FreeKill/Fk/RoomElement/TablePile.qml

157 lines
3.6 KiB
QML

// SPDX-License-Identifier: GPL-3.0-or-later
import QtQuick
Item {
property var discardedCards: []
property alias cards: area.cards
property bool toVanish: false
id: root
CardArea {
id: area
}
InvisibleCardArea {
id: invisibleArea
}
Timer {
id: vanishTimer
interval: 1500
repeat: true
running: true
triggeredOnStart: true
onTriggered: {
let i, card;
if (toVanish) {
for (i = 0; i < discardedCards.length; i++) {
card = discardedCards[i];
if (card.busy) {
discardedCards.splice(i, 1);
continue;
}
card.origOpacity = 0;
card.goBack(true);
card.destroyOnStop()
}
cards = cards.filter((c) => discardedCards.indexOf(c) === -1);
updateCardPosition(true);
discardedCards = [];
for (i = 0; i < cards.length; i++) {
if (cards[i].busy)
continue;
discardedCards.push(cards[i]);
}
toVanish = false;
} else {
for (i = 0; i < discardedCards.length; i++) {
discardedCards[i].selectable = false;
}
toVanish = true
}
}
}
function add(inputs)
{
area.add(inputs);
// if (!inputs instanceof Array)
for (let i = 0; i < inputs.length; i++) {
const c = inputs[i];
c.footnoteVisible = true;
c.selectable = true;
c.height = c.height * 0.8;
c.width = c.width * 0.8;
// c.rotation = (Math.random() - 0.5) * 5;
}
}
function remove(outputs)
{
let i, j;
let result = area.remove(outputs);
for (let i = 0; i < result.length; i++) {
const c = result[i];
c.footnoteVisible = false;
c.selectable = false;
c.height = c.height / 0.8;
c.width = c.width / 0.8;
// c.rotation = 0;
}
const vanished = [];
if (result.length < outputs.length) {
for (i = 0; i < outputs.length; i++) {
let exists = false;
for (j = 0; j < result.length; j++) {
if (result[j].cid === outputs[i]) {
exists = true;
break;
}
}
if (!exists)
vanished.push(outputs[i]);
}
}
result = result.concat(invisibleArea.remove(vanished));
for (i = 0; i < result.length; i++) {
for (j = 0; j < discardedCards.length; j++) {
if (result[i].cid === discardedCards[j].cid) {
discardedCards.splice(j, 1);
break;
}
}
}
updateCardPosition(true);
return result;
}
function updateCardPosition(animated)
{
if (cards.length <= 0)
return;
let i, card;
let overflow = false;
for (i = 0; i < cards.length; i++) {
card = cards[i];
card.origX = i * card.width;
if (card.origX + card.width >= root.width) {
overflow = true;
break;
}
card.origY = 0;
}
if (overflow) {
//@to-do: Adjust cards in multiple lines if there are too many cards
const xLimit = root.width - card.width;
const spacing = xLimit / (cards.length - 1);
for (i = 0; i < cards.length; i++) {
card = cards[i];
card.origX = i * spacing;
card.origY = 0;
}
}
const offsetX = Math.max(0, (root.width - cards.length * card.width) / 2);
const parentPos = roomScene.mapFromItem(root, 0, 0);
for (i = 0; i < cards.length; i++) {
card = cards[i];
card.origX += parentPos.x + offsetX;
card.origY += parentPos.y;
}
if (animated) {
for (i = 0; i < cards.length; i++)
cards[i].goBack(true)
}
}
}