|
}
|
|||
|
_status.event.player=player;
|
|||
|
_status.event.step=0;
|
|||
|
_status.loopType=0;
|
|||
|
}
|
|||
|
},
|
|||
|
xiuluo:{
|
|||
|
trigger:{player:'phaseBegin'},
|
|||
|
frequent:true,
|
|||
|
filter:function(event,player){
|
|||
|
return player.num('j')>0;
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
player.chooseToDiscard(2,'hj',function(card){
|
|||
|
if(ui.selected.cards.length==0) return true;
|
|||
|
if(get.position(ui.selected.cards[0])=='h'){
|
|||
|
if(get.position(card)!='j') return false;
|
|||
|
}
|
|||
|
if(get.position(ui.selected.cards[0])=='j'){
|
|||
|
if(get.position(card)!='h') return false;
|
|||
|
}
|
|||
|
return get.suit(card)==get.suit(ui.selected.cards[0])
|
|||
|
},'是否一张手牌来弃置一张花色相同的判定牌?').ai=function(card){
|
|||
|
return 11-ai.get.value(card);
|
|||
|
}
|
|||
|
}
|
|||
|
},
|
|||
|
shenwei:{
|
|||
|
group:['shenwei1','shenwei2']
|
|||
|
},
|
|||
|
shenwei1:{
|
|||
|
trigger:{player:'phaseDrawBegin'},
|
|||
|
forced:true,
|
|||
|
content:function(){
|
|||
|
trigger.num+=2;
|
|||
|
}
|
|||
|
},
|
|||
|
shenwei2:{
|
|||
|
mod:{
|
|||
|
maxHandcard:function(player,current){
|
|||
|
return current+2;
|
|||
|
}
|
|||
|
}
|
|||
|
},
|
|||
|
shenji:{
|
|||
|
mod:{
|
|||
|
selectTarget:function(card,player,range){
|
|||
|
if(!player.get('e','1')&&card.name=='sha') range[1]=3;
|
|||
|
},
|
|||
|
}
|
|||
|
},
|
|||
|
nianrui:{
|
|||
|
trigger:{player:'phaseDrawBegin'},
|
|||
|
forced:true,
|
|||
|
content:function(){
|
|||
|
trigger.num+=2;
|
|||
|
}
|
|||
|
},
|
|||
|
jixing:{
|
|||
|
trigger:{player:'phaseBegin'},
|
|||
|
forced:true,
|
|||
|
content:function(){
|
|||
|
player.recover(2);
|
|||
|
}
|
|||
|
},
|
|||
|
qixiang1:{
|
|||
|
trigger:{player:'judge'},
|
|||
|
forced:true,
|
|||
|
filter:function(event,player){
|
|||
|
if(event.card){
|
|||
|
return (event.card.name=='lebu'||event.card.viewAs=='lebu');
|
|||
|
}
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
player.addTempSkill('qixiang3','phaseJudgeAfter');
|
|||
|
}
|
|||
|
},
|
|||
|
qixiang2:{
|
|||
|
trigger:{player:'judge'},
|
|||
|
forced:true,
|
|||
|
filter:function(event,player){
|
|||
|
if(event.card){
|
|||
|
return (event.card.name=='bingliang'||event.card.viewAs=='bingliang');
|
|||
|
}
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
player.addTempSkill('qixiang3','phaseJudgeAfter');
|
|||
|
}
|
|||
|
},
|
|||
|
qixiang3:{
|
|||
|
mod:{
|
|||
|
suit:function(card,suit){
|
|||
|
if(suit=='diamond') return 'heart';
|
|||
|
if(suit=='spade') return 'club';
|
|||
|
}
|
|||
|
}
|
|||
|
},
|
|||
|
hlg_dieDraw:{
|
|||
|
trigger:{global:'dieAfter'},
|
|||
|
filter:function(event,player){
|
|||
|
return player!=game.zhu;
|
|||
|
},
|
|||
|
prompt:'是否摸一张牌?',
|
|||
|
content:function(){
|
|||
|
player.draw();
|
|||
|
}
|
|||
|
},
|
|||
|
hlg_chongzhu:{
|
|||
|
enable:'phaseUse',
|
|||
|
filter:function(event,player){
|
|||
|
var cards=player.get('h');
|
|||
|
for(var i=0;i<cards.length;i++){
|
|||
|
if(get.info(cards[i]).chongzhu||get.subtype(cards[i])=='equip1') return true;
|
|||
|
}
|
|||
|
return false;
|
|||
|
},
|
|||
|
filterCard:function(card){
|
|||
|
return get.info(card).chongzhu||get.subtype(card)=='equip1';
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
player.draw();
|
|||
|
},
|
|||
|
ai:{
|
|||
|
result:{
|
|||
|
player:function(player){
|
|||
|
if(player==game.zhu) return 2;
|
|||
|
return ai.get.value(get.card(),player)-5;
|
|||
|
}
|
|||
|
},
|
|||
|
order:11
|
|||
|
}
|
|||
|
},
|
|||
|
chonglian:{
|
|||
|
trigger:{player:'damageEnd'},
|
|||
|
forced:true,
|
|||
|
filter:function(event,player){
|
|||
|
return (event.source!=undefined);
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
trigger.source.clearSkills();
|
|||
|
trigger.source.maxHp=3;
|
|||
|
if(trigger.source.hp>3) trigger.source.hp=3;
|
|||
|
trigger.source.update();
|
|||
|
}
|
|||
|
},
|
|||
|
jiankong:{
|
|||
|
trigger:{global:'drawEnd'},
|
|||
|
frequent:true,
|
|||
|
filter:function(event,player){
|
|||
|
return event.player!=player;
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
player.draw();
|
|||
|
}
|
|||
|
},
|
|||
|
ns_damage:{
|
|||
|
trigger:{player:'damageEnd'},
|
|||
|
forced:true,
|
|||
|
popup:false,
|
|||
|
filter:function(event,player){
|
|||
|
return player==game.zhu
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
player.hp=player.maxHp;
|
|||
|
player.update();
|
|||
|
}
|
|||
|
},
|
|||
|
youqing:{
|
|||
|
trigger:{player:'loseHpBefore'},
|
|||
|
forced:true,
|
|||
|
content:function(){
|
|||
|
trigger.finish();
|
|||
|
trigger.untrigger();
|
|||
|
}
|
|||
|
},
|
|||
|
riguang:{
|
|||
|
enable:'phaseUse',
|
|||
|
selectTarget:-1,
|
|||
|
usable:1,
|
|||
|
filterTarget:function(card,player,target){
|
|||
|
return target!=player;
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
"step 0"
|
|||
|
target.chooseToRespond({name:'shan'});
|
|||
|
"step 1"
|
|||
|
if(result.bool==false){
|
|||
|
target.damage('fire');
|
|||
|
}
|
|||
|
},
|
|||
|
ai:{
|
|||
|
result:{
|
|||
|
target:-1.5,
|
|||
|
},
|
|||
|
order:9,
|
|||
|
}
|
|||
|
},
|
|||
|
ty_wuxie:{
|
|||
|
trigger:{player:'phaseBegin'},
|
|||
|
forced:true,
|
|||
|
content:function(){
|
|||
|
player.gain(player.judges.slice(0));
|
|||
|
}
|
|||
|
},
|
|||
|
kaikeng:{
|
|||
|
trigger:{global:['respondEnd','discardEnd']},
|
|||
|
frequent:true,
|
|||
|
filter:function(event,player){
|
|||
|
return event.player!=player;
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
player.draw();
|
|||
|
}
|
|||
|
},
|
|||
|
shuihu:{
|
|||
|
trigger:{player:'phaseDrawBefore'},
|
|||
|
content:function(){
|
|||
|
trigger.untrigger();
|
|||
|
trigger.finish();
|
|||
|
for(var i=0;i<game.players.length;i++){
|
|||
|
if(game.players[i]!=player&&game.players[i].num('h')){
|
|||
|
player.gain(game.players[i].get('h').randomGet());
|
|||
|
game.players[i].$give(1,player);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
},
|
|||
|
guiyin:{
|
|||
|
trigger:{player:'phaseUseBefore'},
|
|||
|
check:function(event,player){
|
|||
|
return player.num('h')<player.hp;
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
player.skip('phaseDiscard');
|
|||
|
trigger.untrigger();
|
|||
|
trigger.finish();
|
|||
|
player.draw(3);
|
|||
|
}
|
|||
|
},
|
|||
|
wangshou:{
|
|||
|
trigger:{player:'damageEnd'},
|
|||
|
forced:true,
|
|||
|
content:function(){
|
|||
|
player.draw(3);
|
|||
|
}
|
|||
|
},
|
|||
|
wanggong:{
|
|||
|
trigger:{source:'dieAfter'},
|
|||
|
forced:true,
|
|||
|
content:function(){
|
|||
|
player.draw(3)
|
|||
|
}
|
|||
|
},
|
|||
|
qiongmei:{
|
|||
|
trigger:{player:'phaseEnd'},
|
|||
|
frequent:true,
|
|||
|
content:function(){
|
|||
|
"step 0"
|
|||
|
if(event.cards==undefined) event.cards=[];
|
|||
|
player.judge(function(card){
|
|||
|
if(get.suit(card)!='spade') return 1.5;
|
|||
|
return -1.5;
|
|||
|
});
|
|||
|
"step 1"
|
|||
|
if(result.judge>0){
|
|||
|
event.cards.push(result.card);
|
|||
|
if(lib.config.auto_skill==false){
|
|||
|
player.chooseBool('是否再次发动?');
|
|||
|
}
|
|||
|
else{
|
|||
|
event._result={bool:true};
|
|||
|
}
|
|||
|
}
|
|||
|
else{
|
|||
|
player.gain(event.cards);
|
|||
|
event.finish();
|
|||
|
}
|
|||
|
"step 2"
|
|||
|
if(result.bool){
|
|||
|
event.goto(0);
|
|||
|
}
|
|||
|
else{
|
|||
|
player.gain(event.cards);
|
|||
|
}
|
|||
|
}
|
|||
|
},
|
|||
|
xiyu:{
|
|||
|
trigger:{player:'damageBefore'},
|
|||
|
filter:function(event,player){
|
|||
|
if(!event.source) return false;
|
|||
|
return player.num('h')<=event.source.num('h')||
|
|||
|
player.num('h')<=event.source.hp;
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
trigger.untrigger();
|
|||
|
trigger.finish();
|
|||
|
trigger.source.draw();
|
|||
|
}
|
|||
|
},
|
|||
|
gd_juejing:{
|
|||
|
group:['gd_juejing1','gd_juejing2']
|
|||
|
},
|
|||
|
gd_juejing1:{
|
|||
|
trigger:{player:'phaseDrawBegin'},
|
|||
|
priority:-10,
|
|||
|
forced:true,
|
|||
|
content:function(){
|
|||
|
trigger.num=0;
|
|||
|
}
|
|||
|
},
|
|||
|
gd_juejing2:{
|
|||
|
trigger:{player:'loseEnd'},
|
|||
|
forced:true,
|
|||
|
filter:function(event,player){
|
|||
|
return (player.num('h')<4);
|
|||
|
},
|
|||
|
content:function(){
|
|||
|
player.draw(4-player.num('h'));
|
|||
|
}
|
|||
|
},
|
|||
|
gd_longhun:{
|
|||
|
group:['gd_longhun1','gd_longhun2','gd_longhun3','gd_longhun4']
|
|||
|
},
|
|||
|
gd_longhun1:{
|
|||
|
enable:['chooseToUse','chooseToRespond'],
|
|||
|
prompt:'将一张红桃牌当桃使用',
|
|||
|
viewAs:{name:'tao'},
|
|||
|
filterCard:function(card){
|
|||
|
return get.suit(card)=='heart';
|
|||
|
}
|
|||
|
},
|
|||
|
gd_longhun2:{
|
|||
|
enable:['chooseToUse','chooseToRespond'],
|
|||
|
prompt:'将一张方片牌当火杀使用或打出',
|
|||
|
viewAs:{name:'sha',nature:'fire'},
|
|||
|
filterCard:function(card){
|
|||
|
return get.suit(card)=='diamond';
|
|||
|
}
|
|||
|
},
|
|||
|
gd_longhun3:{
|
|||
|
enable:['chooseToUse','chooseToRespond'],
|
|||
|
prompt:'将一张黑桃牌当无懈可击使用',
|
|||
|
viewAs:{name:'wuxie'},
|
|||
|
filterCard:function(card){
|
|||
|
return get.suit(card)=='spade';
|
|||
|
}
|
|||
|
},
|
|||
|
gd_longhun4:{
|
|||
|
enable:['chooseToUse','chooseToRespond'],
|
|||
|
prompt:'将一张梅花牌当闪打出',
|
|||
|
viewAs:{name:'shan'},
|
|||
|
filterCard:function(card){
|
|||
|
return get.suit(card)=='club';
|
|||
|
}
|
|||
|
}
|
|||
|
},
|
|||
|
translate:{
|
|||
|
boss_zuiqiangshenhua:'神吕布·最强神话',
|
|||
|
boss_baonuzhanshen:'神吕布·暴怒战神',
|
|||
|
baonu:'暴怒',
|
|||
|
baonu2:'暴怒',
|
|||
|
baonu3:'暴怒',
|
|||
|
hlg_dieDraw:'重整',
|
|||
|
hlg_chongzhu:'重铸',
|
|||
|
xiuluo:'修罗',
|
|||
|
shenwei:'神威',
|
|||
|
shenwei1:'神威',
|
|||
|
shenwei2:'神威',
|
|||
|
chonglian:'重练',
|
|||
|
jiankong:'监控',
|
|||
|
jiankong_info:'每当有其他角色摸牌,你可以立即摸一张牌',
|
|||
|
chonglian_info:'锁定技,对你造成伤害的角色立即失去所有技能,若体力上限高于3则降至3',
|
|||
|
xiuluo_info:'回合开始阶段,你可以弃一张手牌来弃置你判断区里的一张延时类锦囊(必须花色相同)',
|
|||
|
shenwei_info:'锁定技,摸牌阶段,你额外摸两张牌,你的手牌上限+2',
|
|||
|
shenji:'没装备武器时,你使用的杀可指定至多3名角色为目标',
|
|||
|
boss_nianshou:'年兽',
|
|||
|
nianrui:'年瑞',
|
|||
|
qixiang1:'祺祥',
|
|||
|
qixiang2:'祺祥',
|
|||
|
jixing:'吉兴',
|
|||
|
nianrui_info:'摸牌阶段,你额外摸两张牌',
|
|||
|
jixing_info:'回合开始阶段,你回复两点体力',
|
|||
|
qixiang1_info:'乐不思蜀判定时,你的方块判定牌视为红桃;兵粮寸断判定时,你的黑桃判定牌视为草花',
|
|||
|
boss_hanxu:'韩旭',
|
|||
|
boss_taiyangshen:'太阳神',
|
|||
|
youqing:'有情',
|
|||
|
youqing_info:'锁定技,你不能流失体力',
|
|||
|
riguang:'日光',
|
|||
|
riguang_info:'出牌阶段,你可令所有角色今次打出一张闪,否则受到一点火焰伤害,每阶段限一次',
|
|||
|
ty_wuxie:'无懈',
|
|||
|
ty_wuxie_info:'锁定技,回合开始阶段,你将所有判定区内的牌收入手牌',
|
|||
|
kaikeng:'开坑',
|
|||
|
kaikeng_info:'每当有其他角色打出或弃置卡牌,你可以立即摸一张牌',
|
|||
|
boss_paracel:'Paracel',
|
|||
|
boss_ailue:'宇文天启',
|
|||
|
shuihu:'水浒',
|
|||
|
guiyin:'鬼隐',
|
|||
|
shuihu_info:'你可以放弃摸牌,并从每名其他角色中抽取一张手牌',
|
|||
|
guiyin_info:'你可以跳过出牌阶段和弃牌阶段,并摸X张牌,X为场上现存角色数的一半,向下取整',
|
|||
|
boss_nvwang:'女王受·虫',
|
|||
|
wangshou:'王受',
|
|||
|
wangshou_info:'锁定技,每当你受到一次伤害,你立即摸3张牌',
|
|||
|
wanggong:'王攻',
|
|||
|
wanggong_info:'锁定技,每当你受杀死一名角色,你立即摸3张牌',
|
|||
|
boss_qiongmei:'爱上穹妹的某',
|
|||
|
qiongmei:'穹妹',
|
|||
|
qiongmei_info:'回合结束阶段,你可以进行判定,若不为黑桃则可以继续判定,判定结束后将判定成功的牌收入手牌',
|
|||
|
xiyu:'惜玉',
|
|||
|
xiyu_info:'每当你即将受到伤害时,若你的手牌数不大于伤害来源的手牌数或体力值,你可以防止此伤害,并令伤害来源摸一张牌',
|
|||
|
boss_gaodayihao:'高达一号',
|
|||
|
gd_juejing:'绝境',
|
|||
|
gd_juejing1:'绝境',
|
|||
|
gd_juejing2:'绝境',
|
|||
|
gd_longhun:'龙魂',
|
|||
|
gd_longhun1:'龙魂 ♥︎',
|
|||
|
gd_longhun2:'龙魂 ♦︎',
|
|||
|
gd_longhun3:'龙魂 ♠︎',
|
|||
|
gd_longhun4:'龙魂 ♣︎',
|
|||
|
gd_juejing_info:'锁定技,摸牌阶段,你不摸牌,你的手牌数永远为4。',
|
|||
|
gd_longhun_info:'你的牌可以按以下规则使用或打出:红桃当桃,方块当火杀,梅花当闪,黑桃当无懈可击',
|
|||
|
},
|
|||
|
scene:[
|
|||
|
{
|
|||
|
title:'虎牢关',
|
|||
|
versus:3,
|
|||
|
boss:'boss_zuiqiangshenhua',
|
|||
|
global:['hlg_chongzhu','hlg_dieDraw'],
|
|||
|
disable:['_chongzhu'],
|
|||
|
forbid:['caiwenji'],
|
|||
|
maxShuffle:1,
|
|||
|
loopType:1,
|
|||
|
chongzheng:6
|
|||
|
},
|
|||
|
{
|
|||
|
title:'高达一号',
|
|||
|
versus:7,
|
|||
|
boss:'boss_gaodayihao',
|
|||
|
},
|
|||
|
{
|
|||
|
title:'年兽(计时)',
|
|||
|
boss:'boss_nianshou',
|
|||
|
versus:3,
|
|||
|
prepare:function(){
|
|||
|
_status.damage=0;
|
|||
|
var node=ui.create.div(ui.system);
|
|||
|
node.innerHTML=300;
|
|||
|
var count=300;
|
|||
|
var timer=setInterval(function(){
|
|||
|
if(count){
|
|||
|
count--;node.innerHTML=count;
|
|||
|
}
|
|||
|
else{
|
|||
|
clearInterval(timer);
|
|||
|
if(!_status.over) game.over();
|
|||
|
}
|
|||
|
},1000);
|
|||
|
},
|
|||
|
global:['ns_damage']
|
|||
|
},
|
|||
|
{
|
|||
|
title:'年兽',
|
|||
|
boss:'boss_nianshou',
|
|||
|
versus:3,
|
|||
|
},
|
|||
|
{
|
|||
|
title:'韩旭',
|
|||
|
boss:'boss_hanxu',
|
|||
|
versus:7,
|
|||
|
remove:['zhuge']
|
|||
|
},
|
|||
|
{
|
|||
|
title:'太阳神',
|
|||
|
boss:'boss_taiyangshen',
|
|||
|
versus:7,
|
|||
|
},
|
|||
|
{
|
|||
|
title:'Paracel',
|
|||
|
boss:'boss_paracel',
|
|||
|
versus:3,
|
|||
|
},
|
|||
|
{
|
|||
|
title:'宇文天启',
|
|||
|
boss:'boss_ailue',
|
|||
|
versus:6,
|
|||
|
},
|
|||
|
{
|
|||
|
title:'女王受·虫',
|
|||
|
boss:'boss_nvwang',
|
|||
|
versus:3,
|
|||
|
},
|
|||
|
{
|
|||
|
title:'爱上穹妹的某',
|
|||
|
boss:'boss_qiongmei',
|
|||
|
versus:6,
|
|||
|
},
|
|||
|
],
|
|||
|
}
|