Fixed duplicate huxiao (in other packets)

This commit is contained in:
Baisebaoma 2023-12-04 19:15:26 +08:00
parent 033f1441f1
commit 88f26fc352
25 changed files with 120 additions and 120 deletions

View File

@ -14,8 +14,8 @@ Fk:loadTranslationTable {
local xjb__jianzihao = General(extension, "xjb__jianzihao", "qun", 3, 3, General.Male) local xjb__jianzihao = General(extension, "xjb__jianzihao", "qun", 3, 3, General.Male)
-- 红温 -- 红温
local hongwen = fk.CreateFilterSkill{ local jy_hongwen = fk.CreateFilterSkill{
name = "hongwen", name = "jy_hongwen",
card_filter = function(self, to_select, player) card_filter = function(self, to_select, player)
return (to_select.suit == Card.Spade or to_select.suit == Card.Club) and player:hasSkill(self) return (to_select.suit == Card.Spade or to_select.suit == Card.Club) and player:hasSkill(self)
end, end,
@ -29,8 +29,8 @@ local hongwen = fk.CreateFilterSkill{
} }
-- 走位 -- 走位
local zouwei = fk.CreateDistanceSkill{ local jy_zouwei = fk.CreateDistanceSkill{
name = "zouwei", name = "jy_zouwei",
correct_func = function(self, from, to) correct_func = function(self, from, to)
-- 有装备时视为-1 -- 有装备时视为-1
if from:hasSkill(self) and #from:getCardIds(Player.Equip) ~= 0 then if from:hasSkill(self) and #from:getCardIds(Player.Equip) ~= 0 then
@ -46,8 +46,8 @@ local zouwei = fk.CreateDistanceSkill{
end, end,
} }
-- 参考自孙尚香 -- 参考自孙尚香
local zouwei_audio = fk.CreateTriggerSkill{ local jy_zouwei_audio = fk.CreateTriggerSkill{
name = "#zouwei_audio", name = "#jy_zouwei_audio",
refresh_events = {fk.AfterCardsMove}, refresh_events = {fk.AfterCardsMove},
-- 这个函数只有在装备区牌量变动时才检测 -- 这个函数只有在装备区牌量变动时才检测
@ -71,21 +71,21 @@ local zouwei_audio = fk.CreateTriggerSkill{
local room = player.room local room = player.room
-- 有装备时,-1马 -- 有装备时,-1马
if #player:getCardIds(player.Equip) ~= 0 then if #player:getCardIds(player.Equip) ~= 0 then
room:notifySkillInvoked(player, "zouwei", "offensive") room:notifySkillInvoked(player, "jy_zouwei", "offensive")
player:broadcastSkillInvoke("zouwei", 1) player:broadcastSkillInvoke("jy_zouwei", 1)
-- 无装备时,+1马 -- 无装备时,+1马
elseif #player:getCardIds(player.Equip) == 0 then elseif #player:getCardIds(player.Equip) == 0 then
room:notifySkillInvoked(player, "zouwei", "defensive") room:notifySkillInvoked(player, "jy_zouwei", "defensive")
player:broadcastSkillInvoke("zouwei", 2) player:broadcastSkillInvoke("jy_zouwei", 2)
end end
end, end,
} }
zouwei:addRelatedSkill(zouwei_audio) jy_zouwei:addRelatedSkill(jy_zouwei_audio)
-- 圣弩 -- 圣弩
-- 参考自formation包的君刘备 -- 参考自formation包的君刘备
local shengnu = fk.CreateTriggerSkill{ local jy_shengnu = fk.CreateTriggerSkill{
name = "shengnu", name = "jy_shengnu",
anim_type = 'drawcard', anim_type = 'drawcard',
events = {fk.AfterCardsMove}, events = {fk.AfterCardsMove},
frequency = Skill.Compulsory, frequency = Skill.Compulsory,
@ -120,15 +120,15 @@ local shengnu = fk.CreateTriggerSkill{
-- 转会 -- 转会
local zhuanhui = fk.CreateTriggerSkill{ local jy_zhuanhui = fk.CreateTriggerSkill{
name = "zhuanhui", -- kaiju$是主公技 name = "jy_zhuanhui", -- jy_kaiju$是主公技
frequency = Skill.Compulsory, frequency = Skill.Compulsory,
events = {}, -- 这是故意的,因为本来这个技能就没有实际效果 events = {}, -- 这是故意的,因为本来这个技能就没有实际效果
} }
-- 洗澡 -- 洗澡
local xizao = fk.CreateTriggerSkill{ local jy_xizao = fk.CreateTriggerSkill{
name = "xizao", name = "jy_xizao",
anim_type = "defensive", anim_type = "defensive",
frequency = Skill.Limited, frequency = Skill.Limited,
events = {fk.AskForPeaches}, events = {fk.AskForPeaches},
@ -155,8 +155,8 @@ local xizao = fk.CreateTriggerSkill{
-- 开局 -- 开局
-- 参考forest包贾诩 刘备 god包神曹操 -- 参考forest包贾诩 刘备 god包神曹操
local kaiju = fk.CreateTriggerSkill{ local jy_kaiju = fk.CreateTriggerSkill{
name = "kaiju", -- kaiju$是主公技 name = "jy_kaiju", -- jy_kaiju$是主公技
anim_type = "masochism", anim_type = "masochism",
frequency = Skill.Compulsory, frequency = Skill.Compulsory,
events = {fk.EventPhaseStart}, events = {fk.EventPhaseStart},
@ -168,7 +168,7 @@ local kaiju = fk.CreateTriggerSkill{
for _, p in ipairs(room:getOtherPlayers(player, true)) do for _, p in ipairs(room:getOtherPlayers(player, true)) do
if not p:isAllNude() then if not p:isAllNude() then
-- 其实这里可以优化成贯石斧那种逻辑,也就是只在下面选择,但我不会 -- 其实这里可以优化成贯石斧那种逻辑,也就是只在下面选择,但我不会
local id = room:askForCardChosen(p, p, "he", "#kaiju-choose") -- 他自己用框选一张自己的牌,不包括判定区 local id = room:askForCardChosen(p, p, "he", "#jy_kaiju-choose") -- 他自己用框选一张自己的牌,不包括判定区
room:obtainCard(player, id, false, fk.ReasonPrey) -- 我从他那里拿一张牌来 room:obtainCard(player, id, false, fk.ReasonPrey) -- 我从他那里拿一张牌来
room:useVirtualCard("slash", nil, p, player, self.name, true) -- 杀 room:useVirtualCard("slash", nil, p, player, self.name, true) -- 杀
end end
@ -178,18 +178,18 @@ local kaiju = fk.CreateTriggerSkill{
-- local id = room:askForCardChosen(player, p, "hej", self.name) -- 我选他一张牌 -- local id = room:askForCardChosen(player, p, "hej", self.name) -- 我选他一张牌
xjb__jianzihao:addSkill(kaiju) xjb__jianzihao:addSkill(jy_kaiju)
xjb__jianzihao:addSkill(hongwen) xjb__jianzihao:addSkill(jy_hongwen)
xjb__jianzihao:addSkill(zouwei) xjb__jianzihao:addSkill(jy_zouwei)
xjb__jianzihao:addSkill(shengnu) xjb__jianzihao:addSkill(jy_shengnu)
xjb__jianzihao:addSkill(xizao) xjb__jianzihao:addSkill(jy_xizao)
-- xjb__jianzihao:addSkill(zhuanhui) -- xjb__jianzihao:addSkill(jy_zhuanhui)
Fk:loadTranslationTable{ Fk:loadTranslationTable{
["xjb__jianzihao"] = "简自豪", ["xjb__jianzihao"] = "简自豪",
["zhuanhui"] = "转会", ["jy_zhuanhui"] = "转会",
[":zhuanhui"] = [[<br> [":jy_zhuanhui"] = [[<br>
<font size="1"><strong>2023121</strong><br> <font size="1"><strong>2023121</strong><br>
122 122
<strong></strong><br> <strong></strong><br>
@ -204,40 +204,40 @@ Fk:loadTranslationTable{
<br></font> <br></font>
]], ]],
-- [":zhuanhui"] = "<del>当你的体力值减少时,你可以变更势力。你无法变更为已经成为过的势力。</del>", -- [":jy_zhuanhui"] = "<del>当你的体力值减少时,你可以变更势力。你无法变更为已经成为过的势力。</del>",
["kaiju"] = "开局", ["jy_kaiju"] = "开局",
[":kaiju"] = [[使<br> [":jy_kaiju"] = [[使<br>
<font size="2"><i></i></font>]], <font size="2"><i></i></font>]],
["$kaiju1"] = "不是啊我炸一对鬼的时候我在打什么打一对10。一对10他四个9炸我我不输了吗", ["$jy_kaiju1"] = "不是啊我炸一对鬼的时候我在打什么打一对10。一对10他四个9炸我我不输了吗",
["$kaiju2"] = "怎么赢啊?你别瞎说啊!", ["$jy_kaiju2"] = "怎么赢啊?你别瞎说啊!",
["$kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!", ["$jy_kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
["$kaiju4"] = "好亏呀,我每一波都。", ["$jy_kaiju4"] = "好亏呀,我每一波都。",
["$kaiju5"] = "被秀了,操。", ["$jy_kaiju5"] = "被秀了,操。",
["#kaiju-choose"] = "交给简自豪一张牌,视为对他使用【杀】", ["#jy_kaiju-choose"] = "交给简自豪一张牌,视为对他使用【杀】",
["hongwen"] = "红温", ["jy_hongwen"] = "红温",
[":hongwen"] = "锁定技,你的♠牌视为<font color='red'>♥</font>牌,你的♣牌视为<font color='red'>♦</font>牌。", [":jy_hongwen"] = "锁定技,你的♠牌视为<font color='red'>♥</font>牌,你的♣牌视为<font color='red'>♦</font>牌。",
["$hongwen1"] = "唉,不该出水银的。", ["$jy_hongwen1"] = "唉,不该出水银的。",
["$hongwen2"] = "哎,兄弟我为什么不打四带两对儿啊,兄弟?", ["$jy_hongwen2"] = "哎,兄弟我为什么不打四带两对儿啊,兄弟?",
["$hongwen3"] = "好难受啊!", ["$jy_hongwen3"] = "好难受啊!",
["$hongwen4"] = "操,可惜!", ["$jy_hongwen4"] = "操,可惜!",
["$hongwen5"] = "那他咋想的呀?", ["$jy_hongwen5"] = "那他咋想的呀?",
["zouwei"] = "走位", ["jy_zouwei"] = "走位",
[":zouwei"] = "锁定技,当你的装备区没有牌时,其他角色计算与你的距离时,始终+1当你的装备区有牌时你计算与其他角色的距离时始终-1。", [":jy_zouwei"] = "锁定技,当你的装备区没有牌时,其他角色计算与你的距离时,始终+1当你的装备区有牌时你计算与其他角色的距离时始终-1。",
["$zouwei1"] = "玩一下,不然我是不是一张牌没有出啊兄弟?", ["$jy_zouwei1"] = "玩一下,不然我是不是一张牌没有出啊兄弟?",
["$zouwei2"] = "完了呀!", ["$jy_zouwei2"] = "完了呀!",
["shengnu"] = "圣弩", ["jy_shengnu"] = "圣弩",
[":shengnu"] = "锁定技,当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你获得此【诸葛连弩】。", [":jy_shengnu"] = "锁定技,当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你获得此【诸葛连弩】。",
["$shengnu1"] = "哎兄弟们我这个牌不能拆吧?", ["$jy_shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
["$shengnu2"] = "补刀瞬间回来了!", ["$jy_shengnu2"] = "补刀瞬间回来了!",
["xizao"] = "洗澡", ["jy_xizao"] = "洗澡",
[":xizao"] = "限定技当你处于濒死状态时你可以将体力恢复至1摸三张牌然后翻面。", [":jy_xizao"] = "限定技当你处于濒死状态时你可以将体力恢复至1摸三张牌然后翻面。",
["$xizao1"] = "呃啊啊啊啊啊啊啊!!", ["$jy_xizao1"] = "呃啊啊啊啊啊啊啊!!",
["$xizao2"] = "也不是稳赢吧,我觉得赢了!", ["$jy_xizao2"] = "也不是稳赢吧,我觉得赢了!",
["~xjb__jianzihao"] = "好像又要倒下了……", ["~xjb__jianzihao"] = "好像又要倒下了……",
} }
@ -246,8 +246,8 @@ Fk:loadTranslationTable{
-- 第二代简自豪 -- 第二代简自豪
local tym__jianzihao = General(extension, "tym__jianzihao", "qun", 3, 3, General.Male) local tym__jianzihao = General(extension, "tym__jianzihao", "qun", 3, 3, General.Male)
local sanjian = fk.CreateTriggerSkill{ local jy_sanjian = fk.CreateTriggerSkill{
name = "sanjian", name = "jy_sanjian",
anim_type = "drawcard", anim_type = "drawcard",
frequency = Skill.Compulsory, frequency = Skill.Compulsory,
events = {fk.EventPhaseStart}, -- 事件开始时 events = {fk.EventPhaseStart}, -- 事件开始时
@ -265,8 +265,8 @@ local sanjian = fk.CreateTriggerSkill{
end, end,
} }
-- local kaiju_2 = fk.CreateActiveSkill{ -- local jy_kaiju_2 = fk.CreateActiveSkill{
-- name = "kaiju_2", -- name = "jy_kaiju_2",
-- anim_type = "offensive", -- anim_type = "offensive",
-- can_use = function(self, player) -- can_use = function(self, player)
-- return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0 -- return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0
@ -289,8 +289,8 @@ local sanjian = fk.CreateTriggerSkill{
-- end, -- end,
-- } -- }
local kaiju_2 = fk.CreateActiveSkill{ local jy_kaiju_2 = fk.CreateActiveSkill{
name = "kaiju_2", name = "jy_kaiju_2",
anim_type = "offensive", anim_type = "offensive",
can_use = function(self, player) can_use = function(self, player)
return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0 return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0
@ -344,8 +344,8 @@ local kaiju_2 = fk.CreateActiveSkill{
end, end,
} }
local xizao_2 = fk.CreateTriggerSkill{ local jy_xizao_2 = fk.CreateTriggerSkill{
name = "xizao_2", name = "jy_xizao_2",
anim_type = "defensive", anim_type = "defensive",
frequency = Skill.Limited, frequency = Skill.Limited,
events = {fk.AskForPeaches}, events = {fk.AskForPeaches},
@ -372,32 +372,32 @@ local xizao_2 = fk.CreateTriggerSkill{
end, end,
} }
tym__jianzihao:addSkill(kaiju_2) tym__jianzihao:addSkill(jy_kaiju_2)
tym__jianzihao:addSkill(sanjian) tym__jianzihao:addSkill(jy_sanjian)
-- tym__jianzihao:addSkill("hongyan") -- 为了平衡而做出的决定。这样八卦阵和藤甲都是可以的。 -- tym__jianzihao:addSkill("hongyan") -- 为了平衡而做出的决定。这样八卦阵和藤甲都是可以的。
tym__jianzihao:addSkill(xizao_2) tym__jianzihao:addSkill(jy_xizao_2)
Fk:loadTranslationTable{ Fk:loadTranslationTable{
["tym__jianzihao"] = "简自豪", ["tym__jianzihao"] = "简自豪",
["kaiju_2"] = "夺冠", ["jy_kaiju_2"] = "夺冠",
[":kaiju_2"] = [[ [":jy_kaiju_2"] = [[
<br><font size="2"><i>EDG</i></font>]], <br><font size="2"><i>EDG</i></font>]],
["$kaiju_21"] = "不是啊我炸一对鬼的时候我在打什么打一对10。一对10他四个9炸我我不输了吗", ["$jy_kaiju_21"] = "不是啊我炸一对鬼的时候我在打什么打一对10。一对10他四个9炸我我不输了吗",
["$kaiju_22"] = "怎么赢啊?你别瞎说啊!", ["$jy_kaiju_22"] = "怎么赢啊?你别瞎说啊!",
["$kaiju_23"] = "打这牌怎么打?兄弟们快教我,我看着头晕!", ["$jy_kaiju_23"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
["$kaiju_24"] = "好亏呀,我每一波都。", ["$jy_kaiju_24"] = "好亏呀,我每一波都。",
["$kaiju_25"] = "被秀了,操。", ["$jy_kaiju_25"] = "被秀了,操。",
["sanjian"] = "三件", ["jy_sanjian"] = "三件",
[":sanjian"] = [[3使<br> [":jy_sanjian"] = [[3使<br>
<font size="2"><i></i></font>]], <font size="2"><i></i></font>]],
["$sanjian1"] = "也不是稳赢吧,我觉得赢了!", ["$jy_sanjian1"] = "也不是稳赢吧,我觉得赢了!",
["xizao_2"] = "洗澡", ["jy_xizao_2"] = "洗澡",
[":xizao_2"] = "限定技当你处于濒死状态且装备区有牌时你可以弃掉所有装备区的牌、将体力恢复至1然后每以此法弃掉一张牌你摸一张牌。", [":jy_xizao_2"] = "限定技当你处于濒死状态且装备区有牌时你可以弃掉所有装备区的牌、将体力恢复至1然后每以此法弃掉一张牌你摸一张牌。",
["$xizao_21"] = "呃啊啊啊啊啊啊啊!!", ["$jy_xizao_21"] = "呃啊啊啊啊啊啊啊!!",
["$xizao_22"] = "也不是稳赢吧,我觉得赢了!", ["$jy_xizao_22"] = "也不是稳赢吧,我觉得赢了!",
["~tym__jianzihao"] = "好像又要倒下了……", ["~tym__jianzihao"] = "好像又要倒下了……",
} }
@ -427,8 +427,8 @@ local skl__liyuanhao = General(extension, "skl__liyuanhao", "qun", 3, 3, General
-- 参考自铁骑,屯田,脑洞包明哲 -- 参考自铁骑,屯田,脑洞包明哲
-- 感觉不能用邓艾,因为如果有转化的,就用不了了 -- 感觉不能用邓艾,因为如果有转化的,就用不了了
-- TODO: 重新写一版 -- TODO: 重新写一版
local huxiao = fk.CreateTriggerSkill{ local jy_huxiao = fk.CreateTriggerSkill{
name = "huxiao", name = "jy_huxiao",
anim_type = "special", anim_type = "special",
events = {fk.AfterCardsMove}, -- 包括了使用和打出 events = {fk.AfterCardsMove}, -- 包括了使用和打出
-- frequency = Skill.Compulsory, -- frequency = Skill.Compulsory,
@ -458,8 +458,8 @@ local huxiao = fk.CreateTriggerSkill{
} }
-- 啸闪 -- 啸闪
local huxiao_jink = fk.CreateViewAsSkill{ local jy_huxiao_jink = fk.CreateViewAsSkill{
name = "huxiao_jink", name = "jy_huxiao_jink",
anim_type = "defensive", anim_type = "defensive",
pattern = "jink", pattern = "jink",
expand_pile = "skl__liyuanhao_xiao", expand_pile = "skl__liyuanhao_xiao",
@ -478,8 +478,8 @@ local huxiao_jink = fk.CreateViewAsSkill{
} }
-- 啸酒 -- 啸酒
local huxiao_analeptic = fk.CreateViewAsSkill{ local jy_huxiao_analeptic = fk.CreateViewAsSkill{
name = "huxiao_analeptic", name = "jy_huxiao_analeptic",
anim_type = "defensive", anim_type = "defensive",
pattern = "analeptic", pattern = "analeptic",
expand_pile = "skl__liyuanhao_xiao", expand_pile = "skl__liyuanhao_xiao",
@ -503,8 +503,8 @@ local huxiao_analeptic = fk.CreateViewAsSkill{
-- 再在aftercardsmove里判断是否这张牌是啸而且导致啸的数量变成了2。 -- 再在aftercardsmove里判断是否这张牌是啸而且导致啸的数量变成了2。
-- 天才! -- 天才!
-- 参考自周泰,界周泰 -- 参考自周泰,界周泰
local erduanxiao = fk.CreateTriggerSkill{ local jy_erduanxiao = fk.CreateTriggerSkill{
name = "erduanxiao", name = "jy_erduanxiao",
events = {fk.BeforeCardsMove}, -- 理论上来说每次牌的移动只有同一个方向的 events = {fk.BeforeCardsMove}, -- 理论上来说每次牌的移动只有同一个方向的
frequency = Skill.Compulsory, frequency = Skill.Compulsory,
mute = true, mute = true,
@ -524,12 +524,12 @@ local erduanxiao = fk.CreateTriggerSkill{
on_use = function(self, event, target, player, data) on_use = function(self, event, target, player, data)
-- 触发之后,设置变量,告诉下一个函数到底是进入还是离开特殊区 -- 触发之后,设置变量,告诉下一个函数到底是进入还是离开特殊区
player.is_xiao_changing = true player.is_xiao_changing = true
-- print("erduanxiao 已触发现在player.is_xiao_changing的值是", player.is_xiao_changing) -- print("jy_erduanxiao 已触发现在player.is_xiao_changing的值是", player.is_xiao_changing)
end, end,
} }
local erduanxiao_trigger = fk.CreateTriggerSkill{ local jy_erduanxiao_trigger = fk.CreateTriggerSkill{
name = "#erduanxiao_trigger", name = "#jy_erduanxiao_trigger",
events = {fk.AfterCardsMove}, events = {fk.AfterCardsMove},
frequency = Skill.Compulsory, frequency = Skill.Compulsory,
can_trigger = function(self, event, target, player, data) can_trigger = function(self, event, target, player, data)
@ -538,7 +538,7 @@ local erduanxiao_trigger = fk.CreateTriggerSkill{
player.is_xiao_changing -- 如果啸有可能在变化 player.is_xiao_changing -- 如果啸有可能在变化
end, end,
on_use = function(self, event, target, player, data) on_use = function(self, event, target, player, data)
-- print("erduanxiao_trigger 已触发现在player.is_xiao_changing的值是", player.is_xiao_changing) -- print("jy_erduanxiao_trigger 已触发现在player.is_xiao_changing的值是", player.is_xiao_changing)
local room = player.room local room = player.room
local choice = room:askForChoice(player, {"#lose_xiao", "#lose_hp_1"}, self.name) local choice = room:askForChoice(player, {"#lose_xiao", "#lose_hp_1"}, self.name)
if choice == "#lose_xiao" then if choice == "#lose_xiao" then
@ -550,12 +550,12 @@ local erduanxiao_trigger = fk.CreateTriggerSkill{
end end
end, end,
} }
erduanxiao:addRelatedSkill(erduanxiao_trigger) jy_erduanxiao:addRelatedSkill(jy_erduanxiao_trigger)
-- 这是之前的二段笑,它无法判断是去自己哪个特殊区的牌,只要是特殊区就触发 -- 这是之前的二段笑,它无法判断是去自己哪个特殊区的牌,只要是特殊区就触发
-- local erduanxiao = fk.CreateTriggerSkill{ -- local jy_erduanxiao = fk.CreateTriggerSkill{
-- name = "erduanxiao", -- name = "jy_erduanxiao",
-- anim_type = "special", -- anim_type = "special",
-- events = {fk.BeforeCardsMove}, -- 不能用After这样就不知道是怎么变化的了。用Before可以有效解决。 -- events = {fk.BeforeCardsMove}, -- 不能用After这样就不知道是怎么变化的了。用Before可以有效解决。
-- frequency = Skill.Compulsory, -- frequency = Skill.Compulsory,
@ -599,8 +599,8 @@ erduanxiao:addRelatedSkill(erduanxiao_trigger)
-- } -- }
-- 三件 已完成 测试通过 -- 三件 已完成 测试通过
local husanjian = fk.CreateTriggerSkill{ local jy_husanjian = fk.CreateTriggerSkill{
name = "husanjian", name = "jy_husanjian",
mute = true, mute = true,
frequency = Skill.Compulsory, frequency = Skill.Compulsory,
events = {fk.DamageCaused}, events = {fk.DamageCaused},
@ -627,33 +627,33 @@ local husanjian = fk.CreateTriggerSkill{
end, end,
} }
skl__liyuanhao:addSkill(huxiao) skl__liyuanhao:addSkill(jy_huxiao)
skl__liyuanhao:addSkill(huxiao_jink) skl__liyuanhao:addSkill(jy_huxiao_jink)
skl__liyuanhao:addSkill(huxiao_analeptic) skl__liyuanhao:addSkill(jy_huxiao_analeptic)
skl__liyuanhao:addSkill(erduanxiao) skl__liyuanhao:addSkill(jy_erduanxiao)
skl__liyuanhao:addSkill(husanjian) skl__liyuanhao:addSkill(jy_husanjian)
Fk:loadTranslationTable { Fk:loadTranslationTable {
["skl__liyuanhao"] = "李元浩", ["skl__liyuanhao"] = "李元浩",
["skl__liyuanhao_xiao"] = "", ["skl__liyuanhao_xiao"] = "",
["huxiao"] = "虎啸", ["jy_huxiao"] = "虎啸",
[":huxiao"] = "当你失去一张【杀】时,你可以将牌顶一张牌置于武将牌上,称为【啸】。", [":jy_huxiao"] = "当你失去一张【杀】时,你可以将牌顶一张牌置于武将牌上,称为【啸】。",
["huxiao_jink"] = "虎闪", ["jy_huxiao_jink"] = "虎闪",
[":huxiao_jink"] = "你可以将【啸】当作【闪】使用或打出。", [":jy_huxiao_jink"] = "你可以将【啸】当作【闪】使用或打出。",
["huxiao_analeptic"] = "虎酒", ["jy_huxiao_analeptic"] = "虎酒",
[":huxiao_analeptic"] = "你可以将【啸】当作【酒】使用或打出。", [":jy_huxiao_analeptic"] = "你可以将【啸】当作【酒】使用或打出。",
["erduanxiao"] = "二段", ["jy_erduanxiao"] = "二段",
[":erduanxiao"] = "锁定技,当你的武将牌上拥有两张【啸】时,你选择失去一点体力或失去所有【啸】。", [":jy_erduanxiao"] = "锁定技,当你的武将牌上拥有两张【啸】时,你选择失去一点体力或失去所有【啸】。",
["#erduanxiao_trigger"] = "二段", ["#jy_erduanxiao_trigger"] = "二段",
["#lose_xiao"] = "弃掉所有【啸】", ["#lose_xiao"] = "弃掉所有【啸】",
["#lose_hp_1"] = "流失1点体力", ["#lose_hp_1"] = "流失1点体力",
["husanjian"] = "三件", ["jy_husanjian"] = "三件",
[":husanjian"] = "锁定技,当你的装备区有且仅有防具和+1马时你造成的伤害-1。", [":jy_husanjian"] = "锁定技,当你的装备区有且仅有防具和+1马时你造成的伤害-1。",
} }
-- 阿伟罗 -- 阿伟罗
@ -671,8 +671,8 @@ Fk:loadTranslationTable {
-- 可能有bug:不是一次伤害,而是一滴伤害 -- 可能有bug:不是一次伤害,而是一滴伤害
local xjb__gaotianliang = General(extension, "xjb__gaotianliang", "qun", 3, 3, General.Male) local xjb__gaotianliang = General(extension, "xjb__gaotianliang", "qun", 3, 3, General.Male)
local yuyu = fk.CreateTriggerSkill{ local jy_yuyu = fk.CreateTriggerSkill{
name = "yuyu", name = "jy_yuyu",
anim_type = "masochism", anim_type = "masochism",
events = {fk.Damaged}, events = {fk.Damaged},
on_trigger = function(self, event, target, player, data) on_trigger = function(self, event, target, player, data)
@ -696,13 +696,13 @@ local yuyu = fk.CreateTriggerSkill{
end, end,
} }
xjb__gaotianliang:addSkill(yuyu) xjb__gaotianliang:addSkill(jy_yuyu)
Fk:loadTranslationTable { Fk:loadTranslationTable {
["xjb__gaotianliang"] = "高天亮", ["xjb__gaotianliang"] = "高天亮",
["yuyu"] = "玉玉", ["jy_yuyu"] = "玉玉",
[":yuyu"] = "当你受到伤害时,你可以摸三张牌,然后翻面。" [":jy_yuyu"] = "当你受到伤害时,你可以摸三张牌,然后翻面。"
} }
Fk:loadTranslationTable { Fk:loadTranslationTable {