37 lines
945 B
ReStructuredText
37 lines
945 B
ReStructuredText
.. SPDX-License-Identifier: GFDL-1.3-or-later
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与游戏流程有关的事件
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====================
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先来看游戏流程本身。以下节选自lua/server/gamelogic.lua
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.. code:: lua
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function GameLogic:action()
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self:trigger(fk.GameStart)
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local room = self.room
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for _, p in ipairs(room.alive_players) do
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self:trigger(fk.DrawInitialCards, p, { num = 4 })
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end
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local function checkNoHuman()
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-- 如果房里已经没有人类玩家了就结束游戏
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end
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while true do
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self:trigger(fk.TurnStart, room.current)
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if room.game_finished then break end
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room.current = room.current:getNextAlive()
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if checkNoHuman() then
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room:gameOver("")
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end
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end
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end
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以上这段代码,述说的就是整个游戏流程的核心。首先开始游戏、摸初始手牌,然后按照座位顺序每人依次执行回合直到游戏结束。
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--------------
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TODO
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