1286 lines
34 KiB
Lua
1286 lines
34 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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local extension = Package:new("standard_cards", Package.CardPack)
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extension.metadata = require "packages.standard_cards.metadata"
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local global_can_use = function(self, player, card)
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local room = Fk:currentRoom()
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for _, p in ipairs(room.alive_players) do
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if not (card and player:isProhibited(p, card)) then
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return true
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end
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end
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end
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local aoe_can_use = function(self, player, card)
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local room = Fk:currentRoom()
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for _, p in ipairs(room.alive_players) do
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if p ~= player and not (card and player:isProhibited(p, card)) then
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return true
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end
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end
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end
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local global_on_use = function(self, room, cardUseEvent)
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if not cardUseEvent.tos or #TargetGroup:getRealTargets(cardUseEvent.tos) == 0 then
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cardUseEvent.tos = {}
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for _, player in ipairs(room:getAlivePlayers()) do
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if not room:getPlayerById(cardUseEvent.from):isProhibited(player, cardUseEvent.card) then
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TargetGroup:pushTargets(cardUseEvent.tos, player.id)
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end
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end
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end
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end
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local aoe_on_use = function(self, room, cardUseEvent)
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if not cardUseEvent.tos or #TargetGroup:getRealTargets(cardUseEvent.tos) == 0 then
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cardUseEvent.tos = {}
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for _, player in ipairs(room:getOtherPlayers(room:getPlayerById(cardUseEvent.from))) do
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if not room:getPlayerById(cardUseEvent.from):isProhibited(player, cardUseEvent.card) then
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TargetGroup:pushTargets(cardUseEvent.tos, player.id)
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end
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end
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end
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end
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local slashSkill = fk.CreateActiveSkill{
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name = "slash_skill",
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max_phase_use_time = 1,
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target_num = 1,
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can_use = function(self, player, card)
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return
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table.find(Fk:currentRoom().alive_players, function(p)
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return self:withinTimesLimit(player, Player.HistoryPhase, card, "slash", p)
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end)
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end,
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target_filter = function(self, to_select, selected, _, card)
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if #selected < self:getMaxTargetNum(Self, card) then
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local player = Fk:currentRoom():getPlayerById(to_select)
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return Self ~= player and self:withinDistanceLimit(Self, true, card, player) and
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(#selected > 0 or self:withinTimesLimit(Self, Player.HistoryPhase, card, "slash", player))
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end
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end,
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on_effect = function(self, room, effect)
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local from = room:getPlayerById(effect.from)
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local to = room:getPlayerById(effect.to)
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if not to.dead then
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room:damage({
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from = from,
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to = to,
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card = effect.card,
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damage = 1,
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damageType = fk.NormalDamage,
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skillName = self.name
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})
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end
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end
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}
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local slash = fk.CreateBasicCard{
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name = "slash",
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number = 7,
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suit = Card.Spade,
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is_damage_card = true,
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skill = slashSkill,
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}
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extension:addCards({
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slash,
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slash:clone(Card.Spade, 8),
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slash:clone(Card.Spade, 8),
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slash:clone(Card.Spade, 9),
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slash:clone(Card.Spade, 9),
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slash:clone(Card.Spade, 10),
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slash:clone(Card.Spade, 10),
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slash:clone(Card.Club, 2),
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slash:clone(Card.Club, 3),
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slash:clone(Card.Club, 4),
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slash:clone(Card.Club, 5),
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slash:clone(Card.Club, 6),
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slash:clone(Card.Club, 7),
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slash:clone(Card.Club, 8),
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slash:clone(Card.Club, 8),
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slash:clone(Card.Club, 9),
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slash:clone(Card.Club, 9),
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slash:clone(Card.Club, 10),
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slash:clone(Card.Club, 10),
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slash:clone(Card.Club, 11),
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slash:clone(Card.Club, 11),
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slash:clone(Card.Heart, 10),
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slash:clone(Card.Heart, 10),
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slash:clone(Card.Heart, 11),
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slash:clone(Card.Diamond, 6),
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slash:clone(Card.Diamond, 7),
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slash:clone(Card.Diamond, 8),
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slash:clone(Card.Diamond, 9),
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slash:clone(Card.Diamond, 10),
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slash:clone(Card.Diamond, 13),
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})
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local jinkSkill = fk.CreateActiveSkill{
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name = "jink_skill",
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can_use = function()
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return false
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end,
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on_effect = function(self, room, effect)
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if effect.responseToEvent then
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effect.responseToEvent.isCancellOut = true
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end
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end
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}
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local jink = fk.CreateBasicCard{
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name = "jink",
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suit = Card.Heart,
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number = 2,
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skill = jinkSkill,
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}
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extension:addCards({
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jink,
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jink:clone(Card.Heart, 2),
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jink:clone(Card.Heart, 13),
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jink:clone(Card.Diamond, 2),
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jink:clone(Card.Diamond, 2),
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jink:clone(Card.Diamond, 3),
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jink:clone(Card.Diamond, 4),
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jink:clone(Card.Diamond, 5),
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jink:clone(Card.Diamond, 6),
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jink:clone(Card.Diamond, 7),
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jink:clone(Card.Diamond, 8),
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jink:clone(Card.Diamond, 9),
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jink:clone(Card.Diamond, 10),
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jink:clone(Card.Diamond, 11),
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jink:clone(Card.Diamond, 11),
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})
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local peachSkill = fk.CreateActiveSkill{
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name = "peach_skill",
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can_use = function(self, player)
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return player:isWounded()
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end,
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on_use = function(self, room, use)
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if not use.tos or #TargetGroup:getRealTargets(use.tos) == 0 then
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use.tos = { { use.from } }
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end
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end,
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on_effect = function(self, room, effect)
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local player = room:getPlayerById(effect.from)
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local target = room:getPlayerById(effect.to)
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if target:isWounded() and not target.dead then
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room:recover({
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who = target,
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num = 1,
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card = effect.card,
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recoverBy = player,
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skillName = self.name
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})
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end
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end
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}
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local peach = fk.CreateBasicCard{
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name = "peach",
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suit = Card.Heart,
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number = 3,
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skill = peachSkill,
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}
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extension:addCards({
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peach,
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peach:clone(Card.Heart, 4),
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peach:clone(Card.Heart, 6),
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peach:clone(Card.Heart, 7),
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peach:clone(Card.Heart, 8),
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peach:clone(Card.Heart, 9),
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peach:clone(Card.Heart, 12),
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peach:clone(Card.Heart, 12),
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})
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local dismantlementSkill = fk.CreateActiveSkill{
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name = "dismantlement_skill",
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target_num = 1,
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target_filter = function(self, to_select, selected)
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if #selected < self:getMaxTargetNum(Self) then
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local player = Fk:currentRoom():getPlayerById(to_select)
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return Self ~= player and not player:isAllNude()
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end
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end,
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on_effect = function(self, room, effect)
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local from = room:getPlayerById(effect.from)
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local to = room:getPlayerById(effect.to)
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if to.dead or to:isAllNude() then return end
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local cid = room:askForCardChosen(from, to, "hej", self.name)
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room:throwCard({cid}, self.name, to, from)
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end
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}
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local dismantlement = fk.CreateTrickCard{
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name = "dismantlement",
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suit = Card.Spade,
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number = 3,
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skill = dismantlementSkill,
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}
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extension:addCards({
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dismantlement,
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dismantlement:clone(Card.Spade, 4),
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dismantlement:clone(Card.Spade, 12),
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dismantlement:clone(Card.Club, 3),
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dismantlement:clone(Card.Club, 4),
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dismantlement:clone(Card.Heart, 12),
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})
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local snatchSkill = fk.CreateActiveSkill{
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name = "snatch_skill",
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distance_limit = 1,
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target_filter = function(self, to_select, selected, _, card)
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if #selected == 0 then
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local player = Fk:currentRoom():getPlayerById(to_select)
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return
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Self ~= player and
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self:withinDistanceLimit(Self, false, card, player) and -- for no distance limit for snatch
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not player:isAllNude()
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end
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end,
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target_num = 1,
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on_effect = function(self, room, effect)
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local from = room:getPlayerById(effect.from)
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local to = room:getPlayerById(effect.to)
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if to.dead or to:isAllNude() then return end
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local cid = room:askForCardChosen(from, to, "hej", self.name)
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room:obtainCard(from, cid, false, fk.ReasonPrey)
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end
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}
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local snatch = fk.CreateTrickCard{
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name = "snatch",
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suit = Card.Spade,
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number = 3,
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skill = snatchSkill,
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}
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extension:addCards({
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snatch,
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snatch:clone(Card.Spade, 4),
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snatch:clone(Card.Spade, 11),
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snatch:clone(Card.Diamond, 3),
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snatch:clone(Card.Diamond, 4),
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})
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local duelSkill = fk.CreateActiveSkill{
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name = "duel_skill",
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target_filter = function(self, to_select, selected)
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if #selected == 0 then
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local player = Fk:currentRoom():getPlayerById(to_select)
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return Self ~= player
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end
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end,
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target_num = 1,
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on_effect = function(self, room, effect)
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local to = room:getPlayerById(effect.to)
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local from = room:getPlayerById(effect.from)
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local responsers = { to, from }
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local currentTurn = 1
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local currentResponser = to
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while currentResponser:isAlive() do
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local loopTimes = 1
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if effect.fixedResponseTimes then
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local canFix = currentResponser == to
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if effect.fixedAddTimesResponsors then
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canFix = table.contains(effect.fixedAddTimesResponsors, currentResponser.id)
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end
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if canFix then
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if type(effect.fixedResponseTimes) == 'table' then
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loopTimes = effect.fixedResponseTimes["slash"] or 1
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elseif type(effect.fixedResponseTimes) == 'number' then
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loopTimes = effect.fixedResponseTimes
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end
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end
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end
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local cardResponded
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for i = 1, loopTimes do
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cardResponded = room:askForResponse(currentResponser, 'slash', nil, nil, false, nil, effect)
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if cardResponded then
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room:responseCard({
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from = currentResponser.id,
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card = cardResponded,
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responseToEvent = effect,
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})
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else
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break
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end
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end
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if not cardResponded then
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break
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end
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currentTurn = currentTurn % 2 + 1
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currentResponser = responsers[currentTurn]
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end
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if currentResponser:isAlive() then
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room:damage({
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from = responsers[currentTurn % 2 + 1],
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to = currentResponser,
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card = effect.card,
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damage = 1,
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damageType = fk.NormalDamage,
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skillName = self.name,
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})
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end
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end
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}
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local duel = fk.CreateTrickCard{
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name = "duel",
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suit = Card.Spade,
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number = 1,
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is_damage_card = true,
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skill = duelSkill,
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}
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extension:addCards({
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duel,
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duel:clone(Card.Club, 1),
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duel:clone(Card.Diamond, 1),
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})
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local collateralSkill = fk.CreateActiveSkill{
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name = "collateral_skill",
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target_filter = function(self, to_select, selected)
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local player = Fk:currentRoom():getPlayerById(to_select)
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if #selected == 0 then
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return Self ~= player and player:getEquipment(Card.SubtypeWeapon)
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elseif #selected == 1 then
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return Fk:currentRoom():getPlayerById(selected[1]):inMyAttackRange(player)
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end
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end,
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target_num = 2,
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on_use = function(self, room, cardUseEvent)
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cardUseEvent.tos = { { cardUseEvent.tos[1][1], cardUseEvent.tos[2][1] } }
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end,
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on_effect = function(self, room, effect)
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local to = room:getPlayerById(effect.to)
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if to.dead or not to:getEquipment(Card.SubtypeWeapon) then return end
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local prompt = "#collateral-slash:"..effect.from..":"..effect.subTargets[1]
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if #effect.subTargets > 1 then
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prompt = nil
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end
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local use = room:askForUseCard(to, "slash", nil, prompt, nil, { must_targets = effect.subTargets }, effect)
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if use then
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use.extraUse = true
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room:useCard(use)
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else
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room:obtainCard(effect.from,
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room:getPlayerById(effect.to):getEquipment(Card.SubtypeWeapon),
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true, fk.ReasonGive)
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end
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end
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}
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local collateral = fk.CreateTrickCard{
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name = "collateral",
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suit = Card.Club,
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number = 12,
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skill = collateralSkill,
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}
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extension:addCards({
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collateral,
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collateral:clone(Card.Club, 13),
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})
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local exNihiloSkill = fk.CreateActiveSkill{
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name = "ex_nihilo_skill",
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on_use = function(self, room, cardUseEvent)
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if not cardUseEvent.tos or #TargetGroup:getRealTargets(cardUseEvent.tos) == 0 then
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cardUseEvent.tos = { { cardUseEvent.from } }
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end
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end,
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on_effect = function(self, room, effect)
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local target = room:getPlayerById(effect.to)
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if target.dead then return end
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target:drawCards(2, "ex_nihilo")
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end
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}
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local exNihilo = fk.CreateTrickCard{
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name = "ex_nihilo",
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suit = Card.Heart,
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number = 7,
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skill = exNihiloSkill,
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}
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extension:addCards({
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exNihilo,
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exNihilo:clone(Card.Heart, 8),
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exNihilo:clone(Card.Heart, 9),
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exNihilo:clone(Card.Heart, 11),
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})
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local nullificationSkill = fk.CreateActiveSkill{
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name = "nullification_skill",
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can_use = function()
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return false
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end,
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on_effect = function(self, room, effect)
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if effect.responseToEvent then
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effect.responseToEvent.isCancellOut = true
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end
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end
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}
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local nullification = fk.CreateTrickCard{
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name = "nullification",
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suit = Card.Spade,
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number = 11,
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skill = nullificationSkill,
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}
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extension:addCards({
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nullification,
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nullification:clone(Card.Club, 12),
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nullification:clone(Card.Club, 13),
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nullification:clone(Card.Diamond, 12),
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})
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local savageAssaultSkill = fk.CreateActiveSkill{
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name = "savage_assault_skill",
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can_use = aoe_can_use,
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on_use = aoe_on_use,
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on_effect = function(self, room, effect)
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local cardResponded = room:askForResponse(room:getPlayerById(effect.to), 'slash', nil, nil, false, nil, effect)
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if cardResponded then
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room:responseCard({
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from = effect.to,
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card = cardResponded,
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responseToEvent = effect,
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})
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else
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room:damage({
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from = room:getPlayerById(effect.from),
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to = room:getPlayerById(effect.to),
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card = effect.card,
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damage = 1,
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damageType = fk.NormalDamage,
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skillName = self.name,
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})
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end
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end
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}
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local savageAssault = fk.CreateTrickCard{
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name = "savage_assault",
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suit = Card.Spade,
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number = 7,
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is_damage_card = true,
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skill = savageAssaultSkill,
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}
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extension:addCards({
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savageAssault,
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savageAssault:clone(Card.Spade, 13),
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savageAssault:clone(Card.Club, 7),
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})
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local archeryAttackSkill = fk.CreateActiveSkill{
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name = "archery_attack_skill",
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can_use = aoe_can_use,
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on_use = aoe_on_use,
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on_effect = function(self, room, effect)
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local cardResponded = room:askForResponse(room:getPlayerById(effect.to), 'jink', nil, nil, false, nil, effect)
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if cardResponded then
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room:responseCard({
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from = effect.to,
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card = cardResponded,
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responseToEvent = effect,
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})
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else
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room:damage({
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from = room:getPlayerById(effect.from),
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to = room:getPlayerById(effect.to),
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card = effect.card,
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damage = 1,
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damageType = fk.NormalDamage,
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skillName = self.name,
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})
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end
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end
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}
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local archeryAttack = fk.CreateTrickCard{
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name = "archery_attack",
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suit = Card.Heart,
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number = 1,
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is_damage_card = true,
|
|
skill = archeryAttackSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
archeryAttack,
|
|
})
|
|
|
|
local godSalvationSkill = fk.CreateActiveSkill{
|
|
name = "god_salvation_skill",
|
|
can_use = global_can_use,
|
|
on_use = global_on_use,
|
|
about_to_effect = function(self, room, effect)
|
|
if not room:getPlayerById(effect.to):isWounded() then
|
|
return true
|
|
end
|
|
end,
|
|
on_effect = function(self, room, effect)
|
|
local player = room:getPlayerById(effect.from)
|
|
local target = room:getPlayerById(effect.to)
|
|
if target:isWounded() and not target.dead then
|
|
room:recover({
|
|
who = target,
|
|
num = 1,
|
|
recoverBy = player,
|
|
card = effect.card,
|
|
skillName = self.name,
|
|
})
|
|
end
|
|
end
|
|
}
|
|
local godSalvation = fk.CreateTrickCard{
|
|
name = "god_salvation",
|
|
suit = Card.Heart,
|
|
number = 1,
|
|
skill = godSalvationSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
godSalvation,
|
|
})
|
|
|
|
local amazingGraceSkill = fk.CreateActiveSkill{
|
|
name = "amazing_grace_skill",
|
|
can_use = global_can_use,
|
|
on_use = global_on_use,
|
|
on_effect = function(self, room, effect)
|
|
local to = room:getPlayerById(effect.to)
|
|
if not (effect.extra_data and effect.extra_data.AGFilled) then
|
|
return
|
|
end
|
|
|
|
local chosen = room:askForAG(to, effect.extra_data.AGFilled, false, self.name)
|
|
room:takeAG(to, chosen, room.players)
|
|
room:obtainCard(effect.to, chosen, true, fk.ReasonPrey)
|
|
table.removeOne(effect.extra_data.AGFilled, chosen)
|
|
end
|
|
}
|
|
|
|
local amazingGraceAction = fk.CreateTriggerSkill{
|
|
name = "amazing_grace_action",
|
|
global = true,
|
|
priority = { [fk.BeforeCardUseEffect] = 0, [fk.CardUseFinished] = 10 }, -- game rule
|
|
events = { fk.BeforeCardUseEffect, fk.CardUseFinished },
|
|
can_trigger = function(self, event, target, player, data)
|
|
local frameFilled = data.extra_data and data.extra_data.AGFilled
|
|
if event == fk.BeforeCardUseEffect then
|
|
return data.card.trueName == 'amazing_grace' and not frameFilled
|
|
else
|
|
return frameFilled
|
|
end
|
|
end,
|
|
on_trigger = function(self, event, target, player, data)
|
|
local room = player.room
|
|
if event == fk.BeforeCardUseEffect then
|
|
local toDisplay = room:getNCards(#TargetGroup:getRealTargets(data.tos))
|
|
room:moveCards({
|
|
ids = toDisplay,
|
|
toArea = Card.Processing,
|
|
moveReason = fk.ReasonPut,
|
|
})
|
|
|
|
table.forEach(room.players, function(p)
|
|
room:fillAG(p, toDisplay)
|
|
end)
|
|
|
|
data.extra_data = data.extra_data or {}
|
|
data.extra_data.AGFilled = toDisplay
|
|
else
|
|
table.forEach(room.players, function(p)
|
|
room:closeAG(p)
|
|
end)
|
|
|
|
if data.extra_data and data.extra_data.AGFilled then
|
|
local toDiscard = table.filter(data.extra_data.AGFilled, function(id)
|
|
return room:getCardArea(id) == Card.Processing
|
|
end)
|
|
|
|
if #toDiscard > 0 then
|
|
room:moveCards({
|
|
ids = toDiscard,
|
|
toArea = Card.DiscardPile,
|
|
moveReason = fk.ReasonPutIntoDiscardPile,
|
|
})
|
|
end
|
|
end
|
|
|
|
data.extra_data.AGFilled = nil
|
|
end
|
|
end,
|
|
}
|
|
Fk:addSkill(amazingGraceAction)
|
|
|
|
local amazingGrace = fk.CreateTrickCard{
|
|
name = "amazing_grace",
|
|
suit = Card.Heart,
|
|
number = 3,
|
|
skill = amazingGraceSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
amazingGrace,
|
|
amazingGrace:clone(Card.Heart, 4),
|
|
})
|
|
|
|
local lightningSkill = fk.CreateActiveSkill{
|
|
name = "lightning_skill",
|
|
can_use = function(self, player)
|
|
return not Self:hasDelayedTrick("lightning")
|
|
end,
|
|
on_use = function(self, room, use)
|
|
if not use.tos or #TargetGroup:getRealTargets(use.tos) == 0 then
|
|
use.tos = { { use.from } }
|
|
end
|
|
end,
|
|
on_effect = function(self, room, effect)
|
|
local to = room:getPlayerById(effect.to)
|
|
local judge = {
|
|
who = to,
|
|
reason = "lightning",
|
|
pattern = ".|2~9|spade",
|
|
}
|
|
room:judge(judge)
|
|
local result = judge.card
|
|
if result.suit == Card.Spade and result.number >= 2 and result.number <= 9 then
|
|
room:damage{
|
|
to = to,
|
|
damage = 3,
|
|
card = effect.card,
|
|
damageType = fk.ThunderDamage,
|
|
skillName = self.name,
|
|
}
|
|
|
|
room:moveCards{
|
|
ids = { effect.cardId },
|
|
toArea = Card.DiscardPile,
|
|
moveReason = fk.ReasonUse
|
|
}
|
|
else
|
|
self:onNullified(room, effect)
|
|
end
|
|
end,
|
|
on_nullified = function(self, room, effect)
|
|
local to = room:getPlayerById(effect.to)
|
|
local nextp = to
|
|
repeat
|
|
nextp = nextp:getNextAlive()
|
|
if nextp == to then break end
|
|
until not nextp:hasDelayedTrick("lightning") and not nextp:isProhibited(nextp, effect.card)
|
|
|
|
|
|
if effect.card:isVirtual() then
|
|
nextp:addVirtualEquip(effect.card)
|
|
end
|
|
|
|
room:moveCards{
|
|
ids = room:getSubcardsByRule(effect.card, { Card.Processing }),
|
|
to = nextp.id,
|
|
toArea = Card.PlayerJudge,
|
|
moveReason = fk.ReasonPut
|
|
}
|
|
end,
|
|
}
|
|
local lightning = fk.CreateDelayedTrickCard{
|
|
name = "lightning",
|
|
suit = Card.Spade,
|
|
number = 1,
|
|
skill = lightningSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
lightning,
|
|
lightning:clone(Card.Heart, 12),
|
|
})
|
|
|
|
local indulgenceSkill = fk.CreateActiveSkill{
|
|
name = "indulgence_skill",
|
|
target_filter = function(self, to_select, selected)
|
|
if #selected == 0 then
|
|
local player = Fk:currentRoom():getPlayerById(to_select)
|
|
if Self ~= player then
|
|
return not player:hasDelayedTrick("indulgence")
|
|
end
|
|
end
|
|
return false
|
|
end,
|
|
target_num = 1,
|
|
on_effect = function(self, room, effect)
|
|
local to = room:getPlayerById(effect.to)
|
|
local judge = {
|
|
who = to,
|
|
reason = "indulgence",
|
|
pattern = ".|.|spade,club,diamond",
|
|
}
|
|
room:judge(judge)
|
|
local result = judge.card
|
|
if result.suit ~= Card.Heart then
|
|
to:skip(Player.Play)
|
|
end
|
|
self:onNullified(room, effect)
|
|
end,
|
|
on_nullified = function(self, room, effect)
|
|
room:moveCards{
|
|
ids = room:getSubcardsByRule(effect.card, { Card.Processing }),
|
|
toArea = Card.DiscardPile,
|
|
moveReason = fk.ReasonUse
|
|
}
|
|
end,
|
|
}
|
|
local indulgence = fk.CreateDelayedTrickCard{
|
|
name = "indulgence",
|
|
suit = Card.Spade,
|
|
number = 6,
|
|
skill = indulgenceSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
indulgence,
|
|
indulgence:clone(Card.Club, 6),
|
|
indulgence:clone(Card.Heart, 6),
|
|
})
|
|
|
|
local crossbowAudio = fk.CreateTriggerSkill{
|
|
name = "#crossbowAudio",
|
|
refresh_events = {fk.CardUsing},
|
|
can_refresh = function(self, event, target, player, data)
|
|
return target == player and player:hasSkill(self.name) and player.phase == Player.Play and
|
|
data.card.trueName == "slash" and player:usedCardTimes("slash", Player.HistoryPhase) > 1
|
|
end,
|
|
on_refresh = function(self, event, target, player, data)
|
|
local room = player.room
|
|
room:broadcastPlaySound("./packages/standard_cards/audio/card/crossbow")
|
|
room:setEmotion(player, "./packages/standard_cards/image/anim/crossbow")
|
|
end,
|
|
}
|
|
local crossbowSkill = fk.CreateTargetModSkill{
|
|
name = "#crossbow_skill",
|
|
attached_equip = "crossbow",
|
|
bypass_times = function(self, player, skill, scope)
|
|
if player:hasSkill(self.name) and skill.trueName == "slash_skill"
|
|
and scope == Player.HistoryPhase then
|
|
return true
|
|
end
|
|
end,
|
|
}
|
|
crossbowSkill:addRelatedSkill(crossbowAudio)
|
|
Fk:addSkill(crossbowSkill)
|
|
|
|
local crossbow = fk.CreateWeapon{
|
|
name = "crossbow",
|
|
suit = Card.Club,
|
|
number = 1,
|
|
attack_range = 1,
|
|
equip_skill = crossbowSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
crossbow,
|
|
crossbow:clone(Card.Diamond, 1),
|
|
})
|
|
|
|
fk.MarkArmorNullified = "mark__armor_nullified"
|
|
|
|
local armorInvalidity = fk.CreateInvaliditySkill {
|
|
name = "armor_invalidity",
|
|
global = true,
|
|
invalidity_func = function(self, from, skill)
|
|
if from:getMark(fk.MarkArmorNullified) > 0 and skill.attached_equip then
|
|
for _, card in ipairs(Fk.cards) do
|
|
if card.sub_type == Card.SubtypeArmor and skill.attached_equip == card.name then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
}
|
|
Fk:addSkill(armorInvalidity)
|
|
|
|
local qingGangSkill = fk.CreateTriggerSkill{
|
|
name = "#qinggang_sword_skill",
|
|
attached_equip = "qinggang_sword",
|
|
frequency = Skill.Compulsory,
|
|
events = { fk.TargetSpecified },
|
|
can_trigger = function(self, event, target, player, data)
|
|
return target == player and player:hasSkill(self.name) and
|
|
data.card and data.card.trueName == "slash"
|
|
end,
|
|
on_use = function(self, event, target, player, data)
|
|
local room = player.room
|
|
room:addPlayerMark(room:getPlayerById(data.to), fk.MarkArmorNullified)
|
|
|
|
data.extra_data = data.extra_data or {}
|
|
data.extra_data.qinggangNullified = data.extra_data.qinggangNullified or {}
|
|
data.extra_data.qinggangNullified[tostring(data.to)] = (data.extra_data.qinggangNullified[tostring(data.to)] or 0) + 1
|
|
end,
|
|
|
|
refresh_events = { fk.CardUseFinished },
|
|
can_refresh = function(self, event, target, player, data)
|
|
return data.extra_data and data.extra_data.qinggangNullified
|
|
end,
|
|
on_refresh = function(self, event, target, player, data)
|
|
local room = player.room
|
|
for key, num in pairs(data.extra_data.qinggangNullified) do
|
|
local p = room:getPlayerById(tonumber(key))
|
|
if p:getMark(fk.MarkArmorNullified) > 0 then
|
|
room:removePlayerMark(p, fk.MarkArmorNullified, num)
|
|
end
|
|
end
|
|
|
|
data.qinggangNullified = nil
|
|
end,
|
|
}
|
|
Fk:addSkill(qingGangSkill)
|
|
|
|
local qingGang = fk.CreateWeapon{
|
|
name = "qinggang_sword",
|
|
suit = Card.Spade,
|
|
number = 6,
|
|
attack_range = 2,
|
|
equip_skill = qingGangSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
qingGang,
|
|
})
|
|
|
|
local iceSwordSkill = fk.CreateTriggerSkill{
|
|
name = "#ice_sword_skill",
|
|
attached_equip = "ice_sword",
|
|
events = {fk.DamageCaused},
|
|
can_trigger = function(self, event, target, player, data)
|
|
return target == player and player:hasSkill(self.name) and (not data.chain) and
|
|
data.card and data.card.trueName == "slash" and not data.to:isNude()
|
|
end,
|
|
on_use = function(self, event, target, player, data)
|
|
local room = player.room
|
|
local to = data.to
|
|
for i = 1, 2 do
|
|
if player.dead or to.dead or to:isNude() then break end
|
|
local card = room:askForCardChosen(player, to, "he", self.name)
|
|
room:throwCard({card}, self.name, to, player)
|
|
end
|
|
return true
|
|
end
|
|
}
|
|
Fk:addSkill(iceSwordSkill)
|
|
|
|
local iceSword = fk.CreateWeapon{
|
|
name = "ice_sword",
|
|
suit = Card.Spade,
|
|
number = 2,
|
|
attack_range = 2,
|
|
equip_skill = iceSwordSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
iceSword,
|
|
})
|
|
|
|
local doubleSwordsSkill = fk.CreateTriggerSkill{
|
|
name = "#double_swords_skill",
|
|
attached_equip = "double_swords",
|
|
events = {fk.TargetSpecified},
|
|
can_trigger = function(self, event, target, player, data)
|
|
return target == player and player:hasSkill(self.name) and
|
|
data.card and data.card.trueName == "slash" and
|
|
(player.room:getPlayerById(data.to).gender ~= player.gender)
|
|
end,
|
|
on_use = function(self, event, target, player, data)
|
|
local room = player.room
|
|
local to = player.room:getPlayerById(data.to)
|
|
if to:isKongcheng() then
|
|
player:drawCards(1, self.name)
|
|
else
|
|
local result = room:askForDiscard(to, 1, 1, false, self.name, true, ".", "#double_swords-invoke:"..player.id)
|
|
if #result == 0 then
|
|
player:drawCards(1, self.name)
|
|
end
|
|
end
|
|
end,
|
|
}
|
|
Fk:addSkill(doubleSwordsSkill)
|
|
local doubleSwords = fk.CreateWeapon{
|
|
name = "double_swords",
|
|
suit = Card.Spade,
|
|
number = 2,
|
|
attack_range = 2,
|
|
equip_skill = doubleSwordsSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
doubleSwords,
|
|
})
|
|
|
|
local bladeSkill = fk.CreateTriggerSkill{
|
|
name = "#blade_skill",
|
|
attached_equip = "blade",
|
|
events = {fk.CardUseFinished},
|
|
can_trigger = function(self, event, target, player, data)
|
|
if not player:hasSkill(self.name) then return end
|
|
local use = data ---@type CardUseStruct
|
|
if use.card.name == "jink" and use.toCard and use.toCard.trueName == "slash" then
|
|
local effect = use.responseToEvent
|
|
return effect.from == player.id
|
|
end
|
|
end,
|
|
on_cost = function(self, event, target, player, data)
|
|
local room = player.room
|
|
local use = room:askForUseCard(player, "slash", nil, "#blade_slash:" .. target.id,
|
|
true, { must_targets = {target.id}, exclusive_targets = {target.id}, bypass_distances = true, bypass_times = true })
|
|
if use then
|
|
use.extraUse = true
|
|
self.cost_data = use
|
|
return true
|
|
end
|
|
end,
|
|
on_use = function(self, event, target, player, data)
|
|
player.room:useCard(self.cost_data)
|
|
end,
|
|
}
|
|
Fk:addSkill(bladeSkill)
|
|
local blade = fk.CreateWeapon{
|
|
name = "blade",
|
|
suit = Card.Spade,
|
|
number = 5,
|
|
attack_range = 3,
|
|
equip_skill = bladeSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
blade,
|
|
})
|
|
|
|
local spearSkill = fk.CreateViewAsSkill{
|
|
name = "spear_skill",
|
|
attached_equip = "spear",
|
|
pattern = "slash",
|
|
card_filter = function(self, to_select, selected)
|
|
if #selected == 2 then return false end
|
|
return Fk:currentRoom():getCardArea(to_select) ~= Player.Equip
|
|
end,
|
|
view_as = function(self, cards)
|
|
if #cards ~= 2 then
|
|
return nil
|
|
end
|
|
local c = Fk:cloneCard("slash")
|
|
c.skillName = "spear"
|
|
c:addSubcards(cards)
|
|
return c
|
|
end,
|
|
}
|
|
Fk:addSkill(spearSkill)
|
|
local spear = fk.CreateWeapon{
|
|
name = "spear",
|
|
suit = Card.Spade,
|
|
number = 12,
|
|
attack_range = 3,
|
|
equip_skill = spearSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
spear,
|
|
})
|
|
|
|
local axeSkill = fk.CreateTriggerSkill{
|
|
name = "#axe_skill",
|
|
attached_equip = "axe",
|
|
events = {fk.CardEffectCancelledOut},
|
|
can_trigger = function(self, event, target, player, data)
|
|
return player:hasSkill(self.name) and data.from == player.id and data.card.trueName == "slash"
|
|
end,
|
|
on_cost = function(self, event, target, player, data)
|
|
local room = player.room
|
|
local pattern
|
|
if player:getEquipment(Card.SubtypeWeapon) then
|
|
pattern = ".|.|.|.|.|.|^"..tostring(player:getEquipment(Card.SubtypeWeapon))
|
|
else
|
|
pattern = "."
|
|
end
|
|
local cards = room:askForDiscard(player, 2, 2, true, self.name, true, pattern, "#axe-invoke::"..data.to, true)
|
|
if #cards > 0 then
|
|
self.cost_data = cards
|
|
return true
|
|
end
|
|
end,
|
|
on_use = function(self, event, target, player, data)
|
|
local room = player.room
|
|
room:throwCard(self.cost_data, "axe", player, player)
|
|
return true
|
|
end,
|
|
}
|
|
Fk:addSkill(axeSkill)
|
|
local axe = fk.CreateWeapon{
|
|
name = "axe",
|
|
suit = Card.Diamond,
|
|
number = 5,
|
|
attack_range = 3,
|
|
equip_skill = axeSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
axe,
|
|
})
|
|
|
|
local halberdAudio = fk.CreateTriggerSkill{
|
|
name = "#halberdAudio",
|
|
refresh_events = {fk.CardUsing},
|
|
can_refresh = function(self, event, target, player, data)
|
|
return target == player and player:hasSkill(self.name) and
|
|
data.card.trueName == "slash" and #TargetGroup:getRealTargets(data.tos) > 1
|
|
end,
|
|
on_refresh = function(self, event, target, player, data)
|
|
local room = player.room
|
|
room:broadcastPlaySound("./packages/standard_cards/audio/card/halberd")
|
|
room:setEmotion(player, "./packages/standard_cards/image/anim/halberd")
|
|
end,
|
|
}
|
|
local halberdSkill = fk.CreateTargetModSkill{
|
|
name = "#halberd_skill",
|
|
attached_equip = "halberd",
|
|
extra_target_func = function(self, player, skill, card)
|
|
if player:hasSkill(self.name) and skill.trueName == "slash_skill"
|
|
and #player:getCardIds(Player.Hand) == 1
|
|
and player:getCardIds(Player.Hand)[1] == card.id then
|
|
return 2
|
|
end
|
|
end,
|
|
}
|
|
halberdSkill:addRelatedSkill(halberdAudio)
|
|
Fk:addSkill(halberdSkill)
|
|
local halberd = fk.CreateWeapon{
|
|
name = "halberd",
|
|
suit = Card.Diamond,
|
|
number = 12,
|
|
attack_range = 4,
|
|
equip_skill = halberdSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
halberd,
|
|
})
|
|
|
|
local kylinBowSkill = fk.CreateTriggerSkill{
|
|
name = "#kylin_bow_skill",
|
|
attached_equip = "kylin_bow",
|
|
events = {fk.DamageCaused},
|
|
can_trigger = function(self, event, target, player, data)
|
|
local ret = target == player and player:hasSkill(self.name) and
|
|
data.card and data.card.trueName == "slash" and (not data.chain)
|
|
if ret then
|
|
---@type ServerPlayer
|
|
local to = data.to
|
|
return to:getEquipment(Card.SubtypeDefensiveRide) or
|
|
to:getEquipment(Card.SubtypeOffensiveRide)
|
|
end
|
|
end,
|
|
on_use = function(self, event, target, player, data)
|
|
local room = player.room
|
|
local to = data.to
|
|
local ride_tab = {}
|
|
if to:getEquipment(Card.SubtypeDefensiveRide) then
|
|
table.insert(ride_tab, "+1")
|
|
end
|
|
if to:getEquipment(Card.SubtypeOffensiveRide) then
|
|
table.insert(ride_tab, "-1")
|
|
end
|
|
if #ride_tab == 0 then return end
|
|
local choice = room:askForChoice(player, ride_tab, self.name)
|
|
if choice == "+1" then
|
|
room:throwCard(to:getEquipment(Card.SubtypeDefensiveRide), self.name, to, player)
|
|
else
|
|
room:throwCard(to:getEquipment(Card.SubtypeOffensiveRide), self.name, to, player)
|
|
end
|
|
end
|
|
}
|
|
Fk:addSkill(kylinBowSkill)
|
|
local kylinBow = fk.CreateWeapon{
|
|
name = "kylin_bow",
|
|
suit = Card.Heart,
|
|
number = 5,
|
|
attack_range = 5,
|
|
equip_skill = kylinBowSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
kylinBow,
|
|
})
|
|
|
|
local eightDiagramSkill = fk.CreateTriggerSkill{
|
|
name = "#eight_diagram_skill",
|
|
attached_equip = "eight_diagram",
|
|
events = {fk.AskForCardUse, fk.AskForCardResponse},
|
|
can_trigger = function(self, event, target, player, data)
|
|
return target == player and player:hasSkill(self.name) and
|
|
(data.cardName == "jink" or (data.pattern and Exppattern:Parse(data.pattern):matchExp("jink|0|nosuit|none")))
|
|
end,
|
|
on_use = function(self, event, target, player, data)
|
|
local room = player.room
|
|
local judgeData = {
|
|
who = player,
|
|
reason = self.name,
|
|
pattern = ".|.|heart,diamond",
|
|
}
|
|
room:judge(judgeData)
|
|
|
|
if judgeData.card.color == Card.Red then
|
|
if event == fk.AskForCardUse then
|
|
data.result = {
|
|
from = player.id,
|
|
card = Fk:cloneCard('jink'),
|
|
}
|
|
data.result.card.skillName = "eight_diagram"
|
|
|
|
if data.eventData then
|
|
data.result.toCard = data.eventData.toCard
|
|
data.result.responseToEvent = data.eventData.responseToEvent
|
|
end
|
|
else
|
|
data.result = Fk:cloneCard('jink')
|
|
data.result.skillName = "eight_diagram"
|
|
end
|
|
|
|
return true
|
|
end
|
|
end
|
|
}
|
|
Fk:addSkill(eightDiagramSkill)
|
|
local eightDiagram = fk.CreateArmor{
|
|
name = "eight_diagram",
|
|
suit = Card.Spade,
|
|
number = 2,
|
|
equip_skill = eightDiagramSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
eightDiagram,
|
|
eightDiagram:clone(Card.Club, 2),
|
|
})
|
|
|
|
local niohShieldSkill = fk.CreateTriggerSkill{
|
|
name = "#nioh_shield_skill",
|
|
attached_equip = "nioh_shield",
|
|
frequency = Skill.Compulsory,
|
|
events = {fk.PreCardEffect},
|
|
can_trigger = function(self, event, target, player, data)
|
|
local effect = data ---@type CardEffectEvent
|
|
return player.id == effect.to and player:hasSkill(self.name) and
|
|
effect.card.trueName == "slash" and effect.card.color == Card.Black
|
|
end,
|
|
on_use = function() return true end,
|
|
}
|
|
Fk:addSkill(niohShieldSkill)
|
|
local niohShield = fk.CreateArmor{
|
|
name = "nioh_shield",
|
|
suit = Card.Club,
|
|
number = 2,
|
|
equip_skill = niohShieldSkill,
|
|
}
|
|
|
|
extension:addCards({
|
|
niohShield,
|
|
})
|
|
|
|
local horseSkill = fk.CreateDistanceSkill{
|
|
name = "horse_skill",
|
|
global = true,
|
|
correct_func = function(self, from, to)
|
|
local ret = 0
|
|
if from:getEquipment(Card.SubtypeOffensiveRide) then
|
|
ret = ret - 1
|
|
end
|
|
if to:getEquipment(Card.SubtypeDefensiveRide) then
|
|
ret = ret + 1
|
|
end
|
|
return ret
|
|
end,
|
|
}
|
|
if not Fk.skills["horse_skill"] then
|
|
Fk:addSkill(horseSkill)
|
|
end
|
|
|
|
local diLu = fk.CreateDefensiveRide{
|
|
name = "dilu",
|
|
suit = Card.Club,
|
|
number = 5,
|
|
}
|
|
|
|
extension:addCards({
|
|
diLu,
|
|
})
|
|
|
|
local jueYing = fk.CreateDefensiveRide{
|
|
name = "jueying",
|
|
suit = Card.Spade,
|
|
number = 5,
|
|
}
|
|
|
|
extension:addCards({
|
|
jueYing,
|
|
})
|
|
|
|
local zhuaHuangFeiDian = fk.CreateDefensiveRide{
|
|
name = "zhuahuangfeidian",
|
|
suit = Card.Heart,
|
|
number = 13,
|
|
}
|
|
|
|
extension:addCards({
|
|
zhuaHuangFeiDian,
|
|
})
|
|
|
|
local chiTu = fk.CreateOffensiveRide{
|
|
name = "chitu",
|
|
suit = Card.Heart,
|
|
number = 5,
|
|
}
|
|
|
|
extension:addCards({
|
|
chiTu,
|
|
})
|
|
|
|
local daYuan = fk.CreateOffensiveRide{
|
|
name = "dayuan",
|
|
suit = Card.Spade,
|
|
number = 13,
|
|
}
|
|
|
|
extension:addCards({
|
|
daYuan,
|
|
})
|
|
|
|
local ziXing = fk.CreateOffensiveRide{
|
|
name = "zixing",
|
|
suit = Card.Diamond,
|
|
number = 13,
|
|
}
|
|
|
|
extension:addCards({
|
|
ziXing,
|
|
})
|
|
|
|
dofile "packages/standard_cards/i18n/init.lua"
|
|
|
|
return extension
|