local extension = Package:new("jianyu_lpl")
extension.extensionName = "jianyu"
Fk:loadTranslationTable {
["jianyu_lpl"] = "监狱-LPL",
["god"] = "神话再临·神",
["first"] = "熊",
["second"] = "冠军限定",
}
-- 第一代简自豪 设计:熊俊博 实现:反赌专家
local first__jianzihao = General(extension, "first__jianzihao", "qun", 3, 3, General.Male)
-- 红温
local hongwen = fk.CreateFilterSkill{
name = "hongwen",
card_filter = function(self, to_select, player)
return (to_select.suit == Card.Spade or to_select.suit == Card.Club) and player:hasSkill(self)
end,
view_as = function(self, to_select)
if to_select.suit == Card.Club then
return Fk:cloneCard(to_select.name, Card.Diamond, to_select.number)
else -- Spade
return Fk:cloneCard(to_select.name, Card.Heart, to_select.number)
end
end,
}
-- 走位
local zouwei = fk.CreateDistanceSkill{
name = "zouwei",
correct_func = function(self, from, to)
-- 有装备时视为-1
if from:hasSkill(self) and #from:getCardIds(Player.Equip) ~= 0 then
-- 请使用#from:getCardIds(Player.Equip)来代表长度,
-- 如果你只用from:getCardIds(Player.Equip)的话是代表这个数组
return -1
end
-- 没装备时视为+1
if to:hasSkill(self) and #to:getCardIds(Player.Equip) == 0 then
return 1
end
return 0
end,
}
-- 参考自孙尚香
local zouwei_audio = fk.CreateTriggerSkill{
name = "#zouwei_audio",
refresh_events = {fk.AfterCardsMove},
-- 这个函数只有在装备区牌量变动时才检测
can_refresh = function(self, event, target, player, data)
if not player:hasSkill(self.name) then return end
for _, move in ipairs(data) do
if move.from == player.id then
for _, info in ipairs(move.moveInfo) do
if info.fromArea == Card.PlayerEquip or info.toArea == Card.PlayerEquip then
-- 当装备等于0或1的时候触发
-- standard_cards/init.lua, line 1080: local handcards = player:getCardIds(Player.Hand),我也不知道为啥用的是Player.Hand而不是player.hand,写就对了
if #player:getCardIds(Player.Equip) <= 1 then
return true
end
end
end
end
end
end,
on_refresh = function(self, event, target, player, data)
local room = player.room
-- 有装备时,-1马
if #player:getCardIds(player.Equip) ~= 0 then
room:notifySkillInvoked(player, "zouwei", "offensive")
player:broadcastSkillInvoke("zouwei", 1)
-- 无装备时,+1马
elseif #player:getCardIds(player.Equip) == 0 then
room:notifySkillInvoked(player, "zouwei", "defensive")
player:broadcastSkillInvoke("zouwei", 2)
end
end,
}
zouwei:addRelatedSkill(zouwei_audio)
-- 圣弩
-- 参考自formation包的君刘备
local shengnu = fk.CreateTriggerSkill{
name = "shengnu",
anim_type = 'drawcard',
events = {fk.AfterCardsMove},
frequency = Skill.Compulsory,
can_trigger = function(self, event, target, player, data)
if not player:hasSkill(self) then return false end
for _, move in ipairs(data) do
if move.to ~= player.id and (move.toArea == Card.PlayerEquip or move.toArea == Card.DiscardPile) then
for _, info in ipairs(move.moveInfo) do
if Fk:getCardById(info.cardId).name == "crossbow" then
return true
end
end
end
end
end,
on_use = function(self, event, target, player, data)
local ids = {}
for _, move in ipairs(data) do
if move.to ~= player.id and (move.toArea == Card.PlayerEquip or move.toArea == Card.DiscardPile) then
for _, info in ipairs(move.moveInfo) do
if Fk:getCardById(info.cardId).name == "crossbow" then
table.insert(ids, info.cardId)
end
end
end
end
local dummy = Fk:cloneCard("dilu")
dummy:addSubcards(ids)
player.room:obtainCard(player, dummy, true, fk.ReasonPrey)
end,
}
-- 转会
local zhuanhui = fk.CreateTriggerSkill{
name = "zhuanhui", -- kaiju$是主公技
frequency = Skill.Compulsory,
events = {}, -- 这是故意的,因为本来这个技能就没有实际效果
}
-- 洗澡
local xizao = fk.CreateTriggerSkill{
name = "xizao",
anim_type = "defensive",
frequency = Skill.Limited,
events = {fk.AskForPeaches},
can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self) and player.dying and player:usedSkillTimes(self.name, Player.HistoryGame) == 0
end,
on_use = function(self, event, target, player, data)
local room = player.room
if player.dead then return end
-- player:reset()
player:drawCards(3, self.name)
if player.dead or not player:isWounded() then return end
-- 将体力回复至1点
room:recover({
who = player,
num = math.min(1, player.maxHp) - player.hp,
recoverBy = player,
skillName = self.name,
})
player:turnOver()
end,
}
-- 开局
-- 参考forest包贾诩 刘备 god包神曹操
local kaiju = fk.CreateTriggerSkill{
name = "kaiju", -- kaiju$是主公技
anim_type = "masochism",
frequency = Skill.Compulsory,
events = {fk.EventPhaseStart},
can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self.name) and player.phase == Player.Start
end,
on_use = function(self, event, target, player, data)
local room = player.room
for _, p in ipairs(room:getOtherPlayers(player, true)) do
if not p:isAllNude() then
local id = room:askForCardChosen(p, p, "he", "#kaiju-choose") -- 他自己用框选一张自己的牌,不包括判定区
-- -- 下面这一堆是一起的,从贯石斧拿来的。
-- local pattern
-- if p:getEquipment(Card.SubtypeWeapon) then
-- pattern = ".|.|.|.|.|.|^"..tostring(p:getEquipment(Card.SubtypeWeapon))
-- else
-- pattern = "."
-- end
-- local id = room:askForDiscard(p, 2, 2, true, self.name, false, ".", nil, true, false)
-- -- 从贯石斧抄过来的
room:obtainCard(player, id, false, fk.ReasonPrey) -- 我从他那里拿一张牌来
room:useVirtualCard("slash", nil, p, player, self.name, true) -- 杀
end
end
end,
}
-- local id = room:askForCardChosen(player, p, "hej", self.name) -- 我选他一张牌
-- room:useVirtualCard("slash", nil, player, table.map(self.cost_data, Util.Id2PlayerMapper), self.name, true)
first__jianzihao:addSkill(kaiju)
first__jianzihao:addSkill(hongwen)
first__jianzihao:addSkill(zouwei)
first__jianzihao:addSkill(shengnu)
first__jianzihao:addSkill(xizao)
first__jianzihao:addSkill(zhuanhui)
Fk:loadTranslationTable{
["first__jianzihao"] = "简自豪",
["zhuanhui"] = "转会",
[":zhuanhui"] = [[锁定技,这个技能是为了告诉你下面这些提示。
这个武将由熊俊博于2023年12月1日设计!
经过12月2日群友们的测试,感觉更多是一个娱乐武将。如果你一定要玩,请参考下面的:
玩法提示
活过第一轮!
如果有防具,你就能安全、强大地偷牌。
你很脆,你也不强,但你可以恶心场上所有的人。
队友提示
优先将防具、【闪】、【桃】、【酒】交给他。
敌方提示
使用能增强【杀】的技能和武器,如【无双】、【青釭剑】。
优先拆除防具。
谨慎对待摸到的【诸葛连弩】。
]],
-- [":zhuanhui"] = "当你的体力值减少时,你可以变更势力。你无法变更为已经成为过的势力。",
["kaiju"] = "开局",
[":kaiju"] = [[锁定技,当你的回合开始时,所有其他有牌的武将需要交给你一张牌,并视为对你使用一张【杀】。
“从未如此美妙的开局!”——简自豪]],
["$kaiju1"] = "不是啊,我炸一对鬼的时候我在打什么,打一对10。一对10,他四个9炸我,我不输了吗?",
["$kaiju2"] = "怎么赢啊?你别瞎说啊!",
["$kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
["$kaiju4"] = "好亏呀,我每一波都。",
["$kaiju5"] = "被秀了,操。",
["#kaiju-choose"] = "交给简自豪一张牌,视为对他使用【杀】",
["hongwen"] = "红温",
[":hongwen"] = "锁定技,你的♠牌视为♥牌,你的♣牌视为♦牌。",
["$hongwen1"] = "唉,不该出水银的。",
["$hongwen2"] = "哎,兄弟我为什么不打四带两对儿啊,兄弟?",
["$hongwen3"] = "好难受啊!",
["$hongwen4"] = "操,可惜!",
["$hongwen5"] = "那他咋想的呀?",
["zouwei"] = "走位",
[":zouwei"] = "锁定技,当你的装备区没有牌时,其他角色计算与你的距离时,始终+1;当你的装备区有牌时,你计算与其他角色的距离时,始终-1。",
["$zouwei1"] = "玩一下,不然我是不是一张牌没有出啊兄弟?",
["$zouwei2"] = "完了呀!",
["shengnu"] = "圣弩",
[":shengnu"] = "锁定技,当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你获得此【诸葛连弩】。",
["$shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
["$shengnu2"] = "补刀瞬间回来了!",
["xizao"] = "洗澡",
[":xizao"] = "限定技,当你处于濒死状态时,你可以将体力恢复至1,摸三张牌,然后翻面。",
["$xizao1"] = "呃啊啊啊啊啊啊啊!!",
["$xizao2"] = "也不是稳赢吧,我觉得赢了!",
["~first__jianzihao"] = "好像又要倒下了……",
}
-- 侯国玉
local houguoyu = General(extension, "houguoyu", "shu", 7, 14, General.Male)
houguoyu.hidden = true
local waao = fk.CreateTriggerSkill{
name = "waao",
frequency = Skill.Compulsory,
events = {}, -- 这是故意的,因为本来这个技能就没有实际效果
}
houguoyu:addSkill(waao)
Fk:loadTranslationTable {
["houguoyu"] = "侯国玉",
["waao"] = "哇袄",
[":waao"] = "锁定技,除非被点将,这个武将不会出现在你的选将名单里。",
["$waao1"] = "哇袄",
}
-- 第二代简自豪
local second__jianzihao = General(extension, "second__jianzihao", "qun", 3, 3, General.Male)
second__jianzihao.hidden = true
local sanjian = fk.CreateTriggerSkill{
name = "sanjian",
anim_type = "drawcard",
frequency = Skill.Compulsory,
events = {fk.EventPhaseStart}, -- 事件开始时
can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self.name) -- 如果是我这个角色,如果是有这个技能的角色,如果是出牌阶段,如果这个角色的装备数是3
and player.phase == Player.Play and #player:getCardIds(Player.Equip) >= 3
end,
on_use = function(self, event, target, player, data)
local room = player.room
if #player:getCardIds(Player.Equip) >= 3 then
room:useVirtualCard("analeptic", nil, player, player, self.name, false)
elseif #player:getCardIds(Player.Equip) >= 4 then
room:useVirtualCard("ex_nihilo", nil, player, player, self.name, false)
end
end,
}
local kaiju_2 = fk.CreateTriggerSkill{
name = "kaiju_2",
anim_type = "masochism",
frequency = Skill.Compulsory,
events = {fk.EventPhaseStart},
can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self.name) and player.phase == Player.Start
end,
on_use = function(self, event, target, player, data)
local room = player.room
for _, p in ipairs(room:getOtherPlayers(player, true)) do
if not p:isAllNude() then
choice = room:askForChoice(p, {"yes", "no"}, self.name, "#kaiju_2_choose", false, nil)
if choice == "yes" then
room:useVirtualCard("snatch", nil, player, p, self.name, true) -- 顺
room:useVirtualCard("fire__slash", nil, p, player, self.name, true) -- 杀
end
end
end
end,
}
local xizao_2 = fk.CreateTriggerSkill{
name = "xizao_2",
anim_type = "defensive",
frequency = Skill.Limited,
events = {fk.AskForPeaches},
can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self) and player.dying and player:usedSkillTimes(self.name, Player.HistoryGame) == 0
end,
on_use = function(self, event, target, player, data)
local room = player.room
if player.dead then return end
-- player:reset()
player:drawCards(3, self.name)
if player.dead or not player:isWounded() then return end
-- 将体力回复至3点
room:recover({
who = player,
num = math.min(1, player.maxHp) - player.hp,
recoverBy = player,
skillName = self.name,
})
player:throwAllCards("he")
end,
}
second__jianzihao:addSkill(sanjian)
second__jianzihao:addSkill(kaiju_2)
second__jianzihao:addSkill("paoxiao")
second__jianzihao:addSkill("hongyan")
-- second__jianzihao:addSkill("zouwei")
-- second__jianzihao:addSkill(xizao_2)
Fk:loadTranslationTable{
["second__jianzihao"] = "简自豪",
["kaiju_2"] = "行窃",
[":kaiju_2"] = [[锁定技,你的回合开始时,所有其他武将可以选择是否被你免费使用一张【顺手牵羊】。如果选择是,视为其对你使用一张【火杀】。
“偷我冠军奖杯可以,但你的狗命得留在我这!”——不知道谁说的]],
["$kaiju_21"] = "不是啊,我炸一对鬼的时候我在打什么,打一对10。一对10,他四个9炸我,我不输了吗?",
["$kaiju_22"] = "怎么赢啊?你别瞎说啊!",
["$kaiju_23"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
["$kaiju_24"] = "好亏呀,我每一波都。",
["$kaiju_25"] = "被秀了,操。",
["#kaiju_2_choose"] = "是否让简自豪对你免费使用一次【顺手牵羊】,然后你对他免费使用一次【火杀】",
["sanjian"] = "三件",
[":sanjian"] = [[锁定技,出牌阶段开始时,如果你的装备区有至少3张牌,你视为使用了一张【酒】;如果你的装备区有至少4张牌,你视为使用了一张【无中生有】。
“又陷入劣势了,等乌兹三件套吧!”——不知道哪个解说说的]],
["xizao_2"] = "喜澡",
[":xizao_2"] = "限定技,当你处于濒死状态时,你可以弃掉所有装备区的牌,然后将体力恢复至1。",
["$xizao_21"] = "呃啊啊啊啊啊啊啊!!",
["$xizao_22"] = "也不是稳赢吧,我觉得赢了!",
["~second__jianzihao"] = "好像又要倒下了……",
}
Fk:loadTranslationTable {
["jianzihao"] = "简自豪",
["houguoyu"] = "侯国玉",
}
return extension