FreeKill/lua/server/ai
YoumuKon 2ab9ad017a
堆一堆bugfix (#218)
- 重新写了固定距离计算方法,目前按先到先得处理(以先触发的技能为准)
- 距离函数在传入死人时会返回-1,一切与此相关的函数应当返回false
- 修复了自己挖的Player:canUse
- 修复了skillTimes的变量名(嗯)
- 修复了exclusived无法过滤目标的错误

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Co-authored-by: notify <notify-ctrl@qq.com>
2023-07-08 01:05:54 +08:00
..
ai.lua Spdx license (#109) 2023-04-09 13:35:35 +08:00
init.lua Spdx license (#109) 2023-04-09 13:35:35 +08:00
mcts.lua Spdx license (#109) 2023-04-09 13:35:35 +08:00
random_ai.lua 堆一堆bugfix (#218) 2023-07-08 01:05:54 +08:00
trust_ai.lua Spdx license (#109) 2023-04-09 13:35:35 +08:00