565 lines
17 KiB
Lua
565 lines
17 KiB
Lua
-- All functions in this file are used by Qml
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function Translate(src)
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return Fk:translate(src)
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end
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function GetGeneralData(name)
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local general = Fk.generals[name]
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if general == nil then general = Fk.generals["diaochan"] end
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return json.encode {
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package = general.package.name,
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extension = general.package.extensionName,
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kingdom = general.kingdom,
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hp = general.hp,
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maxHp = general.maxHp
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}
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end
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function GetGeneralDetail(name)
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local general = Fk.generals[name]
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if general == nil then general = Fk.generals["diaochan"] end
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local ret = {
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package = general.package.name,
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extension = general.package.extensionName,
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kingdom = general.kingdom,
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hp = general.hp,
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maxHp = general.maxHp,
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skill = {}
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}
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for _, s in ipairs(general.skills) do
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table.insert(ret.skill, {
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name = s.name,
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description = Fk:getDescription(s.name)
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})
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end
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for _, s in ipairs(general.other_skills) do
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table.insert(ret.skill, {
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name = s,
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description = Fk:getDescription(s)
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})
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end
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return json.encode(ret)
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end
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local cardSubtypeStrings = {
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[Card.SubtypeNone] = "none",
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[Card.SubtypeDelayedTrick] = "delayed_trick",
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[Card.SubtypeWeapon] = "weapon",
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[Card.SubtypeArmor] = "armor",
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[Card.SubtypeDefensiveRide] = "defensive_horse",
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[Card.SubtypeOffensiveRide] = "offensive_horse",
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[Card.SubtypeTreasure] = "treasure",
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}
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function GetCardData(id)
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local card = Fk:getCardById(id)
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if card == nil then return json.encode{
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cid = id,
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known = false
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} end
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local ret = {
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cid = id,
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name = card.name,
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extension = card.package.extensionName,
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number = card.number,
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suit = card:getSuitString(),
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color = card.color,
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subtype = cardSubtypeStrings[card.sub_type]
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}
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if card.skillName ~= "" then
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local orig = Fk:getCardById(id, true)
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ret.name = orig.name
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ret.virt_name = card.name
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end
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return json.encode(ret)
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end
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function GetAllGeneralPack()
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local ret = {}
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for _, name in ipairs(Fk.package_names) do
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if Fk.packages[name].type == Package.GeneralPack then
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table.insert(ret, name)
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end
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end
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return json.encode(ret)
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end
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function GetGenerals(pack_name)
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local ret = {}
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for _, g in ipairs(Fk.packages[pack_name].generals) do
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table.insert(ret, g.name)
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end
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return json.encode(ret)
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end
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function GetAllCardPack()
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local ret = {}
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for _, name in ipairs(Fk.package_names) do
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if Fk.packages[name].type == Package.CardPack then
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table.insert(ret, name)
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end
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end
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return json.encode(ret)
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end
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function GetCards(pack_name)
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local ret = {}
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for _, c in ipairs(Fk.packages[pack_name].cards) do
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table.insert(ret, c.id)
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end
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return json.encode(ret)
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end
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function DistanceTo(from, to)
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local a = ClientInstance:getPlayerById(from)
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local b = ClientInstance:getPlayerById(to)
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return a:distanceTo(b)
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end
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function GetPile(id, name)
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return json.encode(ClientInstance:getPlayerById(id):getPile(name) or {})
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end
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---@param card string | integer
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---@param player integer
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function CanUseCard(card, player)
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local c ---@type Card
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if type(card) == "number" then
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c = Fk:getCardById(card)
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else
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local data = json.decode(card)
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local skill = Fk.skills[data.skill]
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local selected_cards = data.subcards
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if skill:isInstanceOf(ViewAsSkill) then
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c = skill:viewAs(selected_cards)
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if not c then
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return "false"
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end
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else
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-- ActiveSkill should return true here
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return "true"
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end
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end
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local ret = c.skill:canUse(ClientInstance:getPlayerById(player), c)
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return json.encode(ret)
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end
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---@param card string | integer
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---@param to_select integer @ id of the target
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---@param selected integer[] @ ids of selected targets
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---@param selected_cards integer[] @ ids of selected cards
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function CanUseCardToTarget(card, to_select, selected)
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if ClientInstance:getPlayerById(to_select).dead then
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return "false"
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end
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local c ---@type Card
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local selected_cards
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if type(card) == "number" then
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c = Fk:getCardById(card)
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selected_cards = {card}
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else
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local t = json.decode(card)
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return ActiveTargetFilter(t.skill, to_select, selected, t.subcards)
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end
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local ret = c.skill:targetFilter(to_select, selected, selected_cards, c)
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if ret then
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local r = Fk:currentRoom()
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local status_skills = r.status_skills[ProhibitSkill] or {}
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for _, skill in ipairs(status_skills) do
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if skill:isProhibited(Self, r:getPlayerById(to_select), c) then
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ret = false
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break
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end
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end
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end
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return json.encode(ret)
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end
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---@param card string | integer
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---@param to_select integer @ id of a card not selected
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---@param selected integer[] @ ids of selected cards
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---@param selected_targets integer[] @ ids of selected players
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function CanSelectCardForSkill(card, to_select, selected_targets)
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local c ---@type Card
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local selected_cards
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if type(card) == "number" then
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c = Fk:getCardById(card)
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selected_cards = {card}
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else
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error()
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end
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local ret = c.skill:cardFilter(to_select, selected_cards, selected_targets)
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return json.encode(ret)
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end
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---@param card string | integer
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---@param selected integer[] @ ids of selected cards
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---@param selected_targets integer[] @ ids of selected players
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function CardFeasible(card, selected_targets)
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local c ---@type Card
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local selected_cards
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if type(card) == "number" then
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c = Fk:getCardById(card)
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selected_cards = {card}
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else
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local t = json.decode(card)
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return ActiveFeasible(t.skill, selected_targets, t.subcards)
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end
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local ret = c.skill:feasible(selected_targets, selected_cards)
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return json.encode(ret)
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end
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-- Handle skills
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function GetSkillData(skill_name)
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local skill = Fk.skills[skill_name]
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local freq = "notactive"
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if skill:isInstanceOf(ActiveSkill) or skill:isInstanceOf(ViewAsSkill) then
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freq = "active"
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end
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return json.encode{
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skill = Fk:translate(skill_name),
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orig_skill = skill_name,
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extension = skill.package.extensionName,
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freq = freq
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}
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end
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function ActiveCanUse(skill_name)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ActiveSkill) then
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ret = skill:canUse(Self)
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elseif skill:isInstanceOf(ViewAsSkill) then
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ret = skill:enabledAtPlay(Self)
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if ret then
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local exp = Exppattern:Parse(skill.pattern)
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local cnames = {}
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for _, m in ipairs(exp.matchers) do
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if m.name then table.insertTable(cnames, m.name) end
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end
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for _, n in ipairs(cnames) do
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local c = Fk:cloneCard(n)
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ret = c.skill:canUse(Self, c)
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if ret then break end
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end
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end
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end
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end
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return json.encode(ret)
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end
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function ActiveCardFilter(skill_name, to_select, selected, selected_targets)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ActiveSkill) then
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ret = skill:cardFilter(to_select, selected, selected_targets)
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elseif skill:isInstanceOf(ViewAsSkill) then
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ret = skill:cardFilter(to_select, selected)
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end
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end
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return json.encode(ret)
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end
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function ActiveTargetFilter(skill_name, to_select, selected, selected_cards)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ActiveSkill) then
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ret = skill:targetFilter(to_select, selected, selected_cards)
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elseif skill:isInstanceOf(ViewAsSkill) then
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local card = skill:viewAs(selected_cards)
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if card then
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ret = card.skill:targetFilter(to_select, selected, selected_cards)
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end
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end
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end
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return json.encode(ret)
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end
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function ActiveFeasible(skill_name, selected, selected_cards)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ActiveSkill) then
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ret = skill:feasible(selected, selected_cards)
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elseif skill:isInstanceOf(ViewAsSkill) then
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local card = skill:viewAs(selected_cards)
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if card then
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ret = card.skill:feasible(selected, selected_cards)
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end
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end
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end
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return json.encode(ret)
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end
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function CanViewAs(skill_name, card_ids)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill then
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if skill:isInstanceOf(ViewAsSkill) then
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ret = skill:viewAs(card_ids) ~= nil
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elseif skill:isInstanceOf(ActiveSkill) then
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ret = true
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end
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end
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return json.encode(ret)
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end
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-- card_name may be id, name of card, or json string
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function CardFitPattern(card_name, pattern)
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local exp = Exppattern:Parse(pattern)
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local c
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local ret = false
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if type(card_name) == "number" then
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c = Fk:getCardById(card_name)
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ret = exp:match(c)
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elseif string.sub(card_name, 1, 1) == "{" then
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local data = json.decode(card_name)
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local skill = Fk.skills[data.skill]
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local selected_cards = data.subcards
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if skill:isInstanceOf(ViewAsSkill) then
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c = skill:viewAs(selected_cards)
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if c then
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ret = exp:match(c)
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end
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else
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return "true"
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end
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else
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ret = exp:matchExp(card_name)
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end
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return json.encode(ret)
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end
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function SkillFitPattern(skill_name, pattern)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill and skill.pattern then
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local exp = Exppattern:Parse(pattern)
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ret = exp:matchExp(skill.pattern)
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end
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return json.encode(ret)
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end
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function SkillCanResponse(skill_name)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill and skill:isInstanceOf(ViewAsSkill) then
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ret = skill:enabledAtResponse(Self)
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end
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return json.encode(ret)
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end
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function GetVirtualEquip(player, cid)
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local c = ClientInstance:getPlayerById(player):getVirualEquip(cid)
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if not c then return "null" end
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return json.encode{
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name = c.name,
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cid = c.subcards[1],
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}
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end
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Fk:loadTranslationTable{
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-- Lobby
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["Room List"] = "房间列表",
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["Enter"] = "进入",
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["Observe"] = "旁观",
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["Edit Profile"] = "编辑个人信息",
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["Username"] = "用户名",
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["Avatar"] = "头像",
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["Old Password"] = "旧密码",
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["New Password"] = "新密码",
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["Update Avatar"] = "更新头像",
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["Update Password"] = "更新密码",
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["Lobby BG"] = "大厅壁纸",
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["Room BG"] = "房间背景",
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["Game BGM"] = "游戏BGM",
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["Create Room"] = "创建房间",
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["Room Name"] = "房间名字",
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["$RoomName"] = "%1的房间",
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["Player num"] = "玩家数目",
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["Enable free assign"] = "自由选将",
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["Generals Overview"] = "武将一览",
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["Cards Overview"] = "卡牌一览",
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["Scenarios Overview"] = "玩法一览",
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["Replay"] = "录像",
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["About"] = "关于",
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["about_freekill_description"] = "<b>关于FreeKill</b><br/>" ..
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"以便于DIY为首要目的的开源三国杀游戏。<br/>" ..
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"<br/>项目链接: https://github.com/Notify-ctrl/FreeKill",
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["about_qt_description"] = "<b>关于Qt</b><br/>" ..
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"Qt是一个C++图形界面应用程序开发框架,拥有强大的跨平台能力以及易于使用的API。<br/>" ..
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"<br/>本程序使用Qt 6.2+,主要利用QtQuick开发UI,同时也使用Qt的网络库开发服务端程序。<br/>" ..
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"<br/>官网: https://www.qt.io",
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["about_lua_description"] = "<b>关于Lua</b><br/>" ..
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"Lua是一种小巧、灵活、高效的脚本语言,广泛用于游戏开发中。<br/>" ..
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"<br/>本程序使用Lua 5.4,利用其完全实现了整个游戏逻辑。<br/>" ..
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"<br/>官网: https://www.lua.org",
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["about_ossl_description"] = "<b>关于OpenSSL</b><br/>" ..
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"OpenSSL是一个开源包,用来提供安全通信与各种加密支持。<br/>" ..
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"<br/>本程序目前用到了crypto库,以获得RSA加密算法支持。<br/>" ..
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"<br/>官网: https://www.openssl.org",
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["about_gplv3_description"] = "<b>关于GPLv3</b><br/>" ..
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"GNU通用公共许可协议(简称GPL)是一个广泛使用的自由软件许可证条款,它确保广大用户自由地使用、学习、共享或修改软件。<br/>" ..
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"<br/>由于Qt是按照GPLv3协议开源的库,与此同时本程序用到的readline库也属于GPLv3库,再加上QSanguosha也是以GPLv3协议开源的软件(从中借鉴了不少代码和思路),因此这个项目也使用GPLv3协议开源。<br/>" ..
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"<br/>官网: https://gplv3.fsf.org",
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["about_sqlite_description"] = "<b>关于SQLite</b><br/>" ..
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"SQLite是一个轻量级的数据库,具有占用资源低、运行效率快、嵌入性好等优点。<br/>" ..
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"<br/>FreeKill使用sqlite3在服务端保存用户的各种信息。<br/>" ..
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"<br/>官网: https://www.sqlite.org",
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["about_git2_description"] = "<b>关于Libgit2</b><br/>" ..
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"Libgit2是一个轻量级的、跨平台的、纯C实现的库,支持Git的大部分核心操作,并且支持几乎任何能与C语言交互的编程语言。<br/>" ..
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"<br/>FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下载、更新、管理等等功能。<br/>" ..
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"<br/>官网: https://libgit2.org",
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["Exit Lobby"] = "退出大厅",
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["OK"] = "确定",
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["Cancel"] = "取消",
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["End"] = "结束",
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["Quit"] = "退出",
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["$WelcomeToLobby"] = "欢迎进入FreeKill游戏大厅!",
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-- Room
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["$EnterRoom"] = "成功加入房间。",
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["$Choice"] = "%1:请选择",
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["$ChooseGeneral"] = "请选择 %1 名武将",
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["Fight"] = "出战",
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["#PlayCard"] = "出牌阶段,请使用一张牌",
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["#AskForGeneral"] = "请选择 1 名武将",
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["#AskForSkillInvoke"] = "你想发动技能“%1”吗?",
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["#AskForChoice"] = "%1:请选择",
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["#choose-trigger"] = "请选择一项技能发动",
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["trigger"] = "选择技能",
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["Please arrange cards"] = "请拖拽移动卡牌",
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[" thinking..."] = " 思考中...",
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["AskForGeneral"] = "选择武将",
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["AskForGuanxiong"] = "观星",
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["AskForChoice"] = "选择",
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["PlayCard"] = "出牌",
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["AskForCardChosen"] = "选牌",
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["#AskForChooseCard"] = "%1:请选择其一张卡牌",
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["$ChooseCard"] = "请选择一张卡牌",
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["$Hand"] = "手牌区",
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["$Equip"] = "装备区",
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["$Judge"] = "判定区",
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["#AskForUseActiveSkill"] = "请使用技能 %1",
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["#AskForUseCard"] = "请使用卡牌 %1",
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["#AskForResponseCard"] = "请打出卡牌 %1",
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["#AskForNullification"] = "是否为目标为 %dest 的 %arg 使用无懈可击?",
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["#AskForNullificationWithoutTo"] = "是否对 %src 使用的 %arg 使用无懈可击?",
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["#AskForDiscard"] = "请弃置 %arg 张牌,最少 %arg2 张",
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["Trust"] = "托管",
|
||
["Sort Cards"] = "牌序",
|
||
["Chat"] = "聊天",
|
||
["Log"] = "战报",
|
||
["Trusting ..."] = "托管中 ...",
|
||
["Observing ..."] = "旁观中 ...",
|
||
|
||
["$GameOver"] = "游戏结束",
|
||
["$Winner"] = "%1 获胜",
|
||
["Back To Lobby"] = "返回大厅",
|
||
}
|
||
|
||
-- Game concepts
|
||
Fk:loadTranslationTable{
|
||
["lord"] = "主公",
|
||
["loyalist"] = "忠臣",
|
||
["rebel"] = "反贼",
|
||
["renegade"] = "内奸",
|
||
["lord+loyalist"] = "主忠",
|
||
|
||
["normal_damage"] = "无属性",
|
||
["fire_damage"] = "火属性",
|
||
["thunder_damage"] = "雷属性",
|
||
|
||
["phase_judge"] = "判定阶段",
|
||
["phase_draw"] = "摸牌阶段",
|
||
["phase_play"] = "出牌阶段",
|
||
["phase_discard"] = "弃牌阶段",
|
||
}
|
||
|
||
-- related to sendLog
|
||
Fk:loadTranslationTable{
|
||
-- game processing
|
||
["$AppendSeparator"] = '<font color="grey">------------------------------</font>',
|
||
["$GameStart"] = "== 游戏开始 ==",
|
||
["$GameEnd"] = "== 游戏结束 ==",
|
||
|
||
-- get/lose skill
|
||
["#AcquireSkill"] = "%from 获得了技能“%arg”",
|
||
["#LoseSkill"] = "%from 失去了技能“%arg”",
|
||
|
||
-- moveCards (they are sent by notifyMoveCards)
|
||
|
||
["$DrawCards"] = "%from 摸了 %arg 张牌 %card",
|
||
["$DiscardCards"] = "%from 弃置了 %arg 张牌 %card",
|
||
|
||
-- phase
|
||
["#PhaseSkipped"] = "%from 跳过了 %arg",
|
||
|
||
-- useCard
|
||
["#UseCard"] = "%from 使用了牌 %card",
|
||
["#UseCardToTargets"] = "%from 使用了牌 %card,目标是 %to",
|
||
["#CardUseCollaborator"] = "%from 在此次 %arg 中的子目标是 %to",
|
||
["#UseCardToCard"] = "%from 使用了牌 %card,目标是 %arg",
|
||
["#ResponsePlayCard"] = "%from 打出了牌 %card",
|
||
|
||
["#UseVCard"] = "%from 将 %card 当 %arg 使用",
|
||
["#UseVCardToTargets"] = "%from 将 %card 当 %arg 使用,目标是 %to",
|
||
["#UseVCardToCard"] = "%from 将 %card 当 %arg2 使用,目标是 %arg",
|
||
["#ResponsePlayVCard"] = "%from 将 %card 当 %arg 打出",
|
||
["#UseV0Card"] = "%from 使用了 %arg",
|
||
["#UseV0CardToTargets"] = "%from 使用了 %arg,目标是 %to",
|
||
["#UseV0CardToCard"] = "%from 使用了 %arg2,目标是 %arg",
|
||
["#ResponsePlayV0Card"] = "%from 打出了 %arg",
|
||
|
||
["#FilterCard"] = "由于 %arg 的效果,与 %from 相关的 %arg2 被视为了 %arg3",
|
||
|
||
-- skill
|
||
["#InvokeSkill"] = "%from 发动了 “%arg”",
|
||
|
||
-- judge
|
||
["#StartJudgeReason"] = "%from 开始了 %arg 的判定",
|
||
["#InitialJudge"] = "%from 的判定牌为 %card",
|
||
["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %card",
|
||
["#JudgeResult"] = "%from 的判定结果为 %card",
|
||
|
||
-- turnOver
|
||
["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg",
|
||
["face_up"] = "正面朝上",
|
||
["face_down"] = "背面朝上",
|
||
|
||
-- damage, heal and lose HP
|
||
["#Damage"] = "%to 对 %from 造成了 %arg 点 %arg2 伤害",
|
||
["#DamageWithNoFrom"] = "%from 受到了 %arg 点 %arg2 伤害",
|
||
["#LoseHP"] = "%from 失去了 %arg 点体力",
|
||
["#HealHP"] = "%from 回复了 %arg 点体力",
|
||
["#ShowHPAndMaxHP"] = "%from 现在的体力值为 %arg,体力上限为 %arg2",
|
||
|
||
-- dying and death
|
||
["#EnterDying"] = "%from 进入了濒死阶段",
|
||
["#KillPlayer"] = "%from [%arg] 阵亡,凶手是 %to",
|
||
["#KillPlayerWithNoKiller"] = "%from [%arg] 阵亡,无伤害来源",
|
||
|
||
-- misc
|
||
["#GuanxingResult"] = "%from 的观星结果为 %arg 上 %arg2 下",
|
||
}
|