bug fixes
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7c068c8462
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@ -2540,7 +2540,8 @@ local zhaoyong = fk.CreateActiveSkill {
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anim_type = "switch",
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anim_type = "switch",
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prompt = function(self, selected_cards, selected_targets)
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prompt = function(self, selected_cards, selected_targets)
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local card_name
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local card_name
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if Self:getSwitchSkillState(self.name, true) == fk.SwitchYang then
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-- 因为此时还没有发动技能,所以不需要计算下一步
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if Self:getSwitchSkillState(self.name) == fk.SwitchYang then
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card_name = Fk:translate("await_exhausted")
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card_name = Fk:translate("await_exhausted")
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else
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else
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card_name = Fk:translate("fire_attack")
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card_name = Fk:translate("fire_attack")
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@ -2660,8 +2661,6 @@ local dingfei = fk.CreateTriggerSkill {
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end
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end
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end,
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end,
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}
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}
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local guinaifen = General(extension, "jy__lukai", "wu", 4)
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guinaifen:addSkill(dingfei)
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local gnf = General(extension, "jy__guinaifen", "qun", 3, 3, General.Female)
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local gnf = General(extension, "jy__guinaifen", "qun", 3, 3, General.Female)
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gnf:addSkill(zhaoyong)
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gnf:addSkill(zhaoyong)
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