1092 lines
28 KiB
Lua
1092 lines
28 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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---@class SmartAI: AI
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SmartAI = AI:subclass("SmartAI")
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---@param self SmartAI
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---@param skill ActiveSkill|ViewAsSkill|Card
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local function usePlaySkill(self, skill)
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self.use_id = nil
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self.use_tos = {}
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Self = self.player
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self.special_skill = nil
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if skill:isInstanceOf(Card) then
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local uc = fk.ai_use_play[skill.name]
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if type(uc) == "function" then
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uc(self, skill)
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end
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if self.use_id == nil then
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if type(skill.special_skills) == "table" then
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for _, sn in ipairs(skill.special_skills) do
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uc = fk.ai_use_play[sn]
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if type(uc) == "function" then
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uc(self, skill)
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if self.use_id then
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break
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end
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end
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end
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end
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if skill.type == 3 then
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if self.player:getEquipment(skill.sub_type) or #self.player:getCardIds("h") <= self.player.hp then
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return ""
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end
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self.use_id = skill.id
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elseif skill.is_damage_card and skill.multiple_targets then
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if #self.enemies < #self.friends_noself then
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return ""
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end
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self.use_id = skill.id
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end
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end
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elseif skill:isInstanceOf(ViewAsSkill) then
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local selected = {}
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local cards =
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table.map(
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self.player:getCardIds("&he"),
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function(id)
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return Fk:getCardById(id)
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end
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)
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self:sortValue(cards)
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for _, c in ipairs(cards) do
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if skill:cardFilter(c.id, selected) then
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table.insert(selected, c.id)
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end
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end
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local tc = skill:viewAs(selected)
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if tc then
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local uc = fk.ai_use_play[tc.name]
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if type(uc) == "function" then
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uc(self, tc)
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if self.use_id then
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self.use_id = selected
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end
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end
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end
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else
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local uc = fk.ai_use_play[skill.name]
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if type(uc) == "function" then
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uc(self, skill)
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end
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end
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if self.use_id then
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if not skill:isInstanceOf(Card) then
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self.use_id =
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json.encode {
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skill = skill.name,
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subcards = self.use_id
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}
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end
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return json.encode {
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card = self.use_id,
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targets = self.use_tos,
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special_skill = self.special_skill
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}
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end
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return ""
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end
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fk.ai_use_play = {}
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local trust_cb = {}
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trust_cb.AskForUseActiveSkill = function(self, jsonData)
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local data = json.decode(jsonData)
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local skill = Fk.skills[data[1]]
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local prompt = data[2]
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local cancelable = data[3]
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self:updatePlayers()
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local extra_data = json.decode(data[4])
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for k, v in pairs(extra_data) do
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skill[k] = v
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end
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self.use_id = nil
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self.use_tos = {}
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local ask = fk.ai_use_skill[data[1]]
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if type(ask) == "function" then
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ask(self, prompt, cancelable, extra_data)
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end
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if self.use_id then
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return json.encode {
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card = self.use_id,
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targets = self.use_tos
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}
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end
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return ""
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end
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fk.ai_use_skill = {}
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fk.ai_use_skill.choose_players_skill = function(self, prompt, cancelable, data)
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local ask = fk.ai_choose_players[data.skillName]
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if type(ask) == "function" then
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ask(self, data.targets, data.min_num, data.num, cancelable)
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end
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if #self.use_tos > 0 then
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if self.use_id then
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self.use_id =
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json.encode {
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skill = data.skillName,
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subcards = self.use_id
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}
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else
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self.use_id =
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json.encode {
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skill = data.skillName,
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subcards = {}
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}
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end
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end
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end
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fk.ai_choose_players = {}
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fk.ai_use_skill.discard_skill = function(self, prompt, cancelable, data)
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local ask = fk.ai_dis_card[data.skillName]
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self:assignValue()
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if type(ask) == "function" then
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ask = ask(self, data.min_num, data.num, data.include_equip, cancelable, data.pattern, prompt)
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end
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if type(ask) ~= "table" and not cancelable then
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local flag = "h"
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if data.include_equip then
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flag = "he"
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end
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ask = {}
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local cards =
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table.map(
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self.player:getCardIds(flag),
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function(id)
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return Fk:getCardById(id)
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end
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)
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self:sortValue(cards)
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for _, c in ipairs(cards) do
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table.insert(ask, c.id)
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if #ask >= data.min_num then
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break
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end
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end
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end
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if type(ask) == "table" and #ask >= data.min_num then
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self.use_id =
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json.encode {
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skill = data.skillName,
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subcards = ask
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}
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end
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end
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fk.ai_dis_card = {}
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trust_cb.AskForSkillInvoke = function(self, jsonData)
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local data = json.decode(jsonData)
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local prompt = data[2]
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local extra_data = data[3]
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local ask = fk.ai_skill_invoke[data[1]]
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self:updatePlayers()
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if type(ask) == "function" then
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return ask(self, extra_data, prompt) and "1" or ""
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elseif type(ask) == "boolean" then
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return ask and "1" or ""
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elseif Fk.skills[data[1]].frequency == 1 then
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return "1"
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else
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return table.random { "1", "" }
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end
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end
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fk.ai_skill_invoke = {}
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trust_cb.AskForUseCard = function(self, jsonData)
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local data = json.decode(jsonData)
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local pattern = data[2]
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local prompt = data[3]
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local cancelable = data[4]
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local extra_data = data[5]
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self:updatePlayers()
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self.use_id = nil
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self.use_tos = {}
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local exp = Exppattern:Parse(data[2] or data[1])
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self.avail_cards =
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table.filter(
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self.player:getCardIds("&he"),
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function(id)
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return exp:match(Fk:getCardById(id)) and not self.player:prohibitUse(Fk:getCardById(id))
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end
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)
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Self = self.player
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local ask = fk.ai_askuse_card[prompt:split(":")[1]]
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if type(ask) == "function" then
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ask(self, pattern, prompt, cancelable, extra_data)
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else
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local cards =
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table.map(
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self.player:getCardIds("&he"),
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function(id)
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return Fk:getCardById(id)
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end
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)
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self:sortValue(cards)
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for _, sth in ipairs(self:getActives(pattern)) do
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if sth:isInstanceOf(Card) then
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if sth.skill:canUse(self.player, sth) and not self.player:prohibitUse(sth) then
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local ret = usePlaySkill(self, sth)
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if ret ~= "" then
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return ret
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end
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end
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else
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local selected = {}
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for _, c in ipairs(cards) do
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if sth:cardFilter(c.id, selected) then
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table.insert(selected, c.id)
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end
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end
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local tc = sth:viewAs(selected)
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if tc and tc:matchPattern(pattern) then
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local uc = fk.ai_use_play[tc.name]
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if type(uc) == "function" then
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uc(self, tc)
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if self.use_id then
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self.use_id =
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json.encode {
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skill = sth.name,
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subcards = selected
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}
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break
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end
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end
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end
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end
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end
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end
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ask = fk.ai_askuse_card[data[1]]
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if self.use_id == nil and type(ask) == "function" then
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ask(self, pattern, prompt, cancelable, extra_data)
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end
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if self.use_id == true then
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self.use_id = self.avail_cards[1]
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end
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if self.use_id then
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return json.encode {
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card = self.use_id,
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targets = self.use_tos
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}
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end
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return ""
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end
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fk.ai_askuse_card = {}
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fk.ai_nullification = {}
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fk.ai_askuse_card.nullification = function(self, pattern, prompt, cancelable, extra_data)
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local effect = self:eventData("CardEffect")
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if effect.to then
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fk.askNullificationData = effect
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fk.askNullification = 1
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elseif effect.from then
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fk.askNullification = fk.askNullification + 1
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end
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effect = fk.askNullificationData
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local positive = fk.askNullification % 2 == 1
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local ask = fk.ai_nullification[effect.card.name]
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if type(ask) == "function" then
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ask(self, effect.card, self.room:getPlayerById(effect.to), self.room:getPlayerById(effect.from), positive)
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end
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end
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fk.ai_askuse_card["#AskForPeaches"] = function(self, pattern, prompt, cancelable, extra_data)
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local dying = self:eventData("Dying")
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local who = self.room:getPlayerById(dying.who)
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if who and self:isFriend(who) then
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local cards =
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table.map(
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self.player:getCardIds("&he"),
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function(id)
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return Fk:getCardById(id)
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end
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)
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self:sortValue(cards)
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for _, sth in ipairs(self:getActives(pattern)) do
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if sth:isInstanceOf(Card) then
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self.use_id = sth.id
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break
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else
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local selected = {}
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for _, c in ipairs(cards) do
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if sth.cardFilter(sth, c.id, selected) then
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table.insert(selected, c.id)
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end
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end
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local tc = sth.viewAs(sth, selected)
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if tc and tc:matchPattern(pattern) then
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self.use_id =
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json.encode {
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skill = sth.name,
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subcards = selected
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}
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break
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end
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end
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end
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end
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end
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fk.ai_askuse_card["#AskForPeachesSelf"] = fk.ai_askuse_card["#AskForPeaches"]
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fk.ai_card = {}
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fk.cardValue = {}
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function SmartAI:assignValue(assign)
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assign = assign or { "slash", "peach", "jink", "nullification" }
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for v, p in ipairs(assign) do
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local kept = {}
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v = fk.ai_card[p]
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v = v and v.value or 3
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for _, sth in ipairs(self:getActives(p)) do
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if sth:isInstanceOf(Card) then
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fk.cardValue[sth.id] = self:getValue(sth, kept)
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else
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fk.cardValue[sth.name] = self:getValue(sth, kept) + v
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end
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table.insert(kept, sth)
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end
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self.keptCv = nil
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end
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end
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function SmartAI:getValue(card, kept)
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local v = fk.ai_card[card.name]
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v = v and v.value or 0
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if kept then
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if card:isInstanceOf(Card) then
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if self.keptCv == nil then
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self.keptCv = v
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end
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return v - #kept * 0.25
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else
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return (self.keptCv or v) - #kept * 0.25
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end
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elseif card:isInstanceOf(Card) then
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return fk.cardValue[card.id] or v
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else
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return fk.cardValue[card.name] or v
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end
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return v
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end
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function SmartAI:getPriority(card)
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local v = card and fk.ai_card[card.name]
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v = v and v.priority or 0
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if card:isInstanceOf(Card) then
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if card:isInstanceOf(Armor) then
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v = v + 7
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elseif card:isInstanceOf(Weapon) then
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v = v + 3
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elseif card:isInstanceOf(OffensiveRide) then
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v = v + 6
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elseif card:isInstanceOf(DefensiveRide) then
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v = v + 4
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end
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v = v + (13 - card.number) / 100
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v = v + card.suit / 100
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end
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return v
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end
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fk.compareFunc = {
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hp = function(p)
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return p.hp
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end,
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maxHp = function(p)
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return p.maxHp
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end,
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hand = function(p)
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return #p:getHandlyIds(true)
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end,
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equip = function(p)
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return #p:getCardIds("e")
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end,
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maxcards = function(p)
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return p.hp
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end,
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skill = function(p)
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return #p:getAllSkills()
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end,
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defense = function(p)
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return p.hp + #p:getHandlyIds(true)
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end
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}
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function SmartAI:sort(players, key, inverse)
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key = key or "defense"
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local func = fk.compareFunc[key]
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if func == nil then
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func = fk.compareFunc.defense
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end
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local function compare_func(a, b)
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return func(a) < func(b)
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end
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table.sort(players, compare_func)
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if inverse then
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players = table.reverse(players)
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end
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end
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function SmartAI:sortValue(cards, inverse)
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local function compare_func(a, b)
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return self:getValue(a) < self:getValue(b)
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end
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table.sort(cards, compare_func)
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if inverse then
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cards = table.reverse(cards)
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end
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end
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function SmartAI:sortPriority(cards, inverse)
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local function compare_func(a, b)
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local va = a and self:getPriority(a) or 0
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local vb = b and self:getPriority(b) or 0
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if va == vb then
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va = a and self:getValue(a) or 0
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vb = b and self:getValue(b) or 0
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end
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return va > vb
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end
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table.sort(cards, compare_func)
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if inverse then
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cards = table.reverse(cards)
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end
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end
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---@param self SmartAI
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trust_cb.AskForResponseCard = function(self, jsonData)
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local data = json.decode(jsonData)
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local pattern = data[2]
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local prompt = data[3]
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local cancelable = data[4]
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local extra_data = data[5]
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self:updatePlayers()
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self.use_id = nil
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local ask = fk.ai_response_card[prompt:split(":")[1]]
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if type(ask) == "function" then
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ask(self, pattern, prompt, cancelable, extra_data)
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else
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ask = fk.ai_response_card[data[1]]
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if type(ask) == "function" then
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ask(self, pattern, prompt, cancelable, extra_data)
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end
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local effect = self:eventData("CardEffect")
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if effect and effect.card then
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self:setUseId(pattern)
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end
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end
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if self.use_id then
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return json.encode {
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card = self.use_id,
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targets = {}
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}
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end
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return ""
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end
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fk.ai_response_card = {}
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function SmartAI:getRetrialCardId(cards, exchange)
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local judge = self:eventData("Judge")
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local isgood = judge.card:matchPattern(judge.pattern)
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local canRetrial = {}
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self:sortValue(cards)
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if exchange then
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for _, c in ipairs(cards) do
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if c:matchPattern(judge.pattern) == isgood then
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table.insert(canRetrial, c)
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end
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end
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else
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if isgood then
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if self:isFriend(judge.who) then
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return
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end
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elseif self:isEnemie(judge.who) then
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return
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end
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end
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for _, c in ipairs(cards) do
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if
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self:isFriend(judge.who) and c:matchPattern(judge.pattern) or
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self:isEnemie(judge.who) and not c:matchPattern(judge.pattern)
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then
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table.insert(canRetrial, c)
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end
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end
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if #canRetrial > 0 then
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return canRetrial[1].id
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end
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end
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function SmartAI:getActives(pattern)
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local cards =
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table.map(
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self.player:getCardIds("&he"),
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function(id)
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return Fk:getCardById(id)
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end
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)
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local exp = Exppattern:Parse(pattern)
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cards =
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table.filter(
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cards,
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function(c)
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return exp:match(c)
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end
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|
)
|
|
table.insertTable(
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cards,
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table.filter(
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|
self.player:getAllSkills(),
|
|
function(s)
|
|
return s:isInstanceOf(ViewAsSkill) and s:enabledAtResponse(self.player, pattern)
|
|
end
|
|
)
|
|
)
|
|
self:sortPriority(cards)
|
|
return cards
|
|
end
|
|
|
|
function SmartAI:setUseId(pattern)
|
|
local cards =
|
|
table.map(
|
|
self.player:getCardIds("&he"),
|
|
function(id)
|
|
return Fk:getCardById(id)
|
|
end
|
|
)
|
|
self:sortValue(cards)
|
|
for _, sth in ipairs(self:getActives(pattern)) do
|
|
if sth:isInstanceOf(Card) then
|
|
self.use_id = sth.id
|
|
break
|
|
else
|
|
local selected = {}
|
|
for _, c in ipairs(cards) do
|
|
if sth:cardFilter(c.id, selected) then
|
|
table.insert(selected, c.id)
|
|
end
|
|
end
|
|
local tc = sth:viewAs(selected)
|
|
if tc and tc:matchPattern(pattern) then
|
|
self.use_id =
|
|
json.encode {
|
|
skill = sth.name,
|
|
subcards = selected
|
|
}
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function SmartAI:cardsView(pattern)
|
|
local actives =
|
|
table.filter(
|
|
self.player:getAllSkills(),
|
|
function(s)
|
|
return s:isInstanceOf(ViewAsSkill) and s:enabledAtResponse(self.player, pattern)
|
|
end
|
|
)
|
|
return actives
|
|
end
|
|
|
|
---@param self SmartAI
|
|
trust_cb.PlayCard = function(self, jsonData)
|
|
local cards =
|
|
table.map(
|
|
self.player:getHandlyIds(true),
|
|
function(id)
|
|
return Fk:getCardById(id)
|
|
end
|
|
)
|
|
cards =
|
|
table.filter(
|
|
cards,
|
|
function(c)
|
|
return c.skill:canUse(self.player, c) and not self.player:prohibitUse(c)
|
|
end
|
|
)
|
|
table.insertTable(
|
|
cards,
|
|
table.filter(
|
|
self.player:getAllSkills(),
|
|
function(s)
|
|
return s:isInstanceOf(ActiveSkill) and s:canUse(self.player) or
|
|
s:isInstanceOf(ViewAsSkill) and s:enabledAtPlay(self.player)
|
|
end
|
|
)
|
|
)
|
|
if #cards < 1 then
|
|
return
|
|
end
|
|
self:updatePlayers()
|
|
self:sortPriority(cards)
|
|
for _, sth in ipairs(cards) do
|
|
local ret = usePlaySkill(self, sth)
|
|
if ret ~= "" then
|
|
return ret
|
|
end
|
|
end
|
|
return ""
|
|
end
|
|
|
|
fk.ai_card_chosen = {}
|
|
|
|
trust_cb.AskForCardChosen = function(self, jsonData)
|
|
local data = json.decode(jsonData)
|
|
local to = self.room:getPlayerById(data[1])
|
|
local chosen = fk.ai_card_chosen[data[3]]
|
|
if type(chosen) == "function" then
|
|
return chosen(self, to, data[2])
|
|
elseif table.contains(self.friends, to) then
|
|
if string.find(data[2], "j") then
|
|
local jc = to:getCardIds("j")
|
|
if #jc > 0 then
|
|
return table.random(jc)
|
|
end
|
|
end
|
|
else
|
|
if string.find(data[2], "h") then
|
|
local hc = to:getCardIds("h")
|
|
if #hc == 1 then
|
|
return hc[1]
|
|
end
|
|
end
|
|
if string.find(data[2], "e") then
|
|
local ec = to:getCardIds("e")
|
|
if #ec > 0 then
|
|
return table.random(ec)
|
|
end
|
|
for c, id in ipairs(to:getCardIds("e")) do
|
|
--c = Fk:getCardById(id)
|
|
return id
|
|
end
|
|
end
|
|
if string.find(data[2], "h") then
|
|
local hc = to:getCardIds("h")
|
|
if #hc > 0 then
|
|
return table.random(hc)
|
|
end
|
|
end
|
|
end
|
|
return ""
|
|
end
|
|
|
|
fk.ai_role = {}
|
|
fk.roleValue = {}
|
|
|
|
fk.trick_judge = {}
|
|
|
|
fk.trick_judge.indulgence = ".|.|heart"
|
|
fk.trick_judge.lightning = ".|.|^spade"
|
|
fk.trick_judge.supply_shortage = ".|.|club"
|
|
|
|
local function table_clone(self)
|
|
local t = {}
|
|
for _, r in ipairs(self) do
|
|
table.insert(t, r)
|
|
end
|
|
return t
|
|
end
|
|
|
|
trust_cb.AskForGuanxing = function(self, jsonData)
|
|
local data = json.decode(jsonData)
|
|
local cards =
|
|
table.map(
|
|
data.cards,
|
|
function(id)
|
|
return Fk:getCardById(id)
|
|
end
|
|
)
|
|
self:sortValue(cards)
|
|
local top = {}
|
|
if self.room.current.phase < Player.Play then
|
|
local jt =
|
|
table.map(
|
|
self.room.current:getCardIds("j"),
|
|
function(id)
|
|
return Fk:getCardById(id)
|
|
end
|
|
)
|
|
if #jt > 0 then
|
|
for i, j in ipairs(table.reverse(jt)) do
|
|
local tj = fk.trick_judge[j.name]
|
|
if tj then
|
|
for _, c in ipairs(table_clone(cards)) do
|
|
if c:matchPattern(tj) and #top < data.max_top_cards then
|
|
table.insert(top, c.id)
|
|
table.removeOne(cards, c)
|
|
tj = 1
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if tj ~= 1 and #cards > 0 and #top < data.max_top_cards then
|
|
table.insert(top, cards[1].id)
|
|
table.remove(cards, 1)
|
|
end
|
|
end
|
|
end
|
|
self:sortValue(cards, true)
|
|
for _, c in ipairs(table_clone(cards)) do
|
|
if #top < data.max_top_cards and c.skill:canUse(self.player, c) and usePlaySkill(self, c) ~= "" then
|
|
table.insert(top, c.id)
|
|
table.removeOne(cards, c)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
for _, c in ipairs(table_clone(cards)) do
|
|
if #top < data.min_top_cards then
|
|
table.insert(top, c.id)
|
|
table.removeOne(cards, c)
|
|
break
|
|
end
|
|
end
|
|
return json.encode {
|
|
top,
|
|
table.map(
|
|
cards,
|
|
function(c)
|
|
return c.id
|
|
end
|
|
)
|
|
}
|
|
end
|
|
|
|
function SmartAI:initialize(player)
|
|
AI.initialize(self, player)
|
|
self.cb_table = trust_cb
|
|
self.player = player
|
|
self.room = RoomInstance or ClientInstance
|
|
|
|
fk.ai_role[player.id] = "neutral"
|
|
fk.roleValue[player.id] = {
|
|
lord = 0,
|
|
loyalist = 0,
|
|
rebel = 0,
|
|
renegade = 0
|
|
}
|
|
self:updatePlayers()
|
|
end
|
|
|
|
function SmartAI:isRolePredictable()
|
|
return self.room.settings.gameMode ~= "aaa_role_mode"
|
|
end
|
|
|
|
local function aliveRoles(room)
|
|
fk.alive_roles = {
|
|
lord = 0,
|
|
loyalist = 0,
|
|
rebel = 0,
|
|
renegade = 0
|
|
}
|
|
for _, ap in ipairs(room:getAllPlayers(false)) do
|
|
fk.alive_roles[ap.role] = 0
|
|
end
|
|
for _, ap in ipairs(room:getAlivePlayers(false)) do
|
|
fk.alive_roles[ap.role] = fk.alive_roles[ap.role] + 1
|
|
end
|
|
return fk.alive_roles
|
|
end
|
|
|
|
function SmartAI:objectiveLevel(to)
|
|
if self.player.id == to.id then
|
|
return -2
|
|
elseif #self.room:getAlivePlayers(false) < 3 then
|
|
return 5
|
|
end
|
|
local ars = aliveRoles(self.room)
|
|
if self:isRolePredictable() then
|
|
fk.ai_role[self.player.id] = self.role
|
|
fk.roleValue[self.player.id][self.role] = 666
|
|
if self.role == "renegade" then
|
|
fk.explicit_renegade = true
|
|
end
|
|
for _, p in ipairs(self.room:getAlivePlayers()) do
|
|
if
|
|
p.role == self.role or p.role == "lord" and self.role == "loyalist" or
|
|
p.role == "loyalist" and self.role == "lord"
|
|
then
|
|
table.insert(self.friends, p)
|
|
if p.id ~= self.player.id then
|
|
table.insert(self.friends_noself, p)
|
|
end
|
|
else
|
|
table.insert(self.enemies, p)
|
|
end
|
|
end
|
|
elseif self.role == "renegade" then
|
|
if to.role == "lord" then
|
|
return -1
|
|
elseif ars.rebel < 1 then
|
|
return 4
|
|
elseif fk.ai_role[to.id] == "loyalist" then
|
|
return ars.lord + ars.loyalist - ars.rebel
|
|
elseif fk.ai_role[to.id] == "rebel" then
|
|
local r = ars.rebel - ars.lord + ars.loyalist
|
|
if r >= 0 then
|
|
return 3
|
|
else
|
|
return r
|
|
end
|
|
end
|
|
elseif self.role == "lord" or self.role == "loyalist" then
|
|
if fk.ai_role[to.id] == "rebel" then
|
|
return 5
|
|
elseif to.role == "lord" then
|
|
return -2
|
|
elseif ars.rebel < 1 then
|
|
if self.role == "lord" then
|
|
return fk.explicit_renegade and fk.ai_role[to.id] == "renegade" and 4 or to.hp > 1 and 2 or 0
|
|
elseif fk.explicit_renegade then
|
|
return fk.ai_role[to.id] == "renegade" and 4 or -1
|
|
else
|
|
return 3
|
|
end
|
|
elseif fk.ai_role[to.id] == "loyalist" then
|
|
return -2
|
|
elseif fk.ai_role[to.id] == "renegade" then
|
|
local r = ars.lord + ars.loyalist - ars.rebel
|
|
if r <= 0 then
|
|
return r
|
|
else
|
|
return 3
|
|
end
|
|
end
|
|
elseif self.role == "rebel" then
|
|
if to.role == "lord" then
|
|
return 5
|
|
elseif fk.ai_role[to.id] == "loyalist" then
|
|
return 4
|
|
elseif fk.ai_role[to.id] == "rebel" then
|
|
return -2
|
|
elseif fk.ai_role[to.id] == "renegade" then
|
|
local r = ars.rebel - ars.lord + ars.loyalist
|
|
if r > 0 then
|
|
return 1
|
|
else
|
|
return r
|
|
end
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
|
|
function SmartAI:updatePlayers(update)
|
|
self.role = self.player.role
|
|
local neutrality = {}
|
|
self.enemies = {}
|
|
self.friends = {}
|
|
self.friends_noself = {}
|
|
|
|
local aps = self.room:getAlivePlayers()
|
|
local function compare_func(a, b)
|
|
local v1 = fk.roleValue[a.id].rebel
|
|
local v2 = fk.roleValue[b.id].rebel
|
|
if v1 == v2 then
|
|
v1 = fk.roleValue[a.id].renegade
|
|
v2 = fk.roleValue[b.id].renegade
|
|
end
|
|
return v1 > v2
|
|
end
|
|
table.sort(aps, compare_func)
|
|
fk.explicit_renegade = false
|
|
local ars = aliveRoles(self.room)
|
|
local rebel, renegade, loyalist = 0, 0, 0
|
|
for _, ap in ipairs(aps) do
|
|
if ap.role == "lord" then
|
|
fk.ai_role[ap.id] = "loyalist"
|
|
elseif fk.roleValue[ap.id].rebel > 50 and ars.rebel > rebel then
|
|
rebel = rebel + 1
|
|
fk.ai_role[ap.id] = "rebel"
|
|
elseif fk.roleValue[ap.id].renegade > 50 and ars.renegade > renegade then
|
|
renegade = renegade + 1
|
|
fk.ai_role[ap.id] = "renegade"
|
|
fk.explicit_renegade = fk.roleValue[ap.id].renegade > 100
|
|
elseif fk.roleValue[ap.id].rebel < -50 and ars.loyalist > loyalist then
|
|
loyalist = loyalist + 1
|
|
fk.ai_role[ap.id] = "loyalist"
|
|
else
|
|
fk.ai_role[ap.id] = "neutral"
|
|
end
|
|
end
|
|
|
|
for n, p in ipairs(self.room:getAlivePlayers(false)) do
|
|
n = self:objectiveLevel(p)
|
|
if n < 0 then
|
|
table.insert(self.friends, p)
|
|
if p.id ~= self.player.id then
|
|
table.insert(self.friends_noself, p)
|
|
end
|
|
elseif n > 0 then
|
|
table.insert(self.enemies, p)
|
|
else
|
|
table.insert(neutrality, p)
|
|
end
|
|
end
|
|
self:assignValue()
|
|
--[[
|
|
if self.enemies<1 and #neutrality>0
|
|
and#self.toUse<3 and self:getOverflow()>0
|
|
then
|
|
function compare_func(a,b)
|
|
return sgs.getDefense(a)<sgs.getDefense(b)
|
|
end
|
|
table.sort(neutrality,compare_func)
|
|
table.insert(self.enemies,neutrality[1])
|
|
end-]]
|
|
end
|
|
|
|
local function updateIntention(player, to, intention)
|
|
if player.id == to.id then
|
|
return
|
|
elseif player.role == "lord" then
|
|
fk.roleValue[to.id].rebel = fk.roleValue[to.id].rebel + intention * (200 - fk.roleValue[to.id].rebel) / 200
|
|
else
|
|
if to.role == "lord" or fk.ai_role[to.id] == "loyalist" then
|
|
fk.roleValue[player.id].rebel = fk.roleValue[player.id].rebel +
|
|
intention * (200 - fk.roleValue[player.id].rebel) / 200
|
|
elseif fk.ai_role[to.id] == "rebel" then
|
|
fk.roleValue[player.id].rebel = fk.roleValue[player.id].rebel -
|
|
intention * (fk.roleValue[player.id].rebel + 200) / 200
|
|
end
|
|
if fk.roleValue[player.id].rebel < 0 and intention > 0 or fk.roleValue[player.id].rebel > 0 and intention < 0 then
|
|
fk.roleValue[player.id].renegade = fk.roleValue[player.id].renegade +
|
|
intention * (100 - fk.roleValue[player.id].renegade) / 200
|
|
end
|
|
local aps = player.room:getAlivePlayers()
|
|
local function compare_func(a, b)
|
|
local v1 = fk.roleValue[a.id].rebel
|
|
local v2 = fk.roleValue[b.id].rebel
|
|
if v1 == v2 then
|
|
v1 = fk.roleValue[a.id].renegade
|
|
v2 = fk.roleValue[b.id].renegade
|
|
end
|
|
return v1 > v2
|
|
end
|
|
table.sort(aps, compare_func)
|
|
fk.explicit_renegade = false
|
|
local ars = aliveRoles(player.room)
|
|
local rebel, renegade, loyalist = 0, 0, 0
|
|
for _, ap in ipairs(aps) do
|
|
if ap.role == "lord" then
|
|
fk.ai_role[ap.id] = "loyalist"
|
|
elseif fk.roleValue[ap.id].rebel > 50 and ars.rebel > rebel then
|
|
rebel = rebel + 1
|
|
fk.ai_role[ap.id] = "rebel"
|
|
elseif fk.roleValue[ap.id].renegade > 50 and ars.renegade > renegade then
|
|
renegade = renegade + 1
|
|
fk.ai_role[ap.id] = "renegade"
|
|
fk.explicit_renegade = fk.roleValue[ap.id].renegade > 100
|
|
elseif fk.roleValue[ap.id].rebel < -50 and ars.loyalist > loyalist then
|
|
loyalist = loyalist + 1
|
|
fk.ai_role[ap.id] = "loyalist"
|
|
else
|
|
fk.ai_role[ap.id] = "neutral"
|
|
end
|
|
end
|
|
fk.qWarning(
|
|
player.general ..
|
|
" " ..
|
|
intention ..
|
|
" " ..
|
|
fk.ai_role[player.id] ..
|
|
" rebelValue:" .. fk.roleValue[player.id].rebel .. " renegadeValue:" .. fk.roleValue[player.id].renegade
|
|
) --]]
|
|
end
|
|
end
|
|
|
|
function SmartAI:filterEvent(event, player, data)
|
|
if event == fk.TargetSpecified then
|
|
local callback = fk.ai_card[data.card.name]
|
|
callback = callback and callback.intention
|
|
if type(callback) == "function" then
|
|
for _, p in ipairs(TargetGroup:getRealTargets(data.tos)) do
|
|
p = self.room:getPlayerById(p)
|
|
local intention = callback(p.ai, data.card, self.room:getPlayerById(data.from))
|
|
if type(intention) == "number" then
|
|
updateIntention(self.room:getPlayerById(data.from), p, intention)
|
|
end
|
|
end
|
|
elseif type(callback) == "number" then
|
|
for _, p in ipairs(TargetGroup:getRealTargets(data.tos)) do
|
|
p = self.room:getPlayerById(p)
|
|
updateIntention(self.room:getPlayerById(data.from), p, callback)
|
|
end
|
|
end
|
|
elseif event == fk.StartJudge then
|
|
fk.trick_judge[data.reason] = data.pattern
|
|
elseif event == fk.AfterCardsMove then
|
|
end
|
|
end
|
|
|
|
function SmartAI:isWeak(player, getAP)
|
|
player = player or self.player
|
|
if type(player) == "number" then
|
|
player = self.room:getPlayerById(player)
|
|
end
|
|
return player.hp < 2 or player.hp <= 2 and #player:getCardIds("&h") <= 2
|
|
end
|
|
|
|
function SmartAI:isFriend(pid, tid)
|
|
if tid then
|
|
local bt = self:isFriend(pid)
|
|
return bt ~= nil and bt == self:isFriend(tid)
|
|
end
|
|
if type(pid) == "number" then
|
|
pid = self.room:getPlayerById(pid)
|
|
end
|
|
local ve = self:objectiveLevel(pid)
|
|
if ve < 0 then
|
|
return true
|
|
elseif ve > 0 then
|
|
return false
|
|
end
|
|
end
|
|
|
|
function SmartAI:isEnemie(pid, tid)
|
|
if tid then
|
|
local bt = self:isFriend(pid)
|
|
return bt ~= nil and bt ~= self:isFriend(tid)
|
|
end
|
|
if type(pid) == "number" then
|
|
pid = self.room:getPlayerById(pid)
|
|
end
|
|
local ve = self:objectiveLevel(pid)
|
|
if ve > 0 then
|
|
return true
|
|
elseif ve < 0 then
|
|
return false
|
|
end
|
|
end
|
|
|
|
function SmartAI:eventData(game_event)
|
|
local event = self.room.logic:getCurrentEvent():findParent(GameEvent[game_event], true)
|
|
return event and event.data[1]
|
|
end
|
|
|
|
for _, n in ipairs(FileIO.ls("packages")) do
|
|
if FileIO.isDir("packages/" .. n) and FileIO.exists("packages/" .. n .. "/" .. n .. "_ai.lua") then
|
|
dofile("packages/" .. n .. "/" .. n .. "_ai.lua")
|
|
end
|
|
end
|
|
-- 加载两次拓展是为了能够引用,例如属性杀的使用直接套入普通杀的使用
|
|
for _, n in ipairs(FileIO.ls("packages")) do
|
|
if FileIO.isDir("packages/" .. n) and FileIO.exists("packages/" .. n .. "/" .. n .. "_ai.lua") then
|
|
dofile("packages/" .. n .. "/" .. n .. "_ai.lua")
|
|
end
|
|
end
|
|
|
|
return SmartAI
|