Uzi2 to be tested

This commit is contained in:
Baisebaoma 2023-12-03 00:27:31 +08:00
commit baf166ea5b
1 changed files with 50 additions and 50 deletions

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@ -4,7 +4,7 @@ extension.extensionName = "jianyu"
Fk:loadTranslationTable {
["jianyu_lpl"] = "<font color=\"red\"><strong>监狱-LPL</strong></font>",
["god"] = "神话再临·神",
["first"] = "经典",
["first"] = "",
["second"] = "冠军限定",
}
@ -15,7 +15,6 @@ local first__jianzihao = General(extension, "first__jianzihao", "qun", 3, 3, Gen
-- 红温
local hongwen = fk.CreateFilterSkill{
name = "hongwen",
-- mute = true,
card_filter = function(self, to_select, player)
return (to_select.suit == Card.Spade or to_select.suit == Card.Club) and player:hasSkill(self)
end,
@ -201,10 +200,11 @@ Fk:loadTranslationTable{
["zhuanhui"] = "转会",
[":zhuanhui"] = [[<br>
<font size="1"><strong>2023121</strong><br>
122
<strong></strong><br>
<br>
<br>
<br>
<br>
<strong></strong><br>
<br>
<strong></strong><br>
@ -253,7 +253,7 @@ Fk:loadTranslationTable{
-- 侯国玉
local houguoyu = General(extension, "houguoyu", "shu", 5, 5, General.Male)
local houguoyu = General(extension, "houguoyu", "shu", 7, 14, General.Male)
houguoyu.hidden = true
local waao = fk.CreateTriggerSkill{
@ -268,43 +268,15 @@ Fk:loadTranslationTable {
["houguoyu"] = "侯国玉",
["waao"] = "哇袄",
[":waao"] = "锁定技,这个技能没什么用。这个武将也没什么用,给你作头像倒是可以。这个武将不会出现在牌局中",
[":waao"] = "锁定技,除非被点将,这个武将不会出现在你的选将名单里",
["$waao1"] = "哇袄",
}
-- 第二代简自豪
local second__jianzihao = General(extension, "second__jianzihao", "god", 3, 3, General.Male)
local second__jianzihao = General(extension, "second__jianzihao", "qun", 3, 3, General.Male)
second__jianzihao.hidden = true
local sanjian = fk.CreateTriggerSkill{
name = "sanjian",
anim_type = "offensive",
frequency = Skill.Compulsory,
events = {fk.EventPhase},
can_trigger = function(self, event, target, player, data)
if not player:hasSkill(self.name) then return end
for _, move in ipairs(data) do
if move.from == player.id then
for _, info in ipairs(move.moveInfo) do
if info.fromArea == Card.PlayerEquip or info.toArea == Card.PlayerEquip then
-- 当装备等于1的时候触发
-- standard_cards/init.lua, line 1080: local handcards = player:getCardIds(Player.Hand)我也不知道为啥用的是Player.Hand而不是player.hand写就对了
if #player:getCardIds(Player.Equip) == 1 then
return true
end
end
end
end
end
end,
on_use = function(self, event, target, player, data)
-- local room = player.room
-- room:useVirtualCard("peach", nil, player, player, self.name, false) -- 酒
player:drawCards(2)
end,
}
local sanjian = fk.CreateTriggerSkill{
name = "sanjian",
anim_type = "drawcard",
@ -319,7 +291,29 @@ local sanjian = fk.CreateTriggerSkill{
if #player:getCardIds(Player.Equip) >= 3 then
room:useVirtualCard("analeptic", nil, player, player, self.name, false)
elseif #player:getCardIds(Player.Equip) >= 4 then
room:useVirtualCard("peach", nil, player, player, self.name, false)
room:useVirtualCard("ex_nihilo", nil, player, player, self.name, false)
end
end,
}
local kaiju_2 = fk.CreateTriggerSkill{
name = "kaiju_2",
anim_type = "masochism",
frequency = Skill.Compulsory,
events = {fk.EventPhaseStart},
can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self.name) and player.phase == Player.Start
end,
on_use = function(self, event, target, player, data)
local room = player.room
for _, p in ipairs(room:getOtherPlayers(player, true)) do
if not p:isAllNude() then
choice = room:askForChoice(p, {"yes", "no"}, self.name, "#kaiju_2_choose", false, nil)
if choice == "yes" then
room:useVirtualCard("snatch", nil, player, p, self.name, true) -- 顺
room:useVirtualCard("fire__slash", nil, p, player, self.name, true) -- 杀
end
end
end
end,
}
@ -345,31 +339,37 @@ local xizao_2 = fk.CreateTriggerSkill{
recoverBy = player,
skillName = self.name,
})
player:throwAllCards("e")
room:handleAddLoseSkills(player, "-"..table.concat({"kaiju"}, "|-"), nil, true, false)
player:throwAllCards("he")
end,
}
second__jianzihao:addSkill("benghuai")
second__jianzihao:addSkill("zhiheng")
second__jianzihao:addSkill("jianxiong")
second__jianzihao:addSkill(sanjian)
second__jianzihao:addSkill("kaiju")
second__jianzihao:addSkill("hongwen")
second__jianzihao:addSkill("zouwei")
second__jianzihao:addSkill("shengnu")
second__jianzihao:addSkill(xizao_2)
second__jianzihao:addSkill(kaiju_2)
second__jianzihao:addSkill("paoxiao")
second__jianzihao:addSkill("hongyan")
-- second__jianzihao:addSkill("zouwei")
-- second__jianzihao:addSkill(xizao_2)
Fk:loadTranslationTable{
["second__jianzihao"] = "简自豪",
["sanjian"] = "三件",
[":sanjian"] = "锁定技出牌阶段开始时如果你的装备区有至少3张牌你视为使用了一张【酒】如果你的装备区有至少4张牌你视为使用了一张【桃】。",
["kaiju_2"] = "行窃",
[":kaiju_2"] = [[使使<br>
<font size="2"><i></i></font>]],
["$kaiju_21"] = "不是啊我炸一对鬼的时候我在打什么打一对10。一对10他四个9炸我我不输了吗",
["$kaiju_22"] = "怎么赢啊?你别瞎说啊!",
["$kaiju_23"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
["$kaiju_24"] = "好亏呀,我每一波都。",
["$kaiju_25"] = "被秀了,操。",
["#kaiju_2_choose"] = "是否让简自豪对你免费使用一次【顺手牵羊】,然后你对他免费使用一次【火杀】",
["xizao_2"] = "落幕",
[":xizao_2"] = "限定技当你处于濒死状态时你可以失去技能【开局】并弃掉所有装备将体力恢复至1。",
["sanjian"] = "三件",
[":sanjian"] = [[3使4使<br>
<font size="2"><i></i></font>]],
["xizao_2"] = "喜澡",
[":xizao_2"] = "限定技当你处于濒死状态时你可以弃掉所有装备区的牌然后将体力恢复至1。",
["$xizao_21"] = "呃啊啊啊啊啊啊啊!!",
["$xizao_22"] = "也不是稳赢吧,我觉得赢了!",