2023-12-01 11:29:51 +00:00
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local extension = Package:new("jianyu_lpl")
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extension.extensionName = "jianyu"
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Fk:loadTranslationTable {
|
2023-12-02 09:49:17 +00:00
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["jianyu_lpl"] = "<font color=\"red\"><strong>监狱-LPL</strong></font>",
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2023-12-01 11:29:51 +00:00
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["god"] = "神话再临·神",
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2023-12-02 16:23:02 +00:00
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["first"] = "熊",
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2023-12-02 09:49:17 +00:00
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["second"] = "冠军限定",
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2023-12-01 11:29:51 +00:00
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}
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2023-12-02 09:49:17 +00:00
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-- 第一代简自豪 设计:熊俊博 实现:反赌专家
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local first__jianzihao = General(extension, "first__jianzihao", "qun", 3, 3, General.Male)
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2023-12-01 11:29:51 +00:00
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-- 红温
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local hongwen = fk.CreateFilterSkill{
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name = "hongwen",
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card_filter = function(self, to_select, player)
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2023-12-01 13:16:29 +00:00
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return (to_select.suit == Card.Spade or to_select.suit == Card.Club) and player:hasSkill(self)
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2023-12-01 11:29:51 +00:00
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end,
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view_as = function(self, to_select)
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if to_select.suit == Card.Club then
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return Fk:cloneCard(to_select.name, Card.Diamond, to_select.number)
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2023-12-01 13:16:29 +00:00
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else -- Spade
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2023-12-01 11:29:51 +00:00
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return Fk:cloneCard(to_select.name, Card.Heart, to_select.number)
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end
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end,
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}
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-- 走位
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local zouwei = fk.CreateDistanceSkill{
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name = "zouwei",
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correct_func = function(self, from, to)
|
2023-12-01 15:33:41 +00:00
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-- 有装备时视为-1
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2023-12-02 03:59:15 +00:00
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if from:hasSkill(self) and #from:getCardIds(Player.Equip) ~= 0 then
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-- 请使用#from:getCardIds(Player.Equip)来代表长度,
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-- 如果你只用from:getCardIds(Player.Equip)的话是代表这个数组
|
2023-12-01 11:29:51 +00:00
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return -1
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end
|
2023-12-01 15:33:41 +00:00
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-- 没装备时视为+1
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2023-12-02 03:59:15 +00:00
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if to:hasSkill(self) and #to:getCardIds(Player.Equip) == 0 then
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2023-12-01 11:29:51 +00:00
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return 1
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end
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return 0
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end,
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}
|
2023-12-02 03:59:15 +00:00
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-- 参考自孙尚香
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2023-12-01 11:29:51 +00:00
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local zouwei_audio = fk.CreateTriggerSkill{
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name = "#zouwei_audio",
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2023-12-02 03:59:15 +00:00
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refresh_events = {fk.AfterCardsMove},
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-- 这个函数只有在装备区牌量变动时才检测
|
2023-12-01 11:29:51 +00:00
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can_refresh = function(self, event, target, player, data)
|
2023-12-02 03:59:15 +00:00
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if not player:hasSkill(self.name) then return end
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for _, move in ipairs(data) do
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if move.from == player.id then
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for _, info in ipairs(move.moveInfo) do
|
2023-12-02 09:49:17 +00:00
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if info.fromArea == Card.PlayerEquip or info.toArea == Card.PlayerEquip then
|
2023-12-02 03:59:15 +00:00
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-- 当装备等于0或1的时候触发
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-- standard_cards/init.lua, line 1080: local handcards = player:getCardIds(Player.Hand),我也不知道为啥用的是Player.Hand而不是player.hand,写就对了
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if #player:getCardIds(Player.Equip) <= 1 then
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return true
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end
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end
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end
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end
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end
|
2023-12-01 11:29:51 +00:00
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end,
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on_refresh = function(self, event, target, player, data)
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local room = player.room
|
2023-12-02 03:59:15 +00:00
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-- 有装备时,-1马
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if #player:getCardIds(player.Equip) ~= 0 then
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2023-12-01 11:29:51 +00:00
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room:notifySkillInvoked(player, "zouwei", "offensive")
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player:broadcastSkillInvoke("zouwei", 1)
|
2023-12-02 03:59:15 +00:00
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-- 无装备时,+1马
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elseif #player:getCardIds(player.Equip) == 0 then
|
2023-12-01 11:29:51 +00:00
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room:notifySkillInvoked(player, "zouwei", "defensive")
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player:broadcastSkillInvoke("zouwei", 2)
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end
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end,
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}
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zouwei:addRelatedSkill(zouwei_audio)
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|
2023-12-01 13:16:29 +00:00
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-- 圣弩
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-- 参考自formation包的君刘备
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local shengnu = fk.CreateTriggerSkill{
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name = "shengnu",
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anim_type = 'drawcard',
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events = {fk.AfterCardsMove},
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frequency = Skill.Compulsory,
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can_trigger = function(self, event, target, player, data)
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if not player:hasSkill(self) then return false end
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for _, move in ipairs(data) do
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if move.to ~= player.id and (move.toArea == Card.PlayerEquip or move.toArea == Card.DiscardPile) then
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for _, info in ipairs(move.moveInfo) do
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if Fk:getCardById(info.cardId).name == "crossbow" then
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return true
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end
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end
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end
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end
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end,
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on_use = function(self, event, target, player, data)
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local ids = {}
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for _, move in ipairs(data) do
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if move.to ~= player.id and (move.toArea == Card.PlayerEquip or move.toArea == Card.DiscardPile) then
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for _, info in ipairs(move.moveInfo) do
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if Fk:getCardById(info.cardId).name == "crossbow" then
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table.insert(ids, info.cardId)
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end
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end
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end
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end
|
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local dummy = Fk:cloneCard("dilu")
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dummy:addSubcards(ids)
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player.room:obtainCard(player, dummy, true, fk.ReasonPrey)
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end,
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|
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|
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}
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-- 转会
|
2023-12-01 15:33:41 +00:00
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local zhuanhui = fk.CreateTriggerSkill{
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|
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name = "zhuanhui", -- kaiju$是主公技
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frequency = Skill.Compulsory,
|
2023-12-02 05:40:31 +00:00
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events = {}, -- 这是故意的,因为本来这个技能就没有实际效果
|
2023-12-01 14:39:43 +00:00
|
|
|
|
}
|
2023-12-01 13:16:29 +00:00
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|
2023-12-01 11:29:51 +00:00
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|
|
-- 洗澡
|
|
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|
|
local xizao = fk.CreateTriggerSkill{
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name = "xizao",
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anim_type = "defensive",
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|
|
frequency = Skill.Limited,
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|
|
events = {fk.AskForPeaches},
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|
|
can_trigger = function(self, event, target, player, data)
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|
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|
|
return target == player and player:hasSkill(self) and player.dying and player:usedSkillTimes(self.name, Player.HistoryGame) == 0
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|
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|
|
end,
|
|
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|
|
on_use = function(self, event, target, player, data)
|
|
|
|
|
local room = player.room
|
|
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|
|
if player.dead then return end
|
|
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|
|
-- player:reset()
|
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|
player:drawCards(3, self.name)
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|
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|
if player.dead or not player:isWounded() then return end
|
|
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|
|
-- 将体力回复至1点
|
|
|
|
|
room:recover({
|
|
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|
|
who = player,
|
|
|
|
|
num = math.min(1, player.maxHp) - player.hp,
|
|
|
|
|
recoverBy = player,
|
|
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|
|
skillName = self.name,
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|
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|
|
})
|
|
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|
|
player:turnOver()
|
|
|
|
|
end,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
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-- 开局
|
2023-12-01 14:39:43 +00:00
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|
|
-- 参考forest包贾诩 刘备 god包神曹操
|
|
|
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|
|
local kaiju = fk.CreateTriggerSkill{
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|
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|
|
name = "kaiju", -- kaiju$是主公技
|
|
|
|
|
anim_type = "masochism",
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|
|
|
|
frequency = Skill.Compulsory,
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|
|
|
|
events = {fk.EventPhaseStart},
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|
|
|
|
can_trigger = function(self, event, target, player, data)
|
|
|
|
|
return target == player and player:hasSkill(self.name) and player.phase == Player.Start
|
|
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|
|
end,
|
|
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|
|
on_use = function(self, event, target, player, data)
|
|
|
|
|
local room = player.room
|
|
|
|
|
for _, p in ipairs(room:getOtherPlayers(player, true)) do
|
|
|
|
|
if not p:isAllNude() then
|
2023-12-02 03:59:15 +00:00
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|
local id = room:askForCardChosen(p, p, "he", "#kaiju-choose") -- 他自己用框选一张自己的牌,不包括判定区
|
|
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|
|
-- -- 下面这一堆是一起的,从贯石斧拿来的。
|
|
|
|
|
-- local pattern
|
|
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|
|
-- if p:getEquipment(Card.SubtypeWeapon) then
|
|
|
|
|
-- pattern = ".|.|.|.|.|.|^"..tostring(p:getEquipment(Card.SubtypeWeapon))
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|
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|
|
-- else
|
|
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|
|
-- pattern = "."
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|
|
|
|
-- end
|
|
|
|
|
-- local id = room:askForDiscard(p, 2, 2, true, self.name, false, ".", nil, true, false)
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|
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|
|
-- -- 从贯石斧抄过来的
|
2023-12-01 14:39:43 +00:00
|
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|
room:obtainCard(player, id, false, fk.ReasonPrey) -- 我从他那里拿一张牌来
|
|
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|
|
room:useVirtualCard("slash", nil, p, player, self.name, true) -- 杀
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end,
|
|
|
|
|
}
|
|
|
|
|
|
2023-12-02 03:59:15 +00:00
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-- local id = room:askForCardChosen(player, p, "hej", self.name) -- 我选他一张牌
|
2023-12-01 14:39:43 +00:00
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|
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-- room:useVirtualCard("slash", nil, player, table.map(self.cost_data, Util.Id2PlayerMapper), self.name, true)
|
2023-12-01 11:29:51 +00:00
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|
2023-12-02 05:40:31 +00:00
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first__jianzihao:addSkill(kaiju)
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first__jianzihao:addSkill(hongwen)
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first__jianzihao:addSkill(zouwei)
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first__jianzihao:addSkill(shengnu)
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first__jianzihao:addSkill(xizao)
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first__jianzihao:addSkill(zhuanhui)
|
2023-12-01 11:29:51 +00:00
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Fk:loadTranslationTable{
|
2023-12-02 05:40:31 +00:00
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["first__jianzihao"] = "简自豪",
|
2023-12-01 11:29:51 +00:00
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|
2023-12-02 03:59:15 +00:00
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["zhuanhui"] = "转会",
|
2023-12-02 05:40:31 +00:00
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[":zhuanhui"] = [[锁定技,这个技能是为了告诉你下面这些提示。<br>
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|
|
<font size="1"><strong>这个武将由熊俊博于2023年12月1日设计!</strong><br>
|
2023-12-02 16:23:02 +00:00
|
|
|
|
经过12月2日群友们的测试,感觉更多是一个娱乐武将。如果你一定要玩,请参考下面的:
|
2023-12-02 05:40:31 +00:00
|
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|
|
<strong>玩法提示</strong><br>
|
|
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|
|
活过第一轮!<br>
|
|
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|
|
如果有防具,你就能安全、强大地偷牌。<br>
|
2023-12-02 16:23:02 +00:00
|
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|
|
你很脆,你也不强,但你可以恶心场上所有的人。<br>
|
2023-12-02 05:40:31 +00:00
|
|
|
|
<strong>队友提示</strong><br>
|
|
|
|
|
优先将防具、【闪】、【桃】、【酒】交给他。<br>
|
|
|
|
|
<strong>敌方提示</strong><br>
|
|
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|
|
使用能增强【杀】的技能和武器,如【无双】、【青釭剑】。<br>
|
|
|
|
|
优先拆除防具。<br>
|
|
|
|
|
谨慎对待摸到的【诸葛连弩】。<br></font>
|
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|
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|
|
|
|
]],
|
2023-12-02 03:59:15 +00:00
|
|
|
|
-- [":zhuanhui"] = "<del>当你的体力值减少时,你可以变更势力。你无法变更为已经成为过的势力。</del>",
|
|
|
|
|
|
|
|
|
|
["kaiju"] = "开局",
|
2023-12-02 05:40:31 +00:00
|
|
|
|
[":kaiju"] = [[锁定技,当你的回合开始时,所有其他有牌的武将需要交给你一张牌,并视为对你使用一张【杀】。<br>
|
|
|
|
|
<font size="2"><i>“从未如此美妙的开局!”——简自豪</i></font>]],
|
2023-12-02 03:59:15 +00:00
|
|
|
|
["$kaiju1"] = "不是啊,我炸一对鬼的时候我在打什么,打一对10。一对10,他四个9炸我,我不输了吗?",
|
2023-12-02 05:40:31 +00:00
|
|
|
|
["$kaiju2"] = "怎么赢啊?你别瞎说啊!",
|
2023-12-02 03:59:15 +00:00
|
|
|
|
["$kaiju3"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
|
|
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|
|
["$kaiju4"] = "好亏呀,我每一波都。",
|
2023-12-02 09:49:17 +00:00
|
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|
|
["$kaiju5"] = "被秀了,操。",
|
|
|
|
|
["#kaiju-choose"] = "交给简自豪一张牌,视为对他使用【杀】",
|
2023-12-02 03:59:15 +00:00
|
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|
|
2023-12-01 11:29:51 +00:00
|
|
|
|
["hongwen"] = "红温",
|
|
|
|
|
[":hongwen"] = "锁定技,你的♠牌视为<font color='red'>♥</font>牌,你的♣牌视为<font color='red'>♦</font>牌。",
|
2023-12-01 13:16:29 +00:00
|
|
|
|
["$hongwen1"] = "唉,不该出水银的。",
|
2023-12-02 05:40:31 +00:00
|
|
|
|
["$hongwen2"] = "哎,兄弟我为什么不打四带两对儿啊,兄弟?",
|
2023-12-01 13:16:29 +00:00
|
|
|
|
["$hongwen3"] = "好难受啊!",
|
|
|
|
|
["$hongwen4"] = "操,可惜!",
|
2023-12-01 14:39:43 +00:00
|
|
|
|
["$hongwen5"] = "那他咋想的呀?",
|
2023-12-01 11:29:51 +00:00
|
|
|
|
|
|
|
|
|
["zouwei"] = "走位",
|
|
|
|
|
[":zouwei"] = "锁定技,当你的装备区没有牌时,其他角色计算与你的距离时,始终+1;当你的装备区有牌时,你计算与其他角色的距离时,始终-1。",
|
2023-12-01 13:16:29 +00:00
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["$zouwei1"] = "玩一下,不然我是不是一张牌没有出啊兄弟?",
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["$zouwei2"] = "完了呀!",
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2023-12-01 11:29:51 +00:00
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["shengnu"] = "圣弩",
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[":shengnu"] = "锁定技,当【诸葛连弩】移至弃牌堆或其他角色的装备区时,你获得此【诸葛连弩】。",
|
2023-12-01 13:16:29 +00:00
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["$shengnu1"] = "哎兄弟们我这个牌不能拆吧?",
|
2023-12-02 05:40:31 +00:00
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["$shengnu2"] = "补刀瞬间回来了!",
|
2023-12-01 11:29:51 +00:00
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["xizao"] = "洗澡",
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[":xizao"] = "限定技,当你处于濒死状态时,你可以将体力恢复至1,摸三张牌,然后翻面。",
|
2023-12-02 05:40:31 +00:00
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["$xizao1"] = "呃啊啊啊啊啊啊啊!!",
|
2023-12-01 13:16:29 +00:00
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["$xizao2"] = "也不是稳赢吧,我觉得赢了!",
|
2023-12-01 11:29:51 +00:00
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2023-12-02 05:40:31 +00:00
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["~first__jianzihao"] = "好像又要倒下了……",
|
2023-12-01 11:29:51 +00:00
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}
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2023-12-02 09:49:17 +00:00
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-- 侯国玉
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2023-12-02 16:23:02 +00:00
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local houguoyu = General(extension, "houguoyu", "shu", 7, 14, General.Male)
|
2023-12-01 11:29:51 +00:00
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houguoyu.hidden = true
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|
2023-12-02 09:49:17 +00:00
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local waao = fk.CreateTriggerSkill{
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name = "waao",
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frequency = Skill.Compulsory,
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events = {}, -- 这是故意的,因为本来这个技能就没有实际效果
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}
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houguoyu:addSkill(waao)
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Fk:loadTranslationTable {
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["houguoyu"] = "侯国玉",
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["waao"] = "哇袄",
|
2023-12-02 16:23:02 +00:00
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[":waao"] = "锁定技,除非被点将,这个武将不会出现在你的选将名单里。",
|
2023-12-02 09:49:17 +00:00
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["$waao1"] = "哇袄",
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}
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|
-- 第二代简自豪
|
2023-12-02 16:23:02 +00:00
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local second__jianzihao = General(extension, "second__jianzihao", "qun", 3, 3, General.Male)
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second__jianzihao.hidden = true
|
2023-12-02 09:49:17 +00:00
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|
2023-12-02 16:23:02 +00:00
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local sanjian = fk.CreateTriggerSkill{
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name = "sanjian",
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anim_type = "drawcard",
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|
frequency = Skill.Compulsory,
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events = {fk.EventPhaseStart}, -- 事件开始时
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|
can_trigger = function(self, event, target, player, data)
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|
return target == player and player:hasSkill(self.name) -- 如果是我这个角色,如果是有这个技能的角色,如果是出牌阶段,如果这个角色的装备数是3
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and player.phase == Player.Play and #player:getCardIds(Player.Equip) >= 3
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|
end,
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|
on_use = function(self, event, target, player, data)
|
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|
local room = player.room
|
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|
if #player:getCardIds(Player.Equip) >= 3 then
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|
room:useVirtualCard("analeptic", nil, player, player, self.name, false)
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elseif #player:getCardIds(Player.Equip) >= 4 then
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|
room:useVirtualCard("ex_nihilo", nil, player, player, self.name, false)
|
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|
|
|
end
|
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|
|
end,
|
|
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|
|
}
|
|
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|
|
local kaiju_2 = fk.CreateTriggerSkill{
|
|
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|
|
name = "kaiju_2",
|
|
|
|
|
anim_type = "masochism",
|
|
|
|
|
frequency = Skill.Compulsory,
|
|
|
|
|
events = {fk.EventPhaseStart},
|
|
|
|
|
can_trigger = function(self, event, target, player, data)
|
|
|
|
|
return target == player and player:hasSkill(self.name) and player.phase == Player.Start
|
|
|
|
|
end,
|
|
|
|
|
on_use = function(self, event, target, player, data)
|
|
|
|
|
local room = player.room
|
|
|
|
|
for _, p in ipairs(room:getOtherPlayers(player, true)) do
|
|
|
|
|
if not p:isAllNude() then
|
|
|
|
|
choice = room:askForChoice(p, {"yes", "no"}, self.name, "#kaiju_2_choose", false, nil)
|
|
|
|
|
if choice == "yes" then
|
|
|
|
|
room:useVirtualCard("snatch", nil, player, p, self.name, true) -- 顺
|
|
|
|
|
room:useVirtualCard("fire__slash", nil, p, player, self.name, true) -- 杀
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end,
|
|
|
|
|
}
|
2023-12-02 09:49:17 +00:00
|
|
|
|
|
2023-12-02 16:23:02 +00:00
|
|
|
|
local xizao_2 = fk.CreateTriggerSkill{
|
|
|
|
|
name = "xizao_2",
|
|
|
|
|
anim_type = "defensive",
|
|
|
|
|
frequency = Skill.Limited,
|
|
|
|
|
events = {fk.AskForPeaches},
|
|
|
|
|
can_trigger = function(self, event, target, player, data)
|
|
|
|
|
return target == player and player:hasSkill(self) and player.dying and player:usedSkillTimes(self.name, Player.HistoryGame) == 0
|
|
|
|
|
end,
|
|
|
|
|
on_use = function(self, event, target, player, data)
|
|
|
|
|
local room = player.room
|
|
|
|
|
if player.dead then return end
|
|
|
|
|
-- player:reset()
|
|
|
|
|
player:drawCards(3, self.name)
|
|
|
|
|
if player.dead or not player:isWounded() then return end
|
|
|
|
|
-- 将体力回复至3点
|
|
|
|
|
room:recover({
|
|
|
|
|
who = player,
|
|
|
|
|
num = math.min(1, player.maxHp) - player.hp,
|
|
|
|
|
recoverBy = player,
|
|
|
|
|
skillName = self.name,
|
|
|
|
|
})
|
|
|
|
|
player:throwAllCards("he")
|
|
|
|
|
end,
|
|
|
|
|
}
|
2023-12-02 09:49:17 +00:00
|
|
|
|
|
2023-12-02 16:23:02 +00:00
|
|
|
|
second__jianzihao:addSkill(sanjian)
|
|
|
|
|
second__jianzihao:addSkill(kaiju_2)
|
|
|
|
|
second__jianzihao:addSkill("paoxiao")
|
|
|
|
|
second__jianzihao:addSkill("hongyan")
|
|
|
|
|
-- second__jianzihao:addSkill("zouwei")
|
|
|
|
|
-- second__jianzihao:addSkill(xizao_2)
|
2023-12-02 09:49:17 +00:00
|
|
|
|
|
|
|
|
|
|
2023-12-02 16:23:02 +00:00
|
|
|
|
Fk:loadTranslationTable{
|
|
|
|
|
["second__jianzihao"] = "简自豪",
|
|
|
|
|
|
|
|
|
|
["kaiju_2"] = "行窃",
|
|
|
|
|
[":kaiju_2"] = [[锁定技,你的回合开始时,所有其他武将可以选择是否被你免费使用一张【顺手牵羊】。如果选择是,视为其对你使用一张【火杀】。<br>
|
|
|
|
|
<font size="2"><i>“偷我冠军奖杯可以,但你的狗命得留在我这!”——不知道谁说的</i></font>]],
|
|
|
|
|
["$kaiju_21"] = "不是啊,我炸一对鬼的时候我在打什么,打一对10。一对10,他四个9炸我,我不输了吗?",
|
|
|
|
|
["$kaiju_22"] = "怎么赢啊?你别瞎说啊!",
|
|
|
|
|
["$kaiju_23"] = "打这牌怎么打?兄弟们快教我,我看着头晕!",
|
|
|
|
|
["$kaiju_24"] = "好亏呀,我每一波都。",
|
|
|
|
|
["$kaiju_25"] = "被秀了,操。",
|
|
|
|
|
["#kaiju_2_choose"] = "是否让简自豪对你免费使用一次【顺手牵羊】,然后你对他免费使用一次【火杀】",
|
|
|
|
|
|
|
|
|
|
["sanjian"] = "三件",
|
|
|
|
|
[":sanjian"] = [[锁定技,出牌阶段开始时,如果你的装备区有至少3张牌,你视为使用了一张【酒】;如果你的装备区有至少4张牌,你视为使用了一张【无中生有】。<br>
|
|
|
|
|
<font size="2"><i>“又陷入劣势了,等乌兹三件套吧!”——不知道哪个解说说的</i></font>]],
|
|
|
|
|
|
|
|
|
|
["xizao_2"] = "喜澡",
|
|
|
|
|
[":xizao_2"] = "限定技,当你处于濒死状态时,你可以弃掉所有装备区的牌,然后将体力恢复至1。",
|
|
|
|
|
["$xizao_21"] = "呃啊啊啊啊啊啊啊!!",
|
|
|
|
|
["$xizao_22"] = "也不是稳赢吧,我觉得赢了!",
|
|
|
|
|
|
|
|
|
|
["~second__jianzihao"] = "好像又要倒下了……",
|
|
|
|
|
}
|
2023-12-02 09:49:17 +00:00
|
|
|
|
|
2023-12-01 11:29:51 +00:00
|
|
|
|
Fk:loadTranslationTable {
|
2023-12-02 09:49:17 +00:00
|
|
|
|
["jianzihao"] = "简自豪",
|
2023-12-01 11:29:51 +00:00
|
|
|
|
["houguoyu"] = "侯国玉",
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return extension
|