622 lines
16 KiB
Lua
622 lines
16 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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-- All functions in this file are used by Qml
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function Translate(src)
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return Fk:translate(src)
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end
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function GetGeneralData(name)
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local general = Fk.generals[name]
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if general == nil then general = Fk.generals["diaochan"] end
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return json.encode {
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package = general.package.name,
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extension = general.package.extensionName,
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kingdom = general.kingdom,
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subkingdom = general.subkingdom,
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hp = general.hp,
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maxHp = general.maxHp,
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shield = general.shield,
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hidden = general.hidden,
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total_hidden = general.total_hidden,
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}
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end
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function GetGeneralDetail(name)
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local general = Fk.generals[name]
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if general == nil then general = Fk.generals["diaochan"] end
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local ret = {
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package = general.package.name,
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extension = general.package.extensionName,
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kingdom = general.kingdom,
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hp = general.hp,
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maxHp = general.maxHp,
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skill = {},
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related_skill = {}
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}
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for _, s in ipairs(general.skills) do
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table.insert(ret.skill, {
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name = s.name,
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description = Fk:getDescription(s.name)
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})
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end
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for _, s in ipairs(general.other_skills) do
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table.insert(ret.skill, {
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name = s,
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description = Fk:getDescription(s)
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})
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end
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for _, s in ipairs(general.related_skills) do
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table.insert(ret.related_skill, {
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name = s.name,
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description = Fk:getDescription(s.name)
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})
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end
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for _, s in ipairs(general.related_other_skills) do
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table.insert(ret.related_skill, {
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name = s,
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description = Fk:getDescription(s)
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})
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end
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return json.encode(ret)
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end
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function GetSameGenerals(name)
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return json.encode(Fk:getSameGenerals(name))
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end
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local cardSubtypeStrings = {
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[Card.SubtypeNone] = "none",
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[Card.SubtypeDelayedTrick] = "delayed_trick",
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[Card.SubtypeWeapon] = "weapon",
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[Card.SubtypeArmor] = "armor",
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[Card.SubtypeDefensiveRide] = "defensive_horse",
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[Card.SubtypeOffensiveRide] = "offensive_horse",
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[Card.SubtypeTreasure] = "treasure",
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}
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function GetCardData(id)
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local card = Fk:getCardById(id)
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if card == nil then return json.encode{
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cid = id,
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known = false
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} end
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local mark = {}
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for k, v in pairs(card.mark) do
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if k and k:startsWith("@") and v and v ~= 0 then
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table.insert(mark, {
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k = k, v = v,
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})
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end
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end
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local ret = {
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cid = id,
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name = card.name,
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extension = card.package.extensionName,
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number = card.number,
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suit = card:getSuitString(),
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color = card:getColorString(),
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mark = mark,
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subtype = cardSubtypeStrings[card.sub_type]
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}
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if card.skillName ~= "" then
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local orig = Fk:getCardById(id, true)
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ret.name = orig.name
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ret.virt_name = card.name
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end
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return json.encode(ret)
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end
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function GetCardExtensionByName(cardName)
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local card = table.find(Fk.cards, function(card)
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return card.name == cardName
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end)
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return card and card.package.extensionName or ""
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end
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function GetAllGeneralPack()
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local ret = {}
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for _, name in ipairs(Fk.package_names) do
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if Fk.packages[name].type == Package.GeneralPack then
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table.insert(ret, name)
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end
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end
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return json.encode(ret)
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end
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function GetGenerals(pack_name)
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local ret = {}
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for _, g in ipairs(Fk.packages[pack_name].generals) do
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if not g.total_hidden then
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table.insert(ret, g.name)
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end
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end
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return json.encode(ret)
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end
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function SearchAllGenerals(word)
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local ret = {}
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for _, name in ipairs(Fk.package_names) do
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if Fk.packages[name].type == Package.GeneralPack then
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table.insertTable(ret, json.decode(SearchGenerals(name, word)))
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end
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end
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return json.encode(ret)
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end
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function SearchGenerals(pack_name, word)
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local ret = {}
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if word == "" then return GetGenerals(pack_name) end
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for _, g in ipairs(Fk.packages[pack_name].generals) do
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if not g.total_hidden and string.find(Fk:translate(g.name), word) then
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table.insert(ret, g.name)
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end
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end
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return json.encode(ret)
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end
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function UpdatePackageEnable(pkg, enabled)
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if enabled then
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table.removeOne(ClientInstance.disabled_packs, pkg)
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else
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table.insertIfNeed(ClientInstance.disabled_packs, pkg)
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end
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end
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function GetAvailableGeneralsNum()
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local generalPool = Fk:getAllGenerals()
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local except = {}
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local ret = 0
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for _, g in ipairs(Fk.packages["test_p_0"].generals) do
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table.insert(except, g.name)
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end
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local availableGenerals = {}
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for _, general in pairs(generalPool) do
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if not table.contains(except, general.name) then
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if (not general.hidden and not general.total_hidden) and
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#table.filter(availableGenerals, function(g)
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return g.trueName == general.trueName
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end) == 0 then
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ret = ret + 1
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end
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end
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end
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return ret
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end
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function GetAllCardPack()
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local ret = {}
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for _, name in ipairs(Fk.package_names) do
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if Fk.packages[name].type == Package.CardPack then
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table.insert(ret, name)
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end
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end
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return json.encode(ret)
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end
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function GetCards(pack_name)
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local ret = {}
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for _, c in ipairs(Fk.packages[pack_name].cards) do
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table.insert(ret, c.id)
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end
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return json.encode(ret)
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end
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function GetCardSpecialSkills(cid)
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return json.encode(Fk:getCardById(cid).special_skills or Util.DummyTable)
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end
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function DistanceTo(from, to)
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local a = ClientInstance:getPlayerById(from)
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local b = ClientInstance:getPlayerById(to)
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return a:distanceTo(b)
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end
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function GetPile(id, name)
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return json.encode(ClientInstance:getPlayerById(id):getPile(name) or {})
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end
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function GetAllPiles(id)
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return json.encode(ClientInstance:getPlayerById(id).special_cards or Util.DummyTable)
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end
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function GetPlayerSkills(id)
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local p = ClientInstance:getPlayerById(id)
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return json.encode(table.map(p.player_skills, function(s)
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return s.visible and {
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name = s.name,
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description = Fk:getDescription(s.name),
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} or nil
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end))
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end
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---@param card string | integer
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---@param player integer
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function CanUseCard(card, player)
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local c ---@type Card
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if type(card) == "number" then
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c = Fk:getCardById(card)
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else
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local data = json.decode(card)
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local skill = Fk.skills[data.skill]
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local selected_cards = data.subcards
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if skill:isInstanceOf(ViewAsSkill) then
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c = skill:viewAs(selected_cards)
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if not c then
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return "false"
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end
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else
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-- ActiveSkill should return true here
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return "true"
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end
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end
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player = ClientInstance:getPlayerById(player)
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local ret = c.skill:canUse(player, c)
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ret = ret and not player:prohibitUse(c)
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if ret then
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local min_target = c.skill:getMinTargetNum()
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if min_target > 0 then
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for _, p in ipairs(ClientInstance.players) do
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if c.skill:targetFilter(p.id, {}, {}, c) then
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return "true"
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end
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end
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return "false"
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end
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end
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return json.encode(ret)
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end
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function CardProhibitedUse(cid)
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local c = Fk:getCardById(cid)
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local ret = Self:prohibitUse(c)
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return json.encode(ret)
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end
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---@param card string | integer
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---@param to_select integer @ id of the target
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---@param selected integer[] @ ids of selected targets
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function CanUseCardToTarget(card, to_select, selected)
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if ClientInstance:getPlayerById(to_select).dead then
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return "false"
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end
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local c ---@type Card
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local selected_cards
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if type(card) == "number" then
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c = Fk:getCardById(card)
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selected_cards = {card}
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else
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local t = json.decode(card)
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return ActiveTargetFilter(t.skill, to_select, selected, t.subcards)
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end
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local ret = c.skill:targetFilter(to_select, selected, selected_cards, c)
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ret = ret and not Self:isProhibited(Fk:currentRoom():getPlayerById(to_select), c)
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return json.encode(ret)
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end
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---@param card string | integer
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---@param to_select integer @ id of a card not selected
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---@param selected_targets integer[] @ ids of selected players
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function CanSelectCardForSkill(card, to_select, selected_targets)
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local c ---@type Card
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local selected_cards
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if type(card) == "number" then
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c = Fk:getCardById(card)
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selected_cards = {card}
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else
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error()
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end
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local ret = c.skill:cardFilter(to_select, selected_cards, selected_targets)
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return json.encode(ret)
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end
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---@param card string | integer
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---@param selected_targets integer[] @ ids of selected players
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function CardFeasible(card, selected_targets)
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local c ---@type Card
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local selected_cards
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if type(card) == "number" then
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c = Fk:getCardById(card)
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selected_cards = {card}
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else
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local t = json.decode(card)
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return ActiveFeasible(t.skill, selected_targets, t.subcards)
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end
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local ret = c.skill:feasible(selected_targets, selected_cards, Self, c)
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return json.encode(ret)
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end
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-- Handle skills
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function GetSkillData(skill_name)
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local skill = Fk.skills[skill_name]
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if not skill then return "null" end
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local freq = "notactive"
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if skill:isInstanceOf(ActiveSkill) or skill:isInstanceOf(ViewAsSkill) then
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freq = "active"
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end
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local frequency
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if skill.frequency == Skill.Limited then
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frequency = "limit"
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elseif skill.frequency == Skill.Wake then
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frequency = "wake"
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elseif skill.frequency == Skill.Quest then
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frequency = "quest"
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end
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return json.encode{
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skill = Fk:translate(skill_name),
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orig_skill = skill_name,
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extension = skill.package.extensionName,
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freq = freq,
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frequency = frequency,
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switchSkillName = skill.switchSkillName,
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isViewAsSkill = skill:isInstanceOf(ViewAsSkill),
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}
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end
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function ActiveCanUse(skill_name)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ActiveSkill) then
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ret = skill:canUse(Self)
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elseif skill:isInstanceOf(ViewAsSkill) then
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ret = skill:enabledAtPlay(Self)
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if ret then
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local exp = Exppattern:Parse(skill.pattern)
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local cnames = {}
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for _, m in ipairs(exp.matchers) do
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if m.name then
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table.insertTable(cnames, m.name)
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elseif m.trueName then
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table.insertTable(cnames, m.trueName)
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end
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end
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for _, n in ipairs(cnames) do
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local c = Fk:cloneCard(n)
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ret = c.skill:canUse(Self, c)
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if ret then break end
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end
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end
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end
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end
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return json.encode(ret)
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end
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function ActiveSkillPrompt(skill_name, selected, selected_targets)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if type(skill.prompt) == "function" then
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ret = skill:prompt(selected, selected_targets)
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else
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ret = skill.prompt
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end
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end
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return json.encode(ret or "")
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end
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function ActiveCardFilter(skill_name, to_select, selected, selected_targets)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ActiveSkill) then
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ret = skill:cardFilter(to_select, selected, selected_targets)
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elseif skill:isInstanceOf(ViewAsSkill) then
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ret = skill:cardFilter(to_select, selected)
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end
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end
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return json.encode(ret)
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end
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function ActiveTargetFilter(skill_name, to_select, selected, selected_cards)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ActiveSkill) then
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ret = skill:targetFilter(to_select, selected, selected_cards)
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elseif skill:isInstanceOf(ViewAsSkill) then
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local card = skill:viewAs(selected_cards)
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if card then
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ret = card.skill:targetFilter(to_select, selected, selected_cards, card)
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ret = ret and not Self:isProhibited(Fk:currentRoom():getPlayerById(to_select), card)
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end
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end
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end
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return json.encode(ret)
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end
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function ActiveFeasible(skill_name, selected, selected_cards)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ActiveSkill) then
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ret = skill:feasible(selected, selected_cards, Self, nil)
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elseif skill:isInstanceOf(ViewAsSkill) then
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local card = skill:viewAs(selected_cards)
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if card then
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ret = card.skill:feasible(selected, selected_cards, Self, card)
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end
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end
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end
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return json.encode(ret)
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end
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function CanViewAs(skill_name, card_ids)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ViewAsSkill) then
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ret = skill:viewAs(card_ids) ~= nil
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elseif skill:isInstanceOf(ActiveSkill) then
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ret = true
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end
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end
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return json.encode(ret)
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end
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-- card_name may be id, name of card, or json string
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function CardFitPattern(card_name, pattern)
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local exp = Exppattern:Parse(pattern)
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local c
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local ret = false
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if type(card_name) == "number" then
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c = Fk:getCardById(card_name)
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ret = exp:match(c)
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elseif string.sub(card_name, 1, 1) == "{" then
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local data = json.decode(card_name)
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local skill = Fk.skills[data.skill]
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local selected_cards = data.subcards
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if skill:isInstanceOf(ViewAsSkill) then
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c = skill:viewAs(selected_cards)
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if c then
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ret = exp:match(c)
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end
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else
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return "true"
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end
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else
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ret = exp:matchExp(card_name)
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end
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return json.encode(ret)
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end
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function SkillFitPattern(skill_name, pattern)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill and skill.pattern then
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local exp = Exppattern:Parse(pattern)
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ret = exp:matchExp(skill.pattern)
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end
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return json.encode(ret)
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end
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function CardProhibitedResponse(cid)
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local c = Fk:getCardById(cid)
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local ret = Self:prohibitResponse(c)
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return json.encode(ret)
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end
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function SkillCanResponse(skill_name, cardResponsing)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill and skill:isInstanceOf(ViewAsSkill) then
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ret = skill:enabledAtResponse(Self, cardResponsing)
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end
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return json.encode(ret)
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end
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function GetVirtualEquip(player, cid)
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local c = ClientInstance:getPlayerById(player):getVirualEquip(cid)
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if not c then return "null" end
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return json.encode{
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name = c.name,
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cid = c.subcards[1],
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}
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end
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function GetExpandPileOfSkill(skillName)
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local skill = Fk.skills[skillName]
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return skill and (skill.expand_pile or "") or ""
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end
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function GetGameModes()
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local ret = {}
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for k, v in pairs(Fk.game_modes) do
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table.insert(ret, {
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name = Fk:translate(v.name),
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orig_name = v.name,
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minPlayer = v.minPlayer,
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maxPlayer = v.maxPlayer,
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})
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end
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table.sort(ret, function(a, b) return a.name > b.name end)
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return json.encode(ret)
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end
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function GetInteractionOfSkill(skill_name)
|
|
local skill = Fk.skills[skill_name]
|
|
if skill and skill.interaction then
|
|
return json.encode(skill:interaction())
|
|
end
|
|
return "null"
|
|
end
|
|
|
|
function SetInteractionDataOfSkill(skill_name, data)
|
|
local skill = Fk.skills[skill_name]
|
|
if skill and skill.interaction then
|
|
skill.interaction.data = json.decode(data)
|
|
end
|
|
end
|
|
|
|
function ChangeSelf(pid)
|
|
local c = ClientInstance
|
|
c.client:changeSelf(pid) -- for qml
|
|
Self = c:getPlayerById(pid)
|
|
end
|
|
|
|
function GetPlayerHandcards(pid)
|
|
local c = ClientInstance
|
|
local p = c:getPlayerById(pid)
|
|
return json.encode(p.player_cards[Player.Hand])
|
|
end
|
|
|
|
function GetPlayerEquips(pid)
|
|
local c = ClientInstance
|
|
local p = c:getPlayerById(pid)
|
|
return json.encode(p.player_cards[Player.Equip])
|
|
end
|
|
|
|
function ResetClientLua()
|
|
local data = ClientInstance.room_settings
|
|
Self = ClientPlayer:new(fk.Self)
|
|
ClientInstance = Client:new() -- clear old client data
|
|
ClientInstance.players = {Self}
|
|
ClientInstance.alive_players = {Self}
|
|
ClientInstance.discard_pile = {}
|
|
ClientInstance.room_settings = data
|
|
|
|
ClientInstance.disabled_packs = data.disabledPack
|
|
ClientInstance.disabled_generals = data.disabledGenerals
|
|
-- ClientInstance:notifyUI("EnterRoom", jsonData)
|
|
end
|
|
|
|
function ResetAddPlayer(j)
|
|
fk.client_callback["AddPlayer"](j)
|
|
end
|
|
|
|
function GetRoomConfig()
|
|
return json.encode(ClientInstance.room_settings)
|
|
end
|
|
|
|
function GetPlayerGameData(pid)
|
|
local c = ClientInstance
|
|
local p = c:getPlayerById(pid)
|
|
if not p then return "[0, 0, 0]" end
|
|
local raw = p.player:getGameData()
|
|
local ret = {}
|
|
for _, i in fk.qlist(raw) do
|
|
table.insert(ret, i)
|
|
end
|
|
return json.encode(ret)
|
|
end
|
|
|
|
function SetPlayerGameData(pid, data)
|
|
local c = ClientInstance
|
|
local p = c:getPlayerById(pid)
|
|
p.player:setGameData(table.unpack(data))
|
|
end
|
|
|
|
function FilterMyHandcards()
|
|
Self:filterHandcards()
|
|
end
|
|
|
|
dofile "lua/client/i18n/init.lua"
|