Fix Uzi's Zouwei bug. Edited Uzi's voice.
This commit is contained in:
parent
904bf4019c
commit
91fc14244f
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
105
jianyu_lpl.lua
105
jianyu_lpl.lua
|
@ -13,6 +13,7 @@ local jianzihao = General(extension, "jianzihao", "god", 3, 3, General.Male)
|
||||||
-- 红温
|
-- 红温
|
||||||
local hongwen = fk.CreateFilterSkill{
|
local hongwen = fk.CreateFilterSkill{
|
||||||
name = "hongwen",
|
name = "hongwen",
|
||||||
|
-- mute = true,
|
||||||
card_filter = function(self, to_select, player)
|
card_filter = function(self, to_select, player)
|
||||||
return (to_select.suit == Card.Spade or to_select.suit == Card.Club) and player:hasSkill(self)
|
return (to_select.suit == Card.Spade or to_select.suit == Card.Club) and player:hasSkill(self)
|
||||||
end,
|
end,
|
||||||
|
@ -30,29 +31,48 @@ local zouwei = fk.CreateDistanceSkill{
|
||||||
name = "zouwei",
|
name = "zouwei",
|
||||||
correct_func = function(self, from, to)
|
correct_func = function(self, from, to)
|
||||||
-- 有装备时视为-1
|
-- 有装备时视为-1
|
||||||
if from:hasSkill(self) and from:getCardIds(from.Equip) ~= 0 then
|
if from:hasSkill(self) and #from:getCardIds(Player.Equip) ~= 0 then
|
||||||
|
-- 请使用#from:getCardIds(Player.Equip)来代表长度,
|
||||||
|
-- 如果你只用from:getCardIds(Player.Equip)的话是代表这个数组
|
||||||
return -1
|
return -1
|
||||||
end
|
end
|
||||||
-- 没装备时视为+1
|
-- 没装备时视为+1
|
||||||
if to:hasSkill(self) and to:getCardIds(to.Equip) == 0 then
|
if to:hasSkill(self) and #to:getCardIds(Player.Equip) == 0 then
|
||||||
return 1
|
return 1
|
||||||
end
|
end
|
||||||
return 0
|
return 0
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
-- 参考自孙尚香
|
||||||
local zouwei_audio = fk.CreateTriggerSkill{
|
local zouwei_audio = fk.CreateTriggerSkill{
|
||||||
name = "#zouwei_audio",
|
name = "#zouwei_audio",
|
||||||
|
|
||||||
refresh_events = {fk.HpChanged},
|
refresh_events = {fk.AfterCardsMove},
|
||||||
|
-- 这个函数只有在装备区牌量变动时才检测
|
||||||
can_refresh = function(self, event, target, player, data)
|
can_refresh = function(self, event, target, player, data)
|
||||||
return target == player and player:hasSkill("zouwei") and not player:isFakeSkill("zouwei")
|
if not player:hasSkill(self.name) then return end
|
||||||
|
for _, move in ipairs(data) do
|
||||||
|
if move.from == player.id then
|
||||||
|
for _, info in ipairs(move.moveInfo) do
|
||||||
|
if info.fromArea == Card.PlayerEquip then
|
||||||
|
-- 当装备等于0或1的时候触发
|
||||||
|
-- standard_cards/init.lua, line 1080: local handcards = player:getCardIds(Player.Hand),我也不知道为啥用的是Player.Hand而不是player.hand,写就对了
|
||||||
|
if #player:getCardIds(Player.Equip) <= 1 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
on_refresh = function(self, event, target, player, data)
|
on_refresh = function(self, event, target, player, data)
|
||||||
local room = player.room
|
local room = player.room
|
||||||
if player.hp > 2 and data.num > 0 and player.hp - data.num < 3 then
|
-- 有装备时,-1马
|
||||||
|
if #player:getCardIds(player.Equip) ~= 0 then
|
||||||
room:notifySkillInvoked(player, "zouwei", "offensive")
|
room:notifySkillInvoked(player, "zouwei", "offensive")
|
||||||
player:broadcastSkillInvoke("zouwei", 1)
|
player:broadcastSkillInvoke("zouwei", 1)
|
||||||
elseif player.hp < 3 and data.num < 0 and player.hp - data.num > 2 then
|
-- 无装备时,+1马
|
||||||
|
elseif #player:getCardIds(player.Equip) == 0 then
|
||||||
room:notifySkillInvoked(player, "zouwei", "defensive")
|
room:notifySkillInvoked(player, "zouwei", "defensive")
|
||||||
player:broadcastSkillInvoke("zouwei", 2)
|
player:broadcastSkillInvoke("zouwei", 2)
|
||||||
end
|
end
|
||||||
|
@ -101,20 +121,14 @@ local shengnu = fk.CreateTriggerSkill{
|
||||||
local zhuanhui = fk.CreateTriggerSkill{
|
local zhuanhui = fk.CreateTriggerSkill{
|
||||||
name = "zhuanhui", -- kaiju$是主公技
|
name = "zhuanhui", -- kaiju$是主公技
|
||||||
anim_type = "masochism",
|
anim_type = "masochism",
|
||||||
|
visible = false,
|
||||||
frequency = Skill.Compulsory,
|
frequency = Skill.Compulsory,
|
||||||
events = {}, -- 这里是故意的,因为本来这个技能就没有实际效果
|
events = {}, -- 这里是故意的,因为本来这个技能就没有实际效果
|
||||||
can_trigger = function(self, event, target, player, data)
|
can_trigger = function(self, event, target, player, data)
|
||||||
return target == player and player:hasSkill(self.name) and player.phase == Player.Start
|
return false
|
||||||
end,
|
end,
|
||||||
on_use = function(self, event, target, player, data)
|
on_use = function(self, event, target, player, data)
|
||||||
local room = player.room
|
local room = player.room
|
||||||
for _, p in ipairs(room:getOtherPlayers(player, true)) do
|
|
||||||
if not p:isAllNude() then
|
|
||||||
local id = room:askForCardChosen(p, p, "#kaiju-choose", self.name) -- 他自己选一张牌
|
|
||||||
room:obtainCard(player, id, false, fk.ReasonPrey) -- 我从他那里拿一张牌来
|
|
||||||
room:useVirtualCard("slash", nil, p, player, self.name, true) -- 杀
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -159,7 +173,16 @@ local kaiju = fk.CreateTriggerSkill{
|
||||||
local room = player.room
|
local room = player.room
|
||||||
for _, p in ipairs(room:getOtherPlayers(player, true)) do
|
for _, p in ipairs(room:getOtherPlayers(player, true)) do
|
||||||
if not p:isAllNude() then
|
if not p:isAllNude() then
|
||||||
local id = room:askForCardChosen(p, p, "#kaiju-choose", self.name) -- 他自己选一张牌
|
local id = room:askForCardChosen(p, p, "he", "#kaiju-choose") -- 他自己用框选一张自己的牌,不包括判定区
|
||||||
|
-- -- 下面这一堆是一起的,从贯石斧拿来的。
|
||||||
|
-- local pattern
|
||||||
|
-- if p:getEquipment(Card.SubtypeWeapon) then
|
||||||
|
-- pattern = ".|.|.|.|.|.|^"..tostring(p:getEquipment(Card.SubtypeWeapon))
|
||||||
|
-- else
|
||||||
|
-- pattern = "."
|
||||||
|
-- end
|
||||||
|
-- local id = room:askForDiscard(p, 2, 2, true, self.name, false, ".", nil, true, false)
|
||||||
|
-- -- 从贯石斧抄过来的
|
||||||
room:obtainCard(player, id, false, fk.ReasonPrey) -- 我从他那里拿一张牌来
|
room:obtainCard(player, id, false, fk.ReasonPrey) -- 我从他那里拿一张牌来
|
||||||
room:useVirtualCard("slash", nil, p, player, self.name, true) -- 杀
|
room:useVirtualCard("slash", nil, p, player, self.name, true) -- 杀
|
||||||
end
|
end
|
||||||
|
@ -167,43 +190,36 @@ local kaiju = fk.CreateTriggerSkill{
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
-- 这个版本可以用,但是是你从所有人那里抽一张
|
|
||||||
-- local kaiju = fk.CreateTriggerSkill{
|
|
||||||
-- name = "kaiju", -- kaiju$是主公技
|
|
||||||
-- anim_type = "masochism",
|
|
||||||
-- frequency = Skill.Compulsory,
|
|
||||||
-- events = {fk.EventPhaseStart},
|
|
||||||
-- can_trigger = function(self, event, target, player, data)
|
|
||||||
-- return target == player and player:hasSkill(self.name) and player.phase == Player.Start
|
|
||||||
-- end,
|
|
||||||
-- on_use = function(self, event, target, player, data)
|
|
||||||
-- local room = player.room
|
|
||||||
-- for _, p in ipairs(room:getOtherPlayers(player, true)) do
|
|
||||||
-- if not p:isAllNude() then
|
|
||||||
-- local id = room:askForCardChosen(player, p, "hej", self.name) -- 我选他一张牌
|
|
||||||
-- room:obtainCard(player, id, false, fk.ReasonPrey) -- 我从他那里拿一张牌来
|
|
||||||
-- room:useVirtualCard("slash", nil, p, player, self.name, true) -- 杀
|
|
||||||
-- end
|
|
||||||
-- end
|
|
||||||
-- end,
|
|
||||||
-- }
|
|
||||||
|
|
||||||
-- 主公技,锁定技,当你的回合开始时,所有其他有牌的武将需要交给你一张牌,并视为对你使用一张【杀】。
|
-- local id = room:askForCardChosen(player, p, "hej", self.name) -- 我选他一张牌
|
||||||
|
|
||||||
-- room:useVirtualCard("slash", nil, player, table.map(self.cost_data, Util.Id2PlayerMapper), self.name, true)
|
-- room:useVirtualCard("slash", nil, player, table.map(self.cost_data, Util.Id2PlayerMapper), self.name, true)
|
||||||
|
|
||||||
|
|
||||||
|
jianzihao:addSkill(zhuanhui)
|
||||||
|
jianzihao:addSkill(kaiju)
|
||||||
jianzihao:addSkill(hongwen)
|
jianzihao:addSkill(hongwen)
|
||||||
jianzihao:addSkill(zouwei)
|
jianzihao:addSkill(zouwei)
|
||||||
jianzihao:addSkill(shengnu)
|
jianzihao:addSkill(shengnu)
|
||||||
jianzihao:addSkill(zhuanhui)
|
|
||||||
jianzihao:addSkill(xizao)
|
jianzihao:addSkill(xizao)
|
||||||
jianzihao:addSkill(kaiju)
|
|
||||||
|
|
||||||
|
|
||||||
Fk:loadTranslationTable{
|
Fk:loadTranslationTable{
|
||||||
["jianzihao"] = "简自豪",
|
["jianzihao"] = "简自豪",
|
||||||
|
|
||||||
|
["zhuanhui"] = "转会",
|
||||||
|
[":zhuanhui"] = "<strong>这个武将由熊俊博设计!</strong>",
|
||||||
|
-- [":zhuanhui"] = "<del>当你的体力值减少时,你可以变更势力。你无法变更为已经成为过的势力。</del>",
|
||||||
|
["$zhuanhui1"] = "被秀了,操。",
|
||||||
|
|
||||||
|
["kaiju"] = "开局",
|
||||||
|
[":kaiju"] = "锁定技,当你的回合开始时,所有其他有牌的武将需要交给你一张牌,并视为对你使用一张【杀】。",
|
||||||
|
["$kaiju1"] = "不是啊,我炸一对鬼的时候我在打什么,打一对10。一对10,他四个9炸我,我不输了吗?",
|
||||||
|
["$kaiju2"] = "怎么赢啊?你别瞎说啊,兄弟们。",
|
||||||
|
["$kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
|
||||||
|
["$kaiju4"] = "好亏呀,我每一波都。",
|
||||||
|
["#kaiju-choose"] = "简自豪【开局】,交给他一张牌,并视为对他使用一张【杀】",
|
||||||
|
|
||||||
["hongwen"] = "红温",
|
["hongwen"] = "红温",
|
||||||
[":hongwen"] = "锁定技,你的♠牌视为<font color='red'>♥</font>牌,你的♣牌视为<font color='red'>♦</font>牌。",
|
[":hongwen"] = "锁定技,你的♠牌视为<font color='red'>♥</font>牌,你的♣牌视为<font color='red'>♦</font>牌。",
|
||||||
["$hongwen1"] = "唉,不该出水银的。",
|
["$hongwen1"] = "唉,不该出水银的。",
|
||||||
|
@ -221,22 +237,11 @@ Fk:loadTranslationTable{
|
||||||
[":shengnu"] = "锁定技,当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你获得此【诸葛连弩】。",
|
[":shengnu"] = "锁定技,当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你获得此【诸葛连弩】。",
|
||||||
["$shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
|
["$shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
|
||||||
|
|
||||||
["zhuanhui"] = "转会",
|
|
||||||
[":zhuanhui"] = "锁定技,这个技能没有什么屌用,但是能让你看起来有6个技能,很帅!<strong>这个武将由熊俊博设计!</strong>",
|
|
||||||
-- [":zhuanhui"] = "<del>当你的体力值减少时,你可以变更势力。你无法变更为已经成为过的势力。</del>",
|
|
||||||
["$zhuanhui1"] = "被秀了,操。",
|
|
||||||
|
|
||||||
["xizao"] = "洗澡",
|
["xizao"] = "洗澡",
|
||||||
[":xizao"] = "限定技,当你处于濒死状态时,你可以将体力恢复至1,摸三张牌,然后翻面。",
|
[":xizao"] = "限定技,当你处于濒死状态时,你可以将体力恢复至1,摸三张牌,然后翻面。",
|
||||||
["$xizao1"] = "怎么赢啊?你别瞎说啊,兄弟们。",
|
["$xizao1"] = "哇袄!",
|
||||||
["$xizao2"] = "也不是稳赢吧,我觉得赢了!",
|
["$xizao2"] = "也不是稳赢吧,我觉得赢了!",
|
||||||
|
|
||||||
["kaiju"] = "开局",
|
|
||||||
[":kaiju"] = "锁定技,当你的回合开始时,所有其他有牌的武将需要交给你一张牌,并视为对你使用一张【杀】。",
|
|
||||||
["$kaiju1"] = "不是啊,我炸一对鬼的时候我在打什么,打一对10。一对十,他四个9炸我,我不输了吗?",
|
|
||||||
["$kaiju2"] = "哇袄!!",
|
|
||||||
["#kaiju-choose"] = "简自豪的【开局】:你选择一张牌交给他,然后视为你对他使用了一张【杀】。",
|
|
||||||
|
|
||||||
["~jianzihao"] = "好像又要倒下了……",
|
["~jianzihao"] = "好像又要倒下了……",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue