Fixed duplicate huxiao (in other packets)
This commit is contained in:
parent
033f1441f1
commit
88f26fc352
238
jianyu.lua
238
jianyu.lua
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@ -14,8 +14,8 @@ Fk:loadTranslationTable {
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local xjb__jianzihao = General(extension, "xjb__jianzihao", "qun", 3, 3, General.Male)
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-- 红温
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local hongwen = fk.CreateFilterSkill{
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name = "hongwen",
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local jy_hongwen = fk.CreateFilterSkill{
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name = "jy_hongwen",
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card_filter = function(self, to_select, player)
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return (to_select.suit == Card.Spade or to_select.suit == Card.Club) and player:hasSkill(self)
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end,
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@ -29,8 +29,8 @@ local hongwen = fk.CreateFilterSkill{
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}
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-- 走位
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local zouwei = fk.CreateDistanceSkill{
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name = "zouwei",
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local jy_zouwei = fk.CreateDistanceSkill{
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name = "jy_zouwei",
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correct_func = function(self, from, to)
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-- 有装备时视为-1
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if from:hasSkill(self) and #from:getCardIds(Player.Equip) ~= 0 then
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@ -46,8 +46,8 @@ local zouwei = fk.CreateDistanceSkill{
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end,
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}
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-- 参考自孙尚香
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local zouwei_audio = fk.CreateTriggerSkill{
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name = "#zouwei_audio",
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local jy_zouwei_audio = fk.CreateTriggerSkill{
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name = "#jy_zouwei_audio",
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refresh_events = {fk.AfterCardsMove},
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-- 这个函数只有在装备区牌量变动时才检测
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@ -71,21 +71,21 @@ local zouwei_audio = fk.CreateTriggerSkill{
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local room = player.room
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-- 有装备时,-1马
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if #player:getCardIds(player.Equip) ~= 0 then
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room:notifySkillInvoked(player, "zouwei", "offensive")
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player:broadcastSkillInvoke("zouwei", 1)
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room:notifySkillInvoked(player, "jy_zouwei", "offensive")
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player:broadcastSkillInvoke("jy_zouwei", 1)
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-- 无装备时,+1马
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elseif #player:getCardIds(player.Equip) == 0 then
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room:notifySkillInvoked(player, "zouwei", "defensive")
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player:broadcastSkillInvoke("zouwei", 2)
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room:notifySkillInvoked(player, "jy_zouwei", "defensive")
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player:broadcastSkillInvoke("jy_zouwei", 2)
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end
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end,
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}
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zouwei:addRelatedSkill(zouwei_audio)
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jy_zouwei:addRelatedSkill(jy_zouwei_audio)
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-- 圣弩
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-- 参考自formation包的君刘备
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local shengnu = fk.CreateTriggerSkill{
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name = "shengnu",
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local jy_shengnu = fk.CreateTriggerSkill{
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name = "jy_shengnu",
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anim_type = 'drawcard',
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events = {fk.AfterCardsMove},
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frequency = Skill.Compulsory,
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@ -120,15 +120,15 @@ local shengnu = fk.CreateTriggerSkill{
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-- 转会
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local zhuanhui = fk.CreateTriggerSkill{
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name = "zhuanhui", -- kaiju$是主公技
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local jy_zhuanhui = fk.CreateTriggerSkill{
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name = "jy_zhuanhui", -- jy_kaiju$是主公技
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frequency = Skill.Compulsory,
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events = {}, -- 这是故意的,因为本来这个技能就没有实际效果
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}
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-- 洗澡
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local xizao = fk.CreateTriggerSkill{
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name = "xizao",
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local jy_xizao = fk.CreateTriggerSkill{
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name = "jy_xizao",
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anim_type = "defensive",
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frequency = Skill.Limited,
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events = {fk.AskForPeaches},
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@ -155,8 +155,8 @@ local xizao = fk.CreateTriggerSkill{
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-- 开局
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-- 参考forest包贾诩 刘备 god包神曹操
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local kaiju = fk.CreateTriggerSkill{
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name = "kaiju", -- kaiju$是主公技
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local jy_kaiju = fk.CreateTriggerSkill{
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name = "jy_kaiju", -- jy_kaiju$是主公技
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anim_type = "masochism",
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frequency = Skill.Compulsory,
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events = {fk.EventPhaseStart},
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@ -168,7 +168,7 @@ local kaiju = fk.CreateTriggerSkill{
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for _, p in ipairs(room:getOtherPlayers(player, true)) do
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if not p:isAllNude() then
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-- 其实这里可以优化成贯石斧那种逻辑,也就是只在下面选择,但我不会
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local id = room:askForCardChosen(p, p, "he", "#kaiju-choose") -- 他自己用框选一张自己的牌,不包括判定区
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local id = room:askForCardChosen(p, p, "he", "#jy_kaiju-choose") -- 他自己用框选一张自己的牌,不包括判定区
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room:obtainCard(player, id, false, fk.ReasonPrey) -- 我从他那里拿一张牌来
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room:useVirtualCard("slash", nil, p, player, self.name, true) -- 杀
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end
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@ -178,18 +178,18 @@ local kaiju = fk.CreateTriggerSkill{
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-- local id = room:askForCardChosen(player, p, "hej", self.name) -- 我选他一张牌
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xjb__jianzihao:addSkill(kaiju)
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xjb__jianzihao:addSkill(hongwen)
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xjb__jianzihao:addSkill(zouwei)
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xjb__jianzihao:addSkill(shengnu)
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xjb__jianzihao:addSkill(xizao)
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-- xjb__jianzihao:addSkill(zhuanhui)
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xjb__jianzihao:addSkill(jy_kaiju)
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xjb__jianzihao:addSkill(jy_hongwen)
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xjb__jianzihao:addSkill(jy_zouwei)
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xjb__jianzihao:addSkill(jy_shengnu)
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xjb__jianzihao:addSkill(jy_xizao)
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-- xjb__jianzihao:addSkill(jy_zhuanhui)
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Fk:loadTranslationTable{
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["xjb__jianzihao"] = "简自豪",
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["zhuanhui"] = "转会",
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[":zhuanhui"] = [[锁定技,这个技能是为了告诉你下面这些提示。<br>
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["jy_zhuanhui"] = "转会",
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[":jy_zhuanhui"] = [[锁定技,这个技能是为了告诉你下面这些提示。<br>
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<font size="1"><strong>这个武将由熊俊博于2023年12月1日设计!</strong><br>
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经过12月2日群友们的测试,感觉更多是一个娱乐武将。如果你一定要玩,请参考下面的:
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<strong>玩法提示</strong><br>
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@ -204,40 +204,40 @@ Fk:loadTranslationTable{
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谨慎对待摸到的【诸葛连弩】。<br></font>
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]],
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-- [":zhuanhui"] = "<del>当你的体力值减少时,你可以变更势力。你无法变更为已经成为过的势力。</del>",
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-- [":jy_zhuanhui"] = "<del>当你的体力值减少时,你可以变更势力。你无法变更为已经成为过的势力。</del>",
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["kaiju"] = "开局",
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[":kaiju"] = [[锁定技,当你的回合开始时,所有其他有牌的武将需要交给你一张牌,并视为对你使用一张【杀】。<br>
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["jy_kaiju"] = "开局",
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[":jy_kaiju"] = [[锁定技,当你的回合开始时,所有其他有牌的武将需要交给你一张牌,并视为对你使用一张【杀】。<br>
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<font size="2"><i>“从未如此美妙的开局!”——简自豪</i></font>]],
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["$kaiju1"] = "不是啊,我炸一对鬼的时候我在打什么,打一对10。一对10,他四个9炸我,我不输了吗?",
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["$kaiju2"] = "怎么赢啊?你别瞎说啊!",
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["$kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
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["$kaiju4"] = "好亏呀,我每一波都。",
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["$kaiju5"] = "被秀了,操。",
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["#kaiju-choose"] = "交给简自豪一张牌,视为对他使用【杀】",
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["$jy_kaiju1"] = "不是啊,我炸一对鬼的时候我在打什么,打一对10。一对10,他四个9炸我,我不输了吗?",
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["$jy_kaiju2"] = "怎么赢啊?你别瞎说啊!",
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["$jy_kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
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["$jy_kaiju4"] = "好亏呀,我每一波都。",
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["$jy_kaiju5"] = "被秀了,操。",
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["#jy_kaiju-choose"] = "交给简自豪一张牌,视为对他使用【杀】",
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["hongwen"] = "红温",
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[":hongwen"] = "锁定技,你的♠牌视为<font color='red'>♥</font>牌,你的♣牌视为<font color='red'>♦</font>牌。",
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["$hongwen1"] = "唉,不该出水银的。",
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["$hongwen2"] = "哎,兄弟我为什么不打四带两对儿啊,兄弟?",
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["$hongwen3"] = "好难受啊!",
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["$hongwen4"] = "操,可惜!",
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["$hongwen5"] = "那他咋想的呀?",
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["jy_hongwen"] = "红温",
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[":jy_hongwen"] = "锁定技,你的♠牌视为<font color='red'>♥</font>牌,你的♣牌视为<font color='red'>♦</font>牌。",
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["$jy_hongwen1"] = "唉,不该出水银的。",
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["$jy_hongwen2"] = "哎,兄弟我为什么不打四带两对儿啊,兄弟?",
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["$jy_hongwen3"] = "好难受啊!",
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["$jy_hongwen4"] = "操,可惜!",
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["$jy_hongwen5"] = "那他咋想的呀?",
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["zouwei"] = "走位",
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[":zouwei"] = "锁定技,当你的装备区没有牌时,其他角色计算与你的距离时,始终+1;当你的装备区有牌时,你计算与其他角色的距离时,始终-1。",
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["$zouwei1"] = "玩一下,不然我是不是一张牌没有出啊兄弟?",
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["$zouwei2"] = "完了呀!",
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["jy_zouwei"] = "走位",
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[":jy_zouwei"] = "锁定技,当你的装备区没有牌时,其他角色计算与你的距离时,始终+1;当你的装备区有牌时,你计算与其他角色的距离时,始终-1。",
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["$jy_zouwei1"] = "玩一下,不然我是不是一张牌没有出啊兄弟?",
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["$jy_zouwei2"] = "完了呀!",
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["shengnu"] = "圣弩",
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[":shengnu"] = "锁定技,当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你获得此【诸葛连弩】。",
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["$shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
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["$shengnu2"] = "补刀瞬间回来了!",
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["jy_shengnu"] = "圣弩",
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[":jy_shengnu"] = "锁定技,当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你获得此【诸葛连弩】。",
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["$jy_shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
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["$jy_shengnu2"] = "补刀瞬间回来了!",
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["xizao"] = "洗澡",
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[":xizao"] = "限定技,当你处于濒死状态时,你可以将体力恢复至1,摸三张牌,然后翻面。",
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["$xizao1"] = "呃啊啊啊啊啊啊啊!!",
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["$xizao2"] = "也不是稳赢吧,我觉得赢了!",
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["jy_xizao"] = "洗澡",
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[":jy_xizao"] = "限定技,当你处于濒死状态时,你可以将体力恢复至1,摸三张牌,然后翻面。",
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["$jy_xizao1"] = "呃啊啊啊啊啊啊啊!!",
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["$jy_xizao2"] = "也不是稳赢吧,我觉得赢了!",
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["~xjb__jianzihao"] = "好像又要倒下了……",
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}
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@ -246,8 +246,8 @@ Fk:loadTranslationTable{
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-- 第二代简自豪
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local tym__jianzihao = General(extension, "tym__jianzihao", "qun", 3, 3, General.Male)
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local sanjian = fk.CreateTriggerSkill{
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name = "sanjian",
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local jy_sanjian = fk.CreateTriggerSkill{
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name = "jy_sanjian",
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anim_type = "drawcard",
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frequency = Skill.Compulsory,
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events = {fk.EventPhaseStart}, -- 事件开始时
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@ -265,8 +265,8 @@ local sanjian = fk.CreateTriggerSkill{
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end,
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}
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-- local kaiju_2 = fk.CreateActiveSkill{
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-- name = "kaiju_2",
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-- local jy_kaiju_2 = fk.CreateActiveSkill{
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-- name = "jy_kaiju_2",
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-- anim_type = "offensive",
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-- can_use = function(self, player)
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-- return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0
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@ -289,8 +289,8 @@ local sanjian = fk.CreateTriggerSkill{
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-- end,
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-- }
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local kaiju_2 = fk.CreateActiveSkill{
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name = "kaiju_2",
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local jy_kaiju_2 = fk.CreateActiveSkill{
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name = "jy_kaiju_2",
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anim_type = "offensive",
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can_use = function(self, player)
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return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0
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@ -344,8 +344,8 @@ local kaiju_2 = fk.CreateActiveSkill{
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end,
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}
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local xizao_2 = fk.CreateTriggerSkill{
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name = "xizao_2",
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local jy_xizao_2 = fk.CreateTriggerSkill{
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name = "jy_xizao_2",
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anim_type = "defensive",
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frequency = Skill.Limited,
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events = {fk.AskForPeaches},
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@ -372,32 +372,32 @@ local xizao_2 = fk.CreateTriggerSkill{
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end,
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}
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tym__jianzihao:addSkill(kaiju_2)
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tym__jianzihao:addSkill(sanjian)
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tym__jianzihao:addSkill(jy_kaiju_2)
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tym__jianzihao:addSkill(jy_sanjian)
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-- tym__jianzihao:addSkill("hongyan") -- 为了平衡而做出的决定。这样八卦阵和藤甲都是可以的。
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tym__jianzihao:addSkill(xizao_2)
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tym__jianzihao:addSkill(jy_xizao_2)
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Fk:loadTranslationTable{
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["tym__jianzihao"] = "简自豪",
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["kaiju_2"] = "夺冠",
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[":kaiju_2"] = [[出牌阶段限一次,你选择若干名武将。你对他们【顺手牵羊】,然后被他们【杀】。
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["jy_kaiju_2"] = "夺冠",
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[":jy_kaiju_2"] = [[出牌阶段限一次,你选择若干名武将。你对他们【顺手牵羊】,然后被他们【杀】。
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<br><font size="2"><i>“加入EDG,成为世界冠军!”</i></font>]],
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["$kaiju_21"] = "不是啊,我炸一对鬼的时候我在打什么,打一对10。一对10,他四个9炸我,我不输了吗?",
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["$kaiju_22"] = "怎么赢啊?你别瞎说啊!",
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["$kaiju_23"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
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["$kaiju_24"] = "好亏呀,我每一波都。",
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["$kaiju_25"] = "被秀了,操。",
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["$jy_kaiju_21"] = "不是啊,我炸一对鬼的时候我在打什么,打一对10。一对10,他四个9炸我,我不输了吗?",
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["$jy_kaiju_22"] = "怎么赢啊?你别瞎说啊!",
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["$jy_kaiju_23"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
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["$jy_kaiju_24"] = "好亏呀,我每一波都。",
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["$jy_kaiju_25"] = "被秀了,操。",
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["sanjian"] = "三件",
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[":sanjian"] = [[锁定技,出牌阶段开始时,如果你的装备区有且仅有3张牌,你视为使用一张【酒】、一张【桃】和一张【无中生有】。<br>
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["jy_sanjian"] = "三件",
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[":jy_sanjian"] = [[锁定技,出牌阶段开始时,如果你的装备区有且仅有3张牌,你视为使用一张【酒】、一张【桃】和一张【无中生有】。<br>
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<font size="2"><i>“又陷入劣势了,等乌兹三件套吧!”——不知道哪个解说说的</i></font>]],
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["$sanjian1"] = "也不是稳赢吧,我觉得赢了!",
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["$jy_sanjian1"] = "也不是稳赢吧,我觉得赢了!",
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["xizao_2"] = "洗澡",
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[":xizao_2"] = "限定技,当你处于濒死状态且装备区有牌时,你可以弃掉所有装备区的牌、将体力恢复至1,然后每以此法弃掉一张牌,你摸一张牌。",
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["$xizao_21"] = "呃啊啊啊啊啊啊啊!!",
|
||||
["$xizao_22"] = "也不是稳赢吧,我觉得赢了!",
|
||||
["jy_xizao_2"] = "洗澡",
|
||||
[":jy_xizao_2"] = "限定技,当你处于濒死状态且装备区有牌时,你可以弃掉所有装备区的牌、将体力恢复至1,然后每以此法弃掉一张牌,你摸一张牌。",
|
||||
["$jy_xizao_21"] = "呃啊啊啊啊啊啊啊!!",
|
||||
["$jy_xizao_22"] = "也不是稳赢吧,我觉得赢了!",
|
||||
|
||||
["~tym__jianzihao"] = "好像又要倒下了……",
|
||||
}
|
||||
|
@ -427,8 +427,8 @@ local skl__liyuanhao = General(extension, "skl__liyuanhao", "qun", 3, 3, General
|
|||
-- 参考自铁骑,屯田,脑洞包明哲
|
||||
-- 感觉不能用邓艾,因为如果有转化的,就用不了了
|
||||
-- TODO: 重新写一版
|
||||
local huxiao = fk.CreateTriggerSkill{
|
||||
name = "huxiao",
|
||||
local jy_huxiao = fk.CreateTriggerSkill{
|
||||
name = "jy_huxiao",
|
||||
anim_type = "special",
|
||||
events = {fk.AfterCardsMove}, -- 包括了使用和打出
|
||||
-- frequency = Skill.Compulsory,
|
||||
|
@ -458,8 +458,8 @@ local huxiao = fk.CreateTriggerSkill{
|
|||
}
|
||||
|
||||
-- 啸闪
|
||||
local huxiao_jink = fk.CreateViewAsSkill{
|
||||
name = "huxiao_jink",
|
||||
local jy_huxiao_jink = fk.CreateViewAsSkill{
|
||||
name = "jy_huxiao_jink",
|
||||
anim_type = "defensive",
|
||||
pattern = "jink",
|
||||
expand_pile = "skl__liyuanhao_xiao",
|
||||
|
@ -478,8 +478,8 @@ local huxiao_jink = fk.CreateViewAsSkill{
|
|||
}
|
||||
|
||||
-- 啸酒
|
||||
local huxiao_analeptic = fk.CreateViewAsSkill{
|
||||
name = "huxiao_analeptic",
|
||||
local jy_huxiao_analeptic = fk.CreateViewAsSkill{
|
||||
name = "jy_huxiao_analeptic",
|
||||
anim_type = "defensive",
|
||||
pattern = "analeptic",
|
||||
expand_pile = "skl__liyuanhao_xiao",
|
||||
|
@ -503,8 +503,8 @@ local huxiao_analeptic = fk.CreateViewAsSkill{
|
|||
-- 再在aftercardsmove里判断是否这张牌是啸,而且导致啸的数量变成了2。
|
||||
-- 天才!
|
||||
-- 参考自周泰,界周泰
|
||||
local erduanxiao = fk.CreateTriggerSkill{
|
||||
name = "erduanxiao",
|
||||
local jy_erduanxiao = fk.CreateTriggerSkill{
|
||||
name = "jy_erduanxiao",
|
||||
events = {fk.BeforeCardsMove}, -- 理论上来说每次牌的移动只有同一个方向的
|
||||
frequency = Skill.Compulsory,
|
||||
mute = true,
|
||||
|
@ -524,12 +524,12 @@ local erduanxiao = fk.CreateTriggerSkill{
|
|||
on_use = function(self, event, target, player, data)
|
||||
-- 触发之后,设置变量,告诉下一个函数到底是进入还是离开特殊区
|
||||
player.is_xiao_changing = true
|
||||
-- print("erduanxiao 已触发,现在player.is_xiao_changing的值是", player.is_xiao_changing)
|
||||
-- print("jy_erduanxiao 已触发,现在player.is_xiao_changing的值是", player.is_xiao_changing)
|
||||
end,
|
||||
}
|
||||
|
||||
local erduanxiao_trigger = fk.CreateTriggerSkill{
|
||||
name = "#erduanxiao_trigger",
|
||||
local jy_erduanxiao_trigger = fk.CreateTriggerSkill{
|
||||
name = "#jy_erduanxiao_trigger",
|
||||
events = {fk.AfterCardsMove},
|
||||
frequency = Skill.Compulsory,
|
||||
can_trigger = function(self, event, target, player, data)
|
||||
|
@ -538,7 +538,7 @@ local erduanxiao_trigger = fk.CreateTriggerSkill{
|
|||
player.is_xiao_changing -- 如果啸有可能在变化
|
||||
end,
|
||||
on_use = function(self, event, target, player, data)
|
||||
-- print("erduanxiao_trigger 已触发,现在player.is_xiao_changing的值是", player.is_xiao_changing)
|
||||
-- print("jy_erduanxiao_trigger 已触发,现在player.is_xiao_changing的值是", player.is_xiao_changing)
|
||||
local room = player.room
|
||||
local choice = room:askForChoice(player, {"#lose_xiao", "#lose_hp_1"}, self.name)
|
||||
if choice == "#lose_xiao" then
|
||||
|
@ -550,12 +550,12 @@ local erduanxiao_trigger = fk.CreateTriggerSkill{
|
|||
end
|
||||
end,
|
||||
}
|
||||
erduanxiao:addRelatedSkill(erduanxiao_trigger)
|
||||
jy_erduanxiao:addRelatedSkill(jy_erduanxiao_trigger)
|
||||
|
||||
|
||||
-- 这是之前的二段笑,它无法判断是去自己哪个特殊区的牌,只要是特殊区就触发
|
||||
-- local erduanxiao = fk.CreateTriggerSkill{
|
||||
-- name = "erduanxiao",
|
||||
-- local jy_erduanxiao = fk.CreateTriggerSkill{
|
||||
-- name = "jy_erduanxiao",
|
||||
-- anim_type = "special",
|
||||
-- events = {fk.BeforeCardsMove}, -- 不能用After,这样就不知道是怎么变化的了。用Before可以有效解决。
|
||||
-- frequency = Skill.Compulsory,
|
||||
|
@ -599,8 +599,8 @@ erduanxiao:addRelatedSkill(erduanxiao_trigger)
|
|||
-- }
|
||||
|
||||
-- 三件 已完成 测试通过
|
||||
local husanjian = fk.CreateTriggerSkill{
|
||||
name = "husanjian",
|
||||
local jy_husanjian = fk.CreateTriggerSkill{
|
||||
name = "jy_husanjian",
|
||||
mute = true,
|
||||
frequency = Skill.Compulsory,
|
||||
events = {fk.DamageCaused},
|
||||
|
@ -627,33 +627,33 @@ local husanjian = fk.CreateTriggerSkill{
|
|||
end,
|
||||
}
|
||||
|
||||
skl__liyuanhao:addSkill(huxiao)
|
||||
skl__liyuanhao:addSkill(huxiao_jink)
|
||||
skl__liyuanhao:addSkill(huxiao_analeptic)
|
||||
skl__liyuanhao:addSkill(erduanxiao)
|
||||
skl__liyuanhao:addSkill(husanjian)
|
||||
skl__liyuanhao:addSkill(jy_huxiao)
|
||||
skl__liyuanhao:addSkill(jy_huxiao_jink)
|
||||
skl__liyuanhao:addSkill(jy_huxiao_analeptic)
|
||||
skl__liyuanhao:addSkill(jy_erduanxiao)
|
||||
skl__liyuanhao:addSkill(jy_husanjian)
|
||||
|
||||
Fk:loadTranslationTable {
|
||||
["skl__liyuanhao"] = "李元浩",
|
||||
["skl__liyuanhao_xiao"] = "啸",
|
||||
|
||||
["huxiao"] = "虎啸",
|
||||
[":huxiao"] = "当你失去一张【杀】时,你可以将牌顶一张牌置于武将牌上,称为【啸】。",
|
||||
["jy_huxiao"] = "虎啸",
|
||||
[":jy_huxiao"] = "当你失去一张【杀】时,你可以将牌顶一张牌置于武将牌上,称为【啸】。",
|
||||
|
||||
["huxiao_jink"] = "虎闪",
|
||||
[":huxiao_jink"] = "你可以将【啸】当作【闪】使用或打出。",
|
||||
["jy_huxiao_jink"] = "虎闪",
|
||||
[":jy_huxiao_jink"] = "你可以将【啸】当作【闪】使用或打出。",
|
||||
|
||||
["huxiao_analeptic"] = "虎酒",
|
||||
[":huxiao_analeptic"] = "你可以将【啸】当作【酒】使用或打出。",
|
||||
["jy_huxiao_analeptic"] = "虎酒",
|
||||
[":jy_huxiao_analeptic"] = "你可以将【啸】当作【酒】使用或打出。",
|
||||
|
||||
["erduanxiao"] = "二段",
|
||||
[":erduanxiao"] = "锁定技,当你的武将牌上拥有两张【啸】时,你选择失去一点体力或失去所有【啸】。",
|
||||
["#erduanxiao_trigger"] = "二段",
|
||||
["jy_erduanxiao"] = "二段",
|
||||
[":jy_erduanxiao"] = "锁定技,当你的武将牌上拥有两张【啸】时,你选择失去一点体力或失去所有【啸】。",
|
||||
["#jy_erduanxiao_trigger"] = "二段",
|
||||
["#lose_xiao"] = "弃掉所有【啸】",
|
||||
["#lose_hp_1"] = "流失1点体力",
|
||||
|
||||
["husanjian"] = "三件",
|
||||
[":husanjian"] = "锁定技,当你的装备区有且仅有防具和+1马时,你造成的伤害-1。",
|
||||
["jy_husanjian"] = "三件",
|
||||
[":jy_husanjian"] = "锁定技,当你的装备区有且仅有防具和+1马时,你造成的伤害-1。",
|
||||
}
|
||||
|
||||
-- 阿伟罗
|
||||
|
@ -671,8 +671,8 @@ Fk:loadTranslationTable {
|
|||
-- 可能有bug:不是一次伤害,而是一滴伤害
|
||||
local xjb__gaotianliang = General(extension, "xjb__gaotianliang", "qun", 3, 3, General.Male)
|
||||
|
||||
local yuyu = fk.CreateTriggerSkill{
|
||||
name = "yuyu",
|
||||
local jy_yuyu = fk.CreateTriggerSkill{
|
||||
name = "jy_yuyu",
|
||||
anim_type = "masochism",
|
||||
events = {fk.Damaged},
|
||||
on_trigger = function(self, event, target, player, data)
|
||||
|
@ -696,13 +696,13 @@ local yuyu = fk.CreateTriggerSkill{
|
|||
end,
|
||||
}
|
||||
|
||||
xjb__gaotianliang:addSkill(yuyu)
|
||||
xjb__gaotianliang:addSkill(jy_yuyu)
|
||||
|
||||
Fk:loadTranslationTable {
|
||||
["xjb__gaotianliang"] = "高天亮",
|
||||
|
||||
["yuyu"] = "玉玉",
|
||||
[":yuyu"] = "当你受到伤害时,你可以摸三张牌,然后翻面。"
|
||||
["jy_yuyu"] = "玉玉",
|
||||
[":jy_yuyu"] = "当你受到伤害时,你可以摸三张牌,然后翻面。"
|
||||
}
|
||||
|
||||
Fk:loadTranslationTable {
|
||||
|
|
Loading…
Reference in New Issue