365 lines
9.7 KiB
QML
365 lines
9.7 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Layouts
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import Qt5Compat.GraphicalEffects
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RowLayout {
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id: root
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property alias self: selfPhoto
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property alias handcardArea: handcardAreaItem
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property alias equipArea: selfPhoto.equipArea
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property alias delayedTrickArea: selfPhoto.delayedTrickArea
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property alias specialArea: selfPhoto.specialArea
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property bool selected: selfPhoto.selected
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property string pending_skill: ""
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property var pending_card
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property var pendings: [] // int[], store cid
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property int selected_card: -1
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property alias skillButtons: skillPanel.skill_buttons
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property var expanded_piles: ({}) // name -> int[]
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signal cardSelected(var card)
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Item { width: 5 }
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HandcardArea {
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id: handcardAreaItem
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Layout.fillWidth: true
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Layout.preferredHeight: 130
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Layout.alignment: Qt.AlignBottom
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Layout.bottomMargin: 24
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onWidthChanged: updateCardPosition(true);
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}
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SkillArea {
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Layout.fillHeight: true
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Layout.fillWidth: true
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Layout.maximumWidth: width
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Layout.maximumHeight: height
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Layout.alignment: Qt.AlignBottom
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Layout.bottomMargin: 32
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Layout.rightMargin: -16
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id: skillPanel
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}
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Photo {
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id: selfPhoto
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Layout.rightMargin: -175 / 8 + (roomArea.width - 175 * 0.75 * 7) / 8
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handcards: handcardAreaItem.length
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}
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Connections {
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target: handcardAreaItem
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function onCardSelected(cardId, selected) {
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dashboard.selectCard(cardId, selected);
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}
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}
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function disableAllCards() {
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handcardAreaItem.enableCards([]);
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}
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function unSelectAll(expectId) {
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handcardAreaItem.unselectAll(expectId);
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}
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function expandPile(pile) {
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let expanded_pile_names = Object.keys(expanded_piles);
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if (expanded_pile_names.indexOf(pile) !== -1)
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return;
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let component = Qt.createComponent("CardItem.qml");
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let parentPos = roomScene.mapFromItem(selfPhoto, 0, 0);
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expanded_piles[pile] = [];
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if (pile === "_equip") {
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let equips = selfPhoto.equipArea.getAllCards();
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equips.forEach(data => {
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data.x = parentPos.x;
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data.y = parentPos.y;
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let card = component.createObject(roomScene, data);
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card.footnoteVisible = true;
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card.footnote = Backend.translate("$Equip");
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handcardAreaItem.add(card);
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})
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handcardAreaItem.updateCardPosition();
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} else {
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let ids = JSON.parse(Backend.callLuaFunction("GetPile", [selfPhoto.playerid, pile]));
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ids.forEach(id => {
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let data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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data.x = parentPos.x;
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data.y = parentPos.y;
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let card = component.createObject(roomScene, data);
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card.footnoteVisible = true;
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card.footnote = Backend.translate(pile);
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handcardAreaItem.add(card);
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});
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handcardAreaItem.updateCardPosition();
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}
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}
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function retractPile(pile) {
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let expanded_pile_names = Object.keys(expanded_piles);
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if (expanded_pile_names.indexOf(pile) === -1)
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return;
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let parentPos = roomScene.mapFromItem(selfPhoto, 0, 0);
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delete expanded_piles[pile];
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if (pile === "_equip") {
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let equips = selfPhoto.equipArea.getAllCards();
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equips.forEach(data => {
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let card = handcardAreaItem.remove([data.cid])[0];
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card.origX = parentPos.x;
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card.origY = parentPos.y;
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card.destroyOnStop();
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card.goBack(true);
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})
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handcardAreaItem.updateCardPosition();
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} else {
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let ids = JSON.parse(Backend.callLuaFunction("GetPile", [selfPhoto.playerid, pile]));
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ids.forEach(id => {
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let card = handcardAreaItem.remove([id])[0];
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card.origX = parentPos.x;
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card.origY = parentPos.y;
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card.destroyOnStop();
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card.goBack(true);
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});
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handcardAreaItem.updateCardPosition();
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}
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}
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function retractAllPiles() {
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for (let key in expanded_piles) {
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retractPile(key);
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}
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}
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// If cname is set, we are responding card.
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function enableCards(cname) {
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const cardValid = (cid, cname) => {
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let ret = JSON.parse(Backend.callLuaFunction(
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"CardFitPattern", [cid, cname]));
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if (ret) {
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if (roomScene.respond_play) {
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ret = ret && !JSON.parse(Backend.callLuaFunction(
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"CardProhibitedResponse", [cid]));
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} else {
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ret = ret && !JSON.parse(Backend.callLuaFunction(
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"CardProhibitedUse", [cid]));
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}
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}
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return ret;
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}
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if (cname) {
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let ids = [], cards = handcardAreaItem.cards;
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for (let i = 0; i < cards.length; i++) {
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if (cardValid(cards[i].cid, cname)) {
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ids.push(cards[i].cid);
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}
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}
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cards = selfPhoto.equipArea.getAllCards();
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cards.forEach(c => {
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if (cardValid(c.cid, cname)) {
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ids.push(c.cid);
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if (!expanded_piles["_equip"]) {
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expandPile("_equip");
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}
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}
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});
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// Must manually analyze pattern here
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let pile_list = cname.split("|")[4];
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let pile_data = JSON.parse(Backend.callLuaFunction("GetAllPiles", [selfPhoto.playerid]));
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if (pile_list && pile_list !== "." && !(pile_data instanceof Array)) {
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pile_list = pile_list.split(",");
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for (let pile_name of pile_list) {
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pile_data[pile_name] && pile_data[pile_name].forEach(cid => {
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if (cardValid(cid, cname)) {
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ids.push(cid);
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if (!expanded_piles[pile_name]) {
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expandPile(pile_name);
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}
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}
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});
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}
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}
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handcardAreaItem.enableCards(ids);
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return;
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}
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let ids = [], cards = handcardAreaItem.cards;
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for (let i = 0; i < cards.length; i++) {
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if (JSON.parse(Backend.callLuaFunction("CanUseCard", [cards[i].cid, Self.id])))
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ids.push(cards[i].cid);
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}
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handcardAreaItem.enableCards(ids)
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if (pending_skill === "") {
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cancelButton.enabled = false;
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}
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}
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function selectCard(cardId, selected) {
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if (pending_skill !== "") {
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if (selected) {
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pendings.push(cardId);
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} else {
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pendings.splice(pendings.indexOf(cardId), 1);
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}
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updatePending();
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} else {
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if (selected) {
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handcardAreaItem.unselectAll(cardId);
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selected_card = cardId;
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} else {
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handcardAreaItem.unselectAll();
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selected_card = -1;
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}
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cardSelected(selected_card);
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}
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}
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function getSelectedCard() {
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if (pending_skill !== "") {
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return JSON.stringify({
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skill: pending_skill,
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subcards: pendings
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});
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} else {
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return selected_card;
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}
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}
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function updatePending() {
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if (pending_skill === "") return;
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let enabled_cards = [];
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let targets = roomScene.selected_targets;
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handcardAreaItem.cards.forEach((card) => {
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if (card.selected || JSON.parse(Backend.callLuaFunction(
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"ActiveCardFilter",
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[pending_skill, card.cid, pendings, targets]
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)))
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enabled_cards.push(card.cid);
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});
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let cards = selfPhoto.equipArea.getAllCards();
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cards.forEach(c => {
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if (JSON.parse(Backend.callLuaFunction(
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"ActiveCardFilter",
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[pending_skill, c.cid, pendings, targets]
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))) {
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enabled_cards.push(c.cid);
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if (!expanded_piles["_equip"]) {
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expandPile("_equip");
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}
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}
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})
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let pile = Backend.callLuaFunction("GetExpandPileOfSkill", [pending_skill]);
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let pile_ids = JSON.parse(Backend.callLuaFunction("GetPile", [selfPhoto.playerid, pile]));
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pile_ids.forEach(cid => {
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if (JSON.parse(Backend.callLuaFunction(
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"ActiveCardFilter",
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[pending_skill, cid, pendings, targets]
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))) {
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enabled_cards.push(cid);
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if (!expanded_piles[pile]) {
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expandPile(pile);
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}
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}
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});
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handcardAreaItem.enableCards(enabled_cards);
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if (JSON.parse(Backend.callLuaFunction(
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"CanViewAs",
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[pending_skill, pendings]
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))) {
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pending_card = {
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skill: pending_skill,
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subcards: pendings
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};
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cardSelected(JSON.stringify(pending_card));
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} else {
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pending_card = -1;
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cardSelected(pending_card);
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}
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}
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function startPending(skill_name) {
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pending_skill = skill_name;
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pendings = [];
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handcardAreaItem.unselectAll();
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for (let i = 0; i < skillButtons.count; i++) {
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let item = skillButtons.itemAt(i);
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item.enabled = item.pressed;
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}
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updatePending();
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}
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function deactivateSkillButton() {
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for (let i = 0; i < skillButtons.count; i++) {
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skillButtons.itemAt(i).pressed = false;
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}
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}
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function stopPending() {
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pending_skill = "";
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pending_card = -1;
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retractAllPiles();
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pendings = [];
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handcardAreaItem.adjustCards();
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handcardAreaItem.unselectAll();
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cardSelected(-1);
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}
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function addSkill(skill_name) {
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skillPanel.addSkill(skill_name);
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}
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function loseSkill(skill_name) {
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skillPanel.loseSkill(skill_name);
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}
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function enableSkills(cname) {
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if (cname) {
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// if cname is presented, we are responding use or play.
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for (let i = 0; i < skillButtons.count; i++) {
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let item = skillButtons.itemAt(i);
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let fitpattern = JSON.parse(Backend.callLuaFunction("SkillFitPattern", [item.orig, cname]));
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let canresp = JSON.parse(Backend.callLuaFunction("SkillCanResponse", [item.orig]));
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item.enabled = fitpattern && canresp;
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}
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return;
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}
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for (let i = 0; i < skillButtons.count; i++) {
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let item = skillButtons.itemAt(i);
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item.enabled = JSON.parse(Backend.callLuaFunction("ActiveCanUse", [item.orig]));
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}
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}
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function disableSkills() {
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for (let i = 0; i < skillButtons.count; i++)
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skillButtons.itemAt(i).enabled = false;
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}
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function tremble() {
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selfPhoto.tremble();
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}
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}
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