278 lines
7.4 KiB
Lua
278 lines
7.4 KiB
Lua
--- Card记录了FreeKill所有卡牌的基础信息。
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---
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--- 它包含了ID、所属包、牌名、花色、点数等等
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---
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---@class Card : Object
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---@field public id integer @ 标志某一张卡牌唯一的数字,从1开始。若此牌是虚拟牌,则其id为0。服务器启动时为卡牌赋予ID。
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---@field public package Package @ 卡牌所属的扩展包
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---@field public name string @ 卡牌的名字
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---@field public suit Suit @ 卡牌的花色(四色及无花色)
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---@field public number integer @ 卡牌的点数(0到K)
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---@field public trueName string @ 卡牌的真名,一般用于分辨杀。
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---@field public color Color @ 卡牌的颜色(分为黑色、红色、无色)
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---@field public type CardType @ 卡牌的种类(基本牌、锦囊牌、装备牌)
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---@field public sub_type CardSubtype @ 卡牌的子种类(例如延时锦囊牌、武器、防具等)
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---@field public area CardArea @ 卡牌所在区域(例如手牌区,判定区,装备区,牌堆,弃牌堆···)
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---@field public subcards integer[]
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---@field public skillName string @ for virtual cards
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---@field public skill Skill
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---@field public special_skills string[] | nil
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local Card = class("Card")
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---@alias Suit integer
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Card.Spade = 1
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Card.Club = 2
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Card.Heart = 3
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Card.Diamond = 4
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Card.NoSuit = 5
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---@alias Color integer
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Card.Black = 1
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Card.Red = 2
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Card.NoColor = 3
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---@alias CardType integer
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Card.TypeBasic = 1
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Card.TypeTrick = 2
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Card.TypeEquip = 3
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---@alias CardSubtype integer
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Card.SubtypeNone = 1
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Card.SubtypeDelayedTrick = 2
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Card.SubtypeWeapon = 3
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Card.SubtypeArmor = 4
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Card.SubtypeDefensiveRide = 5
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Card.SubtypeOffensiveRide = 6
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Card.SubtypeTreasure = 7
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---@alias CardArea integer
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Card.Unknown = 0
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Card.PlayerHand = 1
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Card.PlayerEquip = 2
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Card.PlayerJudge = 3
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Card.PlayerSpecial = 4
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Card.Processing = 5
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Card.DrawPile = 6
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Card.DiscardPile = 7
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Card.Void = 8
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--- Card的构造函数。具体负责构建Card实例的函数,请参见fk_ex部分。
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function Card:initialize(name, suit, number, color)
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self.name = name
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self.suit = suit or Card.NoSuit
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self.number = number or 0
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local name_splited = name:split("__")
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self.trueName = name_splited[#name_splited]
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if suit == Card.Spade or suit == Card.Club then
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self.color = Card.Black
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elseif suit == Card.Heart or suit == Card.Diamond then
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self.color = Card.Red
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elseif color ~= nil then
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self.color = color
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else
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self.color = Card.NoColor
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end
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self.package = nil
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self.id = 0
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self.type = 0
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self.sub_type = Card.SubTypeNone
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self.skill = nil
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self.subcards = {}
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self.skillName = ""
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end
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--- 克隆特定卡牌并赋予花色与点数。
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---
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--- 会将skill/special_skills/equip_skill继承到克隆牌中。
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---@param suit Suit @ 克隆后的牌的花色
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---@param number integer @ 克隆后的牌的点数
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---@return Card @ 产品
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function Card:clone(suit, number)
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local newCard = self.class:new(self.name, suit, number)
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newCard.skill = self.skill
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newCard.special_skills = self.special_skills
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newCard.equip_skill = self.equip_skill
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return newCard
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end
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--- 检测是否为虚拟卡牌,如果其ID为0及以下,则为虚拟卡牌。
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function Card:isVirtual()
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return self.id <= 0
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end
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--- 获取卡牌的ID。
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---
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--- 如果牌是虚拟牌,则返回其第一张子卡的id,没有子卡就返回nil
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---@return integer | nil
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function Card:getEffectiveId()
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if self:isVirtual() then
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return #self.subcards > 0 and self.subcards[1] or nil
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end
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return self.id
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end
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local function updateColorAndNumber(card)
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local color = Card.NoColor
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local number = 0
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local different_color = false
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for _, id in ipairs(card.subcards) do
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local c = Fk:getCardById(id)
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number = math.min(number + c.number, 13)
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if color ~= c.color then
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if not different_color then
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if color ~= Card.NoColor then
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different_color = true
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end
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color = c.color
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else
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color = Card.NoColor
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end
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end
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end
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card.color = color
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card.number = number
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end
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--- 将一张子卡牌加入某张牌中(是addSubcards的基础函数,常用addSubcards)。
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---@param card integer|Card @ 要加入的子卡
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function Card:addSubcard(card)
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if type(card) == "number" then
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table.insert(self.subcards, card)
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else
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assert(card:isInstanceOf(Card))
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assert(not card:isVirtual(), "Can not add virtual card as subcard")
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table.insert(self.subcards, card.id)
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end
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updateColorAndNumber(self)
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end
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--- 将一批子卡牌加入某张牌中(常用于将这批牌弃置/交给某个角色···)。
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---@param cards integer[] | Card[] @ 要加入的子卡列表
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function Card:addSubcards(cards)
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for _, c in ipairs(cards) do
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self:addSubcard(c)
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end
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end
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--- 清空加入某张牌中的子卡牌。
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function Card:clearSubcards()
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self.subcards = {}
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updateColorAndNumber(self)
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end
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--- 判断此牌能否符合一个卡牌规则。
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function Card:matchPattern(pattern)
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return Exppattern:Parse(pattern):match(self)
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end
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--- 获取卡牌花色并返回花色文字描述(如 黑桃、红桃、梅花、方块)。
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---@return string @ 描述花色的字符串
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function Card:getSuitString()
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local suit = self.suit
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if suit == Card.Spade then
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return "spade"
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elseif suit == Card.Heart then
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return "heart"
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elseif suit == Card.Club then
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return "club"
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elseif suit == Card.Diamond then
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return "diamond"
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else
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return "nosuit"
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end
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end
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--- 获取卡牌颜色并返回点数颜色描述(例如黑色/红色/无色)。
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---@return string @ 描述颜色的字符串
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function Card:getColorString()
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local color = self.color
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if color == Card.Black then
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return "black"
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elseif color == Card.Red then
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return "red"
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end
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return "nocolor"
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end
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--- 获取卡牌类型并返回点数类型描述(例如基本牌/锦囊牌/装备牌)。
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function Card:getTypeString()
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local t = self.type
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if t == Card.TypeBasic then
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return "basic"
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elseif t == Card.TypeTrick then
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return "trick"
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elseif t == Card.TypeEquip then
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return "equip"
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end
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return "notype"
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end
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--- 获取卡牌点数并返回点数文字描述(仅限A/J/Q/K)。
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local function getNumberStr(num)
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if num == 1 then
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return "A"
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elseif num == 11 then
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return "J"
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elseif num == 12 then
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return "Q"
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elseif num == 13 then
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return "K"
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end
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return tostring(num)
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end
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-- for sendLog
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--- 获取卡牌的文字信息并准备作为log发送。
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function Card:toLogString()
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local ret = string.format('<font color="#0598BC"><b>%s</b></font>', Fk:translate(self.name) .. "[")
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if self:isVirtual() then
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ret = ret .. Fk:translate(self:getColorString())
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else
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ret = ret .. Fk:translate("log_" .. self:getSuitString())
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if self.number > 0 then
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ret = ret .. string.format('<font color="%s"><b>%s</b></font>', self.color == Card.Red and "#CC3131" or "black", getNumberStr(self.number))
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end
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end
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ret = ret .. '<font color="#0598BC"><b>]</b></font>'
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return ret
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end
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--- 静态方法。传入下列类型之一的参数,返回id列表。
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---@param c integer|integer[]|Card|Card[]
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---@return integer[]
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function Card:getIdList(c)
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error("This is a static method. Please use Card:getIdList instead")
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end
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function Card.static:getIdList(c)
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if type(c) == "number" then
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return {c}
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end
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if c.class and c:isInstanceOf(Card) then
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if c:isVirtual() then
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return table.clone(c.subcards)
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else
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return {c.id}
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end
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end
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-- array
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local ret = {}
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for _, c2 in ipairs(c) do
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table.insertTable(ret, Card:getIdList(c2))
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end
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return ret
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end
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return Card
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