bug fixes, description fixes

This commit is contained in:
baisebaoma 2024-04-15 23:54:09 +08:00
parent a08a19353d
commit 771921d3d4
1 changed files with 29 additions and 12 deletions

View File

@ -2486,6 +2486,7 @@ local zhuojing = fk.CreateViewAsSkill {
local target = room:getPlayerById(result[1]) local target = room:getPlayerById(result[1])
room:askForDiscard(target, #use.card.subcards, #use.card.subcards, true, self.name, false, nil, room:askForDiscard(target, #use.card.subcards, #use.card.subcards, true, self.name, false, nil,
"#jy_zhuojing-discard:" .. player.id .. "::" .. #use.card.subcards) "#jy_zhuojing-discard:" .. player.id .. "::" .. #use.card.subcards)
-- TODO合法性检测
local skill_name = room:askForChoice(target, { "jy_suzhan", "jy_zhuojing" }, self.name, local skill_name = room:askForChoice(target, { "jy_suzhan", "jy_zhuojing" }, self.name,
"#jy_zhuojing-skill:" .. player.id) -- TODO感觉可以用更好的UI "#jy_zhuojing-skill:" .. player.id) -- TODO感觉可以用更好的UI
room:askForUseActiveSkill(target, skill_name, room:askForUseActiveSkill(target, skill_name,
@ -2638,6 +2639,8 @@ local dingfei = fk.CreateTriggerSkill {
local room = player.room local room = player.room
-- 统计花色 -- 统计花色
local hands = player:getCardIds("h") local hands = player:getCardIds("h")
player:showCards(hands)
local handsSuit = suitCount(hands) local handsSuit = suitCount(hands)
local hint = "" local hint = ""
for c, s in ipairs(handsSuit) do for c, s in ipairs(handsSuit) do
@ -2653,10 +2656,22 @@ local dingfei = fk.CreateTriggerSkill {
end end
end end
end end
player:showCards(hands) local is_4_suits = true
local discardedSuit = suitCount(player.room:askForDiscard(data.from, 1, #data.from:getCardIds("h"), false, self.name, for i = 1, 4 do
if handsSuit[i] == 0 then
is_4_suits = false
break
end
end
if is_4_suits then
player.room:askForDiscard(data.from, 1, #data.from:getCardIds("h"), false, self.name,
true, nil, true, nil,
"#jy_dingfei-discard:" .. player.id .. "::" .. hint)) "#jy_dingfei-discard:" .. player.id .. "::" .. hint)
else
local discardedSuit = suitCount(player.room:askForDiscard(data.from, 1, #data.from:getCardIds("h"), false,
self.name,
true, nil,
"#jy_dingfei-discard-no-recover"))
for i = 1, 4 do for i = 1, 4 do
if handsSuit[i] == 0 and discardedSuit[i] == 0 then if handsSuit[i] == 0 and discardedSuit[i] == 0 then
room:recover({ room:recover({
@ -2668,6 +2683,7 @@ local dingfei = fk.CreateTriggerSkill {
break break
end end
end end
end
end, end,
} }
@ -2693,9 +2709,10 @@ Fk:loadTranslationTable {
["$jy_zhaoyong2"] = "花开富贵!", ["$jy_zhaoyong2"] = "花开富贵!",
["jy_dingfei"] = "鼎沸", ["jy_dingfei"] = "鼎沸",
[":jy_dingfei"] = [[每回合限一次,你受到伤害后,可以展示所有手牌并令伤害来源可以弃置任意张手牌。除非其弃置的牌中每种你手牌中没有的花色至少各有一张,否则你回复一点体力。]], [":jy_dingfei"] = [[每回合限一次,你受到伤害后,可以展示所有手牌并令伤害来源可以弃置任意张手牌。除非你展示的牌与其弃置的牌的花色一共有四种,否则你回复一点体力。]],
["#jy_dingfei-prompt"] = [[鼎沸:是否展示手牌并令 %dest 弃牌,若其弃的牌未满足条件则你回复一点体力]], ["#jy_dingfei-prompt"] = [[鼎沸:是否展示手牌并令 %dest 弃牌,若其弃的牌未满足条件则你回复一点体力]],
["#jy_dingfei-discard"] = [[鼎沸:弃置 %arg 手牌至少各一张,否则 %src 回复一点体力]], ["#jy_dingfei-discard"] = [[鼎沸:弃置 %arg 手牌至少各一张,否则 %src 回复一点体力]],
["#jy_dingfei-discard-no-recover"] = [[鼎沸:%src 令你弃牌,你可以不弃,其不会因此回复体力]],
["$jy_dingfei1"] = [[哎哟,您可别放水。]], ["$jy_dingfei1"] = [[哎哟,您可别放水。]],
["$jy_dingfei2"] = [[幸亏我练过!]], ["$jy_dingfei2"] = [[幸亏我练过!]],
["$jy_dingfei3"] = [[还来劲了啊你!]], ["$jy_dingfei3"] = [[还来劲了啊你!]],