23 lines
613 B
Lua
23 lines
613 B
Lua
GameRule = fk.CreateTriggerSkill{
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name = "game_rule",
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events = {
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fk.GameStart, fk.TurnStart,
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fk.EventPhaseProceeding, fk.EventPhaseEnd, fk.EventPhaseChanging,
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},
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priority = 0,
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can_trigger = function(self, event, target, player, data)
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return (target == player) or (target == nil)
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end,
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on_trigger = function(self, event, target, player, data)
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if player == nil then return false end
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local room = player.room
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if player.room:askForSkillInvoke(player, self.name) then
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-- do something
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end
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return false
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end,
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}
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