73 lines
1.9 KiB
Lua
73 lines
1.9 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
|
||
|
||
-- Definitions of game events
|
||
|
||
-- 某类事件对应的结束事件,其id刚好就是那个事件的相反数
|
||
-- GameEvent.EventFinish = -1
|
||
|
||
GameEvent.ChangeHp = 1
|
||
GameEvent.Damage = 2
|
||
GameEvent.LoseHp = 3
|
||
GameEvent.Recover = 4
|
||
GameEvent.ChangeMaxHp = 5
|
||
dofile "lua/server/events/hp.lua"
|
||
|
||
GameEvent.Dying = 6
|
||
GameEvent.Death = 7
|
||
dofile "lua/server/events/death.lua"
|
||
|
||
GameEvent.MoveCards = 8
|
||
dofile "lua/server/events/movecard.lua"
|
||
|
||
GameEvent.UseCard = 9
|
||
GameEvent.RespondCard = 10
|
||
GameEvent.CardEffect = 20
|
||
dofile "lua/server/events/usecard.lua"
|
||
|
||
GameEvent.SkillEffect = 11
|
||
-- GameEvent.AddSkill = 12
|
||
-- GameEvent.LoseSkill = 13
|
||
dofile "lua/server/events/skill.lua"
|
||
|
||
GameEvent.Judge = 14
|
||
dofile "lua/server/events/judge.lua"
|
||
|
||
GameEvent.DrawInitial = 15
|
||
GameEvent.Round = 16
|
||
GameEvent.Turn = 17
|
||
GameEvent.Phase = 18
|
||
dofile "lua/server/events/gameflow.lua"
|
||
|
||
GameEvent.Pindian = 19
|
||
dofile "lua/server/events/pindian.lua"
|
||
|
||
-- TODO: fix this
|
||
GameEvent.BreakEvent = 999
|
||
|
||
local eventTranslations = {
|
||
[GameEvent.ChangeHp] = "GameEvent.ChangeHp",
|
||
[GameEvent.Damage] = "GameEvent.Damage",
|
||
[GameEvent.LoseHp] = "GameEvent.LoseHp",
|
||
[GameEvent.Recover] = "GameEvent.Recover",
|
||
[GameEvent.ChangeMaxHp] = "GameEvent.ChangeMaxHp",
|
||
[GameEvent.Dying] = "GameEvent.Dying",
|
||
[GameEvent.Death] = "GameEvent.Death",
|
||
[GameEvent.MoveCards] = "GameEvent.MoveCards",
|
||
[GameEvent.UseCard] = "GameEvent.UseCard",
|
||
[GameEvent.RespondCard] = "GameEvent.RespondCard",
|
||
[GameEvent.CardEffect] = "GameEvent.CardEffect",
|
||
[GameEvent.SkillEffect] = "GameEvent.SkillEffect",
|
||
[GameEvent.Judge] = "GameEvent.Judge",
|
||
[GameEvent.DrawInitial] = "GameEvent.DrawInitial",
|
||
[GameEvent.Round] = "GameEvent.Round",
|
||
[GameEvent.Turn] = "GameEvent.Turn",
|
||
[GameEvent.Phase] = "GameEvent.Phase",
|
||
[GameEvent.Pindian] = "GameEvent.Pindian",
|
||
|
||
[GameEvent.BreakEvent] = "GameEvent.BreakEvent",
|
||
}
|
||
|
||
function GameEvent.static:translate(id)
|
||
return eventTranslations[id]
|
||
end
|