ux improved, description improved
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@ -2556,7 +2556,7 @@ local zhaoyong = fk.CreateActiveSkill {
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card_name = "fire_attack"
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card_name = "fire_attack"
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end
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end
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return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0 and
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return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0 and
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U.canUseCardTo(player.room, player, player, Fk:cloneCard(card_name)) -- 感觉可能用不了
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U.canUseCardTo(player.room, player, player, Fk:cloneCard(card_name)) -- 虽然是传的ClientPlayer,但是可以用!
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end,
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end,
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card_filter = Util.FalseFunc,
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card_filter = Util.FalseFunc,
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on_use = function(self, room, effect)
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on_use = function(self, room, effect)
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@ -2581,7 +2581,7 @@ local zhaoyong_trigger = fk.CreateTriggerSkill {
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can_trigger = function(self, event, target, player, data)
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can_trigger = function(self, event, target, player, data)
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local room = player.room
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local room = player.room
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if player:hasSkill(self) then
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if player:hasSkill(self) then
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-- 因为火攻或以逸待劳而弃牌,而他们的父事件是zhaoyong
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-- 因为火攻或以逸待劳而弃牌,而且他们的父事件是zhaoyong
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local e = room.logic:getCurrentEvent():findParent(GameEvent.UseCard)
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local e = room.logic:getCurrentEvent():findParent(GameEvent.UseCard)
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if e then
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if e then
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local use = e.data[1]
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local use = e.data[1]
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@ -2654,7 +2654,7 @@ local dingfei = fk.CreateTriggerSkill {
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end
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end
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end
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end
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player:showCards(hands)
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player:showCards(hands)
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local discardedSuit = suitCount(player.room:askForDiscard(data.from, 0, #data.from:getCardIds("h"), false, self.name,
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local discardedSuit = suitCount(player.room:askForDiscard(data.from, 1, #data.from:getCardIds("h"), false, self.name,
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true, nil,
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true, nil,
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"#jy_dingfei-discard:" .. player.id .. "::" .. hint))
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"#jy_dingfei-discard:" .. player.id .. "::" .. hint))
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for i = 1, 4 do
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for i = 1, 4 do
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@ -2684,7 +2684,7 @@ Fk:loadTranslationTable {
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["~jy__guinaifen"] = [[哎呀,演砸了……]],
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["~jy__guinaifen"] = [[哎呀,演砸了……]],
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["jy_zhaoyong"] = "肇涌",
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["jy_zhaoyong"] = "肇涌",
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[":jy_zhaoyong"] = [[转换技,出牌阶段限一次,你可以翻面并视为对自己使用①【以逸待劳】;②【火攻】。若你因此弃置了红色牌,你可以将手牌摸至四张或令此技能视为未发动过。]],
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[":jy_zhaoyong"] = [[转换技,出牌阶段限一次,你可以翻面并视为对自己使用①【以逸待劳】;②【火攻】(你需有手牌)。若你因此弃置了红色牌,你可以将手牌摸至四张或令此技能视为未发动过。]],
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["#jy_zhaoyong"] = [[肇涌:翻面并视为对自己使用【%arg】(弃置<font color="red">红色牌</font>以触发后续效果)]],
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["#jy_zhaoyong"] = [[肇涌:翻面并视为对自己使用【%arg】(弃置<font color="red">红色牌</font>以触发后续效果)]],
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["#jy_zhaoyong_choose"] = "肇涌:选择后续效果",
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["#jy_zhaoyong_choose"] = "肇涌:选择后续效果",
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["#jy_zhaoyong_draw_to_4"] = "将手牌摸至四张",
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["#jy_zhaoyong_draw_to_4"] = "将手牌摸至四张",
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@ -2694,7 +2694,7 @@ Fk:loadTranslationTable {
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["jy_dingfei"] = "鼎沸",
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["jy_dingfei"] = "鼎沸",
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[":jy_dingfei"] = [[每回合限一次,你受到伤害后,可以展示所有手牌并令伤害来源可以弃置任意张手牌。除非其弃置的牌中每种你手牌中没有的花色至少各有一张,否则你回复一点体力。]],
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[":jy_dingfei"] = [[每回合限一次,你受到伤害后,可以展示所有手牌并令伤害来源可以弃置任意张手牌。除非其弃置的牌中每种你手牌中没有的花色至少各有一张,否则你回复一点体力。]],
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["#jy_dingfei-prompt"] = [[鼎沸:是否展示手牌并令 %dest 弃牌,若其弃牌未满足条件则你回复一点体力]],
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["#jy_dingfei-prompt"] = [[鼎沸:是否展示手牌并令 %dest 弃牌,若其弃的牌未满足条件则你回复一点体力]],
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["#jy_dingfei-discard"] = [[鼎沸:弃置 %arg 手牌至少各一张,否则 %src 回复一点体力]],
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["#jy_dingfei-discard"] = [[鼎沸:弃置 %arg 手牌至少各一张,否则 %src 回复一点体力]],
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["$jy_dingfei1"] = [[哎哟,您可别放水。]],
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["$jy_dingfei1"] = [[哎哟,您可别放水。]],
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["$jy_dingfei2"] = [[幸亏我练过!]],
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["$jy_dingfei2"] = [[幸亏我练过!]],
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