xjb__aweiluo now available

This commit is contained in:
Baisebaoma 2023-12-07 11:59:07 +08:00
parent 56d87e0c0a
commit 1beeca1549
24 changed files with 140 additions and 121 deletions

View File

@ -119,21 +119,19 @@
附魔:当有角色使用【杀】造成无属性伤害时,你可以弃一张牌并令伤害来源进行一次判定,若结果为:红色,将此次伤害改为<font color="red">火属性</font>;黑色,将此次伤害改为<font color="purple">雷属性</font>
## 还没实现的武将
### 群·阿威罗 体力3
![群·阿伟罗](./image/generals/avatar/xjb__aweiluo.jpg "群·阿伟罗")
![群·阿威罗](./image/generals/avatar/xjb__aweiluo.jpg "群·阿威罗")
> 该武将由玩家“导演片子怎么样了”设计。
游龙:锁定技,你的回合开始时,从你开始,每名玩家选择一张手牌交给下家。
游龙:锁定技,你的回合开始时,从你开始,每名玩家选择一张手牌交给下家。
合抱:你的回合开始时,你可以将一张手牌置于你的武将牌上,称为【点】。
跳水:当你失去体力时,你可以弃掉一张【点】。
跳水:当你受到伤害时,你可以弃掉一张【点】。
当你的【点】有4张时可以视为使用一张【万箭齐发】当你的所有【点】花色均不同时可以视为使用一张【**入侵】。
当你的【点】有4张时可以视为使用一张【万箭齐发】当你的所有【点】花色均不同时可以视为使用一张【**入侵】。
玉玊:出牌阶段,你每使用第二张基本牌时,可以将其作为【点】置于你的武将牌上。
@ -141,6 +139,8 @@
开启您的新月杀服务器,并输入 `install https://gitee.com/baisebaoma/jianyu` 添加本包即可。我们推荐使用 Gitee 链接。
注意:本包需要您的服务器上开启了[神话再临](https://gitee.com/notify-ctrl/shzl)包才可游玩,否则会出现问题。
我们也已经将本包上线我们自己的服务器<del>**北京电影学院**</del>,但由于财力精力有限,本服务器暂时只开放给朋友们游玩。
## 发现了 bug

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
audio/skill/jy_hebao1.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_kaiju6.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_kaiju7.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_kaiju8.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_kaiju_26.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_kaiju_27.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_kaiju_28.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_luojiao1.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_shengnu3.mp3 Normal file

Binary file not shown.

Binary file not shown.

BIN
audio/skill/jy_xizao3.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_xizao_23.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_youlong1.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_yusu1.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_yuyu1.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_yuyu2.mp3 Normal file

Binary file not shown.

BIN
audio/skill/jy_yuyu3.mp3 Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 35 KiB

View File

@ -10,8 +10,6 @@ Fk:loadTranslationTable {
["buffed"] = "加强",
}
-- TODO: 加入你这个包之后测试时如果烧条偶尔会变得CPU占用率很高。只有标包没有这个问题。
-- 熊简自豪
local xjb__jianzihao = General(extension, "xjb__jianzihao", "qun", 3, 3, General.Male)
@ -200,6 +198,9 @@ Fk:loadTranslationTable{
["$jy_kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
["$jy_kaiju4"] = "好亏呀,我每一波都。",
["$jy_kaiju5"] = "被秀了,操。",
["$jy_kaiju6"] = "从未如此美妙的开局请为我欢呼为我喝喝彩OK",
["$jy_kaiju7"] = "如此美妙的开局,这是我近两天来第一次啊!",
["$jy_kaiju8"] = "Oh my God我要珍惜这段时光我要好好地将它珍惜",
["#jy_kaiju-choose"] = "交给简自豪一张牌,视为对他使用【杀】",
["jy_hongwen"] = "红温",
@ -219,11 +220,13 @@ Fk:loadTranslationTable{
[":jy_shengnu"] = "当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你可以获得此【诸葛连弩】。",
["$jy_shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
["$jy_shengnu2"] = "补刀瞬间回来了!",
["$jy_shengnu3"] = "恶心我,我也恶心你啊,互恶心呗!",
["jy_xizao"] = "洗澡",
[":jy_xizao"] = "限定技当你处于濒死状态时你可以将体力恢复至1摸三张牌然后翻面。",
["$jy_xizao1"] = "呃啊啊啊啊啊啊啊!!",
["$jy_xizao2"] = "也不是稳赢吧,我觉得赢了!",
["$jy_xizao3"] = "真的我是真玩不了,这跟变态没关系,我好他妈的气!",
["~xjb__jianzihao"] = "好像又要倒下了……",
}
@ -350,6 +353,9 @@ Fk:loadTranslationTable{
["$jy_kaiju_23"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
["$jy_kaiju_24"] = "好亏呀,我每一波都。",
["$jy_kaiju_25"] = "被秀了,操。",
["$jy_kaiju_26"] = "从未如此美妙的开局请为我欢呼为我喝喝彩OK",
["$jy_kaiju_27"] = "如此美妙的开局,这是我近两天来第一次啊!",
["$jy_kaiju_28"] = "Oh my God我要珍惜这段时光我要好好地将它珍惜",
["jy_sanjian"] = "三件",
[":jy_sanjian"] = [[3使<br>
@ -360,6 +366,7 @@ Fk:loadTranslationTable{
[":jy_xizao_2"] = "限定技当你处于濒死状态且装备区有牌时你可以弃掉所有装备区的牌、将体力恢复至1然后每以此法弃掉一张牌你摸一张牌。",
["$jy_xizao_21"] = "呃啊啊啊啊啊啊啊!!",
["$jy_xizao_22"] = "也不是稳赢吧,我觉得赢了!",
["$jy_xizao_23"] = "真的我是真玩不了,这跟变态没关系,我好他妈的气!",
["~tym__jianzihao"] = "好像又要倒下了……",
}
@ -960,6 +967,11 @@ Fk:loadTranslationTable {
[":jy_yuyu"] = [[使
]],
["@jy_gaotianliang_enemy"] = "高天亮之敌",
["$jy_yuyu1"] = "我……我真的很想听到你们说话……",
["$jy_yuyu2"] = "我天天被队霸欺负,他们天天骂我。",
["$jy_yuyu3"] = "(听不清)",
["~xjb__gaotianliang"] = "顶不住啦!我每天都活在水深火热里面。",
}
-- -- 赵乾熙
@ -1174,128 +1186,126 @@ local jy_tiaoshui = fk.CreateTriggerSkill{
end,
}
-- -- 罗绞
-- 罗绞
-- 我建议全部重写,太几把复杂了
-- -- 抄自上面的jy_erduanxiao_2
-- local jy_luojiao = fk.CreateTriggerSkill{
-- name = "jy_luojiao",
-- anim_type = "offensive",
-- events = {fk.BeforeCardsMove}, -- 理论上来说每次牌的移动只有同一个方向的
-- -- frequency = Skill.Compulsory,
-- mute = true,
-- 抄自上面的jy_erduanxiao_2
local jy_luojiao = fk.CreateTriggerSkill{
name = "jy_luojiao",
anim_type = "offensive",
events = {fk.BeforeCardsMove}, -- 理论上来说每次牌的移动只有同一个方向的
-- frequency = Skill.Compulsory,
mute = true,
-- can_trigger = function(self, event, target, player, data)
-- if not player:hasSkill(self) then return end -- 如果我自己没有这个技能,那就算了
can_trigger = function(self, event, target, player, data)
if not player:hasSkill(self) then return end -- 如果我自己没有这个技能,那就算了
-- local dians = player:getPile("xjb__aweiluo_dian")
-- player.is_dian_changing = false
local dians = player:getPile("xjb__aweiluo_dian")
player.is_dian_changing = false
-- -- 这些是判断数量是否为4触发万箭齐发
-- 判断是否能触发万箭齐发。南蛮入侵的让他自己判断
-- -- 判断是否有牌出去
-- for _, move in ipairs(data) do
-- if move.from then -- 照着抄的,牌离开
-- -- print("有牌正打算离开")
-- if move.from == player.id then
-- -- print("有牌正打算从你家离开")
-- if #dians == 5 then
-- -- print("点是5")
-- for _, info in ipairs(move.moveInfo) do
-- if info.fromArea == Card.PlayerSpecial then
-- -- print("有牌正打算从你家特殊区离开")
-- return true
-- end
-- end
-- end
-- end
-- end
-- end
-- 判断是否有牌出去
for _, move in ipairs(data) do
if move.from then -- 照着抄的,牌离开
print("有牌正打算离开")
if move.from == player.id then
print("有牌正打算从你家离开")
if #dians == 5 then
print("点是5")
for _, info in ipairs(move.moveInfo) do
if info.fromArea == Card.PlayerSpecial then
print("有牌正打算从你家特殊区离开")
return true
end
end
end
end
end
end
-- -- 判断是否有牌进来
-- if #dians == 3 then -- 如果点是3
-- for _, move in ipairs(data) do -- 如果有一张牌是进入或者离开我的特殊区,那么这个函数可以触发
-- if (move.to == player.id and move.toArea == Card.PlayerSpecial) or
-- (move.from == player.id and move.fromArea == Card.PlayerSpecial) then
-- -- 去找一段代码,检测自己特殊区的牌离开的
-- -- print("二段笑(一段)已经检测有牌从特殊区变动", #xiaos)
-- -- 检测不到离开
-- -- if move.to == player.id and move.toArea == Card.PlayerSpecial then
-- -- print("二段笑(一段)已经检测有牌来到特殊区", #xiaos)
-- -- end
-- return true
-- end
-- end
-- end
-- 判断是否有牌进来
if #dians == 3 then -- 如果点是3
print("点是3")
for _, move in ipairs(data) do -- 如果有一张牌是进入我的特殊区,那么这个函数可以触发
if move.to == player.id and move.toArea == Card.PlayerSpecial then
print("有牌正打算来你家特殊区, return true")
return true
end
end
end
end,
-- -- 判断花色是否全部不同,触发南蛮入侵
-- if #dians == 0 or #dians == 1 then return false end
-- dict = {0, 0, 0, 0}
-- for _, c in ipairs(dians) do
-- if Fk:getCardById(c).suit >= 1 and Fk:getCardById(c).suit <= 4 then
-- dict[Fk:getCardById(c).suit] = dict[Fk:getCardById(c).suit] + 1
-- end
-- end
-- for i = 1, 4 do
-- if dict[i] >= 2 then return false end
-- end
-- player.is_suit_arbitrary = true
-- return true
-- end, -- 每个参数的结尾都要逗号。can_trigger是一个参数
on_trigger = function(self, event, target, player, data)
-- 触发之后,设置变量,告诉下一个函数有没有可能在发生变化
print("罗绞1没问题已isdianchanging设为true")
player.is_dian_changing = true
end,
}
local jy_luojiao_archery_attack = fk.CreateTriggerSkill{
name = "#jy_luojiao_archery_attack",
events = {fk.AfterCardsMove},
can_trigger = function(self, event, target, player, data)
if not player:hasSkill(self) then return false end
print("现在在万箭齐发里面")
print("dian", #player:getPile("xjb__aweiluo_dian"))
print("isdianchanging", player.is_dian_changing)
return #player:getPile("xjb__aweiluo_dian") == 4 and -- 如果点为4
player.is_dian_changing -- 如果点有可能在变化
end,
-- on_trigger = function(self, event, target, player, data)
-- -- 触发之后,设置变量,告诉下一个函数有没有可能在发生变化
-- player.is_dian_changing = true
-- end,
-- }
-- local jy_luojiao_archery_attack = fk.CreateTriggerSkill{
-- name = "#jy_luojiao_archery_attack",
-- events = {fk.AfterCardsMove},
-- can_trigger = function(self, event, target, player, data)
-- return player:hasSkill(self) and -- 如果是有技能的角色
-- #player:getPile("xjb__luojiao_dian") == 4 and -- 如果啸为4
-- player.is_dian_changing -- 如果点有可能在变化
-- end,
on_cost = function(self, event, target, player, data)
player.is_dian_changing = false -- 在这里就要变为false
if player.room:askForSkillInvoke(player, self.name, nil, "#jy_luojiao_savage_archery_attack_ask") then -- 那么问是否要发动
return true
end
end,
-- on_cost = function(self, event, target, player, data)
-- if player.room:askForSkillInvoke(player, self.name, data) then -- 那么问是否要发动
-- return true
-- end
-- end,
on_use = function(self, event, target, player, data)
local room = player.room
room:useVirtualCard("archery_attack", nil, player, room:getOtherPlayers(player, true), self.name, true)
end
}
local jy_luojiao_savage_assault = fk.CreateTriggerSkill{
name = "#jy_luojiao_savage_assault",
events = {fk.AfterCardsMove},
can_trigger = function(self, event, target, player, data)
if not player:hasSkill(self) then return false end
print("现在在南蛮入侵里面")
local dians = player:getPile("xjb__aweiluo_dian")
-- 判断花色是否全部不同,触发南蛮入侵
if #dians == 0 or #dians == 1 then return false end
dict = {}
for _, c in ipairs(dians) do
local suit = Fk:getCardById(c).suit
if dict[suit] then
print("有相同的花色,不执行")
return false
else
dict[suit] = true
end
end
print("所有花色都不同")
print("本轮南蛮入侵是否已使用过,如果是则不再触发:", player.is_jy_luojiao_archery_attack_used)
return #player:getPile("xjb__aweiluo_dian") >= 2 and -- 点不是0和1
not player.is_jy_luojiao_archery_attack_used -- 本回合还没使用过
end,
-- on_use = function(self, event, target, player, data)
-- local room = player.room
-- room:useVirtualCard("archery_attack", nil, player, room:getOtherPlayers(player, true), self.name, true)
-- player.is_suit_arbitrary = false
-- player.is_dian_changing = false
-- end
-- }
-- local jy_luojiao_savage_assault = fk.CreateTriggerSkill{
-- name = "#jy_luojiao_savage_assault",
-- events = {fk.AfterCardsMove},
-- can_trigger = function(self, event, target, player, data)
-- return player:hasSkill(self) and
-- player.is_suit_arbitrary and -- 如果每个点数都不相同
-- #player:getPile("xjb__aweiluo_dian") >= 2 and -- 点不是0和1
-- player.is_dian_changing and -- 如果点有可能在变化
-- not player.is_jy_luojiao_archery_attack_used
-- end,
-- on_cost = function(self, event, target, player, data)
-- if player.room:askForSkillInvoke(player, self.name, data) then -- 那么问是否要发动
-- return true
-- end
-- end,
-- on_use = function(self, event, target, player, data)
-- local room = player.room
-- room:useVirtualCard("savage_assault", nil, player, room:getOtherPlayers(player, true), self.name, true)
-- player.is_suit_arbitrary = false
-- player.is_jy_luojiao_archery_attack_used = true
-- player.is_dian_changing = false
-- end
-- }
-- jy_luojiao:addRelatedSkill(jy_luojiao_archery_attack)
-- jy_luojiao:addRelatedSkill(jy_luojiao_savage_assault)
on_cost = function(self, event, target, player, data)
return player.room:askForSkillInvoke(player, self.name, nil, "#jy_luojiao_savage_assault_ask")
end,
on_use = function(self, event, target, player, data)
local room = player.room
player.is_jy_luojiao_archery_attack_used = true
room:useVirtualCard("savage_assault", nil, player, room:getOtherPlayers(player, true), self.name, true)
player.is_dian_changing = false
end
}
jy_luojiao:addRelatedSkill(jy_luojiao_archery_attack)
jy_luojiao:addRelatedSkill(jy_luojiao_savage_assault)
-- 玉玊
@ -1350,7 +1360,7 @@ jy_yusu:addRelatedSkill(jy_yusu_set_0)
xjb__aweiluo:addSkill(jy_youlong)
xjb__aweiluo:addSkill(jy_hebao)
xjb__aweiluo:addSkill(jy_tiaoshui)
-- xjb__aweiluo:addSkill(jy_luojiao)
xjb__aweiluo:addSkill(jy_luojiao)
xjb__aweiluo:addSkill(jy_yusu)
@ -1360,24 +1370,33 @@ Fk:loadTranslationTable {
["jy_youlong"] = "游龙",
["#jy_youlong-choose"] = "游龙:你需要选择一张牌交给下家",
[":jy_youlong"] = "锁定技,你的回合开始时,从你开始,每名玩家选择一张手牌交给其下家。",
[":jy_youlong"] = "锁定技,你的回合开始时,从你开始,每名玩家选择一张手牌交给下家。",
["$jy_youlong1"] = "翩若惊鸿!婉若游龙!",
["jy_hebao"] = "核爆",
[":jy_hebao"] = "你的回合开始时,你可以将一张手牌置于你的武将牌上,称为【点】。",
["#jy_hebao-choose"] = "选择一张手牌成为【点】",
["$jy_hebao1"] = "速——",
["jy_tiaoshui"] = "跳水",
[":jy_tiaoshui"] = "当你失去体力时,你可以弃掉一张【点】。",
[":jy_tiaoshui"] = "当你受到伤害时,你可以弃掉一张【点】。",
["#jy_tiaoshui"] = "弃掉一张【点】",
["$jy_tiaoshui1"] = "速,哈哈!",
["jy_luojiao"] = "罗绞",
[":jy_luojiao"] = "当你的【点】有4张时可以视为使用一张【万箭齐发】当你的所有【点】花色均不同时可以视为使用一张【南蛮入侵】。",
["#jy_luojiao_archery_attack"] = "罗绞·万箭齐发",
["#jy_luojiao_savage_assault"] = "罗绞·南蛮入侵",
["#jy_luojiao_archery_attack_ask"] = "【点】数量为4是否发动 罗绞·万箭齐发",
["#jy_luojiao_savage_assault_ask"] = "【点】花色不同,是否发动 罗绞·南蛮入侵,每回合限一次",
["$jy_luojiao1"] = "(听不懂)",
["jy_yusu"] = "玉玊",
[":jy_yusu"] = "出牌阶段,你每使用第二张基本牌时,可以将其作为【点】置于你的武将牌上。",
["@jy_yusu_basic_count"] = "玉玊",
["$jy_yusu1"] = "咻——",
["~xjb__aweiluo"] = "Cristiano is a sex offender!",
}