xjb__aweiluo now available
This commit is contained in:
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README.md
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README.md
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@ -119,21 +119,19 @@
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附魔:当有角色使用【杀】造成无属性伤害时,你可以弃一张牌并令伤害来源进行一次判定,若结果为:红色,将此次伤害改为<font color="red">火属性</font>;黑色,将此次伤害改为<font color="purple">雷属性</font>。
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附魔:当有角色使用【杀】造成无属性伤害时,你可以弃一张牌并令伤害来源进行一次判定,若结果为:红色,将此次伤害改为<font color="red">火属性</font>;黑色,将此次伤害改为<font color="purple">雷属性</font>。
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## 还没实现的武将
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### 群·阿威罗 体力3
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### 群·阿威罗 体力3
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![群·阿伟罗](./image/generals/avatar/xjb__aweiluo.jpg "群·阿伟罗")
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![群·阿威罗](./image/generals/avatar/xjb__aweiluo.jpg "群·阿威罗")
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> 该武将由玩家“导演片子怎么样了”设计。
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> 该武将由玩家“导演片子怎么样了”设计。
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游龙:锁定技,你的回合开始时,从你开始,每名玩家选择一张手牌交给其下家。
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游龙:锁定技,你的回合开始时,从你开始,每名玩家选择一张手牌交给下家。
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合抱:你的回合开始时,你可以将一张手牌置于你的武将牌上,称为【点】。
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合抱:你的回合开始时,你可以将一张手牌置于你的武将牌上,称为【点】。
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跳水:当你失去体力时,你可以弃掉一张【点】。
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跳水:当你受到伤害时,你可以弃掉一张【点】。
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罗绞:当你的【点】有4张时,可以视为使用一张【万箭齐发】;当你的所有【点】花色均不同时,可以视为使用一张【**入侵】。
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罗脚:当你的【点】有4张时,可以视为使用一张【万箭齐发】;当你的所有【点】花色均不同时,可以视为使用一张【**入侵】。
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玉玊:出牌阶段,你每使用第二张基本牌时,可以将其作为【点】置于你的武将牌上。
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玉玊:出牌阶段,你每使用第二张基本牌时,可以将其作为【点】置于你的武将牌上。
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@ -141,6 +139,8 @@
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开启您的新月杀服务器,并输入 `install https://gitee.com/baisebaoma/jianyu` 添加本包即可。我们推荐使用 Gitee 链接。
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开启您的新月杀服务器,并输入 `install https://gitee.com/baisebaoma/jianyu` 添加本包即可。我们推荐使用 Gitee 链接。
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注意:本包需要您的服务器上开启了[神话再临](https://gitee.com/notify-ctrl/shzl)包才可游玩,否则会出现问题。
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我们也已经将本包上线我们自己的服务器<del>**北京电影学院**</del>,但由于财力精力有限,本服务器暂时只开放给朋友们游玩。
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我们也已经将本包上线我们自己的服务器<del>**北京电影学院**</del>,但由于财力精力有限,本服务器暂时只开放给朋友们游玩。
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## 发现了 bug?
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## 发现了 bug?
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249
jianyu.lua
249
jianyu.lua
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@ -10,8 +10,6 @@ Fk:loadTranslationTable {
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["buffed"] = "加强",
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["buffed"] = "加强",
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}
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}
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-- TODO: 加入你这个包之后,测试时如果烧条偶尔会变得CPU占用率很高。只有标包没有这个问题。
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-- 熊简自豪
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-- 熊简自豪
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local xjb__jianzihao = General(extension, "xjb__jianzihao", "qun", 3, 3, General.Male)
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local xjb__jianzihao = General(extension, "xjb__jianzihao", "qun", 3, 3, General.Male)
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@ -200,6 +198,9 @@ Fk:loadTranslationTable{
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["$jy_kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
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["$jy_kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
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["$jy_kaiju4"] = "好亏呀,我每一波都。",
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["$jy_kaiju4"] = "好亏呀,我每一波都。",
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["$jy_kaiju5"] = "被秀了,操。",
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["$jy_kaiju5"] = "被秀了,操。",
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["$jy_kaiju6"] = "从未如此美妙的开局!请为我欢呼,为我喝,喝,喝彩,OK?",
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["$jy_kaiju7"] = "如此美妙的开局,这是我近两天来第一次啊!",
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["$jy_kaiju8"] = "Oh my God,我要珍惜这段时光,我要好好地将它珍惜!",
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["#jy_kaiju-choose"] = "交给简自豪一张牌,视为对他使用【杀】",
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["#jy_kaiju-choose"] = "交给简自豪一张牌,视为对他使用【杀】",
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["jy_hongwen"] = "红温",
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["jy_hongwen"] = "红温",
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[":jy_shengnu"] = "当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你可以获得此【诸葛连弩】。",
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[":jy_shengnu"] = "当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你可以获得此【诸葛连弩】。",
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["$jy_shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
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["$jy_shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
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["$jy_shengnu2"] = "补刀瞬间回来了!",
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["$jy_shengnu2"] = "补刀瞬间回来了!",
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["$jy_shengnu3"] = "恶心我,我也恶心你啊,互恶心呗!",
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["jy_xizao"] = "洗澡",
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["jy_xizao"] = "洗澡",
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[":jy_xizao"] = "限定技,当你处于濒死状态时,你可以将体力恢复至1,摸三张牌,然后翻面。",
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[":jy_xizao"] = "限定技,当你处于濒死状态时,你可以将体力恢复至1,摸三张牌,然后翻面。",
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["$jy_xizao1"] = "呃啊啊啊啊啊啊啊!!",
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["$jy_xizao1"] = "呃啊啊啊啊啊啊啊!!",
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["$jy_xizao2"] = "也不是稳赢吧,我觉得赢了!",
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["$jy_xizao2"] = "也不是稳赢吧,我觉得赢了!",
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["$jy_xizao3"] = "真的我是真玩不了,这跟变态没关系,我好他妈的气!",
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["~xjb__jianzihao"] = "好像又要倒下了……",
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["~xjb__jianzihao"] = "好像又要倒下了……",
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}
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}
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["$jy_kaiju_23"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
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["$jy_kaiju_23"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
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["$jy_kaiju_24"] = "好亏呀,我每一波都。",
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["$jy_kaiju_24"] = "好亏呀,我每一波都。",
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["$jy_kaiju_25"] = "被秀了,操。",
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["$jy_kaiju_25"] = "被秀了,操。",
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["$jy_kaiju_26"] = "从未如此美妙的开局!请为我欢呼,为我喝,喝,喝彩,OK?",
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["$jy_kaiju_27"] = "如此美妙的开局,这是我近两天来第一次啊!",
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["$jy_kaiju_28"] = "Oh my God,我要珍惜这段时光,我要好好地将它珍惜!",
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["jy_sanjian"] = "三件",
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["jy_sanjian"] = "三件",
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[":jy_sanjian"] = [[锁定技,出牌阶段开始时,如果你的装备区有且仅有3张牌,你视为使用一张【酒】和一张【无中生有】。<br>
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[":jy_sanjian"] = [[锁定技,出牌阶段开始时,如果你的装备区有且仅有3张牌,你视为使用一张【酒】和一张【无中生有】。<br>
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[":jy_xizao_2"] = "限定技,当你处于濒死状态且装备区有牌时,你可以弃掉所有装备区的牌、将体力恢复至1,然后每以此法弃掉一张牌,你摸一张牌。",
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[":jy_xizao_2"] = "限定技,当你处于濒死状态且装备区有牌时,你可以弃掉所有装备区的牌、将体力恢复至1,然后每以此法弃掉一张牌,你摸一张牌。",
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["$jy_xizao_21"] = "呃啊啊啊啊啊啊啊!!",
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["$jy_xizao_21"] = "呃啊啊啊啊啊啊啊!!",
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["$jy_xizao_22"] = "也不是稳赢吧,我觉得赢了!",
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["$jy_xizao_22"] = "也不是稳赢吧,我觉得赢了!",
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["$jy_xizao_23"] = "真的我是真玩不了,这跟变态没关系,我好他妈的气!",
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["~tym__jianzihao"] = "好像又要倒下了……",
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["~tym__jianzihao"] = "好像又要倒下了……",
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}
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}
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[":jy_yuyu"] = [[锁定技,当你被没有【高天亮之敌】标记的角色使用【杀】造成了伤害时,你令其获得【高天亮之敌】标记。
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[":jy_yuyu"] = [[锁定技,当你被没有【高天亮之敌】标记的角色使用【杀】造成了伤害时,你令其获得【高天亮之敌】标记。
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受到来自没有【高天亮之敌】标记的角色或因本次伤害而获得【高天亮之敌】标记的角色造成的伤害时,你可以摸三张牌,然后翻面。]],
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受到来自没有【高天亮之敌】标记的角色或因本次伤害而获得【高天亮之敌】标记的角色造成的伤害时,你可以摸三张牌,然后翻面。]],
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["@jy_gaotianliang_enemy"] = "高天亮之敌",
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["@jy_gaotianliang_enemy"] = "高天亮之敌",
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["$jy_yuyu1"] = "我……我真的很想听到你们说话……",
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["$jy_yuyu2"] = "我天天被队霸欺负,他们天天骂我。",
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["$jy_yuyu3"] = "(听不清)",
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["~xjb__gaotianliang"] = "顶不住啦!我每天都活在水深火热里面。",
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}
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}
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-- -- 赵乾熙
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-- -- 赵乾熙
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end,
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end,
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}
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}
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-- -- 罗绞
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-- 罗绞
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-- 我建议全部重写,太几把复杂了
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-- 我建议全部重写,太几把复杂了
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-- -- 抄自上面的jy_erduanxiao_2
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-- 抄自上面的jy_erduanxiao_2
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-- local jy_luojiao = fk.CreateTriggerSkill{
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local jy_luojiao = fk.CreateTriggerSkill{
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-- name = "jy_luojiao",
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name = "jy_luojiao",
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-- anim_type = "offensive",
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anim_type = "offensive",
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-- events = {fk.BeforeCardsMove}, -- 理论上来说每次牌的移动只有同一个方向的
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events = {fk.BeforeCardsMove}, -- 理论上来说每次牌的移动只有同一个方向的
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-- -- frequency = Skill.Compulsory,
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-- frequency = Skill.Compulsory,
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-- mute = true,
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mute = true,
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-- can_trigger = function(self, event, target, player, data)
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can_trigger = function(self, event, target, player, data)
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-- if not player:hasSkill(self) then return end -- 如果我自己没有这个技能,那就算了
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if not player:hasSkill(self) then return end -- 如果我自己没有这个技能,那就算了
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-- local dians = player:getPile("xjb__aweiluo_dian")
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local dians = player:getPile("xjb__aweiluo_dian")
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-- player.is_dian_changing = false
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player.is_dian_changing = false
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-- -- 这些是判断数量是否为4,触发万箭齐发
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-- 判断是否能触发万箭齐发。南蛮入侵的让他自己判断
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-- -- 判断是否有牌出去
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-- 判断是否有牌出去
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-- for _, move in ipairs(data) do
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for _, move in ipairs(data) do
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-- if move.from then -- 照着抄的,牌离开
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if move.from then -- 照着抄的,牌离开
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-- -- print("有牌正打算离开")
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print("有牌正打算离开")
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-- if move.from == player.id then
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if move.from == player.id then
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-- -- print("有牌正打算从你家离开")
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print("有牌正打算从你家离开")
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-- if #dians == 5 then
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if #dians == 5 then
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-- -- print("点是5")
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print("点是5")
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-- for _, info in ipairs(move.moveInfo) do
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for _, info in ipairs(move.moveInfo) do
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-- if info.fromArea == Card.PlayerSpecial then
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if info.fromArea == Card.PlayerSpecial then
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-- -- print("有牌正打算从你家特殊区离开")
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print("有牌正打算从你家特殊区离开")
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-- return true
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return true
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-- end
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end
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-- end
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end
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-- end
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end
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-- end
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end
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-- end
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end
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-- end
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end
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-- -- 判断是否有牌进来
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-- 判断是否有牌进来
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-- if #dians == 3 then -- 如果点是3
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if #dians == 3 then -- 如果点是3
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-- for _, move in ipairs(data) do -- 如果有一张牌是进入或者离开我的特殊区,那么这个函数可以触发
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print("点是3")
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-- if (move.to == player.id and move.toArea == Card.PlayerSpecial) or
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for _, move in ipairs(data) do -- 如果有一张牌是进入我的特殊区,那么这个函数可以触发
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-- (move.from == player.id and move.fromArea == Card.PlayerSpecial) then
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if move.to == player.id and move.toArea == Card.PlayerSpecial then
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-- -- 去找一段代码,检测自己特殊区的牌离开的
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print("有牌正打算来你家特殊区, return true")
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-- -- print("二段笑(一段)已经检测有牌从特殊区变动", #xiaos)
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return true
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-- -- 检测不到离开
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end
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-- -- if move.to == player.id and move.toArea == Card.PlayerSpecial then
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end
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-- -- print("二段笑(一段)已经检测有牌来到特殊区", #xiaos)
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end
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-- -- end
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end,
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-- return true
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-- end
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-- end
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-- end
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-- -- 判断花色是否全部不同,触发南蛮入侵
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on_trigger = function(self, event, target, player, data)
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-- if #dians == 0 or #dians == 1 then return false end
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-- 触发之后,设置变量,告诉下一个函数有没有可能在发生变化
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-- dict = {0, 0, 0, 0}
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print("罗绞1没问题,已isdianchanging设为true")
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-- for _, c in ipairs(dians) do
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player.is_dian_changing = true
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-- if Fk:getCardById(c).suit >= 1 and Fk:getCardById(c).suit <= 4 then
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end,
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-- dict[Fk:getCardById(c).suit] = dict[Fk:getCardById(c).suit] + 1
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}
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-- end
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local jy_luojiao_archery_attack = fk.CreateTriggerSkill{
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-- end
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name = "#jy_luojiao_archery_attack",
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-- for i = 1, 4 do
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events = {fk.AfterCardsMove},
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-- if dict[i] >= 2 then return false end
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can_trigger = function(self, event, target, player, data)
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-- end
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if not player:hasSkill(self) then return false end
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-- player.is_suit_arbitrary = true
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print("现在在万箭齐发里面")
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-- return true
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print("dian", #player:getPile("xjb__aweiluo_dian"))
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||||||
-- end, -- 每个参数的结尾都要逗号。can_trigger是一个参数
|
print("isdianchanging", player.is_dian_changing)
|
||||||
|
return #player:getPile("xjb__aweiluo_dian") == 4 and -- 如果点为4
|
||||||
|
player.is_dian_changing -- 如果点有可能在变化
|
||||||
|
end,
|
||||||
|
|
||||||
-- on_trigger = function(self, event, target, player, data)
|
on_cost = function(self, event, target, player, data)
|
||||||
-- -- 触发之后,设置变量,告诉下一个函数有没有可能在发生变化
|
player.is_dian_changing = false -- 在这里就要变为false
|
||||||
-- player.is_dian_changing = true
|
if player.room:askForSkillInvoke(player, self.name, nil, "#jy_luojiao_savage_archery_attack_ask") then -- 那么问是否要发动
|
||||||
-- end,
|
return true
|
||||||
-- }
|
end
|
||||||
-- local jy_luojiao_archery_attack = fk.CreateTriggerSkill{
|
end,
|
||||||
-- name = "#jy_luojiao_archery_attack",
|
|
||||||
-- events = {fk.AfterCardsMove},
|
|
||||||
-- can_trigger = function(self, event, target, player, data)
|
|
||||||
-- return player:hasSkill(self) and -- 如果是有技能的角色
|
|
||||||
-- #player:getPile("xjb__luojiao_dian") == 4 and -- 如果啸为4
|
|
||||||
-- player.is_dian_changing -- 如果点有可能在变化
|
|
||||||
-- end,
|
|
||||||
|
|
||||||
-- on_cost = function(self, event, target, player, data)
|
on_use = function(self, event, target, player, data)
|
||||||
-- if player.room:askForSkillInvoke(player, self.name, data) then -- 那么问是否要发动
|
local room = player.room
|
||||||
-- return true
|
room:useVirtualCard("archery_attack", nil, player, room:getOtherPlayers(player, true), self.name, true)
|
||||||
-- end
|
end
|
||||||
-- end,
|
}
|
||||||
|
local jy_luojiao_savage_assault = fk.CreateTriggerSkill{
|
||||||
|
name = "#jy_luojiao_savage_assault",
|
||||||
|
events = {fk.AfterCardsMove},
|
||||||
|
can_trigger = function(self, event, target, player, data)
|
||||||
|
if not player:hasSkill(self) then return false end
|
||||||
|
print("现在在南蛮入侵里面")
|
||||||
|
local dians = player:getPile("xjb__aweiluo_dian")
|
||||||
|
-- 判断花色是否全部不同,触发南蛮入侵
|
||||||
|
if #dians == 0 or #dians == 1 then return false end
|
||||||
|
dict = {}
|
||||||
|
for _, c in ipairs(dians) do
|
||||||
|
local suit = Fk:getCardById(c).suit
|
||||||
|
if dict[suit] then
|
||||||
|
print("有相同的花色,不执行")
|
||||||
|
return false
|
||||||
|
else
|
||||||
|
dict[suit] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
print("所有花色都不同")
|
||||||
|
print("本轮南蛮入侵是否已使用过,如果是则不再触发:", player.is_jy_luojiao_archery_attack_used)
|
||||||
|
|
||||||
|
return #player:getPile("xjb__aweiluo_dian") >= 2 and -- 点不是0和1
|
||||||
|
not player.is_jy_luojiao_archery_attack_used -- 本回合还没使用过
|
||||||
|
end,
|
||||||
|
|
||||||
-- on_use = function(self, event, target, player, data)
|
|
||||||
-- local room = player.room
|
|
||||||
-- room:useVirtualCard("archery_attack", nil, player, room:getOtherPlayers(player, true), self.name, true)
|
|
||||||
-- player.is_suit_arbitrary = false
|
|
||||||
-- player.is_dian_changing = false
|
|
||||||
-- end
|
|
||||||
-- }
|
|
||||||
-- local jy_luojiao_savage_assault = fk.CreateTriggerSkill{
|
|
||||||
-- name = "#jy_luojiao_savage_assault",
|
|
||||||
-- events = {fk.AfterCardsMove},
|
|
||||||
-- can_trigger = function(self, event, target, player, data)
|
|
||||||
-- return player:hasSkill(self) and
|
|
||||||
-- player.is_suit_arbitrary and -- 如果每个点数都不相同
|
|
||||||
-- #player:getPile("xjb__aweiluo_dian") >= 2 and -- 点不是0和1
|
|
||||||
-- player.is_dian_changing and -- 如果点有可能在变化
|
|
||||||
-- not player.is_jy_luojiao_archery_attack_used
|
|
||||||
-- end,
|
|
||||||
|
|
||||||
-- on_cost = function(self, event, target, player, data)
|
|
||||||
-- if player.room:askForSkillInvoke(player, self.name, data) then -- 那么问是否要发动
|
|
||||||
-- return true
|
|
||||||
-- end
|
|
||||||
-- end,
|
|
||||||
|
|
||||||
-- on_use = function(self, event, target, player, data)
|
on_cost = function(self, event, target, player, data)
|
||||||
-- local room = player.room
|
return player.room:askForSkillInvoke(player, self.name, nil, "#jy_luojiao_savage_assault_ask")
|
||||||
-- room:useVirtualCard("savage_assault", nil, player, room:getOtherPlayers(player, true), self.name, true)
|
end,
|
||||||
-- player.is_suit_arbitrary = false
|
|
||||||
-- player.is_jy_luojiao_archery_attack_used = true
|
on_use = function(self, event, target, player, data)
|
||||||
-- player.is_dian_changing = false
|
local room = player.room
|
||||||
-- end
|
player.is_jy_luojiao_archery_attack_used = true
|
||||||
-- }
|
room:useVirtualCard("savage_assault", nil, player, room:getOtherPlayers(player, true), self.name, true)
|
||||||
-- jy_luojiao:addRelatedSkill(jy_luojiao_archery_attack)
|
player.is_dian_changing = false
|
||||||
-- jy_luojiao:addRelatedSkill(jy_luojiao_savage_assault)
|
end
|
||||||
|
}
|
||||||
|
jy_luojiao:addRelatedSkill(jy_luojiao_archery_attack)
|
||||||
|
jy_luojiao:addRelatedSkill(jy_luojiao_savage_assault)
|
||||||
|
|
||||||
|
|
||||||
-- 玉玊
|
-- 玉玊
|
||||||
|
@ -1350,7 +1360,7 @@ jy_yusu:addRelatedSkill(jy_yusu_set_0)
|
||||||
xjb__aweiluo:addSkill(jy_youlong)
|
xjb__aweiluo:addSkill(jy_youlong)
|
||||||
xjb__aweiluo:addSkill(jy_hebao)
|
xjb__aweiluo:addSkill(jy_hebao)
|
||||||
xjb__aweiluo:addSkill(jy_tiaoshui)
|
xjb__aweiluo:addSkill(jy_tiaoshui)
|
||||||
-- xjb__aweiluo:addSkill(jy_luojiao)
|
xjb__aweiluo:addSkill(jy_luojiao)
|
||||||
xjb__aweiluo:addSkill(jy_yusu)
|
xjb__aweiluo:addSkill(jy_yusu)
|
||||||
|
|
||||||
|
|
||||||
|
@ -1360,24 +1370,33 @@ Fk:loadTranslationTable {
|
||||||
|
|
||||||
["jy_youlong"] = "游龙",
|
["jy_youlong"] = "游龙",
|
||||||
["#jy_youlong-choose"] = "游龙:你需要选择一张牌交给下家",
|
["#jy_youlong-choose"] = "游龙:你需要选择一张牌交给下家",
|
||||||
[":jy_youlong"] = "锁定技,你的回合开始时,从你开始,每名玩家选择一张手牌交给其下家。",
|
[":jy_youlong"] = "锁定技,你的回合开始时,从你开始,每名玩家选择一张手牌交给下家。",
|
||||||
|
["$jy_youlong1"] = "翩若惊鸿!婉若游龙!",
|
||||||
|
|
||||||
["jy_hebao"] = "核爆",
|
["jy_hebao"] = "核爆",
|
||||||
[":jy_hebao"] = "你的回合开始时,你可以将一张手牌置于你的武将牌上,称为【点】。",
|
[":jy_hebao"] = "你的回合开始时,你可以将一张手牌置于你的武将牌上,称为【点】。",
|
||||||
["#jy_hebao-choose"] = "选择一张手牌成为【点】",
|
["#jy_hebao-choose"] = "选择一张手牌成为【点】",
|
||||||
|
["$jy_hebao1"] = "速——",
|
||||||
|
|
||||||
["jy_tiaoshui"] = "跳水",
|
["jy_tiaoshui"] = "跳水",
|
||||||
[":jy_tiaoshui"] = "当你失去体力时,你可以弃掉一张【点】。",
|
[":jy_tiaoshui"] = "当你受到伤害时,你可以弃掉一张【点】。",
|
||||||
["#jy_tiaoshui"] = "弃掉一张【点】",
|
["#jy_tiaoshui"] = "弃掉一张【点】",
|
||||||
|
["$jy_tiaoshui1"] = "速,哈哈!",
|
||||||
|
|
||||||
["jy_luojiao"] = "罗绞",
|
["jy_luojiao"] = "罗绞",
|
||||||
[":jy_luojiao"] = "当你的【点】有4张时,可以视为使用一张【万箭齐发】;当你的所有【点】花色均不同时,可以视为使用一张【南蛮入侵】。",
|
[":jy_luojiao"] = "当你的【点】有4张时,可以视为使用一张【万箭齐发】;当你的所有【点】花色均不同时,可以视为使用一张【南蛮入侵】。",
|
||||||
["#jy_luojiao_archery_attack"] = "罗绞·万箭齐发",
|
["#jy_luojiao_archery_attack"] = "罗绞·万箭齐发",
|
||||||
["#jy_luojiao_savage_assault"] = "罗绞·南蛮入侵",
|
["#jy_luojiao_savage_assault"] = "罗绞·南蛮入侵",
|
||||||
|
["#jy_luojiao_archery_attack_ask"] = "【点】数量为4,是否发动 罗绞·万箭齐发",
|
||||||
|
["#jy_luojiao_savage_assault_ask"] = "【点】花色不同,是否发动 罗绞·南蛮入侵,每回合限一次",
|
||||||
|
["$jy_luojiao1"] = "(听不懂)",
|
||||||
|
|
||||||
["jy_yusu"] = "玉玊",
|
["jy_yusu"] = "玉玊",
|
||||||
[":jy_yusu"] = "出牌阶段,你每使用第二张基本牌时,可以将其作为【点】置于你的武将牌上。",
|
[":jy_yusu"] = "出牌阶段,你每使用第二张基本牌时,可以将其作为【点】置于你的武将牌上。",
|
||||||
["@jy_yusu_basic_count"] = "玉玊",
|
["@jy_yusu_basic_count"] = "玉玊",
|
||||||
|
["$jy_yusu1"] = "咻——",
|
||||||
|
|
||||||
|
["~xjb__aweiluo"] = "Cristiano is a sex offender!",
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue