2015-05-08 08:07:38 +00:00
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'use strict';
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mode.chess={
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canvasUpdates2:[],
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2015-10-27 07:56:42 +00:00
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hiddenCharacters:[],
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2015-05-08 08:07:38 +00:00
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element:{
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card:{
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moveTo:function(player,method){
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this.fixed=true;
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if(this.parentNode==ui.arena){
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var rect=player.getBoundingClientRect();
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this.style.left=(rect.left+8)+'px';
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this.style.top=(rect.top+8)+'px';
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}
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else{
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this.style.left='';
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this.style.top='';
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this.dataset.position=player.dataset.position;
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}
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if(method=='flip'){
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this.style.transition='all 0.5s';
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this.style.webkitTransform='rotate'+(Math.random()<0.5?'X':'Y')+'(180deg) perspective(1000px)';
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}
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else if(method=='rotate'){
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this.style.transition='all 0.5s';
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this.style.webkitTransform='rotate(180deg)';
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}
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return this;
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},
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},
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player:{
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2015-05-08 13:37:34 +00:00
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createRangeShadow:function(num,move){
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num++;
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var shadows=this.parentNode.getElementsByClassName('playergrid');
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while(shadows.length){
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shadows[0].remove();
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}
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for(var i=1-num;i<num;i++){
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for(var j=1-num+Math.abs(i);j<num-Math.abs(i);j++){
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if(this.movable(i,j)){
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var grid=ui.create.playergrid(this,i,j);
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if(move){
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grid.listen(ui.click.playergrid);
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ui.movegrids.push(grid);
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}
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else{
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grid.classList.add('temp');
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}
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}
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}
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}
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},
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2015-05-10 05:34:37 +00:00
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chooseToMove:function(num,prompt){
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2015-05-08 08:07:38 +00:00
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var next=game.createEvent('chooseToMove');
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next.num=num||1;
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next.player=this;
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next.content=lib.element.playerproto.chooseToMove;
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2015-05-10 05:34:37 +00:00
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next.prompt=prompt;
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2015-05-08 08:07:38 +00:00
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return next;
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},
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move:function(x,y){
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var xy=this.getXY();
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return this.moveTo(x+xy[0],y+xy[1]);
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},
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moveTo:function(x,y){
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if(x>=ui.chesswidth){
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x=ui.chesswidth-1;
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}
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if(y>=ui.chessheight){
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y=ui.chessheight-1;
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}
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var pos=y*ui.chesswidth+x;
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if(!lib.posmap[pos]){
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delete lib.posmap[this.dataset.position];
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this.dataset.position=pos;
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lib.posmap[pos]=this;
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this.chessFocus();
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}
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return this;
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},
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chessFocus:function(){
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if(ui.chess._chessdrag) return;
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2015-05-09 02:56:55 +00:00
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if(_status.chessscrolling) return;
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2015-05-08 08:07:38 +00:00
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var player=this;
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var dx=0,dy=0;
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if(player.offsetLeft-ui.chessContainer.scrollLeft<14){
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dx=player.offsetLeft-ui.chessContainer.scrollLeft-14;
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}
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else if(player.offsetLeft-ui.chessContainer.scrollLeft>ui.chessContainer.offsetWidth-134){
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dx=player.offsetLeft-ui.chessContainer.scrollLeft-ui.chessContainer.offsetWidth+134;
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}
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if(player.offsetTop-ui.chessContainer.scrollTop<14){
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dy=player.offsetTop-ui.chessContainer.scrollTop-14;
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}
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else if(player.offsetTop+ui.chess.offsetTop-ui.chessContainer.scrollTop>ui.chessContainer.offsetHeight-134){
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dy=player.offsetTop+ui.chess.offsetTop-ui.chessContainer.scrollTop-ui.chessContainer.offsetHeight+134;
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}
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if(_status.currentChessFocus){
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clearInterval(_status.currentChessFocus);
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}
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var count=12;
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var ddx=Math.floor(dx/12);
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var ddy=Math.floor(dy/12);
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if(dx||dy){
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_status.currentChessFocus=setInterval(function(){
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if(count--){
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ui.chessContainer.scrollLeft+=ddx;
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ui.chessContainer.scrollTop+=ddy;
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}
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else{
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ui.chessContainer.scrollLeft+=dx%12;
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ui.chessContainer.scrollTop+=dy%12;
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clearInterval(_status.currentChessFocus);
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delete _status.currentChessFocus;
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}
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},16);
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}
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},
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getXY:function(){
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var pos=parseInt(this.dataset.position);
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var x=pos%ui.chesswidth;
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var y=Math.floor(pos/ui.chesswidth);
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return [x,y];
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},
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getDataPos:function(x,y){
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var xy=this.getXY();
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if(typeof x!='number') x=0;
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if(typeof y!='number') y=0;
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x+=xy[0];
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y+=xy[1];
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return x+y*ui.chesswidth;
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},
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getNeighbour:function(x,y){
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return lib.posmap[this.getDataPos(x,y)]||null;
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},
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movable:function(x,y){
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var xy=this.getXY();
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if(xy[0]+x<0) return false;
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if(xy[1]+y<0) return false;
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if(xy[0]+x>=ui.chesswidth) return false;
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if(xy[1]+y>=ui.chessheight) return false;
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return !this.getNeighbour(x,y);
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},
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moveRight:function(){
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if(this.movable(1,0)){
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this.move(1,0);
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return true;
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}
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return false;
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},
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moveLeft:function(){
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if(this.movable(-1,0)){
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this.move(-1,0);
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return true;
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}
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return false;
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},
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moveUp:function(){
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if(this.movable(0,-1)){
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this.move(0,-1);
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return true;
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}
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return false;
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},
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moveDown:function(){
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if(this.movable(0,1)){
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this.move(0,1);
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return true;
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}
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return false;
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},
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2015-05-08 13:37:34 +00:00
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dieAfter:function(source){
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2015-05-08 08:07:38 +00:00
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var player=this;
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delete lib.posmap[player.dataset.position];
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setTimeout(function(){
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player.delete();
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},500);
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for(var i=0;i<ui.phasequeue.length;i++){
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if(ui.phasequeue[i].link==player){
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2015-05-08 13:37:34 +00:00
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ui.phasequeue[i].remove();
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ui.phasequeue.splice(i,1);
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2015-05-08 08:07:38 +00:00
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break;
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}
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}
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for(var i=1;i<game.players.length;i++){
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if(game.players[i].side!=game.players[0].side){
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2015-05-08 13:37:34 +00:00
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if(source&&source.side!=player.side){
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source.draw();
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}
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2015-05-08 08:07:38 +00:00
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return;
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}
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}
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game.over(game.me.side==game.players[0].side);
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},
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$draw:function(num){
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2015-06-14 05:07:39 +00:00
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return this.$gainmod(num);
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},
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$drawx:function(num){
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2015-05-08 08:07:38 +00:00
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var cards,node;
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if(get.itemtype(num)=='cards'){
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cards=num;
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num=cards.length;
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}
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else if(get.itemtype(num)=='card'){
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cards=[num];
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num=1;
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}
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if(cards){
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cards=cards.slice(0);
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node=cards.shift().copy('drawing','thrown');
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}
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else{
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node=ui.create.div('.card.drawing.thrown');
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}
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node.fixed=true;
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game.$randomMove(this,node,100,30);
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node.dataset.position=this.dataset.position;
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this.parentNode.appendChild(node);
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ui.refresh(node);
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node.style.webkitTransform='';
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setTimeout(function(){
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node.remove();
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},1000);
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var that=this;
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if(num&&num>1){
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if(cards){
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that.$draw(cards)
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}
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else{
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that.$draw(num-1)
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}
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}
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},
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$gainmod:function(num){
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var cards,node;
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if(get.itemtype(num)=='cards'){
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cards=num;
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num=cards.length;
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}
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else if(get.itemtype(num)=='card'){
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cards=[num];
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num=1;
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}
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if(cards){
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cards=cards.slice(0);
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node=cards.shift().copy('thrown','hidden');
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}
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else{
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node=ui.create.div('.card.thrown.hidden');
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}
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node.fixed=true;
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game.$randomMove(this,node,100,30);
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var ot=node.style.webkitTransform;
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node.style.webkitTransform+='scale(0.6)';
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node.dataset.position=this.dataset.position;
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this.parentNode.appendChild(node);
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ui.refresh(node);
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node.show();
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node.style.webkitTransform=ot;
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setTimeout(function(){
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node.style.webkitTransform='';
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node.delete();
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},500);
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var that=this;
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if(num&&num>1){
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if(cards){
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that.$gain(cards)
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}
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else{
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that.$gain(num-1)
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}
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}
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},
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$throw:function(card,time){
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this.chessFocus();
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if(get.itemtype(card)=='cards'){
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for(var i=0;i<card.length;i++){
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this.$throw(card[i],time);
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}
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}
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else{
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if(card==undefined||card.length==0) return;
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var node=card.copy('thrown','hidden');
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node.dataset.position=this.dataset.position;
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this.parentNode.appendChild(node);
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ui.refresh(node);
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node.show();
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game.$randomMove(this,node,100,30);
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if(time!=undefined){
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node.fixed=true;
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setTimeout(function(){node.delete()},time);
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}
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}
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},
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$givemod:function(card,player){
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this.chessFocus();
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var from=this;
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if(get.itemtype(card)=='cards'){
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for(var i=0;i<card.length;i++){
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from.$givemod(card[i],player);
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}
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}
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else if(typeof card=='number'&&card>=0){
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for(var i=0;i<card;i++){
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from.$givemod('',player);
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}
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}
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else{
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var node;
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if(get.itemtype(card)=='card'){
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node=card.copy('card','thrown',false);
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}
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else{
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node=ui.create.div('.card.thrown');
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}
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node.dataset.position=this.dataset.position;
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node.fixed=true;
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node.hide();
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this.parentNode.appendChild(node);
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ui.refresh(node);
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node.show();
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game.$randomMove(this,node,100,30);
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|
setTimeout(function(){
|
|
|
|
|
node.removeAttribute('style');
|
|
|
|
|
node.dataset.position=player.dataset.position;
|
|
|
|
|
node.delete();
|
|
|
|
|
},700);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
$throwxy:function(card,left,top,transform){
|
|
|
|
|
var node=card.copy('thrown');
|
|
|
|
|
var rect=this.getBoundingClientRect();
|
|
|
|
|
node.style.left=(rect.left+8)+'px';
|
|
|
|
|
node.style.top=(rect.top+8)+'px';
|
|
|
|
|
node.hide();
|
|
|
|
|
node.style.transitionProperty='left,top,opacity';
|
|
|
|
|
if(transform){
|
|
|
|
|
node.style.webkitTransform='rotate('+(Math.random()*16-8)+'deg)';
|
|
|
|
|
}
|
|
|
|
|
ui.arena.appendChild(node);
|
|
|
|
|
ui.refresh(node);
|
|
|
|
|
node.show();
|
|
|
|
|
node.style.left=left;
|
|
|
|
|
node.style.top=top;
|
|
|
|
|
return node;
|
|
|
|
|
},
|
|
|
|
|
$phaseJudge:function(card){
|
|
|
|
|
var clone=card.copy('thrown',this.parentNode).animate('judgestart');
|
|
|
|
|
var player=this;
|
|
|
|
|
clone.style.opacity=0.6;
|
|
|
|
|
clone.style.left=(Math.random()*100-50+ui.chessContainer.scrollLeft+ui.chessContainer.offsetWidth/2-52)+'px';
|
|
|
|
|
clone.style.top=(Math.random()*80-40+ui.chessContainer.scrollTop+ui.chessContainer.offsetHeight/2-52-ui.chessContainer.offsetTop)+'px';
|
|
|
|
|
game.delay();
|
|
|
|
|
game.linexy([
|
|
|
|
|
clone.offsetLeft+clone.offsetWidth/2,
|
|
|
|
|
clone.offsetTop+clone.offsetHeight/2,
|
|
|
|
|
player.offsetLeft+player.offsetWidth/2,
|
|
|
|
|
player.offsetTop+player.offsetHeight/2
|
|
|
|
|
],{opacity:0.5,dashed:true},true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
playerproto:{
|
|
|
|
|
chooseToMove:function(){
|
|
|
|
|
"step 0"
|
2015-10-04 15:18:34 +00:00
|
|
|
|
if(!player.movable(0,1)&&!player.movable(0,-1)&&
|
|
|
|
|
!player.movable(1,0)&&!player.movable(-1,0)){
|
|
|
|
|
return;
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
event.switchToAuto=function(){
|
|
|
|
|
if(ui.movegrids){
|
|
|
|
|
while(ui.movegrids.length){
|
|
|
|
|
ui.movegrids.shift().delete();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
var list=[];
|
|
|
|
|
var randomMove=['moveUp','moveDown','moveLeft','moveRight'];
|
|
|
|
|
for(var iwhile=0;iwhile<num;iwhile++){
|
|
|
|
|
var targets=[];
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].side!=player.side){
|
|
|
|
|
targets.push(game.players[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
targets.sort(function(a,b){
|
|
|
|
|
return get.distance(player,a)-get.distance(player,b);
|
|
|
|
|
});
|
|
|
|
|
while(targets.length){
|
|
|
|
|
var target=targets.shift();
|
|
|
|
|
var txy=target.getXY();
|
|
|
|
|
var pxy=player.getXY();
|
|
|
|
|
if(Math.random()<0.5){
|
|
|
|
|
if(txy[0]>pxy[0]&&randomMove.contains('moveRight')){
|
|
|
|
|
if(player.moveRight()){
|
|
|
|
|
event.moved=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(txy[0]<pxy[0]&&randomMove.contains('moveLeft')){
|
|
|
|
|
if(player.moveLeft()){
|
|
|
|
|
event.moved=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(txy[1]>pxy[1]&&randomMove.contains('moveDown')){
|
|
|
|
|
if(player.moveDown()){
|
|
|
|
|
event.moved=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(txy[1]<pxy[1]&&randomMove.contains('moveUp')){
|
|
|
|
|
if(player.moveUp()){
|
|
|
|
|
event.moved=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(txy[1]>pxy[1]&&randomMove.contains('moveDown')){
|
|
|
|
|
if(player.moveDown()){
|
|
|
|
|
event.moved=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(txy[1]<pxy[1]&&randomMove.contains('moveUp')){
|
|
|
|
|
if(player.moveUp()){
|
|
|
|
|
event.moved=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(txy[0]>pxy[0]&&randomMove.contains('moveRight')){
|
|
|
|
|
if(player.moveRight()){
|
|
|
|
|
event.moved=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(txy[0]<pxy[0]&&randomMove.contains('moveLeft')){
|
|
|
|
|
if(player.moveLeft()){
|
|
|
|
|
event.moved=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(targets.length==0){
|
|
|
|
|
if(randomMove.length){
|
|
|
|
|
var list=randomMove.slice(0);
|
|
|
|
|
while(list.length){
|
|
|
|
|
var thismove=list.randomRemove();
|
|
|
|
|
if(player[thismove]()){
|
|
|
|
|
event.moved=true;
|
|
|
|
|
switch(thismove){
|
|
|
|
|
case 'moveUp':randomMove.remove('moveDown');break;
|
|
|
|
|
case 'moveDown':randomMove.remove('moveUp');break;
|
|
|
|
|
case 'moveLeft':randomMove.remove('moveRight');break;
|
|
|
|
|
case 'moveRight':randomMove.remove('moveLeft');break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(!event.moved) return;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(lib.skill._chessmove.ai.result.player(player)<=0) break;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
if(event.isMine()){
|
2015-05-10 05:34:37 +00:00
|
|
|
|
if(event.prompt){
|
|
|
|
|
event.dialog=ui.create.dialog(event.prompt);
|
|
|
|
|
}
|
|
|
|
|
var resume=function(){
|
2015-05-08 13:37:34 +00:00
|
|
|
|
if(ui.movegrids){
|
|
|
|
|
while(ui.movegrids.length){
|
|
|
|
|
ui.movegrids.shift().delete();
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2015-05-10 05:34:37 +00:00
|
|
|
|
event.result={bool:false};
|
2015-05-08 13:37:34 +00:00
|
|
|
|
game.resume();
|
2015-05-10 05:34:37 +00:00
|
|
|
|
};
|
|
|
|
|
if(event.phasing){
|
|
|
|
|
event.custom.replace.confirm=resume;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.control=ui.create.control('取消',resume);
|
|
|
|
|
}
|
2015-05-08 13:37:34 +00:00
|
|
|
|
game.pause();
|
|
|
|
|
ui.movegrids=[];
|
|
|
|
|
player.createRangeShadow(num,true);
|
2015-05-08 08:07:38 +00:00
|
|
|
|
for(var i=0;i<ui.movegrids.length;i++){
|
|
|
|
|
var grid=ui.movegrids[i];
|
|
|
|
|
if(game.isChessNeighbour(grid,player)) continue;
|
|
|
|
|
for(var j=0;j<ui.movegrids.length;j++){
|
|
|
|
|
if(game.isChessNeighbour(grid,ui.movegrids[j])) break;
|
|
|
|
|
}
|
|
|
|
|
if(j==ui.movegrids.length) grid.remove();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.switchToAuto();
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(event.moved){
|
|
|
|
|
game.delay();
|
2015-05-10 05:34:37 +00:00
|
|
|
|
event.result={
|
|
|
|
|
bool:true,
|
|
|
|
|
move:player.dataset.position
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(!event.result){
|
|
|
|
|
event.result={
|
|
|
|
|
bool:false
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
2015-05-08 13:37:34 +00:00
|
|
|
|
if(event.control){
|
|
|
|
|
event.control.close();
|
|
|
|
|
}
|
2015-05-10 05:34:37 +00:00
|
|
|
|
if(event.dialog){
|
|
|
|
|
event.dialog.close();
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
game:{
|
|
|
|
|
minskin:true,
|
|
|
|
|
singleHandcard:true,
|
2015-10-27 07:56:42 +00:00
|
|
|
|
addChessPlayer:function(name,enemy,num){
|
|
|
|
|
if(typeof num!='number'){
|
|
|
|
|
num=4;
|
|
|
|
|
}
|
|
|
|
|
var grids=[];
|
|
|
|
|
var gridnum=ui.chessheight*ui.chesswidth;
|
|
|
|
|
for(var i=0;i<gridnum;i++){
|
|
|
|
|
grids.push(i);
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
grids.remove(parseInt(game.players[i].dataset.position));
|
|
|
|
|
}
|
|
|
|
|
var player=ui.create.player().animate('start');
|
|
|
|
|
player.init(name);
|
|
|
|
|
if(enemy){
|
|
|
|
|
player.side=!game.me.side;
|
|
|
|
|
player.setIdentity('enemy');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.side=game.me.side;
|
|
|
|
|
player.setIdentity('friend');
|
|
|
|
|
}
|
|
|
|
|
player.node.identity.dataset.color=get.translation(player.side+'Color');
|
|
|
|
|
game.players.push(player);
|
|
|
|
|
ui.chess.appendChild(player);
|
|
|
|
|
player.dataset.position=grids.randomGet();
|
|
|
|
|
lib.posmap[player.dataset.position]=player;
|
|
|
|
|
if(num){
|
|
|
|
|
player.directgain(get.cards(num));
|
|
|
|
|
}
|
|
|
|
|
game.arrangePlayers();
|
|
|
|
|
return player;
|
|
|
|
|
},
|
2015-10-20 17:44:00 +00:00
|
|
|
|
addOverDialog:function(dialog,result){
|
|
|
|
|
dialog.classList.add('center');
|
|
|
|
|
if(result=='战斗胜利'){
|
|
|
|
|
_status.victory=true;
|
|
|
|
|
if(!_status.enterArena){
|
|
|
|
|
var div=ui.create.div();
|
|
|
|
|
div.innerHTML='获得'+game.reward+'金';
|
|
|
|
|
dialog.add(div);
|
|
|
|
|
if(_status.challenge&&_status.challengeMoney<=game.data.dust){
|
|
|
|
|
var div2=ui.create.div();
|
|
|
|
|
div2.style.display='block';
|
|
|
|
|
div2.innerHTML='招降所需招募令:'+_status.challengeMoney+'/'+game.data.dust;
|
|
|
|
|
dialog.add(div2);
|
|
|
|
|
}
|
|
|
|
|
game.changeMoney(game.reward);
|
|
|
|
|
game.saveData();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(_status.zhaoxiang){
|
|
|
|
|
var div=ui.create.div();
|
|
|
|
|
div.innerHTML='招降'+get.translation(_status.zhaoxiang)+'成功';
|
|
|
|
|
dialog.add(div);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
controlOver:function(){
|
|
|
|
|
if(_status.enterArena){
|
2015-10-27 07:56:42 +00:00
|
|
|
|
game.data.arena.acted.length=0;
|
2015-10-20 17:44:00 +00:00
|
|
|
|
if(_status.victory){
|
|
|
|
|
game.data.arena.win++;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
2015-10-27 07:56:42 +00:00
|
|
|
|
if(_status.arenaAdd&&_status.arenaAdd.contains(game.players[i].name)){
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if(game.data.arena.dead.contains(game.players[i].name)){
|
|
|
|
|
game.data.arena.dead.remove(game.players[i].name);
|
|
|
|
|
game.data.arena.acted.push(game.players[i].name);
|
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2015-10-27 07:56:42 +00:00
|
|
|
|
game.saveData();
|
2015-10-20 17:44:00 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(_status.challenge&&(_status.zhaoxiang||_status.victory)){
|
|
|
|
|
game.data.challenge=game.getLeaderList();
|
|
|
|
|
game.saveData();
|
|
|
|
|
}
|
|
|
|
|
if(_status.challenge&&!_status.zhaoxiang&&_status.victory){
|
|
|
|
|
var money=_status.challengeMoney;
|
|
|
|
|
if(game.data.dust>=money){
|
|
|
|
|
ui.create.control('招降'+get.translation(_status.challenge),function(){
|
|
|
|
|
game.data.character.add(_status.challenge);
|
|
|
|
|
game.data.challenge=game.getLeaderList();
|
|
|
|
|
game.changeDust(-money);
|
|
|
|
|
game.reload();
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ui.create.control('返回',game.reload);
|
|
|
|
|
},
|
2015-10-08 06:16:37 +00:00
|
|
|
|
phaseLoopOrdered:function(player){
|
|
|
|
|
var next=game.createEvent('phaseLoop');
|
|
|
|
|
next.player=player;
|
|
|
|
|
next.content=function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var passed=false;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(!game.players[i].classList.contains('acted')){
|
|
|
|
|
if(game.players[i].side==player.side){
|
|
|
|
|
passed=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(!passed){
|
|
|
|
|
var num1=0;
|
|
|
|
|
var next=null;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].side==player.side){
|
|
|
|
|
game.players[i].classList.remove('acted');
|
|
|
|
|
num1++;
|
|
|
|
|
}
|
|
|
|
|
else if(!next){
|
|
|
|
|
next=game.players[i];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
var num2=game.players.length-num1;
|
2015-10-27 07:56:42 +00:00
|
|
|
|
if(num2>num1){
|
2015-10-08 06:16:37 +00:00
|
|
|
|
if(next.side==game.me.side){
|
|
|
|
|
next=game.me;
|
|
|
|
|
}
|
|
|
|
|
var str;
|
|
|
|
|
if(num2-num1>1){
|
|
|
|
|
str='选择至多'+get.cnNumber(num2-num1)+'个已方角色各摸一张牌'
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
str='选择一个已方角色摸一张牌'
|
|
|
|
|
}
|
|
|
|
|
var nevt=next.chooseTarget(str,function(card,player,target){
|
|
|
|
|
return target.side==next.side;
|
|
|
|
|
},[1,num2-num1]);
|
|
|
|
|
nevt.ai=function(target){
|
|
|
|
|
return Math.max(1,10-target.num('h'));
|
|
|
|
|
};
|
|
|
|
|
nevt.chessForceAll=true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.goto(2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.goto(2);
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
game.asyncDraw(result.targets);
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
var players=[];
|
|
|
|
|
if(player.side==game.me.side){
|
|
|
|
|
player=game.me;
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].side==player.side){
|
|
|
|
|
if(!game.players[i].classList.contains('acted')){
|
|
|
|
|
players.push(game.players[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(players.length>1){
|
|
|
|
|
var nevt=player.chooseTarget('选择下一个行动的角色',function(card,player,target){
|
|
|
|
|
return target.side==player.side&&!target.classList.contains('acted');
|
|
|
|
|
},true);
|
|
|
|
|
nevt.chessForceAll=true;
|
|
|
|
|
nevt.ai=function(target){
|
|
|
|
|
var nj=target.num('j');
|
|
|
|
|
if(nj){
|
|
|
|
|
return -nj;
|
|
|
|
|
}
|
|
|
|
|
return Math.max(0,10-target.hp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.decided=players[0];
|
|
|
|
|
}
|
|
|
|
|
"step 3"
|
|
|
|
|
if(event.decided){
|
|
|
|
|
event.decided.phase();
|
|
|
|
|
event.justacted=event.decided;
|
|
|
|
|
delete event.decided;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var current=result.targets[0];
|
|
|
|
|
current.phase();
|
|
|
|
|
event.justacted=current;
|
|
|
|
|
}
|
|
|
|
|
"step 4"
|
|
|
|
|
event.justacted.classList.add('acted');
|
|
|
|
|
event.goto(0);
|
2015-10-20 17:44:00 +00:00
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].side!=event.justacted.side){
|
|
|
|
|
event.player=game.players[i];
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-10-08 06:16:37 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2015-05-08 08:07:38 +00:00
|
|
|
|
isChessNeighbour:function(a,b){
|
|
|
|
|
if(a&&a.dataset){
|
|
|
|
|
a=a.dataset.position;
|
|
|
|
|
}
|
|
|
|
|
if(b&&b.dataset){
|
|
|
|
|
b=b.dataset.position;
|
|
|
|
|
}
|
|
|
|
|
var ax=a%ui.chesswidth;
|
|
|
|
|
var ay=Math.floor(a/ui.chesswidth);
|
|
|
|
|
|
|
|
|
|
var bx=b%ui.chesswidth;
|
|
|
|
|
var by=Math.floor(b/ui.chesswidth);
|
|
|
|
|
|
|
|
|
|
if(ax==bx&&Math.abs(ay-by)==1) return true;
|
|
|
|
|
if(ay==by&&Math.abs(ax-bx)==1) return true;
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
$randomMove:function(player,node,length,rand){
|
|
|
|
|
length=length+Math.random()*rand;
|
|
|
|
|
var ang=Math.random()*360;
|
|
|
|
|
ang*=Math.PI/180;
|
|
|
|
|
var tx=length*Math.cos(ang);
|
|
|
|
|
var ty=length*Math.sin(ang);
|
|
|
|
|
var rect=player.getBoundingClientRect();
|
|
|
|
|
if(rect.left<=80){
|
|
|
|
|
tx=Math.abs(tx);
|
|
|
|
|
}
|
|
|
|
|
else if(rect.left+rect.width+80>=ui.chessContainer.offsetWidth){
|
|
|
|
|
tx=-Math.abs(tx);
|
|
|
|
|
}
|
|
|
|
|
if(rect.top<=80){
|
|
|
|
|
ty=Math.abs(ty);
|
|
|
|
|
}
|
|
|
|
|
else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
|
|
|
|
|
ty=-Math.abs(ty);
|
|
|
|
|
}
|
|
|
|
|
node.style.webkitTransform='translate('+tx+'px,'+ty+'px)';
|
|
|
|
|
},
|
|
|
|
|
draw2:function(func){
|
|
|
|
|
lib.canvasUpdates2.push(func);
|
|
|
|
|
if(!lib.status.canvas2){
|
|
|
|
|
lib.status.canvas2=true;
|
|
|
|
|
game.update(game.updateCanvas2);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
updateCanvas2:function(time){
|
|
|
|
|
if(lib.canvasUpdates2.length===0){
|
|
|
|
|
lib.status.canvas2=false;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
ui.canvas2.width=ui.chess.offsetWidth;
|
|
|
|
|
ui.canvas2.height=ui.chess.offsetHeight;
|
|
|
|
|
ui.canvas2.style.left=0;
|
|
|
|
|
ui.canvas2.style.top=0;
|
|
|
|
|
var ctx=ui.ctx2;
|
|
|
|
|
ctx.shadowBlur=5;
|
|
|
|
|
ctx.shadowColor='rgba(0,0,0,0.3)';
|
|
|
|
|
ctx.fillStyle='white';
|
|
|
|
|
ctx.strokeStyle='white';
|
|
|
|
|
ctx.lineWidth=3;
|
|
|
|
|
ctx.save();
|
|
|
|
|
for(var i=0;i<lib.canvasUpdates2.length;i++){
|
|
|
|
|
ctx.restore();
|
|
|
|
|
ctx.save();
|
|
|
|
|
var update=lib.canvasUpdates2[i];
|
|
|
|
|
if(!update.starttime){
|
|
|
|
|
update.starttime=time;
|
|
|
|
|
}
|
|
|
|
|
if(update(time-update.starttime,ctx)===false){
|
|
|
|
|
lib.canvasUpdates2.splice(i--,1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
start:function(){
|
|
|
|
|
var next=game.createEvent('game',false);
|
|
|
|
|
next.content=function(){
|
|
|
|
|
"step 0"
|
2015-05-11 11:57:44 +00:00
|
|
|
|
for(var i in lib.skill){
|
2015-05-08 08:07:38 +00:00
|
|
|
|
if(lib.skill[i].changeSeat){
|
|
|
|
|
lib.skill[i]={};
|
|
|
|
|
if(lib.translate[i+'_info']){
|
|
|
|
|
lib.translate[i+'_info']='此模式下不可用';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-05-13 10:26:54 +00:00
|
|
|
|
lib.init.css('layout/mode','chess');
|
|
|
|
|
ui.chesssheet=document.createElement('style');
|
|
|
|
|
document.head.appendChild(ui.chesssheet);
|
|
|
|
|
ui.create.arena();
|
|
|
|
|
ui.create.cards();
|
|
|
|
|
game.finishCards();
|
2015-05-09 05:36:58 +00:00
|
|
|
|
if(get.config('chess_character')){
|
|
|
|
|
for(var i in lib.chess_character){
|
|
|
|
|
lib.character[i]=lib.chess_character[i];
|
2015-05-13 10:26:54 +00:00
|
|
|
|
if(!lib.character[i][4]){
|
|
|
|
|
lib.character[i][4]=[];
|
|
|
|
|
}
|
2015-05-09 05:36:58 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
ui.chessContainer=ui.create.div('#chess-container',ui.arena);
|
2015-05-13 10:26:54 +00:00
|
|
|
|
ui.chessContainer.ontouchmove = ui.click.touchScroll;
|
|
|
|
|
ui.chessContainer.style.WebkitOverflowScrolling='touch';
|
2015-05-08 08:07:38 +00:00
|
|
|
|
ui.chess=ui.create.div('#chess',ui.chessContainer);
|
|
|
|
|
ui.canvas2=document.createElement('canvas');
|
2015-09-30 07:24:45 +00:00
|
|
|
|
ui.canvas2.id='canvas2';
|
2015-05-08 08:07:38 +00:00
|
|
|
|
ui.chess.appendChild(ui.canvas2);
|
|
|
|
|
ui.ctx2=ui.canvas2.getContext('2d');
|
|
|
|
|
game.me=ui.create.player();
|
2015-10-13 11:15:02 +00:00
|
|
|
|
switch(get.config('chess_mode')){
|
|
|
|
|
case 'leader':{
|
|
|
|
|
game.leaderView();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'combat':{
|
|
|
|
|
game.chooseCharacter();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
default:{
|
|
|
|
|
game.chooseCharacter();
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
"step 1"
|
|
|
|
|
ui.arena.classList.add('chess');
|
2015-05-13 10:26:54 +00:00
|
|
|
|
var num=Math.round((_status.mylist.length+_status.enemylist.length)/2);
|
2015-05-08 08:07:38 +00:00
|
|
|
|
var friend,enemy;
|
2015-10-20 17:44:00 +00:00
|
|
|
|
var side;
|
|
|
|
|
if(get.config('chess_mode')=='leader'){
|
|
|
|
|
side=true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
side=Math.random()<0.5;
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
switch(num){
|
|
|
|
|
case 2:ui.chessheight=5;break;
|
|
|
|
|
case 3:ui.chessheight=5;break;
|
|
|
|
|
case 4:ui.chessheight=6;break;
|
2015-10-20 17:44:00 +00:00
|
|
|
|
case 5:ui.chessheight=6;break;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
case 6:ui.chessheight=7;break;
|
2015-10-20 17:44:00 +00:00
|
|
|
|
case 7:ui.chessheight=7;break;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
case 8:ui.chessheight=8;break;
|
|
|
|
|
}
|
|
|
|
|
ui.chesswidth=Math.round(ui.chessheight*1.5);
|
|
|
|
|
ui.chess.style.height=148*ui.chessheight+'px';
|
|
|
|
|
ui.chess.style.width=148*ui.chesswidth+'px';
|
|
|
|
|
ui.chess.addEventListener('mousedown',function(e){
|
|
|
|
|
if(Array.isArray(e.path)){
|
|
|
|
|
for(var i=0;i<e.path.length;i++){
|
|
|
|
|
var itemtype=get.itemtype(e.path[i]);
|
|
|
|
|
if(itemtype=='button'||itemtype=='card'||itemtype=='player'){
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this._chessdrag=[e,this.parentNode.scrollLeft,this.parentNode.scrollTop];
|
|
|
|
|
});
|
2015-05-11 11:57:44 +00:00
|
|
|
|
ui.chess.addEventListener('mouseleave',function(){
|
2015-05-08 08:07:38 +00:00
|
|
|
|
this._chessdrag=null;
|
|
|
|
|
});
|
2015-05-11 11:57:44 +00:00
|
|
|
|
ui.chess.addEventListener('mouseup',function(){
|
2015-05-08 13:37:34 +00:00
|
|
|
|
if(this._chessdrag){
|
|
|
|
|
this._chessdrag=null;
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
});
|
|
|
|
|
ui.chess.addEventListener('mousemove',function(e){
|
|
|
|
|
if(this._chessdrag){
|
|
|
|
|
this.parentNode.scrollLeft=this._chessdrag[1]-e.x+this._chessdrag[0].x;
|
|
|
|
|
this.parentNode.scrollTop=this._chessdrag[2]-e.y+this._chessdrag[0].y;
|
2015-06-14 05:07:39 +00:00
|
|
|
|
_status.clicked=true;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
e.preventDefault();
|
|
|
|
|
});
|
2015-05-11 11:57:44 +00:00
|
|
|
|
ui.chessContainer.addEventListener('mousewheel',function(){
|
2015-05-08 08:07:38 +00:00
|
|
|
|
if(_status.currentChessFocus){
|
|
|
|
|
clearInterval(_status.currentChessFocus);
|
|
|
|
|
delete _status.currentChessFocus;
|
|
|
|
|
}
|
|
|
|
|
});
|
2015-05-09 02:56:55 +00:00
|
|
|
|
ui.chessscroll1=ui.create.div('.chessscroll.left',ui.chessContainer);
|
|
|
|
|
ui.chessscroll2=ui.create.div('.chessscroll.right',ui.chessContainer);
|
|
|
|
|
var chessscroll=function(){
|
|
|
|
|
var direction=this.direction;
|
|
|
|
|
var speed=get.config('chessscroll_speed');
|
|
|
|
|
if(!speed) return;
|
|
|
|
|
var interval=setInterval(function(){
|
|
|
|
|
ui.chessContainer.scrollLeft+=speed*direction;
|
|
|
|
|
},16);
|
|
|
|
|
_status.chessscrolling=interval;
|
|
|
|
|
};
|
|
|
|
|
var leavescroll=function(){
|
|
|
|
|
if(_status.chessscrolling){
|
|
|
|
|
clearInterval(_status.chessscrolling);
|
|
|
|
|
delete _status.chessscrolling;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
ui.chessscroll1.direction=-1;
|
|
|
|
|
ui.chessscroll1.addEventListener('mouseenter',chessscroll);
|
|
|
|
|
ui.chessscroll1.addEventListener('mouseleave',leavescroll);
|
|
|
|
|
|
|
|
|
|
ui.chessscroll2.direction=1;
|
|
|
|
|
ui.chessscroll2.addEventListener('mouseenter',chessscroll);
|
|
|
|
|
ui.chessscroll2.addEventListener('mouseleave',leavescroll);
|
2015-05-08 08:07:38 +00:00
|
|
|
|
|
|
|
|
|
for(var i=0;i<ui.chesswidth;i++){
|
|
|
|
|
for(var j=0;j<ui.chessheight;j++){
|
|
|
|
|
var pos='[data-position="'+(i+j*ui.chesswidth)+'"]';
|
|
|
|
|
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.player'+pos+
|
|
|
|
|
'{left:'+(14+i*148)+'px;top:'+(14+j*148)+'px}',0);
|
|
|
|
|
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.card'+pos+
|
|
|
|
|
'{left:'+(22+i*148)+'px;top:'+(22+j*148)+'px}',0);
|
2015-05-10 05:34:37 +00:00
|
|
|
|
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.popup'+pos+
|
|
|
|
|
'{left:'+(19+i*148)+'px;top:'+(142+j*148)+'px}',0);
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var grids=[];
|
|
|
|
|
var gridnum=ui.chessheight*ui.chesswidth;
|
|
|
|
|
for(var i=0;i<gridnum;i++){
|
|
|
|
|
grids.push(i);
|
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
_status.enemyCount=_status.enemylist.length;
|
|
|
|
|
_status.friendCount=_status.mylist.length;
|
2015-05-13 10:26:54 +00:00
|
|
|
|
while(_status.mylist.length){
|
2015-05-08 08:07:38 +00:00
|
|
|
|
friend=ui.create.player().animate('start');
|
2015-05-13 10:26:54 +00:00
|
|
|
|
friend.init(_status.mylist.shift());
|
2015-05-08 08:07:38 +00:00
|
|
|
|
friend.side=side;
|
|
|
|
|
friend.setIdentity('friend');
|
|
|
|
|
friend.node.identity.dataset.color=get.translation(side+'Color');
|
|
|
|
|
game.players.push(friend);
|
|
|
|
|
ui.chess.appendChild(friend);
|
|
|
|
|
friend.dataset.position=grids.randomRemove();
|
|
|
|
|
lib.posmap[friend.dataset.position]=friend;
|
2015-10-27 07:56:42 +00:00
|
|
|
|
if(_status.enterArena&&game.data.arena.acted.contains(friend.name)){
|
|
|
|
|
friend.hp--;
|
|
|
|
|
friend.update();
|
|
|
|
|
}
|
|
|
|
|
if(_status.enterArena){
|
|
|
|
|
friend.addSkill('arenaAdd');
|
|
|
|
|
}
|
2015-05-13 10:26:54 +00:00
|
|
|
|
}
|
|
|
|
|
while(_status.enemylist.length){
|
|
|
|
|
enemy=ui.create.player().animate('start');
|
|
|
|
|
enemy.init(_status.enemylist.shift());
|
|
|
|
|
enemy.side=!side;
|
|
|
|
|
enemy.setIdentity('enemy');
|
|
|
|
|
enemy.node.identity.dataset.color=get.translation(!side+'Color');
|
|
|
|
|
game.players.push(enemy);
|
|
|
|
|
ui.chess.appendChild(enemy);
|
|
|
|
|
enemy.dataset.position=grids.randomRemove();
|
2015-05-08 08:07:38 +00:00
|
|
|
|
lib.posmap[enemy.dataset.position]=enemy;
|
|
|
|
|
}
|
|
|
|
|
|
2015-05-11 11:57:44 +00:00
|
|
|
|
lib.setPopped(ui.create.system('查看手牌',null,true),function(){
|
2015-05-08 08:07:38 +00:00
|
|
|
|
var uiintro=ui.create.dialog('hidden');
|
2015-05-13 10:26:54 +00:00
|
|
|
|
var added=false;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
|
2015-05-13 10:26:54 +00:00
|
|
|
|
added=true;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
uiintro.add(get.translation(game.players[i]));
|
|
|
|
|
var cards=game.players[i].get('h');
|
|
|
|
|
if(cards.length){
|
|
|
|
|
uiintro.add(cards,true);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
uiintro.add('(无)');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-05-13 10:26:54 +00:00
|
|
|
|
if(!added){
|
|
|
|
|
uiintro.add('无队友');
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
|
|
|
|
|
return uiintro;
|
|
|
|
|
});
|
2015-05-08 13:37:34 +00:00
|
|
|
|
ui.create.system('显示距离',function(){
|
|
|
|
|
if(!game.me.isAlive()) return;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=game.me){
|
|
|
|
|
var dist=get.distance(game.me,game.players[i],'pure');
|
2015-05-10 05:34:37 +00:00
|
|
|
|
var dist2=get.distance(game.me,game.players[i]);
|
|
|
|
|
var nature=dist>7?'thunder':'';
|
|
|
|
|
game.players[i].popup('距离:'+dist2+'/'+dist,nature);
|
2015-05-08 13:37:34 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},true);
|
2015-05-08 08:07:38 +00:00
|
|
|
|
|
|
|
|
|
ui.create.me();
|
|
|
|
|
ui.create.fakeme();
|
|
|
|
|
|
|
|
|
|
ui.chessinfo=ui.create.div('.fakeme.player',ui.me);
|
2015-05-13 10:26:54 +00:00
|
|
|
|
ui.chessinfo.ontouchmove = ui.click.touchScroll;
|
|
|
|
|
ui.chessinfo.style.WebkitOverflowScrolling='touch';
|
2015-05-08 08:07:38 +00:00
|
|
|
|
|
|
|
|
|
game.arrangePlayers();
|
|
|
|
|
"step 2"
|
2015-05-12 09:51:40 +00:00
|
|
|
|
ui.control.style.display='';
|
2015-05-08 08:07:38 +00:00
|
|
|
|
var p;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
2015-10-20 17:44:00 +00:00
|
|
|
|
if(_status.lord){
|
|
|
|
|
if(game.players[i].name==_status.lord){
|
|
|
|
|
p=game.players[i];
|
|
|
|
|
p.addSkill('tongshuai');
|
|
|
|
|
p.addSkill('leader_zhaoxiang');
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(game.players[i].side){
|
|
|
|
|
p=game.players[i];
|
|
|
|
|
break;
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
event.trigger('gameStart');
|
2015-05-08 08:07:38 +00:00
|
|
|
|
game.gameDraw(p);
|
2015-10-20 17:44:00 +00:00
|
|
|
|
if(get.config('chess_mode')=='leader'){
|
|
|
|
|
game.phaseLoopOrdered(p);
|
|
|
|
|
}
|
|
|
|
|
else if(get.config('chess_ordered')){
|
2015-10-08 06:16:37 +00:00
|
|
|
|
game.phaseLoopOrdered(p);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
game.phaseLoop(p);
|
|
|
|
|
}
|
2015-05-08 13:37:34 +00:00
|
|
|
|
game.setChessInfo(p);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
setChessInfo:function(p){
|
2015-05-10 05:34:37 +00:00
|
|
|
|
if(!p){
|
|
|
|
|
if(ui.phasequeue&&ui.phasequeue.length){
|
|
|
|
|
p=ui.phasequeue[0].link;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
p=game.me;
|
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
}
|
|
|
|
|
ui.chessinfo.innerHTML='';
|
|
|
|
|
ui.phasequeue=[];
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
var node=ui.create.div('.avatar',ui.chessinfo);
|
|
|
|
|
node.style.backgroundImage=p.node.avatar.style.backgroundImage;
|
|
|
|
|
node.link=p;
|
|
|
|
|
node.listen(game.clickChessInfo);
|
|
|
|
|
p.instance=node;
|
|
|
|
|
if(_status.currentPhase==p){
|
|
|
|
|
node.classList.add('glow2');
|
|
|
|
|
}
|
|
|
|
|
ui.phasequeue.push(node);
|
|
|
|
|
p=p.next;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
initLeaderSave:function(save){
|
|
|
|
|
game.save(save,{
|
|
|
|
|
money:300,
|
|
|
|
|
dust:0,
|
|
|
|
|
legend:0,
|
|
|
|
|
character:[]
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
clickChessInfo:function(e){
|
|
|
|
|
if(this.link.isAlive()){
|
|
|
|
|
this.link.chessFocus();
|
|
|
|
|
if(this.link.classList.contains('selectable')||
|
|
|
|
|
this.link.classList.contains('selected')){
|
|
|
|
|
this.link.click();
|
|
|
|
|
}
|
|
|
|
|
// ui.click.target.call(this.link,e);
|
|
|
|
|
e.stopPropagation();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
leaderView:function(){
|
|
|
|
|
var next=game.createEvent('leaderView',false);
|
|
|
|
|
next.content=function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var script=lib.init.js('character','rank');
|
|
|
|
|
script.addEventListener('load',game.resume);
|
|
|
|
|
var save=get.config('chess_leader_save');
|
|
|
|
|
if(!save){
|
|
|
|
|
save='save1';
|
|
|
|
|
}
|
|
|
|
|
if(!lib.storage[save]){
|
|
|
|
|
game.initLeaderSave(save);
|
|
|
|
|
}
|
|
|
|
|
game.data=lib.storage[save];
|
|
|
|
|
ui.wuxie.hide();
|
|
|
|
|
ui.auto.hide();
|
|
|
|
|
ui.money=ui.create.div(ui.window);
|
|
|
|
|
ui.money.innerHTML='<span>⚑</span><span>'+game.data.dust+'</span>'+
|
|
|
|
|
'<span>㉤</span><span>'+game.data.money+'</span>';
|
|
|
|
|
ui.money.style.top='auto';
|
|
|
|
|
ui.money.style.left='auto';
|
|
|
|
|
ui.money.style.right='20px';
|
|
|
|
|
ui.money.style.bottom='15px';
|
|
|
|
|
ui.money.childNodes[0].style.color='rgb(111, 198, 255)';
|
|
|
|
|
ui.money.childNodes[1].style.fontFamily='huangcao';
|
|
|
|
|
ui.money.childNodes[1].style.marginRight='10px';
|
|
|
|
|
ui.money.childNodes[2].style.color='#FFE600';
|
|
|
|
|
ui.money.childNodes[3].style.fontFamily='huangcao';
|
|
|
|
|
ui.money.style.letterSpacing='4px';
|
|
|
|
|
game.pause();
|
|
|
|
|
'step 1'
|
|
|
|
|
game.rank=window.characterRank;
|
|
|
|
|
game.rank.all=game.rank.s.
|
|
|
|
|
concat(game.rank.ap).
|
|
|
|
|
concat(game.rank.a).
|
|
|
|
|
concat(game.rank.am).
|
|
|
|
|
concat(game.rank.bp).
|
|
|
|
|
concat(game.rank.b).
|
|
|
|
|
concat(game.rank.bm).
|
|
|
|
|
concat(game.rank.c).
|
|
|
|
|
concat(game.rank.d);
|
|
|
|
|
game.rank.common=[];
|
|
|
|
|
for(var i=0;i<game.rank.all.length;i++){
|
|
|
|
|
if(!game.rank.legend.contains(game.rank.all[i])&&
|
|
|
|
|
!game.rank.epic.contains(game.rank.all[i])&&
|
|
|
|
|
!game.rank.rare.contains(game.rank.all[i])){
|
|
|
|
|
game.rank.common.push(game.rank.all[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
delete window.characterRank;
|
|
|
|
|
|
|
|
|
|
ui.control.style.transition='all 0s';
|
|
|
|
|
ui.control.style.top='calc(100% - 30px)';
|
|
|
|
|
var cardNode=function(i,name,load){
|
|
|
|
|
var node=ui.create.player(ui.window);
|
|
|
|
|
node.style.transition='all 0.7s';
|
|
|
|
|
node.style.opacity=0;
|
|
|
|
|
|
|
|
|
|
var kaibao=false;
|
|
|
|
|
if(!name||typeof i=='string'){
|
|
|
|
|
if(!name){
|
|
|
|
|
name=game.getLeaderCharacter();
|
|
|
|
|
event.cardnodes.push(node);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
node.classList.add('minskin')
|
|
|
|
|
}
|
|
|
|
|
kaibao=true;
|
|
|
|
|
node.style.left='calc(50% - 75px)';
|
|
|
|
|
node.style.top='calc(50% - 90px)';
|
|
|
|
|
ui.refresh(node);
|
|
|
|
|
}
|
|
|
|
|
else if(!load){
|
|
|
|
|
node.style.webkitTransform='perspective(1200px) rotateY(180deg) translate(0,-200px)';
|
|
|
|
|
}
|
|
|
|
|
node.name=name;
|
|
|
|
|
if(!load){
|
|
|
|
|
switch(i){
|
|
|
|
|
case 0:{
|
|
|
|
|
node.style.left='calc(50% - 75px)';
|
|
|
|
|
node.style.top='calc(25% - 90px)';
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 1:{
|
|
|
|
|
node.style.left='calc(30% - 90px)';
|
|
|
|
|
node.style.top='calc(75% - 90px)';
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 2:{
|
|
|
|
|
node.style.left='calc(70% - 60px)';
|
|
|
|
|
node.style.top='calc(75% - 90px)';
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case '51':{
|
|
|
|
|
node.style.left='calc(50% - 60px)';
|
|
|
|
|
node.style.top='calc(25% - 75px)';
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case '52':{
|
|
|
|
|
node.style.left='calc(35% - 55px)';
|
|
|
|
|
node.style.top='calc(75% - 25px)';
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case '53':{
|
|
|
|
|
node.style.left='calc(65% - 65px)';
|
|
|
|
|
node.style.top='calc(75% - 25px)';
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case '54':{
|
|
|
|
|
node.style.left='calc(25% - 75px)';
|
|
|
|
|
node.style.top='calc(50% - 70px)';
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case '55':{
|
|
|
|
|
node.style.left='calc(75% - 45px)';
|
|
|
|
|
node.style.top='calc(50% - 70px)';
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(!kaibao){
|
|
|
|
|
node.style.top='calc(50% - 180px)';
|
|
|
|
|
ui.refresh(node);
|
|
|
|
|
}
|
|
|
|
|
node.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
node.node.count.remove();
|
|
|
|
|
node.node.marks.remove();
|
|
|
|
|
var rarity=game.getRarity(name);
|
|
|
|
|
if(rarity!='common'){
|
|
|
|
|
node.rarity=rarity;
|
|
|
|
|
node.node.intro.style.left='14px';
|
|
|
|
|
if(node.classList.contains('minskin')){
|
|
|
|
|
node.node.intro.style.top='84px';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
node.node.intro.style.top='145px';
|
|
|
|
|
}
|
|
|
|
|
node.node.intro.style.fontSize='20px';
|
|
|
|
|
node.node.intro.style.fontFamily='huangcao';
|
|
|
|
|
switch(rarity){
|
|
|
|
|
case 'rare':node.node.intro.dataset.nature='waterm';break;
|
|
|
|
|
case 'epic':node.node.intro.dataset.nature='thunderm';break;
|
|
|
|
|
case 'legend':node.node.intro.dataset.nature='metalm';break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(kaibao){
|
|
|
|
|
node.node.avatar.style.display='none';
|
|
|
|
|
node.style.webkitTransform='perspective(1200px) rotateY(180deg) translateX(0)';
|
|
|
|
|
if(typeof i=='string'){
|
|
|
|
|
node.listen(event.turnCard2);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
node.listen(turnCard);
|
|
|
|
|
if(!game.data.character.contains(name)){
|
|
|
|
|
game.data.character.push(name);
|
|
|
|
|
if(game.data.challenge.contains(name)){
|
|
|
|
|
game.data.challenge=game.getLeaderList();
|
|
|
|
|
game.saveData();
|
|
|
|
|
}
|
|
|
|
|
var button=ui.create.button(name,'character');
|
|
|
|
|
button.classList.add('glow2');
|
|
|
|
|
dialog1.content.lastChild.insertBefore(button,dialog1.content.lastChild.firstChild);
|
|
|
|
|
dialog1.buttons.push(button);
|
|
|
|
|
fixButton(button);
|
|
|
|
|
button.area='character';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
switch(rarity){
|
|
|
|
|
case 'common':game.data.dust+=10;break;
|
|
|
|
|
case 'rare':game.data.dust+=30;break;
|
|
|
|
|
case 'epic':game.data.dust+=150;break;
|
|
|
|
|
case 'legend':game.data.dust+=600;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
node.style.webkitTransform='';
|
|
|
|
|
}
|
|
|
|
|
return node;
|
|
|
|
|
};
|
|
|
|
|
event.cardNode=cardNode;
|
|
|
|
|
if(game.data.arena){
|
|
|
|
|
ui.money.style.display='none';
|
|
|
|
|
_status.enterArena=true;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
var groupSort=function(name){
|
|
|
|
|
if(lib.character[name][1]=='wei') return 0;
|
|
|
|
|
if(lib.character[name][1]=='shu') return 1;
|
|
|
|
|
if(lib.character[name][1]=='wu') return 2;
|
|
|
|
|
if(lib.character[name][1]=='qun') return 3;
|
|
|
|
|
};
|
|
|
|
|
game.data.character.sort(function(a,b){
|
|
|
|
|
var del=groupSort(a)-groupSort(b);
|
|
|
|
|
if(del!=0) return del;
|
|
|
|
|
var aa=a,bb=b;
|
|
|
|
|
if(a.indexOf('_')!=-1){
|
|
|
|
|
a=a.slice(a.indexOf('_')+1);
|
|
|
|
|
}
|
|
|
|
|
if(b.indexOf('_')!=-1){
|
|
|
|
|
b=b.slice(b.indexOf('_')+1);
|
|
|
|
|
}
|
|
|
|
|
if(a!=b){
|
|
|
|
|
return a>b?1:-1;
|
|
|
|
|
}
|
|
|
|
|
return aa>bb?1:-1;
|
|
|
|
|
});
|
|
|
|
|
if(game.data.character.length==0||!game.data.challenge){
|
|
|
|
|
game.data.character=game.rank.common.randomGets(3);
|
|
|
|
|
game.data.challenge=game.getLeaderList();
|
|
|
|
|
game.saveData();
|
|
|
|
|
}
|
|
|
|
|
var fixButton=function(button){
|
|
|
|
|
var rarity=game.getRarity(button.link);
|
|
|
|
|
if(rarity!='common'){
|
|
|
|
|
var intro=button.node.intro;
|
|
|
|
|
intro.classList.add('showintro');
|
|
|
|
|
intro.style.fontFamily='huangcao';
|
|
|
|
|
intro.style.fontSize='20px';
|
|
|
|
|
intro.style.top='67px';
|
|
|
|
|
intro.style.left='1px';
|
|
|
|
|
switch(rarity){
|
|
|
|
|
case 'rare':intro.dataset.nature='waterm';break;
|
|
|
|
|
case 'epic':intro.dataset.nature='thunderm';break;
|
|
|
|
|
case 'legend':intro.dataset.nature='metalm';break;
|
|
|
|
|
}
|
|
|
|
|
intro.innerHTML=get.translation(rarity);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
game.leaderLord=['leader_caocao','leader_liubei','leader_sunquan'];
|
|
|
|
|
var dialog1=ui.create.dialog('选择君主');
|
|
|
|
|
event.dialog1=dialog1;
|
|
|
|
|
dialog1.classList.add('fixed');
|
|
|
|
|
dialog1.classList.add('fullheight');
|
|
|
|
|
dialog1.classList.add('halfleft');
|
|
|
|
|
dialog1.add([game.leaderLord,'character']);
|
|
|
|
|
var i;
|
|
|
|
|
for(i=0;i<dialog1.buttons.length;i++){
|
|
|
|
|
dialog1.buttons[i].area='lord';
|
|
|
|
|
}
|
|
|
|
|
var j=i;
|
|
|
|
|
dialog1.add('选择武将');
|
|
|
|
|
var getCapt=function(str){
|
|
|
|
|
if(str.indexOf('_')==-1){
|
|
|
|
|
return str[0];
|
|
|
|
|
}
|
|
|
|
|
return str[str.indexOf('_')+1];
|
|
|
|
|
}
|
|
|
|
|
var clickCapt=function(e){
|
|
|
|
|
if(_status.dragged) return;
|
|
|
|
|
if(this.classList.contains('thundertext')){
|
|
|
|
|
dialog1.currentcapt=null;
|
|
|
|
|
dialog1.currentcaptnode=null;
|
|
|
|
|
this.classList.remove('thundertext');
|
|
|
|
|
for(var i=0;i<dialog1.buttons.length;i++){
|
|
|
|
|
dialog1.buttons[i].style.display='';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(dialog1.currentcaptnode){
|
|
|
|
|
dialog1.currentcaptnode.classList.remove('thundertext');
|
|
|
|
|
}
|
|
|
|
|
dialog1.currentcapt=this.link;
|
|
|
|
|
dialog1.currentcaptnode=this;
|
|
|
|
|
this.classList.add('thundertext');
|
|
|
|
|
for(var i=0;i<dialog1.buttons.length;i++){
|
|
|
|
|
if(dialog1.buttons[i].area!='character') continue;
|
|
|
|
|
if(getCapt(dialog1.buttons[i].link)!=dialog1.currentcapt){
|
|
|
|
|
dialog1.buttons[i].style.display='none';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog1.buttons[i].style.display='';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
e.stopPropagation();
|
|
|
|
|
};
|
|
|
|
|
var captnode=ui.create.div('.caption');
|
|
|
|
|
var initcapt=function(){
|
|
|
|
|
var namecapt=[];
|
|
|
|
|
for(var i=0;i<game.data.character.length;i++){
|
|
|
|
|
var ii=game.data.character[i];
|
|
|
|
|
if(namecapt.indexOf(getCapt(ii))==-1){
|
|
|
|
|
namecapt.push(getCapt(ii));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
namecapt.sort(function(a,b){
|
|
|
|
|
return a>b?1:-1;
|
|
|
|
|
});
|
|
|
|
|
captnode.innerHTML='';
|
|
|
|
|
for(i=0;i<namecapt.length;i++){
|
|
|
|
|
var span=document.createElement('span');
|
|
|
|
|
span.innerHTML=' '+namecapt[i].toUpperCase()+' ';
|
|
|
|
|
span.link=namecapt[i];
|
|
|
|
|
span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
|
|
|
|
|
captnode.appendChild(span);
|
|
|
|
|
}
|
|
|
|
|
if(game.data.character.length<=15){
|
|
|
|
|
captnode.style.display='none';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
captnode.style.display='';
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
initcapt();
|
|
|
|
|
dialog1.captnode=captnode;
|
|
|
|
|
dialog1.add(captnode);
|
|
|
|
|
dialog1.add([game.data.character,'character']);
|
|
|
|
|
for(i=j;i<dialog1.buttons.length;i++){
|
|
|
|
|
dialog1.buttons[i].area='character';
|
|
|
|
|
fixButton(dialog1.buttons[i]);
|
|
|
|
|
}
|
|
|
|
|
var dialog2=ui.create.dialog('战斗难度');
|
|
|
|
|
event.dialog2=dialog2;
|
|
|
|
|
dialog2.classList.add('fixed');
|
|
|
|
|
dialog2.classList.add('fullheight');
|
|
|
|
|
dialog2.classList.add('halfright');
|
|
|
|
|
dialog2.add([[
|
|
|
|
|
['','','leader_easy'],
|
|
|
|
|
['','','leader_medium'],
|
|
|
|
|
['','','leader_hard']
|
|
|
|
|
],'vcard']);
|
|
|
|
|
for(i=0;i<dialog2.buttons.length;i++){
|
|
|
|
|
dialog2.buttons[i].node.name.style.fontFamily='huangcao';
|
|
|
|
|
dialog2.buttons[i].node.name.style.fontSize='30px';
|
|
|
|
|
dialog2.buttons[i].node.name.style.left='4px';
|
|
|
|
|
dialog2.buttons[i].node.name.dataset.color='unknownm';
|
|
|
|
|
dialog2.buttons[i]._nopup=true;
|
|
|
|
|
dialog2.buttons[i].area='difficulty';
|
|
|
|
|
}
|
|
|
|
|
dialog2.add('敌方人数');
|
|
|
|
|
dialog2.addSmall([[
|
|
|
|
|
['','','leader_2'],
|
|
|
|
|
['','','leader_3'],
|
|
|
|
|
['','','leader_5'],
|
|
|
|
|
['','','leader_8'],
|
|
|
|
|
],'vcard']);
|
|
|
|
|
for(;i<dialog2.buttons.length;i++){
|
|
|
|
|
dialog2.buttons[i].style.background='rgba(0,0,0,0.2)';
|
|
|
|
|
dialog2.buttons[i].style.boxShadow='rgba(0, 0, 0, 0.3) 0 0 0 1px';
|
|
|
|
|
dialog2.buttons[i].node.background.style.fontFamily='huangcao';
|
|
|
|
|
dialog2.buttons[i]._nopup=true;
|
|
|
|
|
dialog2.buttons[i].area='number';
|
|
|
|
|
}
|
|
|
|
|
dialog2.add('挑战武将');
|
|
|
|
|
dialog2.add([game.data.challenge,'character']);
|
|
|
|
|
for(;i<dialog2.buttons.length;i++){
|
|
|
|
|
dialog2.buttons[i].area='challenge';
|
|
|
|
|
fixButton(dialog2.buttons[i])
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var selected={
|
|
|
|
|
lord:[],
|
|
|
|
|
character:[],
|
|
|
|
|
difficulty:[],
|
|
|
|
|
number:[],
|
|
|
|
|
challenge:[]
|
|
|
|
|
}
|
|
|
|
|
var clearSelected=function(){
|
|
|
|
|
for(var i=0;i<dialog1.buttons.length;i++){
|
|
|
|
|
dialog1.buttons[i].classList.remove('unselectable');
|
|
|
|
|
dialog1.buttons[i].classList.remove('selected');
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<dialog2.buttons.length;i++){
|
|
|
|
|
dialog2.buttons[i].classList.remove('unselectable');
|
|
|
|
|
dialog2.buttons[i].classList.remove('selected');
|
|
|
|
|
}
|
|
|
|
|
for(var j in selected){
|
|
|
|
|
selected[j].length=0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
event.enterArena=ui.create.control('竞技场','nozoom',function(){
|
|
|
|
|
if(game.data.money<150&&!game.data._arena) return;
|
|
|
|
|
if(_status.zhaomu||_status.qianfan||_status.kaibao) return;
|
|
|
|
|
if(!game.data._arena) game.changeMoney(-150);
|
|
|
|
|
_status.enterArena=true;
|
|
|
|
|
game.resume();
|
|
|
|
|
});
|
|
|
|
|
var turnCard=function(){
|
|
|
|
|
if(this.turned) return;
|
|
|
|
|
_status.chessclicked=true;
|
|
|
|
|
this.turned=true;
|
|
|
|
|
var node=this;
|
|
|
|
|
node.style.transition='all ease-in 0.3s';
|
|
|
|
|
node.style.webkitTransform='perspective(1200px) rotateY(270deg) translateX(150px)';
|
|
|
|
|
node.addEventListener('webkitTransitionEnd',function(){
|
|
|
|
|
game.minskin=false;
|
|
|
|
|
node.init(node.name);
|
|
|
|
|
game.minskin=true;
|
|
|
|
|
node.node.avatar.style.display='';
|
|
|
|
|
if(node.rarity){
|
|
|
|
|
node.node.intro.innerHTML=get.translation(node.rarity);
|
|
|
|
|
node.node.intro.classList.add('showintro');
|
|
|
|
|
}
|
|
|
|
|
node.classList.add('playerflip');
|
|
|
|
|
node.style.webkitTransform='none';
|
|
|
|
|
node.style.transition='';
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
switch(game.getRarity(node.name)){
|
|
|
|
|
case 'rare':node.$rare();break;
|
|
|
|
|
case 'epic':node.$epic();break;
|
|
|
|
|
case 'legend':node.$legend();break;
|
|
|
|
|
}
|
|
|
|
|
},150);
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
var zhaomu2=function(){
|
|
|
|
|
if(_status.qianfan||_status.kaibao) return;
|
|
|
|
|
if(game.data.money<100) return;
|
|
|
|
|
_status.chessclicked=true;
|
|
|
|
|
ui.arena.classList.add('leaderhide');
|
|
|
|
|
ui.arena.classList.add('leadercontrol');
|
|
|
|
|
ui.money.hide();
|
|
|
|
|
_status.kaibao=true;
|
|
|
|
|
event.cardnodes=[];
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
event.cardnodes.push(cardNode(0));
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
event.cardnodes.push(cardNode(1));
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
event.cardnodes.push(cardNode(2));
|
|
|
|
|
ui.money.childNodes[1].innerHTML=game.data.dust;
|
|
|
|
|
game.changeMoney(-100);
|
|
|
|
|
if(game.data.character.length>3){
|
|
|
|
|
event.removeCharacter.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
if(game.data.money<150&&!game.data._arena){
|
|
|
|
|
event.enterArena.style.opacity=0.5;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.enterArena.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
if(game.data.money<100){
|
|
|
|
|
event.addCharacter.style.opacity=0.5;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.addCharacter.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
initcapt();
|
|
|
|
|
},200);
|
|
|
|
|
},200);
|
|
|
|
|
},500);
|
|
|
|
|
};
|
|
|
|
|
var zhaomu=function(){
|
|
|
|
|
if(_status.qianfan||_status.kaibao) return;
|
|
|
|
|
if(game.data.money<100) return;
|
|
|
|
|
_status.chessclicked=true;
|
|
|
|
|
_status.zhaomu=true;
|
|
|
|
|
event.removeCharacter.style.opacity=0.5;
|
|
|
|
|
event.fight.style.opacity=0.5;
|
|
|
|
|
clearSelected();
|
|
|
|
|
for(var i=0;i<dialog1.buttons.length;i++){
|
|
|
|
|
dialog1.buttons[i].classList.add('unselectable');
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<dialog2.buttons.length;i++){
|
|
|
|
|
dialog2.buttons[i].classList.add('unselectable');
|
|
|
|
|
}
|
|
|
|
|
this.replace('确认招募',zhaomu2);
|
|
|
|
|
};
|
|
|
|
|
event.addCharacter=ui.create.control('招募','nozoom',zhaomu2);
|
|
|
|
|
if(game.data.money<150&&!game.data._arena){
|
|
|
|
|
event.enterArena.style.opacity=0.5;
|
|
|
|
|
}
|
|
|
|
|
if(game.data.money<100){
|
|
|
|
|
event.addCharacter.style.opacity=0.5;
|
|
|
|
|
}
|
|
|
|
|
var qianfan=function(){
|
|
|
|
|
if(_status.zhaomu||_status.kaibao) return;
|
|
|
|
|
if(game.data.character.length<=3) return;
|
|
|
|
|
_status.chessclicked=true;
|
|
|
|
|
_status.qianfan=true;
|
|
|
|
|
event.enterArena.style.opacity=0.5;
|
|
|
|
|
event.addCharacter.style.opacity=0.5;
|
|
|
|
|
event.fight.style.opacity=0.5;
|
|
|
|
|
var current=selected.character.slice(0);
|
|
|
|
|
clearSelected();
|
|
|
|
|
var maxq=game.data.character.length-3;
|
|
|
|
|
if(current.length<=maxq){
|
|
|
|
|
for(var i=0;i<current.length;i++){
|
|
|
|
|
current[i].classList.add('selected');
|
|
|
|
|
selected.character.push(current[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<dialog1.buttons.length;i++){
|
|
|
|
|
if(dialog1.buttons[i].area!='character'||maxq==current.length){
|
|
|
|
|
dialog1.buttons[i].classList.add('unselectable');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<dialog2.buttons.length;i++){
|
|
|
|
|
dialog2.buttons[i].classList.add('unselectable');
|
|
|
|
|
}
|
|
|
|
|
this.replace('确认遣返',function(){
|
|
|
|
|
for(var i=0;i<selected.character.length;i++){
|
|
|
|
|
var node=selected.character[i];
|
|
|
|
|
var rarity=game.getRarity(node.link);
|
|
|
|
|
switch(rarity){
|
|
|
|
|
case 'common':game.changeDust(5);break;
|
|
|
|
|
case 'rare':game.changeDust(20);break;
|
|
|
|
|
case 'epic':game.changeDust(100);break;
|
|
|
|
|
case 'legend':game.changeDust(400);break;
|
|
|
|
|
}
|
|
|
|
|
game.data.character.remove(node.link);
|
|
|
|
|
game.saveData();
|
|
|
|
|
if(game.data.character.length<=3){
|
|
|
|
|
event.removeCharacter.style.opacity=0.5;
|
|
|
|
|
}
|
|
|
|
|
if(game.data.money>=100){
|
|
|
|
|
event.addCharacter.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
if(game.data.money>=150){
|
|
|
|
|
event.enterArena.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
node.delete();
|
|
|
|
|
dialog1.buttons.remove(node);
|
|
|
|
|
}
|
|
|
|
|
initcapt();
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
event.removeCharacter=ui.create.control('遣返','nozoom',qianfan);
|
|
|
|
|
if(game.data.character.length<=3){
|
|
|
|
|
event.removeCharacter.style.opacity=0.5;
|
|
|
|
|
}
|
|
|
|
|
event.fight=ui.create.control('开始战斗','nozoom',function(){
|
|
|
|
|
if(_status.kaibao||_status.zhaomu||_status.qianfan) return;
|
|
|
|
|
_status.enemylist=[];
|
|
|
|
|
_status.mylist=[];
|
|
|
|
|
if(selected.lord.length){
|
|
|
|
|
_status.mylist.push(selected.lord[0].link);
|
|
|
|
|
_status.lord=selected.lord[0].link;
|
|
|
|
|
}
|
|
|
|
|
if(selected.character.length){
|
|
|
|
|
for(var i=0;i<selected.character.length;i++){
|
|
|
|
|
_status.mylist.push(selected.character[i].link);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
_status.mylist=_status.mylist.concat(game.data.character.randomGets(_status.lord?2:3));
|
|
|
|
|
}
|
|
|
|
|
if(selected.challenge.length){
|
|
|
|
|
_status.challenge=selected.challenge[0].link;
|
|
|
|
|
_status.enemylist.push(_status.challenge);
|
|
|
|
|
switch(game.getRarity(_status.challenge)){
|
|
|
|
|
case 'common':_status.challengeMoney=40;break;
|
|
|
|
|
case 'rare':_status.challengeMoney=100;break;
|
|
|
|
|
case 'epic':_status.challengeMoney=400;break;
|
|
|
|
|
case 'legend':_status.challengeMoney=1600;break;
|
|
|
|
|
}
|
|
|
|
|
var rank=game.getRank(_status.challenge);
|
|
|
|
|
var total=Math.max(2,_status.mylist.length-1);
|
2015-10-27 07:56:42 +00:00
|
|
|
|
var list;
|
|
|
|
|
switch(rank){
|
|
|
|
|
case 's':list=game.rank.ap;break;
|
|
|
|
|
case 'ap':list=game.rank.s.concat(game.rank.a);break;
|
|
|
|
|
case 'a':list=game.rank.ap.concat(game.rank.am);break;
|
|
|
|
|
case 'am':list=game.rank.a.concat(game.rank.bp);break;
|
|
|
|
|
case 'bp':list=game.rank.am.concat(game.rank.b);break;
|
|
|
|
|
case 'b':list=game.rank.bp.concat(game.rank.bm);break;
|
|
|
|
|
case 'bm':list=game.rank.b.concat(game.rank.c);break;
|
|
|
|
|
case 'c':list=game.rank.bm.concat(game.rank.d);break;
|
|
|
|
|
case 'd':list=game.rank.c;break;
|
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
for(var i=0;i<total;i++){
|
|
|
|
|
if(Math.random()<0.7){
|
2015-10-27 07:56:42 +00:00
|
|
|
|
_status.enemylist.push(Array.prototype.randomGet.apply(
|
|
|
|
|
game.rank[rank],_status.enemylist.concat(_status.mylist)));
|
2015-10-20 17:44:00 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2015-10-27 07:56:42 +00:00
|
|
|
|
_status.enemylist.push(Array.prototype.randomGet.apply(
|
|
|
|
|
list,_status.enemylist.concat(_status.mylist)));
|
2015-10-20 17:44:00 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var number,difficulty,list;
|
|
|
|
|
if(selected.difficulty.length){
|
|
|
|
|
difficulty=selected.difficulty[0].link[2];
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
difficulty='leader_easy';
|
|
|
|
|
}
|
|
|
|
|
_status.difficulty=difficulty;
|
|
|
|
|
if(selected.number.length){
|
|
|
|
|
number=selected.number[0].link[2];
|
|
|
|
|
number=parseInt(number[number.length-1]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
number=3;
|
|
|
|
|
}
|
|
|
|
|
switch(difficulty){
|
|
|
|
|
case 'leader_easy':list=game.rank.d.concat(game.rank.c).concat(game.rank.bm);break;
|
|
|
|
|
case 'leader_medium':list=game.rank.b.concat(game.rank.bp).concat(game.rank.am);break;
|
|
|
|
|
case 'leader_hard':list=game.rank.a.concat(game.rank.ap).concat(game.rank.s);break;
|
|
|
|
|
}
|
2015-10-27 07:56:42 +00:00
|
|
|
|
for(var i=0;i<lib.hiddenCharacters.length;i++){
|
|
|
|
|
if(list.length<=number){
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
list.remove(lib.hiddenCharacters[i]);
|
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
for(var i=0;i<_status.mylist.length;i++){
|
|
|
|
|
list.remove(_status.mylist[i]);
|
|
|
|
|
}
|
|
|
|
|
_status.enemylist=list.randomGets(number);
|
|
|
|
|
}
|
2015-10-27 07:56:42 +00:00
|
|
|
|
var numdel=_status.enemylist.length-_status.mylist.length;
|
2015-10-20 17:44:00 +00:00
|
|
|
|
var reward=0;
|
|
|
|
|
for(var i=0;i<_status.enemylist.length;i++){
|
|
|
|
|
switch(game.getRank(_status.enemylist[i])){
|
|
|
|
|
case 's':reward+=50;break;
|
|
|
|
|
case 'ap':reward+=40;break;
|
|
|
|
|
case 'a':reward+=32;break;
|
|
|
|
|
case 'am':reward+=25;break;
|
|
|
|
|
case 'bp':reward+=19;break;
|
|
|
|
|
case 'b':reward+=14;break;
|
|
|
|
|
case 'bm':reward+=10;break;
|
|
|
|
|
case 'c':reward+=7;break;
|
|
|
|
|
case 'd':reward+=5;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-10-27 07:56:42 +00:00
|
|
|
|
if(numdel>0){
|
|
|
|
|
switch(difficulty){
|
|
|
|
|
case 'leader_easy':reward+=10*numdel;break;
|
|
|
|
|
case 'leader_medium':reward+=20*numdel;break;
|
|
|
|
|
case 'leader_hard':reward+=40*numdel;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
var punish=0;
|
|
|
|
|
for(var i=0;i<_status.mylist.length;i++){
|
|
|
|
|
switch(game.getRank(_status.mylist[i])){
|
|
|
|
|
case 's':punish+=25;break;
|
|
|
|
|
case 'ap':punish+=20;break;
|
|
|
|
|
case 'a':punish+=16;break;
|
|
|
|
|
case 'am':punish+=12;break;
|
|
|
|
|
case 'bp':punish+=9;break;
|
|
|
|
|
case 'b':punish+=7;break;
|
|
|
|
|
case 'bm':punish+=5;break;
|
|
|
|
|
case 'c':punish+=3;break;
|
|
|
|
|
case 'd':punish+=2;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-10-27 07:56:42 +00:00
|
|
|
|
if(numdel<0){
|
|
|
|
|
switch(difficulty){
|
|
|
|
|
case 'leader_easy':punish-=5*numdel;break;
|
|
|
|
|
case 'leader_medium':punish-=10*numdel;break;
|
|
|
|
|
case 'leader_hard':punish-=20*numdel;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
game.reward=Math.max(3*_status.enemylist.length,reward-punish);
|
|
|
|
|
if(!_status.lord){
|
|
|
|
|
switch(difficulty){
|
|
|
|
|
case 'leader_easy':game.reward+=10;break;
|
|
|
|
|
case 'leader_medium':game.reward+=20;break;
|
|
|
|
|
case 'leader_hard':game.reward+=40;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
game.resume();
|
|
|
|
|
});
|
|
|
|
|
event.custom.replace.button=function(button){
|
|
|
|
|
if(_status.kaibao) return;
|
|
|
|
|
if(button.classList.contains('unselectable')&&
|
|
|
|
|
!button.classList.contains('selected')) return;
|
|
|
|
|
_status.chessclicked=true;
|
|
|
|
|
button.classList.toggle('selected');
|
|
|
|
|
if(button.classList.contains('selected')){
|
|
|
|
|
selected[button.area].add(button);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
selected[button.area].remove(button);
|
|
|
|
|
}
|
|
|
|
|
switch(button.area){
|
|
|
|
|
case 'lord':{
|
|
|
|
|
for(var i=0;i<dialog1.buttons.length;i++){
|
|
|
|
|
if(dialog1.buttons[i].area=='lord'){
|
|
|
|
|
if(selected.lord.length){
|
|
|
|
|
dialog1.buttons[i].classList.add('unselectable');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog1.buttons[i].classList.remove('unselectable');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'character':{
|
|
|
|
|
for(var i=0;i<dialog1.buttons.length;i++){
|
|
|
|
|
if(dialog1.buttons[i].area=='character'){
|
|
|
|
|
var maxq=game.data.character.length-3;
|
|
|
|
|
if((!_status.qianfan&&selected.character.length>5)||
|
|
|
|
|
(_status.qianfan&&selected.character.length>=maxq)){
|
|
|
|
|
dialog1.buttons[i].classList.add('unselectable');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog1.buttons[i].classList.remove('unselectable');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'difficulty':case 'number':{
|
|
|
|
|
for(var i=0;i<dialog2.buttons.length;i++){
|
|
|
|
|
if(dialog2.buttons[i].area==button.area){
|
|
|
|
|
if(selected[button.area].length){
|
|
|
|
|
dialog2.buttons[i].classList.add('unselectable');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog2.buttons[i].classList.remove('unselectable');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'challenge':{
|
|
|
|
|
if(selected.challenge.length){
|
|
|
|
|
for(var i=0;i<dialog2.buttons.length;i++){
|
|
|
|
|
if(dialog2.buttons[i].area=='challenge'){
|
|
|
|
|
dialog2.buttons[i].classList.add('unselectable');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog2.buttons[i].classList.add('unselectable');
|
|
|
|
|
dialog2.buttons[i].classList.remove('selected');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
for(var i=0;i<dialog2.buttons.length;i++){
|
|
|
|
|
dialog2.buttons[i].classList.remove('unselectable');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
event.custom.add.window=function(){
|
|
|
|
|
if(!_status.kaibao){
|
|
|
|
|
var glows=document.querySelectorAll('.button.glow2');
|
|
|
|
|
for(var i=0;i<glows.length;i++){
|
|
|
|
|
glows[i].classList.remove('glow2');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(_status.chessclicked){
|
|
|
|
|
_status.chessclicked=false;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if(_status.kaibao&&event.cardnodes&&event.cardnodes.length){
|
|
|
|
|
for(var i=0;i<event.cardnodes.length;i++){
|
|
|
|
|
if(!event.cardnodes[i].turned) return;
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<event.cardnodes.length;i++){
|
|
|
|
|
event.cardnodes[i].delete();
|
|
|
|
|
}
|
|
|
|
|
ui.arena.classList.remove('leaderhide');
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
ui.arena.classList.remove('leadercontrol');
|
|
|
|
|
},500);
|
|
|
|
|
ui.money.show();
|
|
|
|
|
delete event.cardnodes;
|
|
|
|
|
_status.kaibao=false;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if(_status.qianfan){
|
|
|
|
|
_status.qianfan=false;
|
|
|
|
|
event.removeCharacter.replace('遣返',qianfan);
|
|
|
|
|
if(game.data.money>=100){
|
|
|
|
|
event.addCharacter.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.addCharacter.style.opacity=0.5;
|
|
|
|
|
}
|
|
|
|
|
if(game.data.money>=150||game.data._arena){
|
|
|
|
|
event.enterArena.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.enterArena.style.opacity=0.5;
|
|
|
|
|
}
|
|
|
|
|
event.fight.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
else if(_status.zhaomu){
|
|
|
|
|
_status.zhaomu=false;
|
|
|
|
|
event.addCharacter.replace('招募',zhaomu);
|
|
|
|
|
if(game.data.character.length>3){
|
|
|
|
|
event.removeCharacter.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.removeCharacter.style.opacity=0.5;
|
|
|
|
|
}
|
|
|
|
|
event.fight.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
clearSelected();
|
|
|
|
|
};
|
|
|
|
|
game.pause();
|
|
|
|
|
'step 2'
|
|
|
|
|
if(!game.data.arena){
|
|
|
|
|
event.dialog1.close();
|
|
|
|
|
event.dialog2.close();
|
|
|
|
|
event.fight.close();
|
|
|
|
|
event.enterArena.close();
|
|
|
|
|
event.addCharacter.close();
|
|
|
|
|
event.removeCharacter.close();
|
|
|
|
|
}
|
|
|
|
|
ui.arena.classList.add('leaderhide');
|
|
|
|
|
ui.money.hide();
|
|
|
|
|
game.delay();
|
|
|
|
|
'step 3'
|
|
|
|
|
ui.arena.classList.remove('leaderhide');
|
|
|
|
|
if(!_status.enterArena){
|
|
|
|
|
ui.wuxie.show();
|
|
|
|
|
ui.auto.show();
|
|
|
|
|
ui.control.style.display='none';
|
|
|
|
|
ui.control.style.top='';
|
|
|
|
|
ui.control.style.transition='';
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
game.minskin=false;
|
|
|
|
|
event.arenanodes=[];
|
|
|
|
|
event.arenachoice=[];
|
|
|
|
|
event.arenachoicenodes=[];
|
|
|
|
|
event.arrangeNodes=function(){
|
|
|
|
|
var num=event.arenachoicenodes.length;
|
|
|
|
|
var width=num*75+(num-1)*8;
|
|
|
|
|
for(var i=0;i<event.arenachoicenodes.length;i++){
|
|
|
|
|
var left=-width/2+i*83-37.5;
|
|
|
|
|
if(left<0){
|
|
|
|
|
event.arenachoicenodes[i].style.left='calc(50% - '+(-left)+'px)';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.arenachoicenodes[i].style.left='calc(50% + '+left+'px)';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
event.clickNode=function(){
|
|
|
|
|
if(this.classList.contains('removing')) return;
|
|
|
|
|
if(this.isChosen){
|
|
|
|
|
if(_status.chessgiveup) return;
|
|
|
|
|
if(!event.choosefinished) return;
|
|
|
|
|
if(this.classList.contains('unselectable')&&
|
|
|
|
|
!this.classList.contains('selected')) return;
|
|
|
|
|
_status.chessclicked=true;
|
|
|
|
|
this.classList.toggle('selected');
|
|
|
|
|
if(document.querySelectorAll('.player.selected').length>=3){
|
|
|
|
|
for(var i=0;i<event.arenachoicenodes.length;i++){
|
|
|
|
|
if(!event.arenachoicenodes[i].classList.contains('dead')){
|
|
|
|
|
event.arenachoicenodes[i].classList.add('unselectable');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
for(var i=0;i<event.arenachoicenodes.length;i++){
|
|
|
|
|
event.arenachoicenodes[i].classList.remove('unselectable');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
while(event.arenanodes.length){
|
|
|
|
|
var node=event.arenanodes.shift();
|
|
|
|
|
if(node==this){
|
|
|
|
|
node.node.hp.hide();
|
|
|
|
|
node.style.webkitTransform='scale(0.5)';
|
|
|
|
|
node.style.top='calc(50% + 50px)';
|
|
|
|
|
event.arenachoicenodes.push(node);
|
|
|
|
|
event.arrangeNodes();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
node.delete();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.isChosen=true;
|
|
|
|
|
event.arenachoice.push(this.name);
|
|
|
|
|
game.resume();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
'step 4'
|
|
|
|
|
var choice;
|
|
|
|
|
if(game.data._arena){
|
|
|
|
|
game.data.arena=game.data._arena;
|
|
|
|
|
delete game.data._arena;
|
|
|
|
|
}
|
|
|
|
|
if(game.data.arena&&!_status.arenaLoaded){
|
|
|
|
|
game.data.arena.loaded=true;
|
|
|
|
|
event.arenachoice=game.data.arena.arenachoice;
|
|
|
|
|
for(var i=0;i<event.arenachoice.length;i++){
|
|
|
|
|
var node=event.cardNode(0,event.arenachoice[i],true);
|
|
|
|
|
node.node.hp.style.display='none';
|
|
|
|
|
node.init(node.name);
|
|
|
|
|
node.isChosen=true;
|
|
|
|
|
node.listen(event.clickNode);
|
|
|
|
|
node.style.webkitTransform='scale(0.5)';
|
|
|
|
|
node.style.top='calc(50% + 50px)';
|
|
|
|
|
event.arenachoicenodes.push(node);
|
|
|
|
|
}
|
|
|
|
|
event.arrangeNodes();
|
|
|
|
|
for(var i=0;i<event.arenachoicenodes.length;i++){
|
|
|
|
|
var node=event.arenachoicenodes[i];
|
|
|
|
|
if(game.data.arena.choice){
|
|
|
|
|
ui.refresh(node);
|
|
|
|
|
node.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(game.data.arena.choice){
|
|
|
|
|
choice=game.data.arena.choice;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
switch(event.arenachoice.length){
|
|
|
|
|
case 0:choice=game.rank.d.randomGets(3);break;
|
|
|
|
|
case 1:choice=game.rank.c.randomGets(3);break;
|
|
|
|
|
case 2:choice=game.rank.bm.randomGets(3);break;
|
|
|
|
|
case 3:choice=game.rank.b.randomGets(3);break;
|
|
|
|
|
case 4:choice=game.rank.bp.randomGets(3);break;
|
|
|
|
|
case 5:choice=game.rank.am.randomGets(3);break;
|
|
|
|
|
case 6:choice=game.rank.a.randomGets(3);break;
|
|
|
|
|
case 7:choice=game.rank.ap.randomGets(3);break;
|
|
|
|
|
case 8:choice=game.rank.s.randomGets(3);break;
|
|
|
|
|
}
|
|
|
|
|
game.data.arena={
|
|
|
|
|
win:0,
|
|
|
|
|
dead:[],
|
2015-10-27 07:56:42 +00:00
|
|
|
|
acted:[],
|
2015-10-20 17:44:00 +00:00
|
|
|
|
choice:choice,
|
|
|
|
|
arenachoice:event.arenachoice
|
|
|
|
|
}
|
|
|
|
|
game.saveData();
|
|
|
|
|
}
|
|
|
|
|
_status.arenaLoaded=true;
|
|
|
|
|
var node;
|
|
|
|
|
node=event.cardNode(0,choice[0]);
|
|
|
|
|
node.init(node.name);
|
|
|
|
|
node.listen(event.clickNode);
|
|
|
|
|
event.arenanodes.push(node);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
node=event.cardNode(1,choice[1]);
|
|
|
|
|
node.init(node.name);
|
|
|
|
|
node.listen(event.clickNode);
|
|
|
|
|
if(event.choosefinished){
|
|
|
|
|
node.delete();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.arenanodes.push(node);
|
|
|
|
|
}
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
node=event.cardNode(2,choice[2]);
|
|
|
|
|
node.init(node.name);
|
|
|
|
|
node.listen(event.clickNode);
|
|
|
|
|
if(event.choosefinished){
|
|
|
|
|
node.delete();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.arenanodes.push(node);
|
|
|
|
|
}
|
|
|
|
|
},200);
|
|
|
|
|
},200);
|
|
|
|
|
game.pause();
|
|
|
|
|
'step 5'
|
|
|
|
|
if(event.arenachoice.length<9){
|
|
|
|
|
event.goto(4);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(_status.arenaLoaded){
|
|
|
|
|
game.delay(2);
|
|
|
|
|
}
|
|
|
|
|
game.data.arena.arenachoice=event.arenachoice;
|
|
|
|
|
delete game.data.arena.choice;
|
|
|
|
|
game.saveData();
|
|
|
|
|
event.choosefinished=true;
|
|
|
|
|
}
|
|
|
|
|
'step 6'
|
|
|
|
|
game.minskin=true;
|
2015-10-27 07:56:42 +00:00
|
|
|
|
ui.arena.classList.add('noleft');
|
2015-10-20 17:44:00 +00:00
|
|
|
|
var nodes=event.arenachoicenodes;
|
|
|
|
|
for(var i=0;i<nodes.length;i++){
|
|
|
|
|
nodes[i].style.webkitTransform='scale(0.8)';
|
|
|
|
|
}
|
|
|
|
|
if(_status.arenaLoaded){
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[0].style.left='calc(50% - 215px)';
|
|
|
|
|
nodes[0].style.top='calc(50% - 260px)';
|
|
|
|
|
},0);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[1].style.left='calc(50% - 75px)';
|
|
|
|
|
nodes[1].style.top='calc(50% - 260px)';
|
|
|
|
|
},50);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[2].style.left='calc(50% + 65px)';
|
|
|
|
|
nodes[2].style.top='calc(50% - 260px)';
|
|
|
|
|
},100);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[3].style.left='calc(50% - 215px)';
|
|
|
|
|
nodes[3].style.top='calc(50% - 90px)';
|
|
|
|
|
},150);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[4].style.left='calc(50% - 75px)';
|
|
|
|
|
nodes[4].style.top='calc(50% - 90px)';
|
|
|
|
|
},200);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[5].style.left='calc(50% + 65px)';
|
|
|
|
|
nodes[5].style.top='calc(50% - 90px)';
|
|
|
|
|
},250);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[6].style.left='calc(50% - 215px)';
|
|
|
|
|
nodes[6].style.top='calc(50% + 80px)';
|
|
|
|
|
},300);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[7].style.left='calc(50% - 75px)';
|
|
|
|
|
nodes[7].style.top='calc(50% + 80px)';
|
|
|
|
|
},350);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[8].style.left='calc(50% + 65px)';
|
|
|
|
|
nodes[8].style.top='calc(50% + 80px)';
|
|
|
|
|
},400);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
nodes[0].style.left='calc(50% - 215px)';
|
|
|
|
|
nodes[0].style.top='calc(50% - 260px)';
|
|
|
|
|
nodes[1].style.left='calc(50% - 75px)';
|
|
|
|
|
nodes[1].style.top='calc(50% - 260px)';
|
|
|
|
|
nodes[2].style.left='calc(50% + 65px)';
|
|
|
|
|
nodes[2].style.top='calc(50% - 260px)';
|
|
|
|
|
nodes[3].style.left='calc(50% - 215px)';
|
|
|
|
|
nodes[3].style.top='calc(50% - 90px)';
|
|
|
|
|
nodes[4].style.left='calc(50% - 75px)';
|
|
|
|
|
nodes[4].style.top='calc(50% - 90px)';
|
|
|
|
|
nodes[5].style.left='calc(50% + 65px)';
|
|
|
|
|
nodes[5].style.top='calc(50% - 90px)';
|
|
|
|
|
nodes[6].style.left='calc(50% - 215px)';
|
|
|
|
|
nodes[6].style.top='calc(50% + 80px)';
|
|
|
|
|
nodes[7].style.left='calc(50% - 75px)';
|
|
|
|
|
nodes[7].style.top='calc(50% + 80px)';
|
|
|
|
|
nodes[8].style.left='calc(50% + 65px)';
|
|
|
|
|
nodes[8].style.top='calc(50% + 80px)';
|
|
|
|
|
for(var i=0;i<nodes.length;i++){
|
|
|
|
|
ui.refresh(nodes[i]);
|
|
|
|
|
if(game.data.arena.dead.contains(nodes[i].name)){
|
|
|
|
|
nodes[i].classList.add('dead');
|
|
|
|
|
nodes[i].style.opacity=0.3;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
nodes[i].style.opacity=1;
|
2015-10-27 07:56:42 +00:00
|
|
|
|
if(game.data.arena.acted.contains(nodes[i].name)){
|
|
|
|
|
var acted=ui.create.div('.action',nodes[i].node.avatar);
|
|
|
|
|
acted.style.opacity=1;
|
|
|
|
|
acted.innerHTML='疲劳';
|
|
|
|
|
acted.dataset.nature='soilm';
|
|
|
|
|
acted.classList.add('freecolor');
|
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var victory=ui.create.div().hide();
|
|
|
|
|
victory.innerHTML='<span>'+game.data.arena.win+'</span>胜';
|
|
|
|
|
victory.style.top='auto';
|
|
|
|
|
victory.style.left='auto';
|
|
|
|
|
victory.style.right='20px';
|
|
|
|
|
victory.style.bottom='15px';
|
|
|
|
|
victory.style.fontSize='30px'
|
|
|
|
|
victory.style.fontFamily='huangcao';
|
|
|
|
|
victory.firstChild.style.marginRight='5px';
|
|
|
|
|
ui.window.appendChild(victory);
|
|
|
|
|
ui.refresh(victory);
|
|
|
|
|
victory.show();
|
|
|
|
|
|
|
|
|
|
event.checkPrize=function(){
|
|
|
|
|
// event.kaibao=true;
|
|
|
|
|
event.prize=[];
|
|
|
|
|
event.turnCard2=function(){
|
|
|
|
|
if(this.turned) return;
|
|
|
|
|
_status.chessclicked=true;
|
|
|
|
|
this.turned=true;
|
|
|
|
|
var node=this;
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
node.turned2=true;
|
|
|
|
|
},1000);
|
|
|
|
|
if(node.name=='chess_coin'||node.name=='chess_dust'){
|
|
|
|
|
node.style.transition='all 0s';
|
|
|
|
|
node.style.webkitTransform='none';
|
|
|
|
|
node.style.overflow='visible';
|
|
|
|
|
node.style.background='none';
|
|
|
|
|
node.style.boxShadow='none';
|
|
|
|
|
var div=ui.create.div(node);
|
|
|
|
|
div.style.transition='all 0s';
|
|
|
|
|
if(node.name=='chess_coin'){
|
|
|
|
|
div.innerHTML='<span>㉤</span><span>'+node.num+'</span>';
|
|
|
|
|
div.firstChild.style.color='rgb(255, 230, 0)';
|
|
|
|
|
node.$coin();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
div.innerHTML='<span>⚑</span><span>'+node.num+'</span>';
|
|
|
|
|
div.firstChild.style.color='rgb(111, 198, 255)';
|
|
|
|
|
div.firstChild.style.marginRight='3px';
|
|
|
|
|
node.$dust();
|
|
|
|
|
}
|
|
|
|
|
div.style.fontFamily='huangcao';
|
|
|
|
|
div.style.fontSize='50px';
|
|
|
|
|
div.style.top='40px';
|
|
|
|
|
div.style.letterSpacing='8px';
|
|
|
|
|
div.style.whiteSpace='nowrap';
|
|
|
|
|
// div.dataset.nature='metal';
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
node.style.transition='all ease-in 0.3s';
|
|
|
|
|
node.style.webkitTransform='perspective(1200px) rotateY(270deg) translateX(150px)';
|
|
|
|
|
node.addEventListener('webkitTransitionEnd',function(){
|
|
|
|
|
node.init(node.name);
|
|
|
|
|
node.node.avatar.style.display='';
|
|
|
|
|
if(node.rarity){
|
|
|
|
|
node.node.intro.innerHTML=get.translation(node.rarity);
|
|
|
|
|
node.node.intro.classList.add('showintro');
|
|
|
|
|
}
|
|
|
|
|
node.classList.add('playerflip');
|
|
|
|
|
node.style.webkitTransform='none';
|
|
|
|
|
node.style.transition='';
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
switch(game.getRarity(node.name)){
|
|
|
|
|
case 'rare':node.$rare();break;
|
|
|
|
|
case 'epic':node.$epic();break;
|
|
|
|
|
case 'legend':node.$legend();break;
|
|
|
|
|
}
|
|
|
|
|
},150);
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[0].delete();
|
|
|
|
|
},400+Math.random()*300);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[1].delete();
|
|
|
|
|
},400+Math.random()*300);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[2].delete();
|
|
|
|
|
},400+Math.random()*300);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[3].delete();
|
|
|
|
|
},400+Math.random()*300);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[4].delete();
|
|
|
|
|
},400+Math.random()*300);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[5].delete();
|
|
|
|
|
},400+Math.random()*300);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[6].delete();
|
|
|
|
|
},400+Math.random()*300);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[7].delete();
|
|
|
|
|
},400+Math.random()*300);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
nodes[8].delete();
|
|
|
|
|
},400+Math.random()*300);
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
var prize=new Array(6);
|
|
|
|
|
var map=[1,2,3,4,5];
|
|
|
|
|
var ccount=3;
|
|
|
|
|
var win=game.data.arena.win;
|
|
|
|
|
var prizeValue;
|
|
|
|
|
switch(win){
|
|
|
|
|
case 0:prizeValue=100;break;
|
|
|
|
|
case 1:prizeValue=120;break;
|
|
|
|
|
case 2:prizeValue=150;break;
|
|
|
|
|
case 3:prizeValue=190;break;
|
|
|
|
|
case 4:prizeValue=240;break;
|
|
|
|
|
case 5:prizeValue=300;break;
|
|
|
|
|
case 6:prizeValue=370;break;
|
|
|
|
|
case 7:prizeValue=450;break;
|
|
|
|
|
case 8:prizeValue=540;break;
|
|
|
|
|
case 9:prizeValue=640;break;
|
|
|
|
|
case 10:prizeValue=750;break;
|
|
|
|
|
case 11:prizeValue=870;break;
|
|
|
|
|
case 12:prizeValue=1000;break;
|
|
|
|
|
}
|
|
|
|
|
if(Math.random()<0.4){
|
|
|
|
|
if(win>=3&&Math.random()<0.5){
|
|
|
|
|
ccount=4;
|
|
|
|
|
prizeValue-=33;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
ccount=2;
|
|
|
|
|
prizeValue+=33;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
prizeValue-=100;
|
|
|
|
|
while(ccount--){
|
|
|
|
|
prize[map.randomRemove()]=game.getLeaderCharacter();
|
|
|
|
|
}
|
|
|
|
|
if(map.length){
|
|
|
|
|
prizeValue/=map.length;
|
|
|
|
|
}
|
|
|
|
|
while(map.length){
|
|
|
|
|
var val=Math.round((Math.random()*0.4+0.8)*prizeValue);
|
|
|
|
|
if(Math.random()<0.7){
|
|
|
|
|
prize[map.shift()]=['chess_coin',Math.max(Math.ceil(Math.random()*5),val)];
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
val=Math.round(val/3);
|
|
|
|
|
prize[map.shift()]=['chess_dust',Math.max(Math.ceil(Math.random()*3),val)];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(var i=1;i<prize.length;i++){
|
|
|
|
|
if(typeof prize[i]=='string'){
|
|
|
|
|
var name=prize[i];
|
|
|
|
|
var rarity=game.getRarity(name);
|
|
|
|
|
if(!game.data.character.contains(name)){
|
|
|
|
|
game.data.character.push(name);
|
|
|
|
|
if(game.data.challenge.contains(name)){
|
|
|
|
|
game.data.challenge=game.getLeaderList();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
switch(rarity){
|
|
|
|
|
case 'common':game.data.dust+=10;break;
|
|
|
|
|
case 'rare':game.data.dust+=30;break;
|
|
|
|
|
case 'epic':game.data.dust+=150;break;
|
|
|
|
|
case 'legend':game.data.dust+=600;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(prize[i][0]=='chess_coin'){
|
|
|
|
|
game.data.money+=prize[i][1];
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
game.data.dust+=prize[i][1];
|
|
|
|
|
}
|
|
|
|
|
setTimeout((function(i){
|
|
|
|
|
return function(){
|
|
|
|
|
var node;
|
|
|
|
|
if(typeof prize[i]=='string'){
|
|
|
|
|
node=event.cardNode('5'+i,prize[i]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
node=event.cardNode('5'+i,prize[i][0]);
|
|
|
|
|
node.num=prize[i][1];
|
|
|
|
|
}
|
|
|
|
|
event.prize.push(node);
|
|
|
|
|
if(i==prize.length-1){
|
|
|
|
|
event.kaibao=true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
}(i)),i*200);
|
|
|
|
|
}
|
|
|
|
|
delete game.data.arena;
|
|
|
|
|
game.saveData();
|
|
|
|
|
},1000);
|
|
|
|
|
}
|
|
|
|
|
if(game.data.arena.dead.length<9&&game.data.arena.win<12){
|
|
|
|
|
event.arenafight=ui.create.control('开始战斗','nozoom',function(){
|
|
|
|
|
if(_status.chessgiveup) return;
|
|
|
|
|
_status.mylist=[];
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var i=0;i<nodes.length;i++){
|
|
|
|
|
if(nodes[i].classList.contains('selected')){
|
|
|
|
|
_status.mylist.push(nodes[i].name);
|
|
|
|
|
}
|
|
|
|
|
else if(!nodes[i].classList.contains('dead')){
|
|
|
|
|
list.push(nodes[i].name);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(_status.mylist.length==0){
|
|
|
|
|
_status.mylist=list.randomGets(3);
|
|
|
|
|
}
|
|
|
|
|
if(_status.mylist.length==0) return;
|
|
|
|
|
for(var i=0;i<_status.mylist.length;i++){
|
|
|
|
|
game.data.arena.dead.push(_status.mylist[i]);
|
|
|
|
|
}
|
|
|
|
|
game.saveData();
|
|
|
|
|
switch(game.data.arena.win){
|
|
|
|
|
case 0:list=game.rank.d.concat(game.rank.c);break;
|
|
|
|
|
case 1:list=game.rank.c.concat(game.rank.bm);break;
|
|
|
|
|
case 2:list=game.rank.bm.concat(game.rank.b);break;
|
|
|
|
|
case 3:list=game.rank.b.concat(game.rank.bp);break;
|
|
|
|
|
case 4:list=game.rank.bp.concat(game.rank.am);break;
|
|
|
|
|
case 5:list=game.rank.am.concat(game.rank.a);break;
|
|
|
|
|
case 6:list=game.rank.a.concat(game.rank.ap);break;
|
|
|
|
|
default:list=game.rank.ap.concat(game.rank.s);
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<_status.mylist.length;i++){
|
|
|
|
|
list.remove(_status.mylist[i]);
|
|
|
|
|
}
|
|
|
|
|
_status.enemylist=list.randomGets(3);
|
|
|
|
|
for(var i=0;i<nodes.length;i++){
|
|
|
|
|
nodes[i].delete();
|
|
|
|
|
}
|
|
|
|
|
victory.delete();
|
|
|
|
|
event.arenafight.close();
|
|
|
|
|
event.arenaback.close();
|
|
|
|
|
event.arenagiveup.close();
|
|
|
|
|
game.resume();
|
|
|
|
|
});
|
|
|
|
|
event.arenaback=ui.create.control('返回','nozoom',function(){
|
|
|
|
|
if(_status.chessgiveup) return;
|
|
|
|
|
game.data._arena=game.data.arena;
|
|
|
|
|
delete game.data.arena;
|
|
|
|
|
game.saveData();
|
|
|
|
|
game.reload();
|
|
|
|
|
});
|
|
|
|
|
var giveup=function(){
|
|
|
|
|
_status.chessclicked=true;
|
|
|
|
|
_status.chessgiveup=true;
|
|
|
|
|
event.arenafight.style.opacity=0.5;
|
|
|
|
|
event.arenaback.style.opacity=0.5;
|
|
|
|
|
this.replace('确认放弃',function(){
|
|
|
|
|
_status.chessclicked=true;
|
|
|
|
|
event.arenafight.close();
|
|
|
|
|
event.arenaback.close();
|
|
|
|
|
event.arenagiveup.close();
|
|
|
|
|
event.checkPrize();
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
event.arenagiveup=ui.create.control('放弃','nozoom',giveup);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.checkPrize();
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
|
|
|
|
|
event.custom.add.window=function(){
|
|
|
|
|
if(_status.chessclicked){
|
|
|
|
|
_status.chessclicked=false;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if(event.kaibao){
|
|
|
|
|
for(var i=0;i<event.prize.length;i++){
|
|
|
|
|
if(!event.prize[i].turned2){
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
game.reload();
|
|
|
|
|
}
|
|
|
|
|
_status.chessgiveup=false;
|
|
|
|
|
event.arenafight.style.opacity=1;
|
|
|
|
|
event.arenaback.style.opacity=1;
|
|
|
|
|
event.arenagiveup.replace('放弃',giveup);
|
|
|
|
|
for(var i=0;i<nodes.length;i++){
|
|
|
|
|
nodes[i].classList.remove('selected');
|
|
|
|
|
nodes[i].classList.remove('unselectable');
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
game.pause();
|
|
|
|
|
'step 7'
|
|
|
|
|
ui.control.style.display='none';
|
|
|
|
|
ui.control.style.top='';
|
|
|
|
|
ui.control.style.transition='';
|
|
|
|
|
ui.arena.classList.remove('leaderhide');
|
|
|
|
|
ui.wuxie.show();
|
|
|
|
|
ui.auto.show();
|
|
|
|
|
game.delay();
|
2015-05-08 13:37:34 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2015-10-20 17:44:00 +00:00
|
|
|
|
saveData:function(){
|
|
|
|
|
game.save(get.config('chess_leader_save'),game.data);
|
2015-10-13 11:15:02 +00:00
|
|
|
|
},
|
2015-10-20 17:44:00 +00:00
|
|
|
|
getRank:function(name){
|
|
|
|
|
if(name==_status.lord) return 'ap';
|
|
|
|
|
var rank=game.rank;
|
|
|
|
|
if(rank.s.contains(name)) return 's';
|
|
|
|
|
if(rank.ap.contains(name)) return 'ap';
|
|
|
|
|
if(rank.a.contains(name)) return 'a';
|
|
|
|
|
if(rank.am.contains(name)) return 'am';
|
|
|
|
|
if(rank.bp.contains(name)) return 'bp';
|
|
|
|
|
if(rank.b.contains(name)) return 'b';
|
|
|
|
|
if(rank.bm.contains(name)) return 'bm';
|
|
|
|
|
if(rank.c.contains(name)) return 'c';
|
|
|
|
|
if(rank.d.contains(name)) return 'd';
|
|
|
|
|
return 'x';
|
|
|
|
|
},
|
|
|
|
|
getLeaderList:function(){
|
|
|
|
|
var list=game.rank.all.slice(0);
|
|
|
|
|
for(var i=0;i<game.data.character.length;i++){
|
|
|
|
|
list.remove(game.data.character[i]);
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
if(!list.length){
|
|
|
|
|
return ['chess_xingtian'];
|
|
|
|
|
}
|
|
|
|
|
return list.randomGets(6);
|
2015-05-08 08:07:38 +00:00
|
|
|
|
},
|
2015-10-20 17:44:00 +00:00
|
|
|
|
getLeaderCharacter:function(){
|
|
|
|
|
var pleg;
|
|
|
|
|
if(game.data.legend<=20){
|
|
|
|
|
pleg=0.01;
|
2015-10-13 11:15:02 +00:00
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
else{
|
|
|
|
|
pleg=0.01+(game.data.legend-20)*(game.data.legend-20)*0.99/10000;
|
|
|
|
|
}
|
|
|
|
|
if(Math.random()<pleg){
|
|
|
|
|
game.data.legend=0;
|
|
|
|
|
game.saveData();
|
|
|
|
|
return game.rank.legend.randomGet();
|
|
|
|
|
}
|
|
|
|
|
game.data.legend++;
|
|
|
|
|
game.saveData();
|
|
|
|
|
if(Math.random()<0.05) return game.rank.epic.randomGet();
|
|
|
|
|
if(Math.random()<0.3) return game.rank.rare.randomGet();
|
|
|
|
|
return game.rank.common.randomGet();
|
|
|
|
|
},
|
|
|
|
|
changeMoney:function(num){
|
|
|
|
|
game.data.money+=num;
|
|
|
|
|
game.saveData();
|
|
|
|
|
ui.money.lastChild.innerHTML=game.data.money;
|
|
|
|
|
},
|
|
|
|
|
changeDust:function(num){
|
|
|
|
|
game.data.dust+=num;
|
|
|
|
|
game.saveData();
|
|
|
|
|
ui.money.childNodes[1].innerHTML=game.data.dust;
|
|
|
|
|
},
|
|
|
|
|
getRarity:function(name){
|
|
|
|
|
var rank=game.rank;
|
|
|
|
|
if(rank.legend.contains(name)) return 'legend';
|
|
|
|
|
if(rank.epic.contains(name)) return 'epic';
|
|
|
|
|
if(rank.rare.contains(name)) return 'rare';
|
|
|
|
|
return 'common';
|
2015-10-13 11:15:02 +00:00
|
|
|
|
},
|
2015-05-08 08:07:38 +00:00
|
|
|
|
chooseCharacter:function(){
|
|
|
|
|
var next=game.createEvent('chooseCharacter',false);
|
|
|
|
|
next.showConfig=true;
|
|
|
|
|
next.ai=function(player,list){
|
|
|
|
|
if(get.config('double_character')){
|
|
|
|
|
player.init(list[0],list[1]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.init(list[0]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
next.content=function(){
|
|
|
|
|
"step 0"
|
2015-10-20 17:44:00 +00:00
|
|
|
|
ui.wuxie.hide();
|
2015-05-08 08:07:38 +00:00
|
|
|
|
var i;
|
|
|
|
|
var list=[];
|
2015-05-13 10:26:54 +00:00
|
|
|
|
var bosslist=[];
|
2015-05-08 08:07:38 +00:00
|
|
|
|
event.list=list;
|
|
|
|
|
for(i in lib.character){
|
2015-05-13 10:26:54 +00:00
|
|
|
|
if(lib.character[i][4].contains('minskin')) continue;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
if(lib.config.forbidai.contains(i)) continue;
|
|
|
|
|
if(lib.config.forbidall.contains(i)) continue;
|
|
|
|
|
if(lib.config.forbidchess.contains(i)) continue;
|
2015-05-13 10:26:54 +00:00
|
|
|
|
if(get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
|
|
|
|
|
if(lib.character[i][4].contains('boss')){
|
|
|
|
|
bosslist.push(i);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
list.push(i);
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
list.randomSort();
|
2015-05-13 10:26:54 +00:00
|
|
|
|
var bosses=ui.create.div('.buttons');
|
|
|
|
|
event.bosses=bosses;
|
|
|
|
|
var bossbuttons=ui.create.buttons(bosslist,'character',bosses);
|
|
|
|
|
var addToButton=function(){
|
|
|
|
|
if(ui.cheat2&&ui.cheat2.backup) return;
|
|
|
|
|
_status.event.dialog.content.childNodes[1].innerHTML=
|
|
|
|
|
ui.selected.buttons.length+'/'+_status.event.selectButton();
|
|
|
|
|
};
|
|
|
|
|
var clickedBoss=false;
|
|
|
|
|
var clickBoss=function(){
|
|
|
|
|
clickedBoss=true;
|
|
|
|
|
var num=bosses.querySelectorAll('.glow').length;
|
|
|
|
|
if(this.classList.contains('glow')){
|
|
|
|
|
this.classList.remove('glow');
|
|
|
|
|
num--;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(num<4){
|
|
|
|
|
this.classList.add('glow');
|
|
|
|
|
num++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<bosses.childElementCount;i++){
|
|
|
|
|
if(num>=4&&!bosses.childNodes[i].classList.contains('glow')){
|
|
|
|
|
bosses.childNodes[i].classList.add('forbidden');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
bosses.childNodes[i].classList.remove('forbidden');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(num){
|
|
|
|
|
if(!event.asboss){
|
|
|
|
|
event.asboss=ui.create.control('应战',function(){
|
|
|
|
|
_status.boss=true;
|
|
|
|
|
ui.click.ok();
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(event.asboss){
|
|
|
|
|
event.asboss.close();
|
|
|
|
|
delete event.asboss;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
addToButton();
|
|
|
|
|
};
|
|
|
|
|
for(var i=0;i<bossbuttons.length;i++){
|
|
|
|
|
bossbuttons[i].classList.add('noclick');
|
|
|
|
|
bossbuttons[i].listen(clickBoss);
|
|
|
|
|
}
|
|
|
|
|
var dialog=ui.create.dialog('选择出场角色');
|
2015-05-08 08:07:38 +00:00
|
|
|
|
dialog.classList.add('fullwidth');
|
|
|
|
|
dialog.classList.add('fullheight');
|
2015-05-13 10:26:54 +00:00
|
|
|
|
dialog.add('0/'+get.config('battle_number'));
|
2015-05-08 08:07:38 +00:00
|
|
|
|
dialog.add([list.slice(0,get.config('battle_number')*4+5),'character']);
|
2015-05-13 10:26:54 +00:00
|
|
|
|
if(bossbuttons.length){
|
|
|
|
|
dialog.add('挑战魔王');
|
|
|
|
|
dialog.add(bosses);
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
ui.control.style.transition='all 0s';
|
|
|
|
|
ui.control.style.top='calc(100% - 30px)';
|
|
|
|
|
|
|
|
|
|
var next=game.me.chooseButton(dialog,true);
|
2015-05-12 09:51:40 +00:00
|
|
|
|
next._triggered=null;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
next.selectButton=function(){
|
2015-05-13 10:26:54 +00:00
|
|
|
|
var bossnum=bosses.querySelectorAll('.glow').length;
|
|
|
|
|
if(bossnum){
|
|
|
|
|
return 3*bossnum;
|
|
|
|
|
}
|
|
|
|
|
return get.config('battle_number');
|
2015-05-08 08:07:38 +00:00
|
|
|
|
};
|
2015-05-13 10:26:54 +00:00
|
|
|
|
next.custom.add.button=addToButton;
|
|
|
|
|
next.custom.add.window=function(clicked){
|
|
|
|
|
if(clicked) return;
|
|
|
|
|
if(clickedBoss){
|
|
|
|
|
clickedBoss=false;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
for(var i=0;i<bosses.childElementCount;i++){
|
|
|
|
|
bosses.childNodes[i].classList.remove('forbidden');
|
|
|
|
|
bosses.childNodes[i].classList.remove('glow');
|
|
|
|
|
}
|
|
|
|
|
if(event.asboss){
|
|
|
|
|
event.asboss.close();
|
|
|
|
|
delete event.asboss;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
addToButton();
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
event.changeDialog=function(){
|
|
|
|
|
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
list.randomSort();
|
|
|
|
|
_status.event.dialog.close();
|
2015-05-13 10:26:54 +00:00
|
|
|
|
var dialog=ui.create.dialog('选择出场角色');
|
|
|
|
|
_status.event.dialog=dialog;
|
|
|
|
|
dialog.classList.add('fullwidth');
|
|
|
|
|
dialog.classList.add('fullheight');
|
|
|
|
|
dialog.add('0/'+_status.event.selectButton());
|
|
|
|
|
dialog.add([list.slice(0,get.config('battle_number')*4+5),'character']);
|
|
|
|
|
if(bossbuttons.length){
|
|
|
|
|
dialog.add('挑战魔王');
|
|
|
|
|
dialog.add(bosses);
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
game.uncheck();
|
|
|
|
|
game.check();
|
|
|
|
|
};
|
|
|
|
|
ui.create.cheat=function(){
|
2015-09-03 03:49:14 +00:00
|
|
|
|
_status.createControl=ui.cheat2;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
ui.cheat=ui.create.control('更换',event.changeDialog);
|
2015-09-03 03:49:14 +00:00
|
|
|
|
delete _status.createControl;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
};
|
|
|
|
|
event.dialogxx=ui.create.characterDialog();
|
|
|
|
|
event.dialogxx.classList.add('fullwidth');
|
|
|
|
|
event.dialogxx.classList.add('fullheight');
|
|
|
|
|
ui.create.cheat2=function(){
|
|
|
|
|
ui.cheat2=ui.create.control('自由选将',function(){
|
|
|
|
|
if(this.dialog==_status.event.dialog){
|
|
|
|
|
this.dialog.close();
|
|
|
|
|
_status.event.dialog=this.backup;
|
|
|
|
|
this.backup.open();
|
|
|
|
|
delete this.backup;
|
|
|
|
|
game.uncheck();
|
|
|
|
|
game.check();
|
2015-09-03 03:49:14 +00:00
|
|
|
|
if(ui.cheat){
|
|
|
|
|
ui.cheat.style.opacity=1;
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
if(ui.cheat2x){
|
|
|
|
|
ui.cheat2x.close();
|
|
|
|
|
delete ui.cheat2x;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
ui.cheat2x=ui.create.groupControl(_status.event.parent.dialogxx);
|
|
|
|
|
this.backup=_status.event.dialog;
|
|
|
|
|
_status.event.dialog.close();
|
|
|
|
|
_status.event.dialog=_status.event.parent.dialogxx;
|
|
|
|
|
this.dialog=_status.event.dialog;
|
|
|
|
|
this.dialog.open();
|
|
|
|
|
game.uncheck();
|
|
|
|
|
game.check();
|
2015-09-03 03:49:14 +00:00
|
|
|
|
if(ui.cheat){
|
|
|
|
|
ui.cheat.style.opacity=0.6;
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
if(!ui.cheat&&get.config('change_choice'))
|
|
|
|
|
ui.create.cheat();
|
|
|
|
|
if(!ui.cheat2&&get.config('free_choose'))
|
|
|
|
|
ui.create.cheat2();
|
|
|
|
|
"step 1"
|
2015-10-20 17:44:00 +00:00
|
|
|
|
ui.wuxie.show();
|
2015-05-08 08:07:38 +00:00
|
|
|
|
if(ui.cheat){
|
|
|
|
|
ui.cheat.close();
|
|
|
|
|
delete ui.cheat;
|
|
|
|
|
}
|
|
|
|
|
if(ui.cheat2){
|
|
|
|
|
ui.cheat2.close();
|
|
|
|
|
delete ui.cheat2;
|
|
|
|
|
}
|
|
|
|
|
if(ui.cheat2x){
|
|
|
|
|
ui.cheat2x.close();
|
|
|
|
|
delete ui.cheat2x;
|
|
|
|
|
}
|
2015-05-13 10:26:54 +00:00
|
|
|
|
if(event.asboss){
|
|
|
|
|
event.asboss.close();
|
|
|
|
|
delete ui.asboss;
|
|
|
|
|
}
|
2015-05-12 09:51:40 +00:00
|
|
|
|
ui.control.style.display='none';
|
2015-05-08 08:07:38 +00:00
|
|
|
|
ui.control.style.top='';
|
|
|
|
|
ui.control.style.transition='';
|
|
|
|
|
|
2015-05-13 10:26:54 +00:00
|
|
|
|
|
|
|
|
|
|
2015-05-08 08:07:38 +00:00
|
|
|
|
_status.mylist=result.links.slice(0);
|
|
|
|
|
for(var i=0;i<result.links.length;i++){
|
|
|
|
|
event.list.remove(result.links[i]);
|
|
|
|
|
}
|
2015-05-13 10:26:54 +00:00
|
|
|
|
var glows=event.bosses.querySelectorAll('.glow');
|
|
|
|
|
if(glows.length){
|
|
|
|
|
_status.enemylist=[];
|
|
|
|
|
for(var i=0;i<glows.length;i++){
|
|
|
|
|
_status.enemylist.push(glows[i].link);
|
|
|
|
|
}
|
|
|
|
|
if(_status.boss){
|
|
|
|
|
var temp=_status.mylist;
|
|
|
|
|
_status.mylist=_status.enemylist;
|
|
|
|
|
_status.enemylist=temp;
|
|
|
|
|
for(var i=_status.enemylist.length;i<_status.mylist.length*3;i++){
|
|
|
|
|
_status.enemylist.push(event.list.randomRemove());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.list.randomSort();
|
|
|
|
|
_status.enemylist=event.list.slice(0,result.links.length);
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
modeSwapPlayer:function(player){
|
|
|
|
|
game.me.node.avatar.classList.remove('glow2');
|
|
|
|
|
player.node.avatar.classList.add('glow2');
|
|
|
|
|
game.swapControl(player);
|
2015-06-14 05:07:39 +00:00
|
|
|
|
player.chessFocus();
|
2015-05-08 08:07:38 +00:00
|
|
|
|
ui.create.fakeme();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
skill:{
|
2015-10-27 07:56:42 +00:00
|
|
|
|
arenaAdd:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return _status.enterArena&&player.side==game.me.side&&game.data.arena.arenachoice.length>game.data.arena.dead.length;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
delay:0,
|
|
|
|
|
preservecancel:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var list=game.data.arena.arenachoice.slice(0);
|
|
|
|
|
for(var i=0;i<game.data.arena.dead.length;i++){
|
|
|
|
|
list.remove(game.data.arena.dead[i]);
|
|
|
|
|
}
|
|
|
|
|
event.dialog=ui.create.dialog('选择一个出场武将',[list,'character']);
|
|
|
|
|
game.pause();
|
|
|
|
|
event.custom.replace.button=function(button){
|
|
|
|
|
event.choice=button.link;
|
|
|
|
|
game.resume();
|
|
|
|
|
}
|
|
|
|
|
event.custom.replace.confirm=game.resume;
|
|
|
|
|
"step 1"
|
|
|
|
|
event.dialog.close();
|
|
|
|
|
if(event.choice){
|
|
|
|
|
var name=event.choice;
|
|
|
|
|
game.addChessPlayer(name);
|
|
|
|
|
game.data.arena.dead.push(name);
|
|
|
|
|
game.saveData();
|
|
|
|
|
if(!_status.arenaAdd){
|
|
|
|
|
_status.arenaAdd=[];
|
|
|
|
|
}
|
|
|
|
|
_status.arenaAdd.push(name);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.getStat('skill').arenaAdd--;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
2015-10-20 17:44:00 +00:00
|
|
|
|
leader_zhaoxiang:{
|
|
|
|
|
unique:true,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
promptfunc:function(event,player){
|
|
|
|
|
var targets=[];
|
|
|
|
|
var skill=lib.skill.leader_zhaoxiang;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(!game.data.character.contains(game.players[i].name)&&game.players[i].side!=player.side){
|
|
|
|
|
targets.push(game.players[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
var str=lib.translate.leader_zhaoxiang_info;
|
|
|
|
|
if(targets.length){
|
|
|
|
|
str='<p style="text-align:center;line-height:20px;margin-top:0">⚑ '+game.data.dust+
|
|
|
|
|
'</p><p style="text-align:center;line-height:20px;margin-top:8px">'
|
|
|
|
|
for(var i=0;i<targets.length;i++){
|
|
|
|
|
str+='<span style="width:120px;display:inline-block;text-align:right">'+get.translation(targets[i])+
|
|
|
|
|
':</span><span style="width:120px;display:inline-block;text-align:left">'+
|
|
|
|
|
(skill.chance(targets[i],player)*100).toFixed(2)+'%</span><br>';
|
|
|
|
|
}
|
|
|
|
|
str+='</p>'
|
|
|
|
|
}
|
|
|
|
|
return str;
|
|
|
|
|
},
|
|
|
|
|
chance:function(target,player){
|
|
|
|
|
var chance;
|
|
|
|
|
var renyi=player.skills.contains('leader_renyi');
|
|
|
|
|
switch(target.hp){
|
|
|
|
|
case 1:chance=0.7;break;
|
|
|
|
|
case 2:chance=0.4;break;
|
|
|
|
|
default:chance=0.2;break;
|
|
|
|
|
}
|
|
|
|
|
switch(target.num('he')){
|
|
|
|
|
case 0:break;
|
|
|
|
|
case 1:chance/=1.2;break;
|
|
|
|
|
case 2:chance/=1.4;break;
|
|
|
|
|
case 3:chance/=1.7;break;
|
|
|
|
|
default:chance/=2;break;
|
|
|
|
|
}
|
|
|
|
|
switch(game.getRarity(target.name)){
|
|
|
|
|
case 'common':{
|
|
|
|
|
if(renyi) chance*=2;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'rare':{
|
|
|
|
|
chance/=2;
|
|
|
|
|
if(renyi) chance*=2;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'epic':{
|
|
|
|
|
chance/=5;
|
|
|
|
|
if(renyi) chance*=1.5;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'legend':{
|
|
|
|
|
chance/=15;
|
|
|
|
|
if(renyi) chance*=1.2;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return Math.min(1,chance);
|
|
|
|
|
},
|
|
|
|
|
filter:function(){
|
|
|
|
|
return game.data.dust>=10;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return game.isChessNeighbour(player,target)&&!game.data.character.contains(target.name);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var chance=lib.skill.leader_zhaoxiang.chance(target,player);
|
|
|
|
|
game.changeDust(-10);
|
|
|
|
|
if(Math.random()<chance){
|
|
|
|
|
_status.zhaoxiang=target.name;
|
|
|
|
|
game.data.character.add(target.name);
|
|
|
|
|
game.saveData();
|
|
|
|
|
game.over();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
game.log('招降'+get.translation(target)+'失败')
|
|
|
|
|
player.popup('招降失败');
|
|
|
|
|
player.damage(target);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
leader_xiaoxiong:{
|
|
|
|
|
unique:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
trigger:{source:'damageEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.num>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
switch(_status.difficulty){
|
|
|
|
|
case 'leader_easy':game.reward+=2*trigger.num;break;
|
|
|
|
|
case 'leader_medium':game.reward+=4*trigger.num;break;
|
|
|
|
|
case 'leader_hard':game.reward+=6*trigger.num;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
leader_renyi:{
|
|
|
|
|
unique:true,
|
|
|
|
|
},
|
|
|
|
|
leader_mouduan:{
|
|
|
|
|
unique:true,
|
|
|
|
|
global:'leader_mouduan2'
|
|
|
|
|
},
|
|
|
|
|
leader_mouduan2:{
|
|
|
|
|
mod:{
|
|
|
|
|
chessMove:function(player,current){
|
|
|
|
|
if(player.side&&player.name!=_status.lord) return current+1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tongshuai:{
|
|
|
|
|
unique:true,
|
|
|
|
|
forbid:['guozhan'],
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.tongshuai={
|
|
|
|
|
list:[],
|
|
|
|
|
owned:{},
|
|
|
|
|
player:player,
|
|
|
|
|
get:function(num){
|
|
|
|
|
if(typeof num!='number') num=1;
|
|
|
|
|
var player=this.player;
|
|
|
|
|
while(num--){
|
|
|
|
|
var name=player.storage.tongshuai.unowned.shift();
|
|
|
|
|
if(!name) return;
|
|
|
|
|
var skills=lib.character[name][3].slice(0);
|
|
|
|
|
for(var i=0;i<skills.length;i++){
|
|
|
|
|
var info=lib.skill[skills[i]];
|
|
|
|
|
if(info.unique&&!info.gainable){
|
|
|
|
|
skills.splice(i--,1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
player.storage.tongshuai.owned[name]=skills;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:['tongshuai1','tongshuai2','tongshuai3'],
|
|
|
|
|
intro:{
|
|
|
|
|
content:function(storage,player){
|
|
|
|
|
var str='';
|
|
|
|
|
var slist=storage.owned;
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var i in slist){
|
|
|
|
|
list.push(i);
|
|
|
|
|
}
|
|
|
|
|
if(list.length){
|
|
|
|
|
str+=get.translation(list[0]);
|
|
|
|
|
for(var i=1;i<list.length;i++){
|
|
|
|
|
str+='、'+get.translation(list[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
var skill=player.additionalSkills.tongshuai;
|
|
|
|
|
if(skill){
|
|
|
|
|
str+='<p>当前技能:'+get.translation(skill);
|
|
|
|
|
}
|
|
|
|
|
return str;
|
|
|
|
|
},
|
|
|
|
|
mark:function(dialog,content,player){
|
|
|
|
|
var slist=content.owned;
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var i in slist){
|
|
|
|
|
list.push(i);
|
|
|
|
|
}
|
|
|
|
|
if(list.length){
|
|
|
|
|
dialog.addSmall([list,'character']);
|
|
|
|
|
}
|
|
|
|
|
var skill=player.additionalSkills.tongshuai;
|
|
|
|
|
if(skill){
|
|
|
|
|
dialog.add('<div><div class="skill">【'+get.translation(skill)+
|
|
|
|
|
'】</div><div>'+lib.translate[skill+'_info']+'</div></div>');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mark:true
|
|
|
|
|
},
|
|
|
|
|
tongshuai1:{
|
|
|
|
|
trigger:{global:'gameStart'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
priority:10,
|
|
|
|
|
content:function(){
|
|
|
|
|
for(var i=0;i<game.data.character.length;i++){
|
|
|
|
|
var skills=lib.character[game.data.character[i]][3]
|
|
|
|
|
var add=false;
|
|
|
|
|
for(var j=0;j<skills.length;j++){
|
|
|
|
|
var info=lib.skill[skills[j]];
|
|
|
|
|
if(info.gainable||!info.unique){
|
|
|
|
|
add=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(add){
|
|
|
|
|
player.storage.tongshuai.list.push(game.data.character[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
player.storage.tongshuai.list.remove([game.players[i].name]);
|
|
|
|
|
player.storage.tongshuai.list.remove([game.players[i].name1]);
|
|
|
|
|
player.storage.tongshuai.list.remove([game.players[i].name2]);
|
|
|
|
|
}
|
|
|
|
|
player.storage.tongshuai.unowned=player.storage.tongshuai.list.slice(0);
|
|
|
|
|
player.storage.tongshuai.unowned.sort(lib.sort.random);
|
|
|
|
|
if(player.storage.tongshuai.unowned.length>1){
|
|
|
|
|
player.storage.tongshuai.get(2);
|
|
|
|
|
}
|
|
|
|
|
else if(player.storage.tongshuai.unowned.length==1){
|
|
|
|
|
player.storage.tongshuai.get();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.removeSkill('tongshuai');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tongshuai2:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:['phaseBegin','phaseEnd'],global:'gameStart'},
|
|
|
|
|
filter:function(event,player,name){
|
|
|
|
|
if(!player.skills.contains('tongshuai')) return false;
|
|
|
|
|
if(name=='phaseBegin'&&game.phaseNumber==1) return false;
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
priority:-9,
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
var slist=player.storage.tongshuai.owned;
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var i in slist){
|
|
|
|
|
list.push(i);
|
|
|
|
|
}
|
|
|
|
|
if(event.isMine()){
|
|
|
|
|
event.dialog=ui.create.dialog('选择获得一项技能',[list,'character']);
|
|
|
|
|
if(trigger.name=='game'){
|
|
|
|
|
event.control=ui.create.control();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.control=ui.create.control(['cancel']);
|
|
|
|
|
}
|
|
|
|
|
event.clickControl=function(link){
|
|
|
|
|
if(link!='cancel'){
|
|
|
|
|
var currentname=event.dialog.querySelector('.selected.button').link;
|
|
|
|
|
var mark=player.marks.tongshuai;
|
|
|
|
|
if(trigger.name=='game'){
|
|
|
|
|
mark.hide();
|
|
|
|
|
mark.style.webkitTransform='scale(0.8)';
|
|
|
|
|
mark.style.transition='all 0.3s';
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
mark.style.transition='all 0s';
|
|
|
|
|
ui.refresh(mark);
|
|
|
|
|
mark.setBackground(currentname,'character');
|
|
|
|
|
if(mark.firstChild){
|
|
|
|
|
mark.firstChild.remove();
|
|
|
|
|
}
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
mark.style.transition='';
|
|
|
|
|
mark.show();
|
|
|
|
|
mark.style.webkitTransform='';
|
|
|
|
|
},50);
|
|
|
|
|
},500);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
mark.setBackground(currentname,'character');
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
player.additionalSkills.tongshuai=link;
|
|
|
|
|
player.logSkill('tongshuai2');
|
|
|
|
|
game.log(get.translation(player)+'获得技能'+get.translation(link));
|
|
|
|
|
player.popup(link);
|
|
|
|
|
|
|
|
|
|
for(var i=0;i<event.dialog.buttons.length;i++){
|
|
|
|
|
if(event.dialog.buttons[i].classList.contains('selected')){
|
|
|
|
|
var name=event.dialog.buttons[i].link;
|
|
|
|
|
player.sex=lib.character[name][0];
|
|
|
|
|
player.group=lib.character[name][1];
|
|
|
|
|
// player.node.identity.style.backgroundColor=get.translation(player.group+'Color');
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ui.auto.show();
|
|
|
|
|
event.dialog.close();
|
|
|
|
|
event.control.close();
|
|
|
|
|
game.resume();
|
|
|
|
|
};
|
|
|
|
|
event.control.custom=event.clickControl;
|
|
|
|
|
ui.auto.hide();
|
|
|
|
|
game.pause();
|
|
|
|
|
for(var i=0;i<event.dialog.buttons.length;i++){
|
|
|
|
|
event.dialog.buttons[i].classList.add('selectable');
|
|
|
|
|
}
|
|
|
|
|
event.custom.replace.button=function(button){
|
|
|
|
|
if(button.classList.contains('selected')){
|
|
|
|
|
button.classList.remove('selected');
|
|
|
|
|
if(trigger.name=='game'){
|
|
|
|
|
event.control.style.opacity=0;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.control.replace(['cancel']);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
for(var i=0;i<event.dialog.buttons.length;i++){
|
|
|
|
|
event.dialog.buttons[i].classList.remove('selected');
|
|
|
|
|
}
|
|
|
|
|
button.classList.add('selected');
|
|
|
|
|
event.control.replace(slist[button.link]);
|
|
|
|
|
if(trigger.name=='game'&&getComputedStyle(event.control).opacity==0){
|
|
|
|
|
event.control.style.transition='opacity 0.5s';
|
|
|
|
|
ui.refresh(event.control);
|
|
|
|
|
event.control.style.opacity=1;
|
|
|
|
|
event.control.style.transition='';
|
|
|
|
|
ui.refresh(event.control);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.control.style.opacity=1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
event.control.custom=event.clickControl;
|
|
|
|
|
}
|
|
|
|
|
event.custom.replace.window=function(){
|
|
|
|
|
for(var i=0;i<event.dialog.buttons.length;i++){
|
|
|
|
|
if(event.dialog.buttons[i].classList.contains('selected')){
|
|
|
|
|
event.dialog.buttons[i].classList.remove('selected');
|
|
|
|
|
if(trigger.name=='game'){
|
|
|
|
|
event.control.style.opacity=0;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.control.replace(['cancel']);
|
|
|
|
|
}
|
|
|
|
|
event.control.custom=event.clickControl;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tongshuai3:{
|
|
|
|
|
unique:true,
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.tongshuai&&player.storage.tongshuai.unowned&&player.storage.tongshuai.unowned.length>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.tongshuai.get();
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-05-13 10:26:54 +00:00
|
|
|
|
cangming:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
unique:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.isTurnedOver()) return false;
|
|
|
|
|
var suits=[];
|
|
|
|
|
var hs=player.get('h');
|
|
|
|
|
for(var i=0;i<hs.length;i++){
|
|
|
|
|
suits.add(get.suit(hs[i]));
|
|
|
|
|
if(suits.length>=4) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
var suit=get.suit(card);
|
|
|
|
|
for(var i=0;i<ui.selected.cards.length;i++){
|
|
|
|
|
if(suit==get.suit(ui.selected.cards[i])) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
selectCard:4,
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 10-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return player!=target;
|
|
|
|
|
},
|
|
|
|
|
selectTarget:-1,
|
|
|
|
|
content:function(){
|
|
|
|
|
target.goMad();
|
|
|
|
|
if(!player.isTurnedOver()){
|
|
|
|
|
player.turnOver();
|
|
|
|
|
}
|
|
|
|
|
player.addSkill('cangming2');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:10,
|
|
|
|
|
effect:{
|
|
|
|
|
player:function(card,player){
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(ai.get.attitude(player,game.players[i])<0){
|
|
|
|
|
num++;
|
|
|
|
|
if(num>1) break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(num<=1) return;
|
|
|
|
|
if(_status.currentPhase==player&&player.num('h')<player.hp&&player.hp>=6){
|
|
|
|
|
if(typeof card=='string') return;
|
|
|
|
|
if(card.name=='wuzhong') return;
|
|
|
|
|
if(card.name=='shunshou') return;
|
|
|
|
|
if(card.name=='yuanjiao') return;
|
|
|
|
|
if(card.name=='yiyi') return;
|
|
|
|
|
if(!player.skills.contains('cangming2')) return [0,0,0,0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
result:{
|
2015-05-13 11:46:51 +00:00
|
|
|
|
target:function(player){
|
2015-05-13 10:38:41 +00:00
|
|
|
|
var num=0;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(ai.get.attitude(player,game.players[i])<0){
|
|
|
|
|
num++;
|
|
|
|
|
if(num>1) break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(num<=1) return 0;
|
|
|
|
|
return -10;
|
|
|
|
|
}
|
2015-05-13 10:26:54 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
cangming2:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
game.players[i].unMad();
|
|
|
|
|
}
|
|
|
|
|
player.removeSkill('cangming2');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
boss_moyan:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
event.players=get.players(player);
|
|
|
|
|
"step 1"
|
|
|
|
|
if(event.players.length){
|
|
|
|
|
event.players.shift().damage('fire');
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
boss_baolin:{
|
|
|
|
|
inherit:'juece',
|
|
|
|
|
},
|
|
|
|
|
boss_qiangzheng:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=player&&game.players[i].num('h')) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var players=get.players(player);
|
|
|
|
|
players.remove(player);
|
|
|
|
|
event.players=players;
|
|
|
|
|
"step 1"
|
|
|
|
|
if(event.players.length){
|
|
|
|
|
var current=event.players.shift();
|
|
|
|
|
var hs=current.get('h')
|
|
|
|
|
if(hs.length){
|
|
|
|
|
player.gain(hs.randomGet());
|
|
|
|
|
current.$give(1,player);
|
|
|
|
|
}
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-05-10 05:34:37 +00:00
|
|
|
|
guanchuan:{
|
|
|
|
|
trigger:{player:'shaBefore'},
|
|
|
|
|
getTargets:function(player,target){
|
|
|
|
|
var targets=[];
|
|
|
|
|
var pxy=player.getXY();
|
|
|
|
|
var txy=target.getXY();
|
|
|
|
|
var dx=txy[0]-pxy[0];
|
|
|
|
|
var dy=txy[1]-pxy[1];
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=player&&game.players[i]!=target){
|
|
|
|
|
var axy=game.players[i].getXY();
|
|
|
|
|
var dx2=axy[0]-pxy[0];
|
|
|
|
|
var dy2=axy[1]-pxy[1];
|
|
|
|
|
if(dx*dx2<0) continue;
|
|
|
|
|
if(dy*dy2<0) continue;
|
|
|
|
|
if(dx==0){
|
|
|
|
|
if(dx2==0){
|
|
|
|
|
targets.push(game.players[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(dx2!=0){
|
|
|
|
|
if(dy2/dx2==dy/dx){
|
|
|
|
|
targets.push(game.players[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return targets;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.targets.length!=1) return false;
|
|
|
|
|
return lib.skill.guanchuan.getTargets(player,event.targets[0]).length>0;
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
var targets=lib.skill.guanchuan.getTargets(player,event.targets[0]);
|
|
|
|
|
var eff=0;
|
|
|
|
|
for(var i=0;i<targets.length;i++){
|
|
|
|
|
eff+=ai.get.effect(targets[i],event.card,player,player);
|
|
|
|
|
}
|
|
|
|
|
return eff>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var targets=lib.skill.guanchuan.getTargets(player,trigger.targets[0]);
|
|
|
|
|
for(var i=0;i<targets.length;i++){
|
|
|
|
|
trigger.targets.push(targets[i]);
|
|
|
|
|
}
|
|
|
|
|
player.logSkill('guanchuan',targets);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
sanjiansheji:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h','sha')>1&&lib.filter.filterCard({name:'sha'},player);
|
|
|
|
|
},
|
|
|
|
|
filterCard:{name:'sha'},
|
|
|
|
|
selectCard:2,
|
|
|
|
|
check:function(card){
|
|
|
|
|
var num=0;
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(lib.filter.targetEnabled({name:'sha'},player,game.players[i])&&
|
|
|
|
|
ai.get.effect(game.players[i],{name:'sha'},player)>0){
|
|
|
|
|
num++;
|
|
|
|
|
if(num>1) return 8-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
selectTarget:[1,Infinity],
|
|
|
|
|
discard:false,
|
|
|
|
|
prepare:function(cards,player,targets){
|
|
|
|
|
player.$throw(cards);
|
|
|
|
|
player.line(targets);
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return lib.filter.targetEnabled({name:'sha'},player,target)&&
|
|
|
|
|
get.distance(player,target,'pure')<=5;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
targets.sort(lib.sort.seat);
|
|
|
|
|
player.useCard({name:'sha'},cards,targets,'luanjian').animate=false;
|
|
|
|
|
},
|
|
|
|
|
multitarget:true,
|
|
|
|
|
ai:{
|
|
|
|
|
order:function(){
|
|
|
|
|
return lib.card.sha.ai.order+0.1;
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var added=false;
|
|
|
|
|
if(!player.skills.contains('unequip')){
|
|
|
|
|
added=true;
|
|
|
|
|
player.skills.push('unequip');
|
|
|
|
|
}
|
|
|
|
|
var eff=ai.get.effect(target,{name:'sha'},player,target);
|
|
|
|
|
if(added){
|
|
|
|
|
player.skills.remove('unequip');
|
|
|
|
|
}
|
|
|
|
|
return eff;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
effect:{
|
|
|
|
|
player:function(card,player){
|
|
|
|
|
if(_status.currentPhase!=player) return;
|
|
|
|
|
if(card.name=='sha'&&player.num('h','sha')<2&&player.num('h')<=player.hp){
|
|
|
|
|
var num=0;
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(lib.filter.targetEnabled({name:'sha'},player,game.players[i])&&
|
|
|
|
|
ai.get.attitude(player,game.players[i])<0){
|
|
|
|
|
num++;
|
|
|
|
|
if(num>1) return [0,0,0,0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
zhiming:{
|
|
|
|
|
trigger:{source:'damageBegin'},
|
|
|
|
|
filter:function(event,player){
|
2015-06-14 05:07:39 +00:00
|
|
|
|
return get.distance(event.player,player,'attack')>1&&event.card&&event.card.name=='sha';
|
2015-05-10 05:34:37 +00:00
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
lianshe:{
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsable:function(card,player,num){
|
|
|
|
|
if(card.name=='sha'){
|
|
|
|
|
return num+get.cardCount(true,player)-get.cardCount('sha',player);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
attackFrom:function(from,to,distance){
|
|
|
|
|
return distance-1;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
pianyi:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !player.getStat('damage');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2015-06-27 16:21:25 +00:00
|
|
|
|
player.chooseToMove(2,'是否发动【翩仪】?');
|
2015-05-10 05:34:37 +00:00
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('pianyi');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
lingdong:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return get.cardCount('sha',player)>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2015-05-13 10:26:54 +00:00
|
|
|
|
player.chooseToMove(get.cardCount('sha',player),'是否发动【移动射击】?');
|
2015-05-10 05:34:37 +00:00
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
2015-05-10 08:47:21 +00:00
|
|
|
|
player.logSkill('lingdong');
|
2015-05-10 05:34:37 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-05-08 13:37:34 +00:00
|
|
|
|
_noactpunish:{
|
|
|
|
|
trigger:{player:'useCard'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return _status.currentPhase==player&&event.targets&&(event.targets.length>1||event.targets[0]!=player);
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.addTempSkill('noactpunish','phaseAfter');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
noactpunish:{},
|
2015-05-08 08:07:38 +00:00
|
|
|
|
_phasequeue:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
var current=ui.chessinfo.querySelector('.glow2');
|
|
|
|
|
if(current){
|
|
|
|
|
current.classList.remove('glow2');
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<ui.phasequeue.length;i++){
|
|
|
|
|
if(ui.phasequeue[i].link==player){
|
|
|
|
|
ui.phasequeue[i].classList.add('glow2');
|
|
|
|
|
ui.chessinfo.scrollTop=ui.phasequeue[i].offsetTop-8;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
_chessmove:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
direct:true,
|
|
|
|
|
delay:false,
|
2015-05-10 05:34:37 +00:00
|
|
|
|
preservecancel:true,
|
2015-05-13 10:26:54 +00:00
|
|
|
|
filter:function(event,player){
|
2015-10-08 06:16:37 +00:00
|
|
|
|
if(!player.movable(0,1)&&!player.movable(0,-1)&&
|
|
|
|
|
!player.movable(1,0)&&!player.movable(-1,0)){
|
|
|
|
|
return false;
|
|
|
|
|
}
|
2015-05-13 10:26:54 +00:00
|
|
|
|
var move=player.skills.contains('noactpunish')?2:1;
|
|
|
|
|
move=game.checkMod(player,move,'chessMove',player.get('s'));
|
|
|
|
|
return move>0;
|
|
|
|
|
},
|
2015-05-08 08:07:38 +00:00
|
|
|
|
content:function(){
|
2015-05-08 13:37:34 +00:00
|
|
|
|
"step 0"
|
2015-05-10 05:34:37 +00:00
|
|
|
|
var move=player.skills.contains('noactpunish')?2:1;
|
|
|
|
|
move=game.checkMod(player,move,'chessMove',player.get('s'));
|
|
|
|
|
player.chooseToMove(move).phasing=true;
|
2015-05-08 13:37:34 +00:00
|
|
|
|
"step 1"
|
2015-05-10 05:34:37 +00:00
|
|
|
|
if(!result.bool){
|
2015-10-08 06:16:37 +00:00
|
|
|
|
var skill=player.getStat().skill;
|
|
|
|
|
skill._chessmove--;
|
|
|
|
|
if(typeof skill._chessmovetried=='number'){
|
|
|
|
|
skill._chessmovetried++;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
skill._chessmovetried=1;
|
|
|
|
|
}
|
2015-05-08 13:37:34 +00:00
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:5,
|
|
|
|
|
result:{
|
2015-05-13 10:26:54 +00:00
|
|
|
|
playerx:function(player){
|
2015-05-08 08:07:38 +00:00
|
|
|
|
var nh=player.num('h');
|
|
|
|
|
if(!player.num('h','sha')&&
|
|
|
|
|
!player.num('h','shunshou')&&
|
2015-05-08 13:37:34 +00:00
|
|
|
|
!player.num('h','bingliang')){
|
|
|
|
|
if(nh<=Math.min(3,player.hp)) return Math.random()-0.3;
|
|
|
|
|
else if(nh<=Math.min(2,player.hp)) return Math.random()-0.4;
|
|
|
|
|
return Math.random()-0.5;
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
var neighbour;
|
|
|
|
|
neighbour=player.getNeighbour(0,1);
|
|
|
|
|
if(neighbour&&neighbour.side!=player.side){
|
2015-05-13 10:26:54 +00:00
|
|
|
|
if(get.distance(player,neighbour,'attack')<1) return 1;
|
|
|
|
|
return 0;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
neighbour=player.getNeighbour(0,-1);
|
|
|
|
|
if(neighbour&&neighbour.side!=player.side){
|
2015-05-13 10:26:54 +00:00
|
|
|
|
if(get.distance(player,neighbour,'attack')<1) return 1;
|
|
|
|
|
return 0;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
neighbour=player.getNeighbour(1,0);
|
|
|
|
|
if(neighbour&&neighbour.side!=player.side){
|
2015-05-13 10:26:54 +00:00
|
|
|
|
if(get.distance(player,neighbour,'attack')<1) return 1;
|
|
|
|
|
return 0;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
neighbour=player.getNeighbour(-1,0);
|
|
|
|
|
if(neighbour&&neighbour.side!=player.side){
|
2015-05-13 10:26:54 +00:00
|
|
|
|
if(get.distance(player,neighbour,'attack')<1) return 1;
|
|
|
|
|
return 0;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
return 1;
|
2015-05-13 10:26:54 +00:00
|
|
|
|
},
|
|
|
|
|
player:function(player){
|
2015-10-08 06:16:37 +00:00
|
|
|
|
if(player.getStat().skill._chessmovetried>=10){
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
2015-05-13 10:26:54 +00:00
|
|
|
|
var x=lib.skill._chessmove.ai.result.playerx(player);
|
|
|
|
|
if(player.isMad()) return -x;
|
|
|
|
|
return x;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
_chessswap:{
|
|
|
|
|
trigger:{player:['phaseBegin','chooseToUseBegin','chooseToRespondBegin','chooseToDiscardBegin','chooseToCompareBegin',
|
|
|
|
|
'chooseButtonBegin','chooseCardBegin','chooseTargetBegin','chooseCardTargetBegin','chooseControlBegin',
|
|
|
|
|
'chooseBoolBegin','choosePlayerCardBegin','discardPlayerCardBegin','gainPlayerCardBegin']},
|
|
|
|
|
forced:true,
|
|
|
|
|
priority:100,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.autochoose&&event.autochoose()) return false;
|
2015-05-10 05:34:37 +00:00
|
|
|
|
return player.isUnderControl();
|
2015-05-08 08:07:38 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
game.modeSwapPlayer(player);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
_chesscenter:{
|
|
|
|
|
trigger:{player:['phaseBegin','useCardBegin','useSkillBegin','respondBegin','damageBegin','loseHpBegin'],
|
|
|
|
|
target:'useCardToBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
priority:100,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.chessFocus();
|
|
|
|
|
},
|
|
|
|
|
},
|
2015-05-13 10:26:54 +00:00
|
|
|
|
boss_fengxing:{
|
|
|
|
|
mod:{
|
|
|
|
|
chessMove:function(player,current){
|
|
|
|
|
return current+2;
|
|
|
|
|
},
|
|
|
|
|
attackFrom:function(from,to,current){
|
|
|
|
|
return current-2;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
trigger:{player:'phaseDrawBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num+=2;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
boss_chiyu:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterCard:{color:'red'},
|
|
|
|
|
nodelay:true,
|
|
|
|
|
check:function(card){return 8-ai.get.value(card);},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return get.distance(player,target)<=5&&player!=target;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h',{color:'red'})>0;
|
|
|
|
|
},
|
|
|
|
|
selectTarget:-1,
|
|
|
|
|
content:function(){
|
|
|
|
|
target.damage('fire');
|
|
|
|
|
},
|
|
|
|
|
line:'fire',
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
return ai.get.damageEffect(target,player,target,'fire');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
boss_tenglong:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
position:'he',
|
|
|
|
|
filterCard:{type:'equip'},
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.forcemin=true;
|
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
var player=_status.currentPhase;
|
|
|
|
|
if(player.num('he',{subtype:get.subtype(card)})>1){
|
|
|
|
|
return 12-ai.get.equipValue(card);
|
|
|
|
|
}
|
|
|
|
|
return 8-ai.get.equipValue(card);
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('he',{type:'equip'});
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return player!=target&&get.distance(player,target)<=2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
target.damage(3,'fire');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:9,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
return ai.get.damageEffect(target,player,target,'fire');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
boss_wuying:{
|
|
|
|
|
mod:{
|
|
|
|
|
globalTo:function(from,to,distance){
|
|
|
|
|
return distance+2;
|
|
|
|
|
},
|
|
|
|
|
chessMove:function(player,current){
|
|
|
|
|
return current-1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
boss_wushang:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=player&&game.players[i].num('h')&&
|
|
|
|
|
get.distance(player,game.players[i])<=5){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var players=[];
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=player&&game.players[i].num('h')&&
|
|
|
|
|
get.distance(player,game.players[i])<=5){
|
|
|
|
|
players.push(game.players[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
players.sort(lib.sort.seat);
|
|
|
|
|
event.players=players;
|
|
|
|
|
"step 1"
|
|
|
|
|
if(event.players.length){
|
|
|
|
|
event.current=event.players.shift();
|
2015-05-13 10:29:23 +00:00
|
|
|
|
event.current.chooseCard('神天并地:交给'+get.translation(player)+'一张手牌',true);
|
2015-05-13 10:26:54 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(result.cards.length){
|
|
|
|
|
player.gain(result.cards);
|
|
|
|
|
event.current.$give(1,player);
|
|
|
|
|
event.goto(1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-05-08 08:07:38 +00:00
|
|
|
|
},
|
|
|
|
|
translate:{
|
|
|
|
|
friend:'友',
|
|
|
|
|
enemy:'敌',
|
|
|
|
|
trueColor:"zhu",
|
|
|
|
|
falseColor:"wei",
|
|
|
|
|
_chessmove:'移动',
|
2015-10-13 11:15:02 +00:00
|
|
|
|
leader:'统率',
|
|
|
|
|
combat:'对阵',
|
2015-05-09 05:36:58 +00:00
|
|
|
|
chessscroll_speed_config:'边缘滚动速度',
|
|
|
|
|
chess_character_config:'战棋武将',
|
2015-05-10 05:34:37 +00:00
|
|
|
|
only_chess_character_config:'只用战棋武将',
|
2015-10-08 06:16:37 +00:00
|
|
|
|
chess_ordered_config:'指定行动顺序',
|
2015-10-13 11:15:02 +00:00
|
|
|
|
chess_mode_config:'游戏模式',
|
|
|
|
|
chess_leader_save_config:'选择历程',
|
|
|
|
|
chess_leader_clear_config:'清除进度',
|
|
|
|
|
save1:'一',
|
|
|
|
|
save2:'二',
|
|
|
|
|
save3:'三',
|
|
|
|
|
save4:'四',
|
|
|
|
|
save5:'五',
|
2015-05-09 05:36:58 +00:00
|
|
|
|
|
2015-10-20 17:44:00 +00:00
|
|
|
|
leader_2:' ',
|
|
|
|
|
leader_2_bg:'二',
|
|
|
|
|
leader_3:' ',
|
|
|
|
|
leader_3_bg:'三',
|
|
|
|
|
leader_5:' ',
|
|
|
|
|
leader_5_bg:'五',
|
|
|
|
|
leader_8:' ',
|
|
|
|
|
leader_8_bg:'八',
|
|
|
|
|
|
|
|
|
|
leader_easy:'简单',
|
|
|
|
|
leader_medium:'普通',
|
|
|
|
|
leader_hard:'困难',
|
|
|
|
|
|
2015-05-09 05:36:58 +00:00
|
|
|
|
chess_caocao:'曹操',
|
|
|
|
|
chess_xunyu:'荀彧',
|
|
|
|
|
chess_simayi:'司马懿',
|
|
|
|
|
chess_xiahoudun:'夏侯惇',
|
|
|
|
|
chess_dianwei:'典韦',
|
|
|
|
|
chess_xuzhu:'许褚',
|
|
|
|
|
chess_zhangliao:'张辽',
|
|
|
|
|
chess_jiaxu:'贾诩',
|
|
|
|
|
|
|
|
|
|
chess_liubei:'刘备',
|
|
|
|
|
chess_guanyu:'关羽',
|
|
|
|
|
chess_zhangfei:'张飞',
|
|
|
|
|
chess_zhaoyun:'赵云',
|
|
|
|
|
chess_machao:'马超',
|
|
|
|
|
chess_huangzhong:'黄忠',
|
|
|
|
|
chess_maliang:'马良',
|
|
|
|
|
chess_zhugeliang:'诸葛亮',
|
|
|
|
|
|
|
|
|
|
chess_sunquan:'孙权',
|
|
|
|
|
chess_zhouyu:'周瑜',
|
|
|
|
|
chess_lvmeng:'吕蒙',
|
|
|
|
|
chess_huanggai:'黄盖',
|
|
|
|
|
chess_lusu:'鲁肃',
|
|
|
|
|
chess_luxun:'陆逊',
|
|
|
|
|
chess_ganning:'甘宁',
|
|
|
|
|
chess_taishici:'太史慈',
|
|
|
|
|
|
|
|
|
|
chess_lvbu:'吕布',
|
|
|
|
|
chess_sunshangxiang:'孙尚香',
|
|
|
|
|
chess_diaochan:'貂蝉',
|
|
|
|
|
chess_huatuo:'华佗',
|
|
|
|
|
chess_zhangjiao:'张辽',
|
|
|
|
|
chess_menghuo:'孟获',
|
|
|
|
|
|
|
|
|
|
chess_dongzhuo:'董卓',
|
2015-05-13 10:26:54 +00:00
|
|
|
|
chess_xingtian:'刑天',
|
2015-05-09 05:36:58 +00:00
|
|
|
|
chess_jinchidiao:'金翅雕',
|
|
|
|
|
chess_beimingjukun:'北溟巨鲲',
|
|
|
|
|
chess_wuzhaojinlong:'五爪金龙',
|
2015-05-10 05:34:37 +00:00
|
|
|
|
|
2015-10-20 17:44:00 +00:00
|
|
|
|
leader_caocao:'曹操',
|
|
|
|
|
leader_liubei:'刘备',
|
|
|
|
|
leader_sunquan:'孙权',
|
|
|
|
|
leader_xiaoxiong:'枭雄',
|
|
|
|
|
leader_xiaoxiong_info:'你造成伤害后会得到一定数量的金钱奖励',
|
|
|
|
|
leader_renyi:'仁义',
|
|
|
|
|
leader_renyi_info:'你招降敌将的成功率大幅增加',
|
|
|
|
|
leader_mouduan:'谋断',
|
|
|
|
|
leader_mouduan_info:'其他友方角色回合内的行动范围+1',
|
|
|
|
|
|
|
|
|
|
tongshuai:'统率',
|
|
|
|
|
tongshuai_info:'回合开始和结束阶段,你可以选择一名未上场的已方武将的一个技能作为你的技能',
|
|
|
|
|
leader_zhaoxiang:'招降',
|
|
|
|
|
leader_zhaoxiang_info:'出牌阶段限一次,你可以尝试对相邻敌方武将进行招降,若成功,你获得该武将并立即结束本局游戏,若失败,你受到一点伤害。每发动一次消耗10招募令',
|
|
|
|
|
|
|
|
|
|
common:'普通',
|
|
|
|
|
rare:'稀有',
|
|
|
|
|
epic:'史诗',
|
|
|
|
|
legend:'传说',
|
|
|
|
|
|
2015-10-27 07:56:42 +00:00
|
|
|
|
arenaAdd:'援军',
|
|
|
|
|
arenaAdd_info:'出牌阶段限一次,你可以令一名未出场的已方角色加入战场。战斗结束后,该角色无论是否存活均不能再次出场',
|
|
|
|
|
|
2015-05-10 05:34:37 +00:00
|
|
|
|
pianyi:'翩仪',
|
|
|
|
|
pianyi_info:'回合结束阶段,若你没有于本回合内造成伤害,你获得一次移动机会',
|
2015-05-13 10:26:54 +00:00
|
|
|
|
lingdong:'移动射击',
|
2015-05-10 05:34:37 +00:00
|
|
|
|
lingdong_info:'回合结束阶段,你可以移动X个格,X为你回合内出杀的次数',
|
2015-05-13 10:26:54 +00:00
|
|
|
|
lianshe:'连续射击',
|
2015-05-10 05:34:37 +00:00
|
|
|
|
lianshe_info:'你的攻击范围+1;回合内,你回合内,每当你使用一张不是杀的牌,你可以额外使用一张杀',
|
2015-05-13 10:26:54 +00:00
|
|
|
|
zhiming:'致命射击',
|
2015-05-10 05:34:37 +00:00
|
|
|
|
zhiming_info:'锁定技,当你使用杀造成伤害时,若你不在目标的攻击范围内,此伤害+1',
|
2015-05-13 10:26:54 +00:00
|
|
|
|
sanjiansheji:'散箭射击',
|
2015-05-10 05:34:37 +00:00
|
|
|
|
sanjiansheji_info:'你可以将两张杀当杀使用,此杀可以指定距离你5格以内任意名目标',
|
2015-05-13 10:26:54 +00:00
|
|
|
|
guanchuan:'贯穿射击',
|
2015-05-10 05:34:37 +00:00
|
|
|
|
guanchuan_info:'当你使用杀指定惟一的目标后,可将攻击射线内的其他角色也加入目标',
|
2015-05-13 10:26:54 +00:00
|
|
|
|
|
|
|
|
|
boss_qiangzheng:'强征',
|
2015-10-13 11:15:02 +00:00
|
|
|
|
boss_qiangzheng_info:'锁定技,回合结束阶段,你获得每个其他角色的一张手牌',
|
2015-05-13 10:26:54 +00:00
|
|
|
|
boss_baolin:'暴凌',
|
|
|
|
|
boss_moyan:'魔焰',
|
|
|
|
|
boss_moyan_info:'锁定技,回合结束阶段,你对场上所有角色造成一点火焰伤害',
|
|
|
|
|
|
|
|
|
|
cangming:'颠动沧溟',
|
|
|
|
|
cangming_info:'出牌阶段限一次,你可弃置四张花色不同的手牌并将武将牌翻至背面,然后令所有其他角色进入混乱状态直到你的下一回合开始',
|
|
|
|
|
boss_fengxing:'风行',
|
|
|
|
|
boss_fengxing_info:'锁定技,你摸牌阶段摸牌数+2;你的攻击范围+2;你回合内的移动距离+2',
|
|
|
|
|
boss_chiyu:'炽羽',
|
|
|
|
|
boss_chiyu_info:'出牌阶段限一次,你可以弃置一张红色牌对距离5以内的所有其他角色造成一点火焰伤害',
|
|
|
|
|
boss_tenglong:'腾龙八齐',
|
|
|
|
|
boss_tenglong_info:'你没有装备区;出牌阶段限一次,你可以弃置一张装备牌对一名距离你2以内的其他角色造成3点火焰伤害',
|
|
|
|
|
boss_wushang:'神天并地',
|
|
|
|
|
boss_wushang_info:'锁定技,回合开始阶段,距离你5以内的所有其他角色需交给你一张手牌',
|
|
|
|
|
boss_wuying:'无影',
|
|
|
|
|
boss_wuying_info:'锁定技,你回合内的移动距离-1;计算其他角色与你的距离时始终+2',
|
2015-05-08 08:07:38 +00:00
|
|
|
|
},
|
|
|
|
|
ui:{
|
|
|
|
|
create:{
|
|
|
|
|
playergrid:function(player,x,y){
|
|
|
|
|
var node=ui.create.div('.player.minskin.playergrid',player.parentNode);
|
|
|
|
|
node.link=player;
|
|
|
|
|
node.dataset.position=player.getDataPos(x,y);
|
|
|
|
|
return node;
|
|
|
|
|
},
|
|
|
|
|
fakeme:function(){
|
|
|
|
|
if(ui.fakeme){
|
|
|
|
|
ui.fakeme.delete();
|
|
|
|
|
}
|
|
|
|
|
ui.fakeme=ui.create.div('.fakeme.avatar',ui.me);
|
|
|
|
|
ui.fakeme.style.backgroundImage=game.me.node.avatar.style.backgroundImage;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
click:{
|
|
|
|
|
playergrid:function(){
|
|
|
|
|
if(!_status.paused) return;
|
|
|
|
|
delete lib.posmap[this.link.dataset.position];
|
|
|
|
|
this.link.dataset.position=this.dataset.position;
|
|
|
|
|
lib.posmap[this.link.dataset.position]=this.link;
|
|
|
|
|
if(ui.movegrids){
|
|
|
|
|
while(ui.movegrids.length){
|
|
|
|
|
ui.movegrids.shift().delete();
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-05-10 05:34:37 +00:00
|
|
|
|
_status.event.result={
|
|
|
|
|
bool:true,
|
|
|
|
|
move:this.link.dataset.position
|
|
|
|
|
};
|
2015-05-08 08:07:38 +00:00
|
|
|
|
game.resume();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
get:{
|
|
|
|
|
attitude:function(from,to){
|
2015-05-13 10:26:54 +00:00
|
|
|
|
var t=(from.side===to.side?1:-1);
|
|
|
|
|
if(from.isMad()){
|
|
|
|
|
t=-t;
|
|
|
|
|
}
|
|
|
|
|
else if(to.isMad()){
|
|
|
|
|
t=0;
|
|
|
|
|
}
|
|
|
|
|
return 6*t;
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-10-20 17:44:00 +00:00
|
|
|
|
card:{
|
|
|
|
|
leader_2:{
|
|
|
|
|
opacity:1,
|
|
|
|
|
color:'white',
|
|
|
|
|
textShadow:'black 0 0 2px'
|
|
|
|
|
},
|
|
|
|
|
leader_3:{
|
|
|
|
|
opacity:1,
|
|
|
|
|
color:'white',
|
|
|
|
|
textShadow:'black 0 0 2px'
|
|
|
|
|
},
|
|
|
|
|
leader_5:{
|
|
|
|
|
opacity:1,
|
|
|
|
|
color:'white',
|
|
|
|
|
textShadow:'black 0 0 2px'
|
|
|
|
|
},
|
|
|
|
|
leader_8:{
|
|
|
|
|
opacity:1,
|
|
|
|
|
color:'white',
|
|
|
|
|
textShadow:'black 0 0 2px'
|
|
|
|
|
},
|
|
|
|
|
leader_easy:{
|
|
|
|
|
color:'white',
|
|
|
|
|
opacity:1,
|
|
|
|
|
textShadow:'black 0 0 2px',
|
|
|
|
|
image:'card/leader_easy'
|
|
|
|
|
},
|
|
|
|
|
leader_medium:{
|
|
|
|
|
color:'white',
|
|
|
|
|
opacity:1,
|
|
|
|
|
textShadow:'black 0 0 2px',
|
|
|
|
|
image:'card/leader_medium'
|
|
|
|
|
},
|
|
|
|
|
leader_hard:{
|
|
|
|
|
color:'white',
|
|
|
|
|
opacity:1,
|
|
|
|
|
textShadow:'black 0 0 2px',
|
|
|
|
|
image:'card/leader_hard'
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-05-09 05:36:58 +00:00
|
|
|
|
chess_character:{
|
2015-10-20 17:44:00 +00:00
|
|
|
|
leader_caocao:['male','wei',4,['leader_xiaoxiong']],
|
|
|
|
|
leader_liubei:['male','shu',4,['leader_renyi']],
|
|
|
|
|
leader_sunquan:['male','wu',4,['leader_mouduan']],
|
2015-05-09 05:36:58 +00:00
|
|
|
|
// chess_caocao:['male','wei',3,['']],
|
|
|
|
|
// chess_xunyu:['male','wei',3,['']],
|
|
|
|
|
// chess_simayi:['male','wei',3,['']],
|
|
|
|
|
// chess_xiahoudun:['male','wei',3,['']],
|
|
|
|
|
// chess_dianwei:['male','wei',3,['']],
|
|
|
|
|
// chess_xuzhu:['male','wei',3,['']],
|
2015-05-10 05:34:37 +00:00
|
|
|
|
chess_zhangliao:['male','wei',4,['gongji','zhiming']],
|
2015-05-09 05:36:58 +00:00
|
|
|
|
// chess_jiaxu:['male','wei',3,['']],
|
|
|
|
|
//
|
|
|
|
|
// chess_liubei:['male','shu',3,['']],
|
|
|
|
|
// chess_guanyu:['male','shu',3,['']],
|
|
|
|
|
// chess_zhangfei:['male','shu',3,['']],
|
|
|
|
|
// chess_zhaoyun:['male','shu',3,['']],
|
|
|
|
|
// chess_machao:['male','shu',3,['']],
|
2015-05-10 05:34:37 +00:00
|
|
|
|
chess_huangzhong:['male','shu',4,['sanjiansheji','liegong']],
|
2015-05-09 05:36:58 +00:00
|
|
|
|
// chess_maliang:['male','shu',3,['']],
|
|
|
|
|
// chess_zhugeliang:['male','shu',3,['']],
|
|
|
|
|
//
|
|
|
|
|
// chess_sunquan:['male','wu',3,['']],
|
2015-05-10 05:34:37 +00:00
|
|
|
|
// chess_zhouyu:['male','wu',3,['qinyin']],
|
2015-05-09 05:36:58 +00:00
|
|
|
|
// chess_lvmeng:['male','wu',3,['']],
|
|
|
|
|
// chess_huanggai:['male','wu',3,['']],
|
|
|
|
|
// chess_lusu:['male','wu',3,['']],
|
|
|
|
|
// chess_luxun:['male','wu',3,['']],
|
|
|
|
|
// chess_ganning:['male','wu',3,['']],
|
2015-06-27 16:21:25 +00:00
|
|
|
|
chess_taishici:['male','wu',4,['gongji','guanchuan','pojun']],
|
2015-05-09 05:36:58 +00:00
|
|
|
|
//
|
|
|
|
|
// chess_lvbu:['male','qun',3,['']],
|
2015-06-16 13:24:35 +00:00
|
|
|
|
chess_sunshangxiang:['female','wu',3,['lingdong','lianshe','gongji']],
|
2015-05-10 05:34:37 +00:00
|
|
|
|
chess_diaochan:['female','qun',3,['xingzhui','pianyi']],
|
2015-10-20 17:44:00 +00:00
|
|
|
|
// chess_huatuo:['male','qun',3,['zhenjiu','mazui']],
|
2015-05-09 05:36:58 +00:00
|
|
|
|
// chess_zhangjiao:['male','qun',3,['']],
|
|
|
|
|
// chess_menghuo:['male','qun',3,['']],
|
|
|
|
|
//
|
2015-05-13 10:26:54 +00:00
|
|
|
|
chess_jinchidiao:['male','qun',15,['boss_fengxing','boss_chiyu'],['boss']],
|
|
|
|
|
chess_beimingjukun:['male','qun',25,['boss_wuying','cangming'],['boss']],
|
|
|
|
|
chess_wuzhaojinlong:['male','qun',30,['boss_tenglong','boss_wushang'],['boss']],
|
|
|
|
|
chess_dongzhuo:['male','qun',20,['jiuchi','boss_qiangzheng','boss_baolin'],['boss']],
|
|
|
|
|
chess_xingtian:['male','qun',99,['boss_moyan','wushuang'],['boss']],
|
2015-05-09 05:36:58 +00:00
|
|
|
|
},
|
2015-05-08 08:07:38 +00:00
|
|
|
|
posmap:{},
|
2015-05-08 13:37:34 +00:00
|
|
|
|
help:{
|
2015-10-20 17:44:00 +00:00
|
|
|
|
'战棋模式':'对阵:<ul><li>n人对战n人的模式,由单人控制,开始游戏后随机分配位置与出牌顺序<li>'+
|
2015-05-08 13:37:34 +00:00
|
|
|
|
'每人在出牌阶段有一次移动的机会,若一名角色在移动之前使用过指定其他角色为目标的牌,该回合可移动的最大距离为2,否则最大距离为1<li>'+
|
|
|
|
|
'任何卡牌或技能无法指定位置相隔8个格以上的角色为目标<li>'+
|
2015-10-08 06:16:37 +00:00
|
|
|
|
'杀死对方阵营的角色可摸一张牌,杀死本方阵营无惩罚<li>'+
|
2015-10-20 17:44:00 +00:00
|
|
|
|
'开启指定行动顺序后,双方将交替行动,在一方行动完毕进行下一轮行动时,若其人数比另一方少,另一方可指定至多X名角色名摸一张牌,X为人数之差</ul>'+
|
|
|
|
|
'统率:<ul><li>收集武将进行战斗,根据战斗难度及我方出场武将的强度,战斗胜利后将获得数量不等的金钱。没有君主出场时,获得的金钱较多<li>'+
|
|
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|
'金钱可以用来招募随机武将,招到已有武将,或遣返不需要的武将时可得到招募令<li>'+
|
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|
'战斗中有君主出场时可招降敌将,成功率取决于敌将的稀有度、剩余体力值以及手牌数。成功后战斗立即结束且没有金钱奖励。每发动一次招降,无论成功还是失败,都会扣除10招募令<li>'+
|
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|
'挑战武将会与该武将以及与其强度相近的武将进行战斗,敌方人数与我方出场人数相同,但不少于3。胜利后可通过招募令招募该武将<li>'+
|
2015-10-27 07:56:42 +00:00
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'竞技场:<br>随机选择9名武将,每次派出1〜3名武将参战。战斗中阵亡的武将不能再次上场。<br><br>战斗后武将进入疲劳状态,若立即再次出场则初始体力值-1。<br><br>战斗中本方武将行动时可召唤后援,令一名未出场的已方武将加入战斗。后援武将在战斗结束后无论存活与否均不能再次出场<br><br>当取得12场胜利或所有武将全部阵亡后结束,并根据胜场数获得随机奖励'
|
2015-05-08 13:37:34 +00:00
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},
|
2015-10-13 11:15:02 +00:00
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|
config:[
|
2015-10-20 17:44:00 +00:00
|
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|
|
function(game,lib,get,ui){
|
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|
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|
var current=get.config('chess_mode');
|
|
|
|
|
if(typeof current!=='string'){
|
|
|
|
|
game.saveConfig('chess_mode','combat',true);
|
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|
|
current='combat';
|
|
|
|
|
}
|
|
|
|
|
return ui.create.switcher('chess_mode',['combat','leader'],current,function(){
|
|
|
|
|
ui.click.sidebar.local.apply(this,arguments);
|
2015-10-13 11:15:02 +00:00
|
|
|
|
window.location.reload();
|
2015-10-20 17:44:00 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
function(game,lib,get,ui){
|
|
|
|
|
if(get.config('chess_mode')!='leader') return;
|
|
|
|
|
var current=get.config('chess_leader_save');
|
|
|
|
|
if(typeof current!=='string'){
|
|
|
|
|
current='save1';
|
|
|
|
|
game.saveConfig('chess_leader_save',current,true);
|
2015-10-13 11:15:02 +00:00
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
return ui.create.switcher('chess_leader_save',['save1','save2','save3','save4','save5'],current,function(){
|
|
|
|
|
ui.click.sidebar.local.apply(this,arguments);
|
|
|
|
|
window.location.reload();
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
function(game,lib,get,ui){
|
|
|
|
|
if(get.config('chess_mode')!='leader') return;
|
|
|
|
|
var switcher=ui.create.line('清除进度',function(){
|
|
|
|
|
var node=this;
|
|
|
|
|
if(node._clearing){
|
|
|
|
|
game.save(get.config('chess_leader_save'),null);
|
|
|
|
|
window.location.reload();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
node._clearing=true;
|
|
|
|
|
node.innerHTML='单击以确认 (3)';
|
2015-10-13 11:15:02 +00:00
|
|
|
|
setTimeout(function(){
|
2015-10-20 17:44:00 +00:00
|
|
|
|
node.innerHTML='单击以确认 (2)';
|
2015-10-13 11:15:02 +00:00
|
|
|
|
setTimeout(function(){
|
2015-10-20 17:44:00 +00:00
|
|
|
|
node.innerHTML='单击以确认 (1)';
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
node.innerHTML='清除进度';
|
|
|
|
|
delete node._clearing;
|
|
|
|
|
},1000);
|
2015-10-13 11:15:02 +00:00
|
|
|
|
},1000);
|
|
|
|
|
},1000);
|
2015-10-20 17:44:00 +00:00
|
|
|
|
});
|
|
|
|
|
return switcher;
|
|
|
|
|
},
|
|
|
|
|
function(game,lib,get,ui){
|
|
|
|
|
if(get.config('chess_mode')!='leader'){
|
|
|
|
|
return 'battle_number';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
function(game,lib,get,ui){
|
|
|
|
|
if(get.config('chess_mode')!='leader'){
|
|
|
|
|
return 'ban_weak';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
function(game,lib,get,ui){
|
|
|
|
|
if(get.config('chess_mode')!='leader'){
|
|
|
|
|
return 'free_choose';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
function(game,lib,get,ui){
|
|
|
|
|
if(get.config('chess_mode')!='leader'){
|
|
|
|
|
return 'change_choice';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
function(game,lib,get,ui){
|
|
|
|
|
if(get.config('chess_mode')=='leader'){
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
var current=get.config('chess_ordered');
|
|
|
|
|
if(typeof current!=='boolean'){
|
|
|
|
|
game.saveConfig('chess_ordered',true,true);
|
|
|
|
|
current=true;
|
|
|
|
|
}
|
|
|
|
|
return ui.create.switcher('chess_ordered',current,ui.click.sidebar.local2);
|
|
|
|
|
},
|
|
|
|
|
function(game,lib,get,ui){
|
|
|
|
|
if(get.config('chess_mode')=='leader'){
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
var current=get.config('chess_character');
|
|
|
|
|
if(typeof current!=='boolean'){
|
|
|
|
|
game.saveConfig('chess_character',true,true);
|
|
|
|
|
current=true;
|
|
|
|
|
}
|
|
|
|
|
return ui.create.switcher('chess_character',current,ui.click.sidebar.local2);
|
|
|
|
|
},function(game,lib,get,ui){
|
|
|
|
|
var current=get.config('chessscroll_speed');
|
|
|
|
|
if(typeof current!=='number'){
|
|
|
|
|
game.saveConfig('chessscroll_speed',20,true);
|
|
|
|
|
current=20;
|
|
|
|
|
}
|
|
|
|
|
return ui.create.switcher('chessscroll_speed',[0,10,20,30],current,ui.click.sidebar.local);
|
2015-05-10 05:34:37 +00:00
|
|
|
|
}
|
2015-10-20 17:44:00 +00:00
|
|
|
|
],
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|