399 lines
10 KiB
Lua
399 lines
10 KiB
Lua
-- All functions in this file are used by Qml
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function Translate(src)
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return Fk:translate(src)
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end
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function GetGeneralData(name)
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local general = Fk.generals[name]
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if general == nil then general = Fk.generals["diaochan"] end
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return json.encode {
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package = general.package.name,
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extension = general.package.extensionName,
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kingdom = general.kingdom,
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hp = general.hp,
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maxHp = general.maxHp
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}
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end
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function GetGeneralDetail(name)
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local general = Fk.generals[name]
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if general == nil then general = Fk.generals["diaochan"] end
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local ret = {
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package = general.package.name,
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extension = general.package.extensionName,
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kingdom = general.kingdom,
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hp = general.hp,
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maxHp = general.maxHp,
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skill = {}
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}
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for _, s in ipairs(general.skills) do
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table.insert(ret.skill, {
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name = s.name,
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description = Fk:getDescription(s.name)
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})
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end
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for _, s in ipairs(general.other_skills) do
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table.insert(ret.skill, {
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name = s,
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description = Fk:getDescription(s)
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})
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end
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return json.encode(ret)
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end
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function GetSameGenerals(name)
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return json.encode(Fk:getSameGenerals(name))
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end
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local cardSubtypeStrings = {
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[Card.SubtypeNone] = "none",
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[Card.SubtypeDelayedTrick] = "delayed_trick",
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[Card.SubtypeWeapon] = "weapon",
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[Card.SubtypeArmor] = "armor",
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[Card.SubtypeDefensiveRide] = "defensive_horse",
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[Card.SubtypeOffensiveRide] = "offensive_horse",
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[Card.SubtypeTreasure] = "treasure",
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}
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function GetCardData(id)
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local card = Fk:getCardById(id)
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if card == nil then return json.encode{
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cid = id,
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known = false
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} end
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local ret = {
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cid = id,
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name = card.name,
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extension = card.package.extensionName,
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number = card.number,
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suit = card:getSuitString(),
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color = card.color,
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subtype = cardSubtypeStrings[card.sub_type]
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}
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if card.skillName ~= "" then
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local orig = Fk:getCardById(id, true)
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ret.name = orig.name
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ret.virt_name = card.name
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end
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return json.encode(ret)
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end
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function GetAllGeneralPack()
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local ret = {}
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for _, name in ipairs(Fk.package_names) do
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if Fk.packages[name].type == Package.GeneralPack then
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table.insert(ret, name)
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end
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end
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return json.encode(ret)
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end
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function GetGenerals(pack_name)
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local ret = {}
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for _, g in ipairs(Fk.packages[pack_name].generals) do
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table.insert(ret, g.name)
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end
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return json.encode(ret)
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end
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function GetAllCardPack()
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local ret = {}
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for _, name in ipairs(Fk.package_names) do
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if Fk.packages[name].type == Package.CardPack then
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table.insert(ret, name)
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end
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end
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return json.encode(ret)
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end
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function GetCards(pack_name)
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local ret = {}
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for _, c in ipairs(Fk.packages[pack_name].cards) do
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table.insert(ret, c.id)
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end
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return json.encode(ret)
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end
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function GetCardSpecialSkills(cid)
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return json.encode(Fk:getCardById(cid).special_skills or {})
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end
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function DistanceTo(from, to)
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local a = ClientInstance:getPlayerById(from)
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local b = ClientInstance:getPlayerById(to)
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return a:distanceTo(b)
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end
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function GetPile(id, name)
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return json.encode(ClientInstance:getPlayerById(id):getPile(name) or {})
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end
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function GetAllPiles(id)
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return json.encode(ClientInstance:getPlayerById(id).special_cards or {})
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end
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---@param card string | integer
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---@param player integer
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function CanUseCard(card, player)
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local c ---@type Card
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if type(card) == "number" then
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c = Fk:getCardById(card)
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else
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local data = json.decode(card)
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local skill = Fk.skills[data.skill]
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local selected_cards = data.subcards
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if skill:isInstanceOf(ViewAsSkill) then
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c = skill:viewAs(selected_cards)
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if not c then
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return "false"
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end
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else
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-- ActiveSkill should return true here
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return "true"
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end
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end
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local ret = c.skill:canUse(ClientInstance:getPlayerById(player), c)
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return json.encode(ret)
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end
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---@param card string | integer
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---@param to_select integer @ id of the target
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---@param selected integer[] @ ids of selected targets
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function CanUseCardToTarget(card, to_select, selected)
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if ClientInstance:getPlayerById(to_select).dead then
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return "false"
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end
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local c ---@type Card
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local selected_cards
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if type(card) == "number" then
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c = Fk:getCardById(card)
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selected_cards = {card}
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else
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local t = json.decode(card)
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return ActiveTargetFilter(t.skill, to_select, selected, t.subcards)
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end
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local ret = c.skill:targetFilter(to_select, selected, selected_cards, c)
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if ret then
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local r = Fk:currentRoom()
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local status_skills = r.status_skills[ProhibitSkill] or {}
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for _, skill in ipairs(status_skills) do
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if skill:isProhibited(Self, r:getPlayerById(to_select), c) then
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ret = false
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break
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end
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end
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end
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return json.encode(ret)
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end
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---@param card string | integer
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---@param to_select integer @ id of a card not selected
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---@param selected_targets integer[] @ ids of selected players
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function CanSelectCardForSkill(card, to_select, selected_targets)
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local c ---@type Card
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local selected_cards
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if type(card) == "number" then
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c = Fk:getCardById(card)
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selected_cards = {card}
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else
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error()
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end
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local ret = c.skill:cardFilter(to_select, selected_cards, selected_targets)
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return json.encode(ret)
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end
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---@param card string | integer
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---@param selected_targets integer[] @ ids of selected players
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function CardFeasible(card, selected_targets)
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local c ---@type Card
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local selected_cards
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if type(card) == "number" then
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c = Fk:getCardById(card)
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selected_cards = {card}
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else
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local t = json.decode(card)
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return ActiveFeasible(t.skill, selected_targets, t.subcards)
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end
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local ret = c.skill:feasible(selected_targets, selected_cards, Self, c)
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return json.encode(ret)
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end
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-- Handle skills
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function GetSkillData(skill_name)
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local skill = Fk.skills[skill_name]
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local freq = "notactive"
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if skill:isInstanceOf(ActiveSkill) or skill:isInstanceOf(ViewAsSkill) then
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freq = "active"
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end
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return json.encode{
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skill = Fk:translate(skill_name),
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orig_skill = skill_name,
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extension = skill.package.extensionName,
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freq = freq
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}
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end
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function ActiveCanUse(skill_name)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ActiveSkill) then
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ret = skill:canUse(Self)
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elseif skill:isInstanceOf(ViewAsSkill) then
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ret = skill:enabledAtPlay(Self)
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if ret then
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local exp = Exppattern:Parse(skill.pattern)
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local cnames = {}
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for _, m in ipairs(exp.matchers) do
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if m.name then table.insertTable(cnames, m.name) end
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end
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for _, n in ipairs(cnames) do
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local c = Fk:cloneCard(n)
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ret = c.skill:canUse(Self, c)
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if ret then break end
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end
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end
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end
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end
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return json.encode(ret)
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end
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function ActiveCardFilter(skill_name, to_select, selected, selected_targets)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ActiveSkill) then
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ret = skill:cardFilter(to_select, selected, selected_targets)
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elseif skill:isInstanceOf(ViewAsSkill) then
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ret = skill:cardFilter(to_select, selected)
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end
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end
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return json.encode(ret)
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end
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function ActiveTargetFilter(skill_name, to_select, selected, selected_cards)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ActiveSkill) then
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ret = skill:targetFilter(to_select, selected, selected_cards)
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elseif skill:isInstanceOf(ViewAsSkill) then
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local card = skill:viewAs(selected_cards)
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if card then
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ret = card.skill:targetFilter(to_select, selected, selected_cards)
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end
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end
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end
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return json.encode(ret)
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end
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function ActiveFeasible(skill_name, selected, selected_cards)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ActiveSkill) then
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ret = skill:feasible(selected, selected_cards, Self, nil)
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elseif skill:isInstanceOf(ViewAsSkill) then
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local card = skill:viewAs(selected_cards)
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if card then
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ret = card.skill:feasible(selected, selected_cards, Self, card)
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end
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end
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end
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return json.encode(ret)
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end
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function CanViewAs(skill_name, card_ids)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ViewAsSkill) then
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ret = skill:viewAs(card_ids) ~= nil
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elseif skill:isInstanceOf(ActiveSkill) then
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ret = true
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end
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end
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return json.encode(ret)
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end
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-- card_name may be id, name of card, or json string
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function CardFitPattern(card_name, pattern)
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local exp = Exppattern:Parse(pattern)
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local c
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local ret = false
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if type(card_name) == "number" then
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c = Fk:getCardById(card_name)
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ret = exp:match(c)
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elseif string.sub(card_name, 1, 1) == "{" then
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local data = json.decode(card_name)
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local skill = Fk.skills[data.skill]
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local selected_cards = data.subcards
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if skill:isInstanceOf(ViewAsSkill) then
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c = skill:viewAs(selected_cards)
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if c then
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ret = exp:match(c)
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end
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else
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return "true"
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end
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else
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ret = exp:matchExp(card_name)
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end
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return json.encode(ret)
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end
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function SkillFitPattern(skill_name, pattern)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill and skill.pattern then
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local exp = Exppattern:Parse(pattern)
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ret = exp:matchExp(skill.pattern)
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end
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return json.encode(ret)
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end
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function SkillCanResponse(skill_name)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill and skill:isInstanceOf(ViewAsSkill) then
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ret = skill:enabledAtResponse(Self)
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end
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return json.encode(ret)
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end
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function GetVirtualEquip(player, cid)
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local c = ClientInstance:getPlayerById(player):getVirualEquip(cid)
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if not c then return "null" end
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return json.encode{
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name = c.name,
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cid = c.subcards[1],
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}
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end
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function GetExpandPileOfSkill(skillName)
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local skill = Fk.skills[skillName]
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return skill and (skill.expand_pile or "") or ""
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end
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function GetGameModes()
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local ret = {}
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for k, v in pairs(Fk.game_modes) do
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table.insert(ret, {
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name = Fk:translate(v.name),
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orig_name = v.name,
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minPlayer = v.minPlayer,
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maxPlayer = v.maxPlayer,
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})
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end
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table.sort(ret, function(a, b) return a.name > b.name end)
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return json.encode(ret)
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end
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dofile "lua/client/i18n/init.lua"
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