Bug fixes
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jianyu.lua
10
jianyu.lua
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@ -1674,7 +1674,7 @@ local jy_boshi = fk.CreateTriggerSkill{
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})
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})
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player:drawCards(3, self.name)
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player:drawCards(3, self.name)
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room:handleAddLoseSkills(player, "-#jy_boshi_count", nil, true, true) -- 不用再看判定了多少次了
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room:handleAddLoseSkills(player, "-#jy_boshi_count", jy_boshi, true, true) -- 不用再看判定了多少次了
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room:setPlayerMark(player, "@jy_boshi_judge_count", 0)
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room:setPlayerMark(player, "@jy_boshi_judge_count", 0)
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room:handleAddLoseSkills(player, "-jy_huapen", nil, true, true)
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room:handleAddLoseSkills(player, "-jy_huapen", nil, true, true)
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@ -1773,7 +1773,7 @@ local jy_jiangbei_draw_count = fk.CreateTriggerSkill{
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refresh_events = {fk.CardResponding, fk.TargetSpecified}, -- 包括了使用和打出
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refresh_events = {fk.CardResponding, fk.TargetSpecified}, -- 包括了使用和打出
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can_refresh = function(self, event, target, player, data)
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can_refresh = function(self, event, target, player, data)
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return player:hasSkill(self) and target == player and data.card and
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return player:hasSkill(self) and target == player and data.card and
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player.phase == Player.Play -- 在我的出牌阶段
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player.phase == Player.Play and data.from == player -- 在我的出牌阶段,我使用或打出的牌
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end,
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end,
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on_refresh = function(self, event, target, player, data)
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on_refresh = function(self, event, target, player, data)
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local room = player.room
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local room = player.room
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@ -1844,7 +1844,7 @@ Fk:loadTranslationTable {
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["jy_boshi"] = "搏十",
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["jy_boshi"] = "搏十",
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[":jy_boshi"] = [[觉醒技,准备阶段开始时,若你已判定过至少10次,你增加一点体力上限、回复3点体力、
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[":jy_boshi"] = [[觉醒技,准备阶段开始时,若你已判定过至少10次,你增加一点体力上限、回复3点体力、
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摸3张牌、失去技能【花盆】,然后获得技能【奖杯】。]],
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摸3张牌、失去技能【花盆】,然后获得技能【奖杯】。]],
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["@jy_boshi_judge_count"] = "搏时",
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["@jy_boshi_judge_count"] = "搏十",
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["jy_huapen"] = "花盆",
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["jy_huapen"] = "花盆",
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[":jy_huapen"] = [[锁定技,其他角色使用♣非延时锦囊牌或基本牌、指定了有且仅有一个不为你的目标时,
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[":jy_huapen"] = [[锁定技,其他角色使用♣非延时锦囊牌或基本牌、指定了有且仅有一个不为你的目标时,
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@ -1854,8 +1854,8 @@ Fk:loadTranslationTable {
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[":jy_jiangbei"] = [[锁定技,出牌阶段结束时,若你出牌阶段只使用或打出过♣和<font color="red">♥</font>牌,摸等量的牌;
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[":jy_jiangbei"] = [[锁定技,出牌阶段结束时,若你出牌阶段只使用或打出过♣和<font color="red">♥</font>牌,摸等量的牌;
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你使用基本牌和锦囊牌时,若花色为:♣,无视距离和防具,没有次数限制;<font color="red">♥</font>,不可被响应。]],
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你使用基本牌和锦囊牌时,若花色为:♣,无视距离和防具,没有次数限制;<font color="red">♥</font>,不可被响应。]],
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["#jy_jiangbei_heart"] = "奖杯·红桃",
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["#jy_jiangbei_heart"] = "奖杯·红桃",
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["#jy_jiangbei_club"] = "奖杯·梅花·无限",
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["#jy_jiangbei_club"] = "奖杯·梅花",
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["#jy_jiangbei_club_2"] = "奖杯·梅花·无视防具",
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["#jy_jiangbei_club_2"] = "奖杯·梅花",
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["@jy_jiangbei_draw"] = "奖杯",
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["@jy_jiangbei_draw"] = "奖杯",
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["#jy_jiangbei_no"] = "不可摸牌",
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["#jy_jiangbei_no"] = "不可摸牌",
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-- TODO:改一下这里,按照sp公孙瓒义从改,只提示触发了义从。
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-- TODO:改一下这里,按照sp公孙瓒义从改,只提示触发了义从。
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