FreeKill/lua
YoumuKon 2ab9ad017a
堆一堆bugfix (#218)
- 重新写了固定距离计算方法,目前按先到先得处理(以先触发的技能为准)
- 距离函数在传入死人时会返回-1,一切与此相关的函数应当返回false
- 修复了自己挖的Player:canUse
- 修复了skillTimes的变量名(嗯)
- 修复了exclusived无法过滤目标的错误

---------

Co-authored-by: notify <notify-ctrl@qq.com>
2023-07-08 01:05:54 +08:00
..
client Changelog: v0.2.7 2023-07-02 20:53:42 +08:00
core 堆一堆bugfix (#218) 2023-07-08 01:05:54 +08:00
lib 无用空表Util.DummyTable化+若干bug fix+若干调整 (#189) 2023-06-11 16:22:11 +08:00
lsp Bugfix (#206) 2023-06-23 22:18:11 +08:00
server 堆一堆bugfix (#218) 2023-07-08 01:05:54 +08:00
fk_ex.lua 堆一堆bugfix (#218) 2023-07-08 01:05:54 +08:00
freekill.lua 新功能 (#141) 2023-04-30 18:51:05 +08:00
ui-util.lua bypassDistancesCheck + bugfix (#204) 2023-06-20 14:17:20 +08:00