jianyu/jianyu_lpl.lua

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local extension = Package:new("jianyu_lpl")
extension.extensionName = "jianyu"
Fk:loadTranslationTable {
["jianyu_lpl"] = "监狱LPL篇",
["god"] = "神话再临·神",
}
-- 简自豪 设计:熊俊博 实现:反赌专家
local jianzihao = General(extension, "jianzihao", "god", 3, 3, General.Male)
-- 红温
local hongwen = fk.CreateFilterSkill{
name = "hongwen",
-- mute = true,
card_filter = function(self, to_select, player)
return (to_select.suit == Card.Spade or to_select.suit == Card.Club) and player:hasSkill(self)
end,
view_as = function(self, to_select)
if to_select.suit == Card.Club then
return Fk:cloneCard(to_select.name, Card.Diamond, to_select.number)
else -- Spade
return Fk:cloneCard(to_select.name, Card.Heart, to_select.number)
end
end,
}
-- 走位
local zouwei = fk.CreateDistanceSkill{
name = "zouwei",
correct_func = function(self, from, to)
-- 有装备时视为-1
if from:hasSkill(self) and #from:getCardIds(Player.Equip) ~= 0 then
-- 请使用#from:getCardIds(Player.Equip)来代表长度,
-- 如果你只用from:getCardIds(Player.Equip)的话是代表这个数组
return -1
end
-- 没装备时视为+1
if to:hasSkill(self) and #to:getCardIds(Player.Equip) == 0 then
return 1
end
return 0
end,
}
-- 参考自孙尚香
local zouwei_audio = fk.CreateTriggerSkill{
name = "#zouwei_audio",
refresh_events = {fk.AfterCardsMove},
-- 这个函数只有在装备区牌量变动时才检测
can_refresh = function(self, event, target, player, data)
if not player:hasSkill(self.name) then return end
for _, move in ipairs(data) do
if move.from == player.id then
for _, info in ipairs(move.moveInfo) do
if info.fromArea == Card.PlayerEquip then
-- 当装备等于0或1的时候触发
-- standard_cards/init.lua, line 1080: local handcards = player:getCardIds(Player.Hand)我也不知道为啥用的是Player.Hand而不是player.hand写就对了
if #player:getCardIds(Player.Equip) <= 1 then
return true
end
end
end
end
end
end,
on_refresh = function(self, event, target, player, data)
local room = player.room
-- 有装备时,-1马
if #player:getCardIds(player.Equip) ~= 0 then
room:notifySkillInvoked(player, "zouwei", "offensive")
player:broadcastSkillInvoke("zouwei", 1)
-- 无装备时,+1马
elseif #player:getCardIds(player.Equip) == 0 then
room:notifySkillInvoked(player, "zouwei", "defensive")
player:broadcastSkillInvoke("zouwei", 2)
end
end,
}
zouwei:addRelatedSkill(zouwei_audio)
-- 圣弩
-- 参考自formation包的君刘备
local shengnu = fk.CreateTriggerSkill{
name = "shengnu",
anim_type = 'drawcard',
events = {fk.AfterCardsMove},
frequency = Skill.Compulsory,
can_trigger = function(self, event, target, player, data)
if not player:hasSkill(self) then return false end
for _, move in ipairs(data) do
if move.to ~= player.id and (move.toArea == Card.PlayerEquip or move.toArea == Card.DiscardPile) then
for _, info in ipairs(move.moveInfo) do
if Fk:getCardById(info.cardId).name == "crossbow" then
return true
end
end
end
end
end,
on_use = function(self, event, target, player, data)
local ids = {}
for _, move in ipairs(data) do
if move.to ~= player.id and (move.toArea == Card.PlayerEquip or move.toArea == Card.DiscardPile) then
for _, info in ipairs(move.moveInfo) do
if Fk:getCardById(info.cardId).name == "crossbow" then
table.insert(ids, info.cardId)
end
end
end
end
local dummy = Fk:cloneCard("dilu")
dummy:addSubcards(ids)
player.room:obtainCard(player, dummy, true, fk.ReasonPrey)
end,
}
-- 转会
local zhuanhui = fk.CreateTriggerSkill{
name = "zhuanhui", -- kaiju$是主公技
anim_type = "masochism",
visible = false,
frequency = Skill.Compulsory,
events = {}, -- 这里是故意的,因为本来这个技能就没有实际效果
can_trigger = function(self, event, target, player, data)
return false
end,
on_use = function(self, event, target, player, data)
local room = player.room
end,
}
-- 洗澡
local xizao = fk.CreateTriggerSkill{
name = "xizao",
anim_type = "defensive",
frequency = Skill.Limited,
events = {fk.AskForPeaches},
can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self) and player.dying and player:usedSkillTimes(self.name, Player.HistoryGame) == 0
end,
on_use = function(self, event, target, player, data)
local room = player.room
if player.dead then return end
-- player:reset()
player:drawCards(3, self.name)
if player.dead or not player:isWounded() then return end
-- 将体力回复至1点
room:recover({
who = player,
num = math.min(1, player.maxHp) - player.hp,
recoverBy = player,
skillName = self.name,
})
player:turnOver()
end,
}
-- 开局
-- 参考forest包贾诩 刘备 god包神曹操
local kaiju = fk.CreateTriggerSkill{
name = "kaiju", -- kaiju$是主公技
anim_type = "masochism",
frequency = Skill.Compulsory,
events = {fk.EventPhaseStart},
can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self.name) and player.phase == Player.Start
end,
on_use = function(self, event, target, player, data)
local room = player.room
for _, p in ipairs(room:getOtherPlayers(player, true)) do
if not p:isAllNude() then
local id = room:askForCardChosen(p, p, "he", "#kaiju-choose") -- 他自己用框选一张自己的牌,不包括判定区
-- -- 下面这一堆是一起的,从贯石斧拿来的。
-- local pattern
-- if p:getEquipment(Card.SubtypeWeapon) then
-- pattern = ".|.|.|.|.|.|^"..tostring(p:getEquipment(Card.SubtypeWeapon))
-- else
-- pattern = "."
-- end
-- local id = room:askForDiscard(p, 2, 2, true, self.name, false, ".", nil, true, false)
-- -- 从贯石斧抄过来的
room:obtainCard(player, id, false, fk.ReasonPrey) -- 我从他那里拿一张牌来
room:useVirtualCard("slash", nil, p, player, self.name, true) -- 杀
end
end
end,
}
-- local id = room:askForCardChosen(player, p, "hej", self.name) -- 我选他一张牌
-- room:useVirtualCard("slash", nil, player, table.map(self.cost_data, Util.Id2PlayerMapper), self.name, true)
jianzihao:addSkill(zhuanhui)
jianzihao:addSkill(kaiju)
jianzihao:addSkill(hongwen)
jianzihao:addSkill(zouwei)
jianzihao:addSkill(shengnu)
jianzihao:addSkill(xizao)
Fk:loadTranslationTable{
["jianzihao"] = "简自豪",
["zhuanhui"] = "转会",
[":zhuanhui"] = "<strong>这个武将由熊俊博设计!</strong>",
-- [":zhuanhui"] = "<del>当你的体力值减少时,你可以变更势力。你无法变更为已经成为过的势力。</del>",
["$zhuanhui1"] = "被秀了,操。",
["kaiju"] = "开局",
[":kaiju"] = "锁定技,当你的回合开始时,所有其他有牌的武将需要交给你一张牌,并视为对你使用一张【杀】。",
["$kaiju1"] = "不是啊我炸一对鬼的时候我在打什么打一对10。一对10他四个9炸我我不输了吗",
["$kaiju2"] = "怎么赢啊?你别瞎说啊,兄弟们。",
["$kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
["$kaiju4"] = "好亏呀,我每一波都。",
["#kaiju-choose"] = "简自豪【开局】,交给他一张牌,并视为对他使用一张【杀】",
["hongwen"] = "红温",
[":hongwen"] = "锁定技,你的♠牌视为<font color='red'>♥</font>牌,你的♣牌视为<font color='red'>♦</font>牌。",
["$hongwen1"] = "唉,不该出水银的。",
["$hongwen2"] = "哎,兄弟我为什么不打四带两对啊,兄弟?",
["$hongwen3"] = "好难受啊!",
["$hongwen4"] = "操,可惜!",
["$hongwen5"] = "那他咋想的呀?",
["zouwei"] = "走位",
[":zouwei"] = "锁定技,当你的装备区没有牌时,其他角色计算与你的距离时,始终+1当你的装备区有牌时你计算与其他角色的距离时始终-1。",
["$zouwei1"] = "玩一下,不然我是不是一张牌没有出啊兄弟?",
["$zouwei2"] = "完了呀!",
["shengnu"] = "圣弩",
[":shengnu"] = "锁定技,当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你获得此【诸葛连弩】。",
["$shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
["xizao"] = "洗澡",
[":xizao"] = "限定技当你处于濒死状态时你可以将体力恢复至1摸三张牌然后翻面。",
["$xizao1"] = "哇袄!",
["$xizao2"] = "也不是稳赢吧,我觉得赢了!",
["~jianzihao"] = "好像又要倒下了……",
}
local houguoyu = General(extension, "houguoyu", "shu", 0, 999, General.Male)
houguoyu.hidden = true
Fk:loadTranslationTable {
["jianzihao"] = "简自豪",
["houguoyu"] = "侯国玉",
}
return extension