xjb__aweiluo bug fixes, luojiao todo

This commit is contained in:
Baisebaoma 2023-12-07 00:51:47 +08:00
parent b333ea70ac
commit e786b1df6c
1 changed files with 15 additions and 10 deletions

View File

@ -1120,7 +1120,6 @@ Fk:loadTranslationTable {
} }
-- 阿伟罗 -- 阿伟罗
-- TODO: 为什么不显示basic_count?
-- TODO只剩罗绞了 -- TODO只剩罗绞了
local xjb__aweiluo = General(extension, "xjb__aweiluo", "qun", 3, 3, General.Male) local xjb__aweiluo = General(extension, "xjb__aweiluo", "qun", 3, 3, General.Male)
@ -1129,7 +1128,8 @@ local jy_youlong = fk.CreateTriggerSkill{
anim_type = "support", anim_type = "support",
events = {fk.EventPhaseStart}, events = {fk.EventPhaseStart},
can_trigger = function(self, event, target, player, data) can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self.name) and player.phase == Player.Start return target == player and player:hasSkill(self.name)
and player.phase == Player.Start
end, end,
on_use = function(self, event, target, player, data) on_use = function(self, event, target, player, data)
local room = player.room local room = player.room
@ -1180,16 +1180,17 @@ local jy_yusu = fk.CreateTriggerSkill{
events = {fk.CardUsing}, events = {fk.CardUsing},
can_trigger = function(self, event, target, player, data) can_trigger = function(self, event, target, player, data)
if not player:hasSkill(self) then return false end if not player:hasSkill(self) then return false end
if player.phase ~= Player.NotActive and data.card and data.card.type == Card.TypeBasic then if player.phase ~= Player.NotActive and data.card and
data.card.type == Card.TypeBasic and target == player then -- target == player使用者是你自己
return true return true
end end
end, end,
on_cost = function(self, event, target, player, data) on_cost = function(self, event, target, player, data)
local room = player.room local room = player.room
-- if not player:getMark("basic_count") then room:setPlayerMark(player, "basic_count", 0) print("basic_count被设置成0") end -- if not player:getMark("@jy_yusu_basic_count") then room:setPlayerMark(player, "@jy_yusu_basic_count", 0) print("basic_count被设置成0") end
room:addPlayerMark(player, "basic_count") room:addPlayerMark(player, "@jy_yusu_basic_count")
basic_count = player:getMark("basic_count") basic_count = player:getMark("@jy_yusu_basic_count")
print("basic_count现在是", basic_count) -- print("basic_count现在是", basic_count)
if basic_count % 2 == 0 and basic_count ~= 0 then if basic_count % 2 == 0 and basic_count ~= 0 then
return room:askForSkillInvoke(player, self.name) return room:askForSkillInvoke(player, self.name)
end end
@ -1204,6 +1205,7 @@ local jy_yusu_set_0 = fk.CreateTriggerSkill{
name = "#jy_yusu_start", name = "#jy_yusu_start",
mute = true, mute = true,
frequency = Skill.Compulsory, frequency = Skill.Compulsory,
visible = false,
events = {fk.EventPhaseStart}, -- EventPhaseStart的意思是一个阶段的开始并不是回合开始阶段 events = {fk.EventPhaseStart}, -- EventPhaseStart的意思是一个阶段的开始并不是回合开始阶段
can_trigger = function(self, event, target, player, data) can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self.name) return target == player and player:hasSkill(self.name)
@ -1211,12 +1213,14 @@ local jy_yusu_set_0 = fk.CreateTriggerSkill{
end, end,
on_use = function(self, event, target, player, data) on_use = function(self, event, target, player, data)
local room = player.room local room = player.room
room:setPlayerMark(player, "basic_count", 0) room:setPlayerMark(player, "@jy_yusu_basic_count", 0)
print("你的回合已开始/结束给你设成了0") -- print("你的回合已开始/结束给你设成了0")
end, end,
} }
jy_yusu:addRelatedSkill(jy_yusu_set_0) jy_yusu:addRelatedSkill(jy_yusu_set_0)
xjb__aweiluo:addSkill(jy_youlong) xjb__aweiluo:addSkill(jy_youlong)
xjb__aweiluo:addSkill(jy_hebao) xjb__aweiluo:addSkill(jy_hebao)
xjb__aweiluo:addSkill(jy_tiaoshui) xjb__aweiluo:addSkill(jy_tiaoshui)
@ -1240,10 +1244,11 @@ Fk:loadTranslationTable {
["#jy_tiaoshui"] = "弃掉一张【点】", ["#jy_tiaoshui"] = "弃掉一张【点】",
["jy_luojiao"] = "罗绞", ["jy_luojiao"] = "罗绞",
[":jy_luojiao"] = "当你的【点】有4张时视为使用一张【万箭齐发】当你的【点】花色不同时,视为使用一张【南蛮入侵】。", [":jy_luojiao"] = "当你的【点】有4张时视为使用一张【万箭齐发】当你的所有【点】花色不同时,视为使用一张【南蛮入侵】。",
["jy_yusu"] = "玉玊", ["jy_yusu"] = "玉玊",
[":jy_yusu"] = "你的回合内每使用第二张基本牌时,你可以将其置于你的武将牌上,视为【点】。", [":jy_yusu"] = "你的回合内每使用第二张基本牌时,你可以将其置于你的武将牌上,视为【点】。",
["@jy_yusu_basic_count"] = "玉玊",
} }