271 lines
9.8 KiB
Lua
271 lines
9.8 KiB
Lua
local extension = Package:new("jianyu_lpl")
|
||
extension.extensionName = "jianyu"
|
||
|
||
Fk:loadTranslationTable {
|
||
["jianyu_lpl"] = "监狱-LPL",
|
||
["god"] = "神话再临·神",
|
||
["first"] = "第一代",
|
||
}
|
||
|
||
|
||
-- 简自豪 设计:熊俊博 实现:反赌专家
|
||
local first__jianzihao = General(extension, "first__jianzihao", "god", 3, 3, General.Male)
|
||
|
||
-- 红温
|
||
local hongwen = fk.CreateFilterSkill{
|
||
name = "hongwen",
|
||
-- mute = true,
|
||
card_filter = function(self, to_select, player)
|
||
return (to_select.suit == Card.Spade or to_select.suit == Card.Club) and player:hasSkill(self)
|
||
end,
|
||
view_as = function(self, to_select)
|
||
if to_select.suit == Card.Club then
|
||
return Fk:cloneCard(to_select.name, Card.Diamond, to_select.number)
|
||
else -- Spade
|
||
return Fk:cloneCard(to_select.name, Card.Heart, to_select.number)
|
||
end
|
||
end,
|
||
}
|
||
|
||
-- 走位
|
||
local zouwei = fk.CreateDistanceSkill{
|
||
name = "zouwei",
|
||
correct_func = function(self, from, to)
|
||
-- 有装备时视为-1
|
||
if from:hasSkill(self) and #from:getCardIds(Player.Equip) ~= 0 then
|
||
-- 请使用#from:getCardIds(Player.Equip)来代表长度,
|
||
-- 如果你只用from:getCardIds(Player.Equip)的话是代表这个数组
|
||
return -1
|
||
end
|
||
-- 没装备时视为+1
|
||
if to:hasSkill(self) and #to:getCardIds(Player.Equip) == 0 then
|
||
return 1
|
||
end
|
||
return 0
|
||
end,
|
||
}
|
||
-- 参考自孙尚香
|
||
local zouwei_audio = fk.CreateTriggerSkill{
|
||
name = "#zouwei_audio",
|
||
|
||
refresh_events = {fk.AfterCardsMove},
|
||
-- 这个函数只有在装备区牌量变动时才检测
|
||
can_refresh = function(self, event, target, player, data)
|
||
if not player:hasSkill(self.name) then return end
|
||
for _, move in ipairs(data) do
|
||
if move.from == player.id then
|
||
for _, info in ipairs(move.moveInfo) do
|
||
if info.fromArea == Card.PlayerEquip then
|
||
-- 当装备等于0或1的时候触发
|
||
-- standard_cards/init.lua, line 1080: local handcards = player:getCardIds(Player.Hand),我也不知道为啥用的是Player.Hand而不是player.hand,写就对了
|
||
if #player:getCardIds(Player.Equip) <= 1 then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end,
|
||
on_refresh = function(self, event, target, player, data)
|
||
local room = player.room
|
||
-- 有装备时,-1马
|
||
if #player:getCardIds(player.Equip) ~= 0 then
|
||
room:notifySkillInvoked(player, "zouwei", "offensive")
|
||
player:broadcastSkillInvoke("zouwei", 1)
|
||
-- 无装备时,+1马
|
||
elseif #player:getCardIds(player.Equip) == 0 then
|
||
room:notifySkillInvoked(player, "zouwei", "defensive")
|
||
player:broadcastSkillInvoke("zouwei", 2)
|
||
end
|
||
end,
|
||
}
|
||
zouwei:addRelatedSkill(zouwei_audio)
|
||
|
||
-- 圣弩
|
||
-- 参考自formation包的君刘备
|
||
local shengnu = fk.CreateTriggerSkill{
|
||
name = "shengnu",
|
||
anim_type = 'drawcard',
|
||
events = {fk.AfterCardsMove},
|
||
frequency = Skill.Compulsory,
|
||
can_trigger = function(self, event, target, player, data)
|
||
if not player:hasSkill(self) then return false end
|
||
for _, move in ipairs(data) do
|
||
if move.to ~= player.id and (move.toArea == Card.PlayerEquip or move.toArea == Card.DiscardPile) then
|
||
for _, info in ipairs(move.moveInfo) do
|
||
if Fk:getCardById(info.cardId).name == "crossbow" then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
local ids = {}
|
||
for _, move in ipairs(data) do
|
||
if move.to ~= player.id and (move.toArea == Card.PlayerEquip or move.toArea == Card.DiscardPile) then
|
||
for _, info in ipairs(move.moveInfo) do
|
||
if Fk:getCardById(info.cardId).name == "crossbow" then
|
||
table.insert(ids, info.cardId)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
local dummy = Fk:cloneCard("dilu")
|
||
dummy:addSubcards(ids)
|
||
player.room:obtainCard(player, dummy, true, fk.ReasonPrey)
|
||
end,
|
||
}
|
||
|
||
|
||
-- 转会
|
||
local zhuanhui = fk.CreateTriggerSkill{
|
||
name = "zhuanhui", -- kaiju$是主公技
|
||
frequency = Skill.Compulsory,
|
||
events = {}, -- 这是故意的,因为本来这个技能就没有实际效果
|
||
can_trigger = function(self, event, target, player, data)
|
||
return false
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
local room = player.room
|
||
end,
|
||
}
|
||
|
||
-- 洗澡
|
||
local xizao = fk.CreateTriggerSkill{
|
||
name = "xizao",
|
||
anim_type = "defensive",
|
||
frequency = Skill.Limited,
|
||
events = {fk.AskForPeaches},
|
||
can_trigger = function(self, event, target, player, data)
|
||
return target == player and player:hasSkill(self) and player.dying and player:usedSkillTimes(self.name, Player.HistoryGame) == 0
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
local room = player.room
|
||
if player.dead then return end
|
||
-- player:reset()
|
||
player:drawCards(3, self.name)
|
||
if player.dead or not player:isWounded() then return end
|
||
-- 将体力回复至1点
|
||
room:recover({
|
||
who = player,
|
||
num = math.min(1, player.maxHp) - player.hp,
|
||
recoverBy = player,
|
||
skillName = self.name,
|
||
})
|
||
player:turnOver()
|
||
end,
|
||
}
|
||
|
||
-- 开局
|
||
-- 参考forest包贾诩 刘备 god包神曹操
|
||
|
||
local kaiju = fk.CreateTriggerSkill{
|
||
name = "kaiju", -- kaiju$是主公技
|
||
anim_type = "masochism",
|
||
frequency = Skill.Compulsory,
|
||
events = {fk.EventPhaseStart},
|
||
can_trigger = function(self, event, target, player, data)
|
||
return target == player and player:hasSkill(self.name) and player.phase == Player.Start
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
local room = player.room
|
||
for _, p in ipairs(room:getOtherPlayers(player, true)) do
|
||
if not p:isAllNude() then
|
||
local id = room:askForCardChosen(p, p, "he", "#kaiju-choose") -- 他自己用框选一张自己的牌,不包括判定区
|
||
-- -- 下面这一堆是一起的,从贯石斧拿来的。
|
||
-- local pattern
|
||
-- if p:getEquipment(Card.SubtypeWeapon) then
|
||
-- pattern = ".|.|.|.|.|.|^"..tostring(p:getEquipment(Card.SubtypeWeapon))
|
||
-- else
|
||
-- pattern = "."
|
||
-- end
|
||
-- local id = room:askForDiscard(p, 2, 2, true, self.name, false, ".", nil, true, false)
|
||
-- -- 从贯石斧抄过来的
|
||
room:obtainCard(player, id, false, fk.ReasonPrey) -- 我从他那里拿一张牌来
|
||
room:useVirtualCard("slash", nil, p, player, self.name, true) -- 杀
|
||
end
|
||
end
|
||
end,
|
||
}
|
||
|
||
|
||
-- local id = room:askForCardChosen(player, p, "hej", self.name) -- 我选他一张牌
|
||
|
||
-- room:useVirtualCard("slash", nil, player, table.map(self.cost_data, Util.Id2PlayerMapper), self.name, true)
|
||
|
||
|
||
first__jianzihao:addSkill(kaiju)
|
||
first__jianzihao:addSkill(hongwen)
|
||
first__jianzihao:addSkill(zouwei)
|
||
first__jianzihao:addSkill(shengnu)
|
||
first__jianzihao:addSkill(xizao)
|
||
first__jianzihao:addSkill(zhuanhui)
|
||
|
||
|
||
Fk:loadTranslationTable{
|
||
["first__jianzihao"] = "简自豪",
|
||
|
||
["zhuanhui"] = "转会",
|
||
[":zhuanhui"] = [[锁定技,这个技能是为了告诉你下面这些提示。<br>
|
||
<font size="1"><strong>这个武将由熊俊博于2023年12月1日设计!</strong><br>
|
||
<strong>玩法提示</strong><br>
|
||
活过第一轮!<br>
|
||
如果有防具,你就能安全、强大地偷牌。<br>
|
||
你很脆,但你很强。寻求保护!<br>
|
||
<strong>队友提示</strong><br>
|
||
优先将防具、【闪】、【桃】、【酒】交给他。<br>
|
||
<strong>敌方提示</strong><br>
|
||
使用能增强【杀】的技能和武器,如【无双】、【青釭剑】。<br>
|
||
优先拆除防具。<br>
|
||
谨慎对待摸到的【诸葛连弩】。<br></font>
|
||
|
||
]],
|
||
-- [":zhuanhui"] = "<del>当你的体力值减少时,你可以变更势力。你无法变更为已经成为过的势力。</del>",
|
||
|
||
["kaiju"] = "开局",
|
||
[":kaiju"] = [[锁定技,当你的回合开始时,所有其他有牌的武将需要交给你一张牌,并视为对你使用一张【杀】。<br>
|
||
<font size="2"><i>“从未如此美妙的开局!”——简自豪</i></font>]],
|
||
["$kaiju1"] = "不是啊,我炸一对鬼的时候我在打什么,打一对10。一对10,他四个9炸我,我不输了吗?",
|
||
["$kaiju2"] = "怎么赢啊?你别瞎说啊!",
|
||
["$kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
|
||
["$kaiju4"] = "好亏呀,我每一波都。",
|
||
["#kaiju-choose"] = "交给简自豪一张牌,视为对他使用一张【杀】",
|
||
|
||
["hongwen"] = "红温",
|
||
[":hongwen"] = "锁定技,你的♠牌视为<font color='red'>♥</font>牌,你的♣牌视为<font color='red'>♦</font>牌。",
|
||
["$hongwen1"] = "唉,不该出水银的。",
|
||
["$hongwen2"] = "哎,兄弟我为什么不打四带两对儿啊,兄弟?",
|
||
["$hongwen3"] = "好难受啊!",
|
||
["$hongwen4"] = "操,可惜!",
|
||
["$hongwen5"] = "那他咋想的呀?",
|
||
|
||
["zouwei"] = "走位",
|
||
[":zouwei"] = "锁定技,当你的装备区没有牌时,其他角色计算与你的距离时,始终+1;当你的装备区有牌时,你计算与其他角色的距离时,始终-1。",
|
||
["$zouwei1"] = "玩一下,不然我是不是一张牌没有出啊兄弟?",
|
||
["$zouwei2"] = "完了呀!",
|
||
|
||
["shengnu"] = "圣弩",
|
||
[":shengnu"] = "锁定技,当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你获得此【诸葛连弩】。",
|
||
["$shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
|
||
["$shengnu2"] = "补刀瞬间回来了!",
|
||
|
||
["xizao"] = "洗澡",
|
||
[":xizao"] = "限定技,当你处于濒死状态时,你可以将体力恢复至1,摸三张牌,然后翻面。",
|
||
["$xizao1"] = "呃啊啊啊啊啊啊啊!!",
|
||
["$xizao2"] = "也不是稳赢吧,我觉得赢了!",
|
||
["$xizao3"] = "被秀了,操。",
|
||
|
||
["~first__jianzihao"] = "好像又要倒下了……",
|
||
}
|
||
|
||
|
||
local houguoyu = General(extension, "houguoyu", "shu", 0, 999, General.Male)
|
||
houguoyu.hidden = true
|
||
|
||
Fk:loadTranslationTable {
|
||
["first__jianzihao"] = "简自豪",
|
||
["houguoyu"] = "侯国玉",
|
||
}
|
||
|
||
return extension |