bug fixes
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@ -2551,9 +2551,9 @@ local zhaoyong = fk.CreateActiveSkill {
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can_use = function(self, player)
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can_use = function(self, player)
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local card_name
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local card_name
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if Self:getSwitchSkillState(self.name) == fk.SwitchYang then
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if Self:getSwitchSkillState(self.name) == fk.SwitchYang then
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card_name = Fk:translate("await_exhausted")
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card_name = "await_exhausted"
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else
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else
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card_name = Fk:translate("fire_attack")
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card_name = "fire_attack"
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end
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end
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return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0 and
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return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0 and
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U.canUseCardTo(player.room, player, player, Fk:cloneCard(card_name)) -- 感觉可能用不了
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U.canUseCardTo(player.room, player, player, Fk:cloneCard(card_name)) -- 感觉可能用不了
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