nerfed masters
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@ -2366,22 +2366,24 @@ local function master_on_use(is_fun)
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room:setPlayerMark(player, "jy_masters-phase", true) -- 防止你因为选择高手而继续刷将和回复体力
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local generals = { "jy__genshin__master", "jy__que__master",
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"jy__moe__master", "jy__lol__master", "jy__liuxian", "jy__huohuo",
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"jy__kgdxs", "jy__kgds", }
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"jy__kgdxs", "jy__kgds", "jy__gambler", "jy__qexbj" }
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-- 不能选择场上已有的武将
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table.removeOne(generals, self.general)
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for _, p in ipairs(room:getAlivePlayers()) do
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table.removeOne(generals, p.general)
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table.removeOne(generals, p.deputyGeneral)
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end
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generals = table.connect(generals, room:getNGenerals(14 - #generals))
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generals = table.connect(generals, room:getNGenerals(18 - #generals))
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local general = room:askForGeneral(player, generals, 1, true) -- true 才是禁止替换
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room:changeHero(player, general, false, self.general == player.deputyGeneral, true)
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if player.phase == Player.Start then
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room:recover({
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who = player,
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num = 1,
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recoverBy = player,
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skillName = self.name,
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})
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end
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elseif event == fk.TargetConfirming then
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for _, pid in ipairs(data.cost_data) do
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AimGroup:addTargets(room, data, pid)
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@ -2441,7 +2443,7 @@ local function master_des(property)
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property ..
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[[角色造成伤害后,你摸一张牌。准备阶段或结束阶段,若除你以外没有存活的]] ..
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property ..
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[[角色且你武将牌上有该技能,你变更该武将并回复一点体力。]]
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[[角色且你武将牌上有该技能,你变更该武将,若为准备阶段,你回复一点体力。]]
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end
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Fk:loadTranslationTable {
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