339 lines
6.9 KiB
JavaScript
339 lines
6.9 KiB
JavaScript
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import { lib, game, ui, get, ai, _status } from "../../noname.js";
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const cards = {
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//蒲元衍生
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sanlve: {
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derivation: "ol_puyuan",
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cardcolor: "spade",
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type: "equip",
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subtype: "equip5",
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ai: {
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basic: {
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equipValue: 5,
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},
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},
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skills: ["sanlve_skill"],
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fullskin: true,
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},
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zhaogujing: {
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derivation: "ol_puyuan",
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cardcolor: "diamond",
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type: "equip",
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subtype: "equip5",
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ai: {
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basic: {
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equipValue: 6.5,
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},
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},
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skills: ["zhaogujing_skill"],
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fullskin: true,
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},
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shufazijinguan: {
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derivation: "ol_puyuan",
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cardcolor: "diamond",
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type: "equip",
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subtype: "equip5",
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modeimage: "boss",
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ai: {
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basic: {
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equipValue: 8,
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},
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},
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skills: ["shufazijinguan_skill"],
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fullskin: true,
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},
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xuwangzhimian: {
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derivation: "ol_puyuan",
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cardcolor: "club",
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type: "equip",
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fullskin: true,
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subtype: "equip5",
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modeimage: "boss",
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skills: ["xuwangzhimian"],
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ai: {
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equipValue: 7,
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},
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},
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hongmianbaihuapao: {
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derivation: "ol_puyuan",
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cardcolor: "club",
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type: "equip",
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subtype: "equip2",
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modeimage: "boss",
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ai: {
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basic: {
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equipValue: 4,
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},
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},
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skills: ["hongmianbaihuapao_skill"],
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fullskin: true,
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},
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guofengyupao: {
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derivation: "ol_puyuan",
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cardcolor: "spade",
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type: "equip",
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fullskin: true,
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modeimage: "boss",
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subtype: "equip2",
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skills: ["guofengyupao"],
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ai: {
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equipValue: 7,
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},
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},
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qimenbagua: {
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derivation: "ol_puyuan",
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cardcolor: "spade",
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type: "equip",
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fullskin: true,
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modeimage: "boss",
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subtype: "equip2",
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skills: ["qimenbagua"],
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ai: {
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equipValue: 7.5,
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},
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},
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linglongshimandai: {
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derivation: "ol_puyuan",
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cardcolor: "spade",
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type: "equip",
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subtype: "equip2",
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modeimage: "boss",
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ai: {
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basic: {
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equipValue: 5,
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},
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},
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skills: ["linglongshimandai_skill"],
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fullskin: true,
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},
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chixueqingfeng: {
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derivation: "ol_puyuan",
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cardcolor: "spade",
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type: "equip",
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fullskin: true,
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modeimage: "boss",
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subtype: "equip1",
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distance: { attackFrom: -1 },
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skills: ["chixueqingfeng"],
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ai: {
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equipValue: 6.7,
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},
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},
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guilongzhanyuedao: {
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derivation: "ol_puyuan",
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cardcolor: "spade",
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type: "equip",
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fullskin: true,
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modeimage: "boss",
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subtype: "equip1",
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distance: { attackFrom: -2 },
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skills: ["guilongzhanyuedao"],
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nomod: true,
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nopower: true,
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unique: true,
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ai: {
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equipValue: 4,
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},
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},
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wushuangfangtianji: {
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derivation: "ol_puyuan",
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cardcolor: "diamond",
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type: "equip",
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modeimage: "boss",
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subtype: "equip1",
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distance: {
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attackFrom: -3,
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},
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ai: {
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basic: {
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equipValue: 3,
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},
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},
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skills: ["wushuangfangtianji_skill"],
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fullskin: true,
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},
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bintieshuangji: {
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derivation: "ol_puyuan",
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cardcolor: "diamond",
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type: "equip",
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subtype: "equip1",
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distance: {
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attackFrom: -2,
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},
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ai: {
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basic: {
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equipValue: 4.5,
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},
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},
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skills: ["bintieshuangji_skill"],
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fullskin: true,
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},
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//王允
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wy_meirenji: {
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fullskin: true,
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vanish: true,
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derivation: "wangyun",
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type: "trick",
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enable: true,
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filterTarget: function (card, player, target) {
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return target.countCards("h") && target != player && target.hasSex("male");
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},
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content: function () {
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"step 0";
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event.list = game
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.filterPlayer(function (current) {
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return current != player && current != target && current.hasSex("female");
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})
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.sortBySeat();
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"step 1";
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if (target.countCards("h") && event.list.length) {
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event.current = event.list.shift();
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event.current.gainPlayerCard(target, true, "h");
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target.line2([event.current, player]);
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} else {
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event.goto(4);
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}
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"step 2";
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event.current.chooseCard("h", true, "将一张手牌交给" + get.translation(player));
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"step 3";
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if (result.bool) {
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event.current.give(result.cards, player);
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}
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event.goto(1);
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"step 4";
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var n1 = target.countCards("h");
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var n2 = player.countCards("h");
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if (n1 > n2) {
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target.damage(player);
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player.line(target);
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} else if (n1 < n2) {
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player.damage(target);
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target.line(player);
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}
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},
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ai: {
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order: 6,
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result: {
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target: function (player, target) {
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var num = game.countPlayer(function (current) {
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return current != player && current != target && current.hasSex("female");
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});
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var nh = target.countCards("h");
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num = Math.min(num, nh);
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var nh1 = nh - num;
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var nh2 = player.countCards("h") - 1 + num;
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if (nh1 == nh2 && num == 0) return 0;
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if (nh2 <= nh1) return -3;
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if (player.hp == 1 || num == 1) return 0;
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return -1;
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},
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},
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},
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},
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wy_xiaolicangdao: {
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fullskin: true,
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vanish: true,
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derivation: "wangyun",
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type: "trick",
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enable: true,
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filterTarget: function (card, player, target) {
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return target != player;
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},
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content: function () {
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"step 0";
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var num = Math.min(5, target.maxHp - target.hp);
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if (num) target.draw(num);
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"step 1";
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target.damage();
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},
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ai: {
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order: 6,
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tag: {
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damage: 1,
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},
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result: {
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target: function (player, target) {
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var num = Math.min(5, target.maxHp - target.hp);
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if (target.hp == 1) {
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if (num >= 3) return 0;
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if (!target.hasSkillTag("maixie_hp")) {
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return -3;
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}
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return -1;
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}
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if (num == 2) return 0;
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return -2 + num + (Math.pow(target.hp, 0.2) - 1);
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},
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},
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},
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},
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zhuangshu_basic: {
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fullskin: true,
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vanish: true,
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derivation: "fengfangnv",
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cardcolor: "spade",
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type: "equip",
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subtype: "equip5",
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skills: ["zhuangshu_basic"],
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forceDie: true,
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onLose: function () {
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if ((!event.getParent(2) || event.getParent(2).name != "swapEquip") && (event.getParent().type != "equip" || event.getParent().swapEquip)) {
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card.fix();
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card.remove();
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card.destroyed = true;
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game.log(card, "被销毁了");
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}
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},
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equipDelay: false,
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loseDelay: false,
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ai: {
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equipValue: 5,
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basic: {
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equipValue: 5,
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},
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},
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},
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zhuangshu_trick: {
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fullskin: true,
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vanish: true,
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derivation: "fengfangnv",
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cardcolor: "club",
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type: "equip",
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subtype: "equip5",
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forceDie: true,
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skills: ["zhuangshu_trick"],
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onLose: function () {
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if ((!event.getParent(2) || event.getParent(2).name != "swapEquip") && (event.getParent().type != "equip" || event.getParent().swapEquip)) {
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card.fix();
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card.remove();
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card.destroyed = true;
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game.log(card, "被销毁了");
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}
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},
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equipDelay: false,
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loseDelay: false,
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},
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zhuangshu_equip: {
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fullskin: true,
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vanish: true,
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derivation: "fengfangnv",
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cardcolor: "heart",
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type: "equip",
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subtype: "equip5",
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skills: ["zhuangshu_equip"],
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forceDie: true,
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inherit: "zhuangshu_basic",
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onLose: function () {
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if ((!event.getParent(2) || event.getParent(2).name != "swapEquip") && (event.getParent().type != "equip" || event.getParent().swapEquip)) {
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card.fix();
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card.remove();
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card.destroyed = true;
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game.log(card, "被销毁了");
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}
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},
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equipDelay: false,
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loseDelay: false,
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},
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};
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export default cards;
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