81 lines
2.5 KiB
Lua
81 lines
2.5 KiB
Lua
Server = class('Server')
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package.path = package.path .. ';./lua/server/?.lua'
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Room = require "room"
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ServerPlayer = require "serverplayer"
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freekill.server_callback = {}
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function Server:initialize()
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self.server = freekill.ServerInstance
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self.server.callback = function(_self, command, jsonData)
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local cb = freekill.server_callback[command]
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if (type(cb) == "function") then
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cb(jsonData)
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else
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print("Server error: Unknown command " .. command);
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end
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end
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self.server.startRoom = function(_self, _room)
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local room = Room:new(_room)
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room.server = self
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table.insert(self.rooms, room)
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room:run()
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-- If room.run returns, the game is over and lua room
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-- should be destoried now.
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-- This behavior does not affect C++ Room.
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table.removeOne(self.rooms, room)
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end
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self.rooms = {}
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self.players = {}
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end
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freekill.server_callback["CreateRoom"] = function(jsonData)
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-- jsonData: [ int uid, string name, int capacity ]
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local data = json.decode(jsonData)
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local owner = freekill.ServerInstance:findPlayer(tonumber(data[1]))
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local roomName = data[2]
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local capacity = data[3]
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freekill.ServerInstance:createRoom(owner, roomName, capacity)
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end
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freekill.server_callback["EnterRoom"] = function(jsonData)
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-- jsonData: [ int uid, int roomId ]
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local data = json.decode(jsonData)
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local player = freekill.ServerInstance:findPlayer(tonumber(data[1]))
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local room = freekill.ServerInstance:findRoom(tonumber(data[2]))
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room:addPlayer(player)
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end
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freekill.server_callback["QuitRoom"] = function(jsonData)
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-- jsonData: [ int uid ]
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local data = json.decode(jsonData)
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local player = freekill.ServerInstance:findPlayer(tonumber(data[1]))
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local room = player:getRoom()
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if not room:isLobby() then
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room:removePlayer(player)
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end
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end
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freekill.server_callback["DoLuaScript"] = function(jsonData)
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-- jsonData: [ int uid, string luaScript ]
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-- warning: only use this in debugging mode.
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if not DebugMode then return end
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local data = json.decode(jsonData)
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assert(load(data[2]))()
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end
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freekill.server_callback["PlayerStateChanged"] = function(jsonData)
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-- jsonData: [ int uid, string stateString ]
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-- note: this function is not called by Router.
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local data = json.decode(jsonData)
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local id = data[1]
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local stateString = data[2]
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ServerInstance.players[id].state = stateString
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end
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ServerInstance = Server:new()
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