257 lines
9.1 KiB
Lua
257 lines
9.1 KiB
Lua
local extension = Package:new("jianyu_lpl")
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extension.extensionName = "jianyu"
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Fk:loadTranslationTable {
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["jianyu_lpl"] = "监狱:LPL篇",
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["god"] = "神话再临·神",
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}
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-- 简自豪 设计:熊俊博 实现:反赌专家
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local jianzihao = General(extension, "jianzihao", "god", 3, 3, General.Male)
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-- 红温
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local hongwen = fk.CreateFilterSkill{
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name = "hongwen",
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-- mute = true,
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card_filter = function(self, to_select, player)
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return (to_select.suit == Card.Spade or to_select.suit == Card.Club) and player:hasSkill(self)
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end,
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view_as = function(self, to_select)
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if to_select.suit == Card.Club then
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return Fk:cloneCard(to_select.name, Card.Diamond, to_select.number)
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else -- Spade
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return Fk:cloneCard(to_select.name, Card.Heart, to_select.number)
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end
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end,
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}
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-- 走位
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local zouwei = fk.CreateDistanceSkill{
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name = "zouwei",
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correct_func = function(self, from, to)
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-- 有装备时视为-1
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if from:hasSkill(self) and #from:getCardIds(Player.Equip) ~= 0 then
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-- 请使用#from:getCardIds(Player.Equip)来代表长度,
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-- 如果你只用from:getCardIds(Player.Equip)的话是代表这个数组
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return -1
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end
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-- 没装备时视为+1
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if to:hasSkill(self) and #to:getCardIds(Player.Equip) == 0 then
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return 1
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end
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return 0
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end,
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}
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-- 参考自孙尚香
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local zouwei_audio = fk.CreateTriggerSkill{
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name = "#zouwei_audio",
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refresh_events = {fk.AfterCardsMove},
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-- 这个函数只有在装备区牌量变动时才检测
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can_refresh = function(self, event, target, player, data)
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if not player:hasSkill(self.name) then return end
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for _, move in ipairs(data) do
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if move.from == player.id then
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for _, info in ipairs(move.moveInfo) do
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if info.fromArea == Card.PlayerEquip then
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-- 当装备等于0或1的时候触发
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-- standard_cards/init.lua, line 1080: local handcards = player:getCardIds(Player.Hand),我也不知道为啥用的是Player.Hand而不是player.hand,写就对了
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if #player:getCardIds(Player.Equip) <= 1 then
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return true
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end
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end
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end
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end
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end
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end,
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on_refresh = function(self, event, target, player, data)
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local room = player.room
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-- 有装备时,-1马
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if #player:getCardIds(player.Equip) ~= 0 then
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room:notifySkillInvoked(player, "zouwei", "offensive")
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player:broadcastSkillInvoke("zouwei", 1)
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-- 无装备时,+1马
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elseif #player:getCardIds(player.Equip) == 0 then
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room:notifySkillInvoked(player, "zouwei", "defensive")
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player:broadcastSkillInvoke("zouwei", 2)
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end
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end,
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}
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zouwei:addRelatedSkill(zouwei_audio)
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-- 圣弩
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-- 参考自formation包的君刘备
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local shengnu = fk.CreateTriggerSkill{
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name = "shengnu",
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anim_type = 'drawcard',
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events = {fk.AfterCardsMove},
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frequency = Skill.Compulsory,
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can_trigger = function(self, event, target, player, data)
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if not player:hasSkill(self) then return false end
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for _, move in ipairs(data) do
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if move.to ~= player.id and (move.toArea == Card.PlayerEquip or move.toArea == Card.DiscardPile) then
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for _, info in ipairs(move.moveInfo) do
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if Fk:getCardById(info.cardId).name == "crossbow" then
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return true
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end
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end
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end
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end
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end,
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on_use = function(self, event, target, player, data)
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local ids = {}
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for _, move in ipairs(data) do
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if move.to ~= player.id and (move.toArea == Card.PlayerEquip or move.toArea == Card.DiscardPile) then
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for _, info in ipairs(move.moveInfo) do
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if Fk:getCardById(info.cardId).name == "crossbow" then
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table.insert(ids, info.cardId)
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end
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end
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end
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end
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local dummy = Fk:cloneCard("dilu")
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dummy:addSubcards(ids)
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player.room:obtainCard(player, dummy, true, fk.ReasonPrey)
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end,
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}
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-- 转会
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local zhuanhui = fk.CreateTriggerSkill{
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name = "zhuanhui", -- kaiju$是主公技
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anim_type = "masochism",
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visible = false,
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frequency = Skill.Compulsory,
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events = {}, -- 这里是故意的,因为本来这个技能就没有实际效果
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can_trigger = function(self, event, target, player, data)
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return false
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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end,
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}
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-- 洗澡
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local xizao = fk.CreateTriggerSkill{
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name = "xizao",
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anim_type = "defensive",
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frequency = Skill.Limited,
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events = {fk.AskForPeaches},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self) and player.dying and player:usedSkillTimes(self.name, Player.HistoryGame) == 0
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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if player.dead then return end
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-- player:reset()
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player:drawCards(3, self.name)
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if player.dead or not player:isWounded() then return end
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-- 将体力回复至1点
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room:recover({
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who = player,
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num = math.min(1, player.maxHp) - player.hp,
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recoverBy = player,
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skillName = self.name,
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})
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player:turnOver()
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end,
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}
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-- 开局
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-- 参考forest包贾诩 刘备 god包神曹操
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local kaiju = fk.CreateTriggerSkill{
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name = "kaiju", -- kaiju$是主公技
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anim_type = "masochism",
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frequency = Skill.Compulsory,
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events = {fk.EventPhaseStart},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and player.phase == Player.Start
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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for _, p in ipairs(room:getOtherPlayers(player, true)) do
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if not p:isAllNude() then
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local id = room:askForCardChosen(p, p, "he", "#kaiju-choose") -- 他自己用框选一张自己的牌,不包括判定区
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-- -- 下面这一堆是一起的,从贯石斧拿来的。
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-- local pattern
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-- if p:getEquipment(Card.SubtypeWeapon) then
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-- pattern = ".|.|.|.|.|.|^"..tostring(p:getEquipment(Card.SubtypeWeapon))
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-- else
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-- pattern = "."
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-- end
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-- local id = room:askForDiscard(p, 2, 2, true, self.name, false, ".", nil, true, false)
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-- -- 从贯石斧抄过来的
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room:obtainCard(player, id, false, fk.ReasonPrey) -- 我从他那里拿一张牌来
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room:useVirtualCard("slash", nil, p, player, self.name, true) -- 杀
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end
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end
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end,
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}
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-- local id = room:askForCardChosen(player, p, "hej", self.name) -- 我选他一张牌
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-- room:useVirtualCard("slash", nil, player, table.map(self.cost_data, Util.Id2PlayerMapper), self.name, true)
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jianzihao:addSkill(zhuanhui)
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jianzihao:addSkill(kaiju)
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jianzihao:addSkill(hongwen)
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jianzihao:addSkill(zouwei)
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jianzihao:addSkill(shengnu)
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jianzihao:addSkill(xizao)
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Fk:loadTranslationTable{
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["jianzihao"] = "简自豪",
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["zhuanhui"] = "转会",
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[":zhuanhui"] = "<strong>这个武将由熊俊博设计!</strong>",
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-- [":zhuanhui"] = "<del>当你的体力值减少时,你可以变更势力。你无法变更为已经成为过的势力。</del>",
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["$zhuanhui1"] = "被秀了,操。",
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["kaiju"] = "开局",
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[":kaiju"] = "锁定技,当你的回合开始时,所有其他有牌的武将需要交给你一张牌,并视为对你使用一张【杀】。",
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["$kaiju1"] = "不是啊,我炸一对鬼的时候我在打什么,打一对10。一对10,他四个9炸我,我不输了吗?",
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["$kaiju2"] = "怎么赢啊?你别瞎说啊,兄弟们。",
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["$kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
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["$kaiju4"] = "好亏呀,我每一波都。",
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["#kaiju-choose"] = "简自豪【开局】,交给他一张牌,并视为对他使用一张【杀】",
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["hongwen"] = "红温",
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[":hongwen"] = "锁定技,你的♠牌视为<font color='red'>♥</font>牌,你的♣牌视为<font color='red'>♦</font>牌。",
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["$hongwen1"] = "唉,不该出水银的。",
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["$hongwen2"] = "哎,兄弟我为什么不打四带两对啊,兄弟?",
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["$hongwen3"] = "好难受啊!",
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["$hongwen4"] = "操,可惜!",
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["$hongwen5"] = "那他咋想的呀?",
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["zouwei"] = "走位",
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[":zouwei"] = "锁定技,当你的装备区没有牌时,其他角色计算与你的距离时,始终+1;当你的装备区有牌时,你计算与其他角色的距离时,始终-1。",
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["$zouwei1"] = "玩一下,不然我是不是一张牌没有出啊兄弟?",
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["$zouwei2"] = "完了呀!",
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["shengnu"] = "圣弩",
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[":shengnu"] = "锁定技,当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你获得此【诸葛连弩】。",
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["$shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
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["xizao"] = "洗澡",
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[":xizao"] = "限定技,当你处于濒死状态时,你可以将体力恢复至1,摸三张牌,然后翻面。",
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["$xizao1"] = "哇袄!",
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["$xizao2"] = "也不是稳赢吧,我觉得赢了!",
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["~jianzihao"] = "好像又要倒下了……",
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}
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local houguoyu = General(extension, "houguoyu", "shu", 0, 999, General.Male)
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houguoyu.hidden = true
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Fk:loadTranslationTable {
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["jianzihao"] = "简自豪",
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["houguoyu"] = "侯国玉",
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}
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return extension |