diff --git a/jianyu.lua b/jianyu.lua
index 3bcb2e6..e83f952 100644
--- a/jianyu.lua
+++ b/jianyu.lua
@@ -1674,7 +1674,7 @@ local jy_boshi = fk.CreateTriggerSkill{
})
player:drawCards(3, self.name)
- room:handleAddLoseSkills(player, "-#jy_boshi_count", nil, true, true) -- 不用再看判定了多少次了
+ room:handleAddLoseSkills(player, "-#jy_boshi_count", jy_boshi, true, true) -- 不用再看判定了多少次了
room:setPlayerMark(player, "@jy_boshi_judge_count", 0)
room:handleAddLoseSkills(player, "-jy_huapen", nil, true, true)
@@ -1773,7 +1773,7 @@ local jy_jiangbei_draw_count = fk.CreateTriggerSkill{
refresh_events = {fk.CardResponding, fk.TargetSpecified}, -- 包括了使用和打出
can_refresh = function(self, event, target, player, data)
return player:hasSkill(self) and target == player and data.card and
- player.phase == Player.Play -- 在我的出牌阶段
+ player.phase == Player.Play and data.from == player -- 在我的出牌阶段,我使用或打出的牌
end,
on_refresh = function(self, event, target, player, data)
local room = player.room
@@ -1844,7 +1844,7 @@ Fk:loadTranslationTable {
["jy_boshi"] = "搏十",
[":jy_boshi"] = [[觉醒技,准备阶段开始时,若你已判定过至少10次,你增加一点体力上限、回复3点体力、
摸3张牌、失去技能【花盆】,然后获得技能【奖杯】。]],
- ["@jy_boshi_judge_count"] = "搏时",
+ ["@jy_boshi_judge_count"] = "搏十",
["jy_huapen"] = "花盆",
[":jy_huapen"] = [[锁定技,其他角色使用♣非延时锦囊牌或基本牌、指定了有且仅有一个不为你的目标时,
@@ -1854,8 +1854,8 @@ Fk:loadTranslationTable {
[":jy_jiangbei"] = [[锁定技,出牌阶段结束时,若你出牌阶段只使用或打出过♣和♥牌,摸等量的牌;
你使用基本牌和锦囊牌时,若花色为:♣,无视距离和防具,没有次数限制;♥,不可被响应。]],
["#jy_jiangbei_heart"] = "奖杯·红桃",
- ["#jy_jiangbei_club"] = "奖杯·梅花·无限",
- ["#jy_jiangbei_club_2"] = "奖杯·梅花·无视防具",
+ ["#jy_jiangbei_club"] = "奖杯·梅花",
+ ["#jy_jiangbei_club_2"] = "奖杯·梅花",
["@jy_jiangbei_draw"] = "奖杯",
["#jy_jiangbei_no"] = "不可摸牌",
-- TODO:改一下这里,按照sp公孙瓒义从改,只提示触发了义从。