bug fixes, description fixes
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a08a19353d
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@ -2486,6 +2486,7 @@ local zhuojing = fk.CreateViewAsSkill {
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local target = room:getPlayerById(result[1])
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local target = room:getPlayerById(result[1])
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room:askForDiscard(target, #use.card.subcards, #use.card.subcards, true, self.name, false, nil,
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room:askForDiscard(target, #use.card.subcards, #use.card.subcards, true, self.name, false, nil,
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"#jy_zhuojing-discard:" .. player.id .. "::" .. #use.card.subcards)
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"#jy_zhuojing-discard:" .. player.id .. "::" .. #use.card.subcards)
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-- TODO:合法性检测
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local skill_name = room:askForChoice(target, { "jy_suzhan", "jy_zhuojing" }, self.name,
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local skill_name = room:askForChoice(target, { "jy_suzhan", "jy_zhuojing" }, self.name,
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"#jy_zhuojing-skill:" .. player.id) -- TODO:感觉可以用更好的UI
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"#jy_zhuojing-skill:" .. player.id) -- TODO:感觉可以用更好的UI
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room:askForUseActiveSkill(target, skill_name,
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room:askForUseActiveSkill(target, skill_name,
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@ -2638,6 +2639,8 @@ local dingfei = fk.CreateTriggerSkill {
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local room = player.room
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local room = player.room
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-- 统计花色
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-- 统计花色
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local hands = player:getCardIds("h")
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local hands = player:getCardIds("h")
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player:showCards(hands)
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local handsSuit = suitCount(hands)
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local handsSuit = suitCount(hands)
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local hint = ""
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local hint = ""
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for c, s in ipairs(handsSuit) do
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for c, s in ipairs(handsSuit) do
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@ -2653,21 +2656,34 @@ local dingfei = fk.CreateTriggerSkill {
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end
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end
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end
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end
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end
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end
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player:showCards(hands)
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local is_4_suits = true
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local discardedSuit = suitCount(player.room:askForDiscard(data.from, 1, #data.from:getCardIds("h"), false, self.name,
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true, nil,
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"#jy_dingfei-discard:" .. player.id .. "::" .. hint))
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for i = 1, 4 do
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for i = 1, 4 do
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if handsSuit[i] == 0 and discardedSuit[i] == 0 then
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if handsSuit[i] == 0 then
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room:recover({
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is_4_suits = false
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who = player,
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num = 1,
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recoverBy = player,
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skillName = self.name,
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})
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break
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break
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end
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end
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end
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end
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if is_4_suits then
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player.room:askForDiscard(data.from, 1, #data.from:getCardIds("h"), false, self.name,
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true, nil,
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"#jy_dingfei-discard:" .. player.id .. "::" .. hint)
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else
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local discardedSuit = suitCount(player.room:askForDiscard(data.from, 1, #data.from:getCardIds("h"), false,
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self.name,
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true, nil,
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"#jy_dingfei-discard-no-recover"))
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for i = 1, 4 do
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if handsSuit[i] == 0 and discardedSuit[i] == 0 then
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room:recover({
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who = player,
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num = 1,
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recoverBy = player,
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skillName = self.name,
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})
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break
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end
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end
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end
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end,
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end,
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}
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}
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@ -2693,9 +2709,10 @@ Fk:loadTranslationTable {
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["$jy_zhaoyong2"] = "花开富贵!",
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["$jy_zhaoyong2"] = "花开富贵!",
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["jy_dingfei"] = "鼎沸",
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["jy_dingfei"] = "鼎沸",
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[":jy_dingfei"] = [[每回合限一次,你受到伤害后,可以展示所有手牌并令伤害来源可以弃置任意张手牌。除非其弃置的牌中每种你手牌中没有的花色至少各有一张,否则你回复一点体力。]],
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[":jy_dingfei"] = [[每回合限一次,你受到伤害后,可以展示所有手牌并令伤害来源可以弃置任意张手牌。除非你展示的牌与其弃置的牌的花色一共有四种,否则你回复一点体力。]],
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["#jy_dingfei-prompt"] = [[鼎沸:是否展示手牌并令 %dest 弃牌,若其弃的牌未满足条件则你回复一点体力]],
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["#jy_dingfei-prompt"] = [[鼎沸:是否展示手牌并令 %dest 弃牌,若其弃的牌未满足条件则你回复一点体力]],
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["#jy_dingfei-discard"] = [[鼎沸:弃置 %arg 手牌至少各一张,否则 %src 回复一点体力]],
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["#jy_dingfei-discard"] = [[鼎沸:弃置 %arg 手牌至少各一张,否则 %src 回复一点体力]],
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["#jy_dingfei-discard-no-recover"] = [[鼎沸:%src 令你弃牌,你可以不弃,其不会因此回复体力]],
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["$jy_dingfei1"] = [[哎哟,您可别放水。]],
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["$jy_dingfei1"] = [[哎哟,您可别放水。]],
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["$jy_dingfei2"] = [[幸亏我练过!]],
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["$jy_dingfei2"] = [[幸亏我练过!]],
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["$jy_dingfei3"] = [[还来劲了啊你!]],
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["$jy_dingfei3"] = [[还来劲了啊你!]],
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