Bug fixes
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@ -1772,8 +1772,9 @@ local jy_jiangbei_draw_count = fk.CreateTriggerSkill{
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frequency = Skill.Compulsory,
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frequency = Skill.Compulsory,
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refresh_events = {fk.CardResponding, fk.TargetSpecified}, -- 包括了使用和打出
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refresh_events = {fk.CardResponding, fk.TargetSpecified}, -- 包括了使用和打出
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can_refresh = function(self, event, target, player, data)
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can_refresh = function(self, event, target, player, data)
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return player:hasSkill(self) and target == player and data.card and
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if player:hasSkill(self) and data.card and player.phase == Player.Play then
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player.phase == Player.Play and data.from == player -- 在我的出牌阶段,我使用或打出的牌
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return target == player
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end
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end,
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end,
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on_refresh = function(self, event, target, player, data)
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on_refresh = function(self, event, target, player, data)
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local room = player.room
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local room = player.room
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