diff --git a/jianyu.lua b/jianyu.lua
index 2c96061..727a6ac 100644
--- a/jianyu.lua
+++ b/jianyu.lua
@@ -1107,8 +1107,9 @@ local jy_fumo = fk.CreateTriggerSkill{
events = {fk.DamageInflicted},
can_trigger = function(self, event, target, player, data)
return player:hasSkill(self) and
- data.damageType == fk.NormalDamage and data.card and
- data.card.trueName == "slash" and not data.to.dead and not player:isNude()
+ data.damageType == fk.NormalDamage and not data.to.dead and not player:isNude()
+ -- data.damageType == fk.NormalDamage and data.card and
+ -- data.card.trueName == "slash" and not data.to.dead and not player:isNude()
end,
on_cost = function(self, event, target, player, data)
local room = player.room
@@ -1139,8 +1140,8 @@ Fk:loadTranslationTable {
["tym__zhaoqianxi_2"] = "界赵乾熙",
["jy_yuanshen_2"] = "原神",
- [":jy_yuanshen_2"] = [[锁定技,当有角色受到火焰或雷电伤害时,若其没有属性标记,令其获得对应属性标记;
- 若其拥有属性标记且与此次伤害属性不同,则移除该标记并造成对应效果:【雷电】其翻面;【火焰】伤害+1。]],
+ [":jy_yuanshen_2"] = [[锁定技,当有角色受到火焰或雷电伤害时,若其没有该技能造成的属性标记,令其获得对应属性标记;
+ 若其拥有属性标记且与此次伤害属性不同,则依据伤害属性造成对应效果并移除标记:雷电伤害其翻面;火焰伤害该伤害+1。]],
["#jy_yuanshen_2_reaction_1"] = [[火焰伤害与【雷电】发生反应,伤害+1]],
["#jy_yuanshen_2_reaction_2"] = [[雷电伤害与【火焰】发生反应,目标翻面]],
@@ -1149,7 +1150,7 @@ Fk:loadTranslationTable {
["jy_fumo"] = "附魔",
["#jy_fumo-invoke"] = "附魔:%dest 受到伤害,你可以弃置一张牌,改为属性伤害",
- [":jy_fumo"] = [[当有角色使用【杀】造成无属性伤害时,
+ [":jy_fumo"] = [[当有角色造成无属性伤害时,
你可以弃一张牌。若你弃的牌为:
红色,将此次伤害改为火焰;
黑色,改为雷电。]],