buffed masters
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jianyu.lua
44
jianyu.lua
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@ -2315,7 +2315,7 @@ local function master_can_trigger(is_fun, property)
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elseif event == fk.TargetConfirming then
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if data.from == player.id and
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(data.card:isCommonTrick() or data.card.type == Card.TypeBasic) and
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player:getMark("jy_master_" .. property) == 0 then
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player:getMark("jy_master_" .. property) == 0 then -- 这个标记是为了防止同一张牌指定多个目标时问询多次
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-- 检查是否所有的目标角色已经被选中。只要有一个没被选中,那就return true
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local targets = AimGroup:getAllTargets(data.tos)
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for _, p in ipairs(player.room:getOtherPlayers(player)) do
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@ -2330,13 +2330,27 @@ local function master_can_trigger(is_fun, property)
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end
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end
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local function master_on_cost(property)
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local function master_on_cost(is_fun, property)
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return function(self, event, target, player, data)
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if event == fk.EventPhaseProceeding then
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return true
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elseif event == fk.TargetConfirming then
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player.room:setPlayerMark(player, "jy_master_" .. property, true)
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return player.room:askForSkillInvoke(player, self.name)
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local room = player.room
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room:setPlayerMark(player, "jy_master_" .. property, true)
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-- 直接询问是否要指定别的目标
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local initial_targets = AimGroup:getAllTargets(data.tos)
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local targets = table.map(table.filter(room:getOtherPlayers(player),
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function(p)
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return is_fun(p) and not table.contains(initial_targets, p.id) and
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not Self:isProhibited(p, data.card)
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end),
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Util.IdMapper)
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local result = room:askForChoosePlayers(player, targets, 1, room.alive_players, "#jy_master_" .. property .. "-ask",
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self.name)
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if #result > 0 then
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data.cost_data = result
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return true
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end
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else
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return true
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end
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@ -2367,18 +2381,10 @@ local function master_on_use(is_fun)
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skillName = self.name,
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})
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elseif event == fk.TargetConfirming then
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local indicate_players = {} -- 用来画指示线的
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local targets = AimGroup:getAllTargets(data.tos)
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for _, p in ipairs(room:getOtherPlayers(player)) do
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if is_fun(p) and not table.contains(targets, p.id) and not Self:isProhibited(p, data.card) then -- 抄的room.lua142行
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AimGroup:addTargets(player.room, data, p.id)
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table.insert(indicate_players, p.id)
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end
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end
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if #indicate_players ~= 0 then
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room:notifySkillInvoked(player, self.name, "offensive")
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room:doIndicate(data.from, indicate_players)
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for _, pid in ipairs(data.cost_data) do
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AimGroup:addTargets(room, data, pid)
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end
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room:doIndicate(data.from, data.cost_data)
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else
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player:drawCards(1, self.name)
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end
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@ -2404,7 +2410,7 @@ local function master_createTriggerSkill(is_fun, property)
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name = "jy_master_" .. property,
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events = master_events,
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can_trigger = master_can_trigger(is_fun, property),
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on_cost = master_on_cost(property),
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on_cost = master_on_cost(is_fun, property),
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on_use = master_on_use(is_fun),
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refresh_events = master_refresh_events,
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can_refresh = master_can_refresh(property),
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@ -2425,7 +2431,7 @@ local lmgs = General(extension, "jy__lol__master", "qun", 4, 4, General.Female)
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lmgs:addSkill(master_createTriggerSkill(is_lol, "lol"))
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local function master_des(property)
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return [[你使用普通锦囊牌和基本牌可以额外指定除你以外所有]] ..
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return [[你使用普通锦囊牌和基本牌可以额外指定任意]] ..
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property ..
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[[角色为目标。除你以外的]] ..
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property ..
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@ -2447,6 +2453,7 @@ Fk:loadTranslationTable {
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["$jy_master_genshin1"] = [[玩原神玩的!]],
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["$jy_master_genshin2"] = [[不玩原神导致的!]],
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["$jy_master_genshin3"] = [[原神,启动!]],
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["#jy_master_genshin-ask"] = [[原神:你可以额外指定任意原神角色为目标]],
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["jy__que__master"] = "雀魂高手",
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["#jy__que__master"] = "祈",
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@ -2460,6 +2467,7 @@ Fk:loadTranslationTable {
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["$jy_master_majsoul1"] = [[玩雀魂玩的!]],
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["$jy_master_majsoul2"] = [[不玩雀魂导致的!]],
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["$jy_master_majsoul3"] = [[雀魂,启动!]],
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["#jy_master_majsoul-ask"] = [[雀神:你可以额外指定任意雀势力角色为目标]],
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["jy__moe__master"] = "萌包高手",
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["#jy__moe__master"] = "emo公主",
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@ -2473,6 +2481,7 @@ Fk:loadTranslationTable {
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["$jy_master_moe1"] = [[玩萌包玩的!]],
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["$jy_master_moe2"] = [[不玩萌包导致的!]],
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["$jy_master_moe3"] = [[萌包,启动!]],
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["#jy_master_moe-ask"] = [[萌神:你可以额外指定任意萌势力角色为目标]],
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["jy__lol__master"] = "联盟高手",
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["#jy__lol__master"] = "考公专家",
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@ -2486,6 +2495,7 @@ Fk:loadTranslationTable {
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["$jy_master_lol1"] = [[玩英雄联盟玩的!]],
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["$jy_master_lol2"] = [[不玩英雄联盟导致的!]],
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["$jy_master_lol3"] = [[英雄联盟,启动!]],
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["#jy_master_lol-ask"] = [[盟神:你可以额外指定任意英雄联盟角色为目标]],
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}
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--- masters end here
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