gambler ux improved
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ca984eb9da
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38
jianyu.lua
38
jianyu.lua
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@ -2498,24 +2498,27 @@ local guiyi = fk.CreateTriggerSkill {
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return player:hasSkill(self) and
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return player:hasSkill(self) and
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target.phase == Player.Finish and not player:isNude()
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target.phase == Player.Finish and not player:isNude()
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end,
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end,
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on_cost = function(self, event, target, player, data)
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local success, dat = player.room:askForUseActiveSkill(player, "#jy_guiyi_viewas", "#jy_guiyi-use", true)
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if success then
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self.cost_data = dat
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return true
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end
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end,
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on_use = function(self, event, target, player, data)
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on_use = function(self, event, target, player, data)
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local room = player.room
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local room = player.room
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local success, dat = room:askForUseActiveSkill(player, "#jy_guiyi_viewas", "#jy_guiyi-use", true,
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local card = Fk:cloneCard("duel")
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{ bypass_distances = true })
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card:addSubcards(self.cost_data.cards)
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if success then
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card.skillName = self.name
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local card = Fk:cloneCard("duel")
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local use = {
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card:addSubcards(dat.cards)
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from = player.id,
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card.skillName = self.name
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tos = table.map(self.cost_data.targets, function(p) return { p } end),
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local use = {
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card = card,
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from = player.id,
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extraData = { bypass_distances = true },
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tos = table.map(dat.targets, function(p) return { p } end),
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}
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card = card,
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room:useCard(use)
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extraData = { bypass_distances = true },
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if use.damageDealt and use.damageDealt[player.id] then
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}
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room:killPlayer({ who = player.id })
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room:useCard(use)
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if use.damageDealt and use.damageDealt[player.id] then
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room:killPlayer({ who = player.id })
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end
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end
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end
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end,
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end,
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}
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}
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@ -2552,7 +2555,8 @@ Fk:loadTranslationTable {
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["#jy_guiyi-use"] = [[命弈:将一张牌当【决斗】使用,若其对你造成伤害则你死亡]],
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["#jy_guiyi-use"] = [[命弈:将一张牌当【决斗】使用,若其对你造成伤害则你死亡]],
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}
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}
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local gambler = General(extension, "jy__gambler", "qun", 6)
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local gambler = General(extension, "jy__gambler", "qun", 8)
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gambler:addSkill(guiyi)
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gambler:addSkill(guiyi)
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gambler:addSkill("benghuai")
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return extension
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return extension
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@ -1360,8 +1360,7 @@ local yingyuan = fk.CreateTriggerSkill {
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end), Util.IdMapper)
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end), Util.IdMapper)
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if #targets == 0 then return false end
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if #targets == 0 then return false end
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local result = room:askForChoosePlayers(player, targets, 1, 1, "#jy_yingyuan-prompt",
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local result = room:askForChoosePlayers(player, targets, 1, 1, "#jy_yingyuan-prompt",
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self.name,
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self.name, false, false)
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false, false)
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if #result ~= 0 then
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if #result ~= 0 then
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local to = room:getPlayerById(result[1])
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local to = room:getPlayerById(result[1])
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if not to.dead then
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if not to.dead then
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@ -1476,7 +1475,7 @@ Fk:loadTranslationTable {
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["illustrator:jy__yjds"] = [[未知]],
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["illustrator:jy__yjds"] = [[未知]],
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["jy_yingyuan"] = [[应援]],
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["jy_yingyuan"] = [[应援]],
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[":jy_yingyuan"] = [[锁定技,当你的牌不因使用或〖施援〗进入弃牌堆<font color="red">或处理区</font>后,你令一名其他角色摸一张牌;每回合限一次,当你失去最后的手牌后,你<font color="red">失去一点体力</font>并摸等同于体力上限张牌。]],
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[":jy_yingyuan"] = [[锁定技,当你的牌不因使用或〖施援〗进入弃牌堆或处理区后,你令一名其他角色摸一张牌;每回合限一次,当你失去最后的手牌后,你<font color="red">失去一点体力</font>并摸等同于体力上限张牌。]],
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["#jy_yingyuan-prompt"] = [[应援:令一名其他角色摸一张牌]],
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["#jy_yingyuan-prompt"] = [[应援:令一名其他角色摸一张牌]],
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["jy_shiyuan"] = [[施援]],
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["jy_shiyuan"] = [[施援]],
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