2023-12-01 11:29:51 +00:00
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local extension = Package:new("jianyu_lpl")
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extension.extensionName = "jianyu"
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Fk:loadTranslationTable {
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["jianyu_lpl"] = "监狱:LPL篇",
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["god"] = "神话再临·神",
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}
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-- 简自豪 设计:熊俊博 实现:反赌专家
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local jianzihao = General(extension, "jianzihao", "god", 3, 3, General.Male)
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-- 红温
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local hongwen = fk.CreateFilterSkill{
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name = "hongwen",
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card_filter = function(self, to_select, player)
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2023-12-01 13:16:29 +00:00
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return (to_select.suit == Card.Spade or to_select.suit == Card.Club) and player:hasSkill(self)
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2023-12-01 11:29:51 +00:00
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end,
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view_as = function(self, to_select)
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if to_select.suit == Card.Club then
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return Fk:cloneCard(to_select.name, Card.Diamond, to_select.number)
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2023-12-01 13:16:29 +00:00
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else -- Spade
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2023-12-01 11:29:51 +00:00
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return Fk:cloneCard(to_select.name, Card.Heart, to_select.number)
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end
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end,
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}
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-- 走位
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local zouwei = fk.CreateDistanceSkill{
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name = "zouwei",
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correct_func = function(self, from, to)
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-- 装备区有牌时,你视为装备-1马
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if from:hasSkill(self) and from:getCardIds(from.Equip) ~= 0 then
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return -1
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end
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-- 装备区没牌时,你视为装备+1马
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if to:hasSkill(self) and from:getCardIds(from.Equip) == 0 then
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return 1
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end
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return 0
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end,
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}
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2023-12-01 13:16:29 +00:00
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2023-12-01 11:29:51 +00:00
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local zouwei_audio = fk.CreateTriggerSkill{
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name = "#zouwei_audio",
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refresh_events = {fk.EquipChanged},
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can_refresh = function(self, event, target, player, data)
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return target == player and player:hasSkill("zouwei") and not player:isFakeSkill("zouwei")
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end,
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on_refresh = function(self, event, target, player, data)
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local room = player.room
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if player:getCardIds(player.Equip) ~= 0 then
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room:notifySkillInvoked(player, "zouwei", "offensive")
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player:broadcastSkillInvoke("zouwei", 1)
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elseif player:getCardIds(player.Equip) == 0 then
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room:notifySkillInvoked(player, "zouwei", "defensive")
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player:broadcastSkillInvoke("zouwei", 2)
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end
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end,
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}
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zouwei:addRelatedSkill(zouwei_audio)
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2023-12-01 13:16:29 +00:00
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-- 圣弩
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-- 参考自formation包的君刘备
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local shengnu = fk.CreateTriggerSkill{
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name = "shengnu",
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anim_type = 'drawcard',
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events = {fk.AfterCardsMove},
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frequency = Skill.Compulsory,
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can_trigger = function(self, event, target, player, data)
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if not player:hasSkill(self) then return false end
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for _, move in ipairs(data) do
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if move.to ~= player.id and (move.toArea == Card.PlayerEquip or move.toArea == Card.DiscardPile) then
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for _, info in ipairs(move.moveInfo) do
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if Fk:getCardById(info.cardId).name == "crossbow" then
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return true
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end
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end
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end
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end
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end,
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on_use = function(self, event, target, player, data)
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local ids = {}
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for _, move in ipairs(data) do
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if move.to ~= player.id and (move.toArea == Card.PlayerEquip or move.toArea == Card.DiscardPile) then
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for _, info in ipairs(move.moveInfo) do
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if Fk:getCardById(info.cardId).name == "crossbow" then
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table.insert(ids, info.cardId)
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end
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end
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end
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end
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local dummy = Fk:cloneCard("dilu")
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dummy:addSubcards(ids)
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player.room:obtainCard(player, dummy, true, fk.ReasonPrey)
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end,
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}
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-- 转会
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2023-12-01 11:29:51 +00:00
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-- 洗澡
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local xizao = fk.CreateTriggerSkill{
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name = "xizao",
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anim_type = "defensive",
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frequency = Skill.Limited,
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events = {fk.AskForPeaches},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self) and player.dying and player:usedSkillTimes(self.name, Player.HistoryGame) == 0
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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if player.dead then return end
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-- player:reset()
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player:drawCards(3, self.name)
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if player.dead or not player:isWounded() then return end
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-- 将体力回复至1点
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room:recover({
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who = player,
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num = math.min(1, player.maxHp) - player.hp,
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recoverBy = player,
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skillName = self.name,
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})
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player:turnOver()
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end,
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}
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-- 开局
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-- 没写完,不过先拿去玩吧
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jianzihao:addSkill(hongwen)
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jianzihao:addSkill(zouwei)
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2023-12-01 13:16:29 +00:00
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jianzihao:addSkill(shengnu)
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2023-12-01 11:29:51 +00:00
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-- jianzihao:addSkill(zhuanhui)
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jianzihao:addSkill(xizao)
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-- jianzihao:addSkill(kaiju)
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Fk:loadTranslationTable{
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["jianzihao"] = "简自豪",
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["hongwen"] = "红温",
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[":hongwen"] = "锁定技,你的♠牌视为<font color='red'>♥</font>牌,你的♣牌视为<font color='red'>♦</font>牌。",
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2023-12-01 13:16:29 +00:00
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["$hongwen1"] = "唉,不该出水银的。",
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["$hongwen2"] = "哎,兄弟我为什么不打四带两对啊,兄弟?",
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["$hongwen3"] = "好难受啊!",
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["$hongwen4"] = "操,可惜!",
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["$hongwen4"] = "那他咋想的呀?",
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2023-12-01 11:29:51 +00:00
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["zouwei"] = "走位",
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[":zouwei"] = "锁定技,当你的装备区没有牌时,其他角色计算与你的距离时,始终+1;当你的装备区有牌时,你计算与其他角色的距离时,始终-1。",
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2023-12-01 13:16:29 +00:00
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["$zouwei1"] = "玩一下,不然我是不是一张牌没有出啊兄弟?",
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["$zouwei2"] = "完了呀!",
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2023-12-01 11:29:51 +00:00
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["shengnu"] = "圣弩",
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[":shengnu"] = "锁定技,当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你获得此【诸葛连弩】。",
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2023-12-01 13:16:29 +00:00
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["$shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
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2023-12-01 11:29:51 +00:00
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["zhuanhui"] = "转会",
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[":zhuanhui"] = "当你的体力值减少时,你可以变更势力。你无法变更为已经成为过的势力。",
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["$zhuanhui1"] = "现在站在你面前的是S赛13冠王!",
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["xizao"] = "洗澡",
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[":xizao"] = "限定技,当你处于濒死状态时,你可以将体力恢复至1,摸三张牌,然后翻面。",
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2023-12-01 13:16:29 +00:00
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["$xizao1"] = "怎么赢啊?你别瞎说啊,兄弟们。",
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["$xizao2"] = "也不是稳赢吧,我觉得赢了!",
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2023-12-01 11:29:51 +00:00
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["kaiju"] = "开局",
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2023-12-01 13:16:29 +00:00
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[":kaiju"] = "主公技,锁定技,当你的回合开始时,与你势力不同的武将需要交给你一张牌(没有牌则不用交),并视为对你使用一张【杀】。",
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["$kaiju1"] = "不是啊,我在一对鬼的时候我在打什么打一对是一对是他4个9炸我我不输了吗?",
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2023-12-01 11:29:51 +00:00
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2023-12-01 13:16:29 +00:00
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["~jianzihao"] = "好像又要倒下了……",
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2023-12-01 11:29:51 +00:00
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}
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local houguoyu = General(extension, "houguoyu", "shu", 0, 999, General.Male)
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houguoyu.hidden = true
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Fk:loadTranslationTable {
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["jianzihao"] = "简自豪",
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["houguoyu"] = "侯国玉",
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}
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return extension
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