added fuxuan
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113
jianyu_tg.lua
113
jianyu_tg.lua
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@ -2179,4 +2179,117 @@ Fk:loadTranslationTable {
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[":jy_jimin"] = [[锁定技,一名角色于其回合内首次使用【杀】指定你为目标时,此【杀】对你无效,然后你摸两张牌。]],
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[":jy_jimin"] = [[锁定技,一名角色于其回合内首次使用【杀】指定你为目标时,此【杀】对你无效,然后你摸两张牌。]],
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}
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}
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local guanxi = fk.CreateTriggerSkill {
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name = "jy_guanxi",
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mute = true,
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refresh_events = { fk.CardUseFinished },
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can_refresh = function(self, event, target, player, data)
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return player:hasSkill(self) and target == player and player:getMark("@jy_guanxi") > 0
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end,
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on_refresh = function(self, event, target, player, data)
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player.room:addPlayerMark(player, "@jy_guanxi", -1)
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end,
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events = { fk.RoundStart, fk.CardUseFinished },
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can_trigger = function(self, event, target, player, data)
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if player:hasSkill(self) then
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if event == fk.RoundStart then
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return true
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else
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return target == player and player:getMark("@jy_guanxi") == 0 and
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player:getMark("jy_guanxi_used-round") == 0
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end
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end
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end,
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on_cost = function(self, event, target, player, data)
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if event == fk.RoundStart then
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return player.room:askForSkillInvoke(player, self.name)
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else
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return true
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end
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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if event == fk.RoundStart then
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player:broadcastSkillInvoke(self.name, math.random(2))
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room:notifySkillInvoked(player, self.name, "control")
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local guanxing = room:askForGuanxing(player, room:getNCards(3))
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if #guanxing["bottom"] > 0 then
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room:setPlayerMark(player, "@jy_guanxi", #guanxing["bottom"])
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end
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else
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player:broadcastSkillInvoke(self.name, math.random(3, 4))
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room:notifySkillInvoked(player, self.name, "support")
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-- 洞烛先机未必开了
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room:useVirtualCard("foresight", nil, room.current, room.current, self.name)
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room:setPlayerMark(player, "jy_guanxi_used-round", true)
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end
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end,
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}
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local huilan = fk.CreateViewAsSkill {
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name = "jy_huilan",
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anim_type = "defensive",
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pattern = "nullification",
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prompt = "#jy_huilan-prompt",
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view_as = function(self, cards)
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local card = Fk:cloneCard("nullification")
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card.skillName = self.name
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return card
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end,
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before_use = function(self, player, use)
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if #player.room:askForDiscard(player, 2, 2, true, self.name, true, nil, "#jy_huilan-ask") == 0 then
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player:drawCards(2, self.name)
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end
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end,
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after_use = function(self, player, use)
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local min, max = findHandCardMinMax(player.room:getAlivePlayers())
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local card_num = #player:getCardIds("h")
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if card_num == min then
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player:drawCards(max - min, self.name)
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elseif card_num == max then
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player.room:askForDiscard(player, max - min, max - min, false, self.name, false, nil, "#jy_huilan-discard:::" ..
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min)
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end
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end,
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enabled_at_play = function(self, player)
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return player:usedSkillTimes(self.name, Player.HistoryRound) == 0
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end,
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enabled_at_response = function(self, player, response)
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return player:usedSkillTimes(self.name, Player.HistoryRound) == 0
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end
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}
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-- 本武将需开启gamemode包(https://gitee.com/qsgs-fans/gamemode)才能游玩
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local fuxuan = General(extension, "jy__fuxuan", "shu", 3, 3, General.Female)
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fuxuan:addSkill(guanxi)
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fuxuan:addSkill(huilan)
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Fk:loadTranslationTable {
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["jy__fuxuan"] = [[符玄]],
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["#jy__fuxuan"] = [[法眼无遗]],
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["designer:jy__fuxuan"] = [[三秋]],
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["cv:jy__fuxuan"] = [[花玲]],
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["illustrator:jy__fuxuan"] = [[米哈游]],
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["~jy__fuxuan"] = [[事已前定……么……]],
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["jy_guanxi"] = [[观歙]],
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[":jy_guanxi"] = [[轮次开始时,你可以卜算3。若如此做,本轮内你使用第X张牌结算后,当前回合角色视为使用【洞烛先机】(X为你卜算时置于牌堆底牌的数量)。]],
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["@jy_guanxi"] = [[观歙]],
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["$jy_guanxi1"] = [[以额间之眼观之……]],
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["$jy_guanxi2"] = [[本座先算一卦。]],
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["$jy_guanxi3"] = [[如我所愿。]],
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["$jy_guanxi4"] = [[卦象之内。]],
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["jy_huilan"] = [[会览]],
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[":jy_huilan"] = [[每轮限一次,你可以摸两张牌或弃两张牌,视为使用【无懈可击】。然后若你的手牌数为全场最多,你弃至全场最少;若你的手牌数为全场最少,你摸至全场最多。]],
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["#jy_huilan-prompt"] = [[会览:你可以发动该技能,视为使用【无懈可击】]],
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["#jy_huilan-ask"] = [[会览:弃两张牌视为使用【无懈可击】,点击取消摸两张牌视为使用【无懈可击】]],
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["#jy_huilan-discard"] = [[会览:将手牌弃至%arg张]],
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["$jy_huilan1"] = [[相与为一。]],
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["$jy_huilan2"] = [[上下相易。]],
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["$jy_huilan3"] = [[否极泰来。]],
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}
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return extension
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return extension
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