zhuojing feasible and better ui
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@ -2487,11 +2487,19 @@ local zhuojing = fk.CreateViewAsSkill {
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room:askForDiscard(target, #use.card.subcards, #use.card.subcards, true, self.name, false, nil,
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"#jy_zhuojing-discard:" .. player.id .. "::" .. #use.card.subcards)
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-- TODO:合法性检测
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local skill_name = room:askForChoice(target, { "jy_suzhan", "jy_zhuojing" }, self.name,
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"#jy_zhuojing-skill:" .. player.id) -- TODO:感觉可以用更好的UI
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local feasible = { "jy_suzhan", "jy_zhuojing" }
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if target.hp == target.maxHp then table.removeOne(feasible, "jy_suzhan") end
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if #table.filter(player.room.alive_players, function(p) return #p:getCardIds("h") == 0 end) > 0 then
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table.removeOne(feasible, "jy_zhuojing")
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end
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if #feasible > 0 then
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local skill_name = room:askForChoice(target, feasible, self.name,
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"#jy_zhuojing-skill:" .. player.id, true, { "jy_suzhan", "jy_zhuojing" })
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room:askForUseActiveSkill(target, skill_name,
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"#jy_zhuojing-use::" .. target.id .. ":" .. Fk:translate(skill_name))
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-- 这个函数会直接执行这个技能。问题是如果有的技能是有多个时机的,怎么办?如果有的是被动的,怎么办?所以我建议限定成只能用这两个技能。
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else
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room:doBroadcastNotify("ShowToast", "#jy_zhuojing-fail::" .. target.id, { player, target })
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end
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end
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end,
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enabled_at_play = function(self, player)
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@ -2531,6 +2539,7 @@ Fk:loadTranslationTable {
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["#jy_zhuojing-discard"] = [[濯荆:弃置%arg张牌]],
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["#jy_zhuojing-skill"] = [[濯荆:选择发动〖素绽〗或〖濯荆〗]],
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["#jy_zhuojing-use"] = [[濯荆:%dest 令你发动 %arg,请指定目标]],
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["#jy_zhuojing-fail"] = [[濯荆:%dest 不满足任何一个技能的发动条件,无法发动〖素绽〗或〖濯荆〗]],
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["$jy_zhuojing1"] = [[永眠非终焉……]],
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["$jy_zhuojing2"] = [[逝者将再临!]],
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}
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