2051 lines
56 KiB
Lua
2051 lines
56 KiB
Lua
---@class Room : Object
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---@field room fk.Room
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---@field players ServerPlayer[]
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---@field alive_players ServerPlayer[]
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---@field observers fk.ServerPlayer[]
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---@field current ServerPlayer
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---@field game_started boolean
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---@field game_finished boolean
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---@field timeout integer
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---@field tag table<string, any>
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---@field draw_pile integer[]
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---@field discard_pile integer[]
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---@field processing_area integer[]
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---@field void integer[]
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---@field card_place table<integer, CardArea>
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---@field owner_map table<integer, integer>
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---@field status_skills Skill[]
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---@field settings table
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local Room = class("Room")
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-- load classes used by the game
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GameEvent = require "server.gameevent"
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dofile "lua/server/events/init.lua"
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GameLogic = require "server.gamelogic"
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ServerPlayer = require "server.serverplayer"
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---@type Player
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Self = nil -- `Self' is client-only, but we need it in AI
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dofile "lua/server/ai/init.lua"
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--[[--------------------------------------------------------------------
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Room stores all information for server side game room, such as player,
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cards, and other properties.
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It also have a lots of functions that make sure the room run properly.
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content of class Room:
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* contructor
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* getter/setters
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* Basic network functions, notify functions
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* Interactive methods
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* simple game actions, like judge, damage...
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* using cards
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* moving cards
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callbacks (not part of Room)
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see also:
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gamelogic.lua (for the game's main loop and trigger event)
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game_rule.lua (draw initial cards, proceed phase, etc.)
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aux_skills.lua (useful ActiveSkill for some interactive functions)
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]]----------------------------------------------------------------------
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------------------------------------------------------------------------
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-- constructor
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------------------------------------------------------------------------
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---@param _room fk.Room
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function Room:initialize(_room)
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self.room = _room
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self.room.startGame = function(_self)
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Room.initialize(self, _room) -- clear old data
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self.settings = json.decode(_room:settings())
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Fk.disabled_packs = self.settings.disabledPack
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local main_co = coroutine.create(function()
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self:run()
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end)
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local request_co = coroutine.create(function(rest)
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self:requestLoop(rest)
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end)
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local ret, err_msg, rest_time = true, true
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while not self.game_finished do
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ret, err_msg, rest_time = coroutine.resume(main_co, err_msg)
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-- handle error
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if ret == false then
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fk.qCritical(err_msg)
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print(debug.traceback(main_co))
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break
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end
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ret, err_msg = coroutine.resume(request_co, rest_time)
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if ret == false then
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fk.qCritical(err_msg)
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print(debug.traceback(request_co))
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break
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end
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-- If ret == true, then when err_msg is true, that means no request
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end
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if not self.game_finished then
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self:doBroadcastNotify("GameOver", "")
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self.room:gameOver()
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end
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end
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self.players = {}
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self.alive_players = {}
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self.observers = {}
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self.current = nil
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self.game_started = false
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self.game_finished = false
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self.timeout = _room:getTimeout()
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self.tag = {}
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self.draw_pile = {}
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self.discard_pile = {}
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self.processing_area = {}
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self.void = {}
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self.card_place = {}
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self.owner_map = {}
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self.status_skills = {}
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for class, skills in pairs(Fk.global_status_skill) do
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self.status_skills[class] = {table.unpack(skills)}
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end
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end
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-- When this function returns, the Room(C++) thread stopped.
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function Room:run()
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for _, p in fk.qlist(self.room:getPlayers()) do
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local player = ServerPlayer:new(p)
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player.room = self
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table.insert(self.players, player)
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end
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local mode = Fk.game_modes[self.settings.gameMode]
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self.logic = (mode.logic and mode.logic() or GameLogic):new(self)
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if mode.rule then self.logic:addTriggerSkill(mode.rule) end
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self.logic:run()
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end
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------------------------------------------------------------------------
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-- getters and setters
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------------------------------------------------------------------------
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---@param cardId integer
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---@param cardArea CardArea
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---@param integer owner
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function Room:setCardArea(cardId, cardArea, owner)
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self.card_place[cardId] = cardArea
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self.owner_map[cardId] = owner
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end
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---@param cardId integer | card
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---@return CardArea
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function Room:getCardArea(cardId)
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if type(cardId) ~= "number" then
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assert(cardId and cardId:isInstanceOf(Card))
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cardId = cardId:getEffectiveId()
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end
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return self.card_place[cardId] or Card.Unknown
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end
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---@param cardId integer | card
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---@return ServerPlayer
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function Room:getCardOwner(cardId)
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if type(cardId) ~= "number" then
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assert(cardId and cardId:isInstanceOf(Card))
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cardId = cardId:getEffectiveId()
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end
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return self.owner_map[cardId] and self:getPlayerById(self.owner_map[cardId]) or nil
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end
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---@param id integer
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---@return ServerPlayer
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function Room:getPlayerById(id)
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if not id then return nil end
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assert(type(id) == "number")
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for _, p in ipairs(self.players) do
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if p.id == id then
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return p
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end
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end
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return nil
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end
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---@param playerIds integer[]
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function Room:sortPlayersByAction(playerIds)
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end
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function Room:deadPlayerFilter(playerIds)
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local newPlayerIds = {}
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for _, playerId in ipairs(playerIds) do
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if self:getPlayerById(playerId):isAlive() then
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table.insert(newPlayerIds, playerId)
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end
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end
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return newPlayerIds
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end
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---@param sortBySeat boolean
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---@return ServerPlayer[]
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function Room:getAllPlayers(sortBySeat)
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if not self.game_started then
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return { table.unpack(self.players) }
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end
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if sortBySeat == nil or sortBySeat then
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local current = self.current
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local temp = current.next
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local ret = {current}
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while temp ~= current do
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table.insert(ret, temp)
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temp = temp.next
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end
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return ret
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else
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return { table.unpack(self.players) }
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end
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end
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---@param sortBySeat boolean
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---@return ServerPlayer[]
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function Room:getAlivePlayers(sortBySeat)
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if sortBySeat == nil or sortBySeat then
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local current = self.current
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local temp = current.next
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-- did not arrange seat, use default
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if temp == nil then
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return { table.unpack(self.players) }
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end
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local ret = {current}
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while temp ~= current do
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if not temp.dead then
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table.insert(ret, temp)
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end
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temp = temp.next
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end
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return ret
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else
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return { table.unpack(self.alive_players) }
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end
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end
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---@param player ServerPlayer
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---@param sortBySeat boolean
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---@param include_dead boolean
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---@return ServerPlayer[]
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function Room:getOtherPlayers(player, sortBySeat, include_dead)
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if sortBySeat == nil then
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sortBySeat = true
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end
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local players = include_dead and self:getAllPlayers(sortBySeat) or self:getAlivePlayers(sortBySeat)
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for _, p in ipairs(players) do
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if p.id == player.id then
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table.removeOne(players, player)
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break
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end
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end
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return players
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end
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---@return ServerPlayer | null
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function Room:getLord()
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local lord = self.players[1]
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if lord.role == "lord" then return lord end
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for _, p in ipairs(self.players) do
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if p.role == "lord" then return p end
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end
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return nil
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end
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---@param num integer
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---@param from string
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---@return integer[]
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function Room:getNCards(num, from)
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from = from or "top"
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assert(from == "top" or from == "bottom")
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local cardIds = {}
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while num > 0 do
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if #self.draw_pile < 1 then
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self:shuffleDrawPile()
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if #self.draw_pile < 1 then
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self:gameOver("")
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end
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end
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local index = from == "top" and 1 or #self.draw_pile
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table.insert(cardIds, self.draw_pile[index])
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table.remove(self.draw_pile, index)
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num = num - 1
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end
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return cardIds
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end
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---@param player ServerPlayer
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---@param mark string
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---@param value integer
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function Room:setPlayerMark(player, mark, value)
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player:setMark(mark, value)
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self:doBroadcastNotify("SetPlayerMark", json.encode{
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player.id,
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mark,
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value
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})
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end
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function Room:addPlayerMark(player, mark, count)
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count = count or 1
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local num = player:getMark(mark)
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num = num or 0
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self:setPlayerMark(player, mark, math.max(num + count, 0))
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end
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function Room:removePlayerMark(player, mark, count)
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count = count or 1
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local num = player:getMark(mark)
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num = num or 0
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self:setPlayerMark(player, mark, math.max(num - count, 0))
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end
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---@param tag_name string
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function Room:setTag(tag_name, value)
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self.tag[tag_name] = value
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end
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---@param tag_name string
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function Room:getTag(tag_name)
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return self.tag[tag_name]
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end
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---@param tag_name string
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function Room:removeTag(tag_name)
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self.tag[tag_name] = nil
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end
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------------------------------------------------------------------------
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-- network functions, notify function
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------------------------------------------------------------------------
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---@param player ServerPlayer
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---@param property string
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function Room:broadcastProperty(player, property)
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for _, p in ipairs(self.players) do
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self:notifyProperty(p, player, property)
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end
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end
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---@param p ServerPlayer
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---@param player ServerPlayer
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---@param property string
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function Room:notifyProperty(p, player, property)
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p:doNotify("PropertyUpdate", json.encode{
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player.id,
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property,
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player[property],
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})
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end
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---@param command string
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---@param jsonData string
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---@param players ServerPlayer[] | nil @ default all players
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function Room:doBroadcastNotify(command, jsonData, players)
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players = players or self.players
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for _, p in ipairs(players) do
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p:doNotify(command, jsonData)
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end
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end
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---@param player ServerPlayer
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---@param command string
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---@param jsonData string
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---@param wait boolean @ default true
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---@return string | nil
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function Room:doRequest(player, command, jsonData, wait)
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if wait == nil then wait = true end
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player:doRequest(command, jsonData, self.timeout)
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if wait then
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return player:waitForReply(self.timeout)
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end
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end
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---@param command string
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---@param players ServerPlayer[]
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function Room:doBroadcastRequest(command, players, jsonData)
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players = players or self.players
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for _, p in ipairs(players) do
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self:doRequest(p, command, jsonData or p.request_data, false)
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end
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local remainTime = self.timeout
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local currentTime = os.time()
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local elapsed = 0
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for _, p in ipairs(players) do
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elapsed = os.time() - currentTime
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p:waitForReply(remainTime - elapsed)
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end
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end
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---@param command string
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---@param players ServerPlayer[]
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function Room:doRaceRequest(command, players, jsonData)
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players = players or self.players
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-- self:notifyMoveFocus(players, command)
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for _, p in ipairs(players) do
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self:doRequest(p, command, jsonData or p.request_data, false)
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end
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local remainTime = self.timeout
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local currentTime = os.time()
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local elapsed = 0
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local winner
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local canceled_players = {}
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while true do
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elapsed = os.time() - currentTime
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if remainTime - elapsed <= 0 then
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return nil
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end
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for _, p in ipairs(players) do
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p:waitForReply(0)
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if p.reply_ready == true then
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winner = p
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break
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end
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if p.reply_cancel then
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table.insertIfNeed(canceled_players, p)
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end
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end
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if winner then
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self:doBroadcastNotify("CancelRequest", "")
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return winner
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end
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if #players == #canceled_players then
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return nil
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end
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end
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end
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-- main loop for the request handling coroutine
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function Room:requestLoop(rest_time)
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local function tellRoomToObserver(player)
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local observee = self.players[1]
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player:doNotify("Setup", json.encode{
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observee.id,
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player:getScreenName(),
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player:getAvatar(),
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})
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player:doNotify("EnterRoom", json.encode{
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#self.players, self.timeout,
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-- FIXME: use real room settings here
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{ enableFreeAssign = false }
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})
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-- send player data
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for _, p in ipairs(self:getOtherPlayers(observee, true, true)) do
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player:doNotify("AddPlayer", json.encode{
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p.id,
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p.serverplayer:getScreenName(),
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p.serverplayer:getAvatar(),
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})
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end
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local player_circle = {}
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for i = 1, #self.players do
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table.insert(player_circle, self.players[i].id)
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end
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player:doNotify("ArrangeSeats", json.encode(player_circle))
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for _, p in ipairs(self.players) do
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self:notifyProperty(player, p, "general")
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p:marshal(player)
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end
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-- TODO: tell drawPile
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table.insert(self.observers, {observee.id, player})
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end
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local function addObserver(id)
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local all_observers = self.room:getObservers()
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for _, p in fk.qlist(all_observers) do
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if p:getId() == id then
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tellRoomToObserver(p)
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self:doBroadcastNotify("AddObserver", json.encode{
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p:getId(),
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p:getScreenName(),
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p:getAvatar()
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})
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break
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end
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end
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end
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local function removeObserver(id)
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for _, t in ipairs(self.observers) do
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local __, p = table.unpack(t)
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if p:getId() == id then
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table.removeOne(self.observers, t)
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self:doBroadcastNotify("RemoveObserver", json.encode{
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p:getId(),
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})
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break
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end
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end
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end
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while true do
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local ret = false
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local request = self.room:fetchRequest()
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if request ~= "" then
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ret = true
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local id, command = table.unpack(request:split(","))
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id = tonumber(id)
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if command == "reconnect" then
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self:getPlayerById(id):reconnect()
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elseif command == "observe" then
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addObserver(id)
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elseif command == "leave" then
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removeObserver(id)
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end
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elseif rest_time > 10 then
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-- let current thread sleep 10ms
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-- otherwise CPU usage will be 100% (infinite yield <-> resume loop)
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fk.QThread_msleep(10)
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end
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coroutine.yield(ret)
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end
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end
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-- delay function, should only be used in main coroutine
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---@param ms integer @ millisecond to be delayed
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function Room:delay(ms)
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local start = os.getms()
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while true do
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local rest = ms - (os.getms() - start) / 1000
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if rest <= 0 then
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break
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end
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coroutine.yield("__handleRequest", rest)
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end
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end
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|
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---@param players ServerPlayer[]
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---@param card_moves CardsMoveStruct[]
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---@param forceVisible boolean
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function Room:notifyMoveCards(players, card_moves, forceVisible)
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if players == nil or players == {} then players = self.players end
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for _, p in ipairs(players) do
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local arg = table.clone(card_moves)
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for _, move in ipairs(arg) do
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-- local to = self:getPlayerById(move.to)
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local function infosContainArea(info, area)
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for _, i in ipairs(info) do
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if i.fromArea == area then
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return true
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end
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end
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return false
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end
|
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|
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-- forceVisible make the move visible
|
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-- FIXME: move.moveInfo is an array, fix this
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move.moveVisible = move.moveVisible or (forceVisible)
|
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-- if move is relevant to player, it should be open
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or ((move.from == p.id) or (move.to == p.id))
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-- cards move from/to equip/judge/discard/processing should be open
|
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or infosContainArea(move.moveInfo, Card.PlayerEquip)
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or move.toArea == Card.PlayerEquip
|
|
or infosContainArea(move.moveInfo, Card.PlayerJudge)
|
|
or move.toArea == Card.PlayerJudge
|
|
or infosContainArea(move.moveInfo, Card.DiscardPile)
|
|
or move.toArea == Card.DiscardPile
|
|
or infosContainArea(move.moveInfo, Card.Processing)
|
|
or move.toArea == Card.Processing
|
|
-- TODO: PlayerSpecial
|
|
|
|
if not move.moveVisible then
|
|
for _, info in ipairs(move.moveInfo) do
|
|
info.cardId = -1
|
|
end
|
|
end
|
|
end
|
|
p:doNotify("MoveCards", json.encode(arg))
|
|
end
|
|
end
|
|
|
|
---@param players ServerPlayer | ServerPlayer[]
|
|
---@param command string
|
|
function Room:notifyMoveFocus(players, command)
|
|
if (players.class) then
|
|
players = {players}
|
|
end
|
|
|
|
local ids = {}
|
|
for _, p in ipairs(players) do
|
|
table.insert(ids, p.id)
|
|
end
|
|
|
|
self:doBroadcastNotify("MoveFocus", json.encode{
|
|
ids,
|
|
command
|
|
})
|
|
end
|
|
|
|
---@param log LogMessage
|
|
function Room:sendLog(log)
|
|
self:doBroadcastNotify("GameLog", json.encode(log))
|
|
end
|
|
|
|
function Room:doAnimate(type, data, players)
|
|
players = players or self.players
|
|
data.type = type
|
|
self:doBroadcastNotify("Animate", json.encode(data), players)
|
|
end
|
|
|
|
function Room:setEmotion(player, name)
|
|
self:doAnimate("Emotion", {
|
|
player = player.id,
|
|
emotion = name
|
|
})
|
|
end
|
|
|
|
function Room:setCardEmotion(cid, name)
|
|
self:doAnimate("Emotion", {
|
|
player = cid,
|
|
emotion = name,
|
|
is_card = true,
|
|
})
|
|
end
|
|
|
|
function Room:doSuperLightBox(path, extra_data)
|
|
path = path or "RoomElement/SuperLightBox.qml"
|
|
self:doAnimate("SuperLightBox", {
|
|
path = path,
|
|
data = extra_data,
|
|
})
|
|
end
|
|
|
|
function Room:sendLogEvent(type, data, players)
|
|
players = players or self.players
|
|
data.type = type
|
|
self:doBroadcastNotify("LogEvent", json.encode(data), players)
|
|
end
|
|
|
|
---@param skill_name string
|
|
---@param index integer
|
|
function Room:broadcastSkillInvoke(skill_name, index)
|
|
index = index or -1
|
|
self:sendLogEvent("PlaySkillSound", {
|
|
name = skill_name,
|
|
i = index
|
|
})
|
|
end
|
|
|
|
---@param skill_name string
|
|
---@param index integer
|
|
function Room:broadcastPlaySound(path)
|
|
self:sendLogEvent("PlaySound", {
|
|
name = path,
|
|
})
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param skill_name string
|
|
---@param skill_type string
|
|
function Room:notifySkillInvoked(player, skill_name, skill_type)
|
|
if not skill_type then
|
|
local skill = Fk.skills[skill_name]
|
|
if not skill then skill_type = "" end
|
|
skill_type = skill.anim_type
|
|
end
|
|
self:sendLog{
|
|
type = "#InvokeSkill",
|
|
from = player.id,
|
|
arg = skill_name,
|
|
}
|
|
|
|
self:doAnimate("InvokeSkill", {
|
|
name = skill_name,
|
|
player = player.id,
|
|
skill_type = skill_type,
|
|
})
|
|
end
|
|
|
|
---@param source integer
|
|
---@param targets integer[]
|
|
function Room:doIndicate(source, targets)
|
|
local target_group = {}
|
|
for _, id in ipairs(targets) do
|
|
table.insert(target_group, { id })
|
|
end
|
|
self:doAnimate("Indicate", {
|
|
from = source,
|
|
to = target_group,
|
|
})
|
|
end
|
|
|
|
------------------------------------------------------------------------
|
|
-- interactive functions
|
|
------------------------------------------------------------------------
|
|
|
|
---@param player ServerPlayer
|
|
---@param skill_name string
|
|
---@param prompt string
|
|
---@param cancelable boolean
|
|
---@param extra_data table
|
|
function Room:askForUseActiveSkill(player, skill_name, prompt, cancelable, extra_data)
|
|
prompt = prompt or ""
|
|
cancelable = cancelable or false
|
|
extra_data = extra_data or {}
|
|
local skill = Fk.skills[skill_name]
|
|
if not (skill and skill:isInstanceOf(ActiveSkill)) then
|
|
print("Attempt ask for use non-active skill: " .. skill_name)
|
|
return false
|
|
end
|
|
|
|
local command = "AskForUseActiveSkill"
|
|
self:notifyMoveFocus(player, extra_data.skillName or skill_name) -- for display skill name instead of command name
|
|
local data = {skill_name, prompt, cancelable, json.encode(extra_data)}
|
|
local result = self:doRequest(player, command, json.encode(data))
|
|
|
|
if result == "" then
|
|
return false
|
|
end
|
|
|
|
data = json.decode(result)
|
|
local card = data.card
|
|
local targets = data.targets
|
|
local card_data = json.decode(card)
|
|
local selected_cards = card_data.subcards
|
|
self:doIndicate(player.id, targets)
|
|
skill:onUse(self, {
|
|
from = player.id,
|
|
cards = selected_cards,
|
|
tos = targets,
|
|
})
|
|
|
|
return true, {
|
|
cards = selected_cards,
|
|
targets = targets
|
|
}
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param minNum integer
|
|
---@param maxNum integer
|
|
---@param includeEquip boolean
|
|
---@param skillName string
|
|
function Room:askForDiscard(player, minNum, maxNum, includeEquip, skillName, cancelable)
|
|
if minNum < 1 then
|
|
return nil
|
|
end
|
|
cancelable = cancelable or false
|
|
|
|
local toDiscard = {}
|
|
local data = {
|
|
num = maxNum,
|
|
min_num = minNum,
|
|
include_equip = includeEquip,
|
|
reason = skillName
|
|
}
|
|
local prompt = "#AskForDiscard:::" .. maxNum .. ":" .. minNum
|
|
local _, ret = self:askForUseActiveSkill(player, "discard_skill", prompt, cancelable, data)
|
|
if ret then
|
|
toDiscard = ret.cards
|
|
else
|
|
if cancelable then return {} end
|
|
local hands = player:getCardIds(Player.Hand)
|
|
if includeEquip then
|
|
table.insertTable(hands, player:getCardIds(Player.Equip))
|
|
end
|
|
for i = 1, minNum do
|
|
local randomId = hands[math.random(1, #hands)]
|
|
table.insert(toDiscard, randomId)
|
|
table.removeOne(hands, randomId)
|
|
end
|
|
end
|
|
|
|
self:throwCard(toDiscard, skillName, player, player)
|
|
return toDiscard
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param targets integer[]
|
|
---@param minNum integer
|
|
---@param maxNum integer
|
|
---@param prompt string
|
|
---@return integer[]
|
|
function Room:askForChoosePlayers(player, targets, minNum, maxNum, prompt, skillName)
|
|
if maxNum < 1 then
|
|
return {}
|
|
end
|
|
|
|
local data = {
|
|
targets = targets,
|
|
num = maxNum,
|
|
min_num = minNum,
|
|
pattern = "",
|
|
skillName = skillName
|
|
}
|
|
local _, ret = self:askForUseActiveSkill(player, "choose_players_skill", prompt or "", true, data)
|
|
if ret then
|
|
return ret.targets
|
|
else
|
|
-- TODO: default
|
|
return {}
|
|
end
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param minNum integer
|
|
---@param maxNum integer
|
|
---@param includeEquip boolean
|
|
---@param skillName string
|
|
---@param cancelable boolean
|
|
function Room:askForCard(player, minNum, maxNum, includeEquip, skillName, cancelable)
|
|
if minNum < 1 then
|
|
return nil
|
|
end
|
|
cancelable = cancelable or false
|
|
|
|
local chosenCards = {}
|
|
local data = {
|
|
num = maxNum,
|
|
min_num = minNum,
|
|
include_equip = includeEquip,
|
|
reason = skillName
|
|
}
|
|
local prompt = "#askForCard:::" .. maxNum .. ":" .. minNum
|
|
local _, ret = self:askForUseActiveSkill(player, "choose_cards_skill", prompt, cancelable, data)
|
|
if ret then
|
|
chosenCards = ret.cards
|
|
else
|
|
if cancelable then return {} end
|
|
local hands = player:getCardIds(Player.Hand)
|
|
if includeEquip then
|
|
table.insertTable(hands, player:getCardIds(Player.Equip))
|
|
end
|
|
for i = 1, minNum do
|
|
local randomId = hands[math.random(1, #hands)]
|
|
table.insert(chosenCards, randomId)
|
|
table.removeOne(hands, randomId)
|
|
end
|
|
end
|
|
|
|
return chosenCards
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param targets integer[]
|
|
---@param minNum integer
|
|
---@param maxNum integer
|
|
---@param pattern string
|
|
---@param prompt string
|
|
---@return integer[], integer
|
|
function Room:askForChooseCardAndPlayers(player, targets, minNum, maxNum, pattern, prompt, skillName)
|
|
if maxNum < 1 then
|
|
return {}
|
|
end
|
|
|
|
local data = {
|
|
targets = targets,
|
|
num = maxNum,
|
|
min_num = minNum,
|
|
pattern = pattern or ".",
|
|
skillName = skillName
|
|
}
|
|
local _, ret = self:askForUseActiveSkill(player, "choose_players_skill", prompt or "", true, data)
|
|
if ret then
|
|
return ret.targets, ret.cards[1]
|
|
else
|
|
-- TODO: default
|
|
return {}
|
|
end
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param generals string[]
|
|
---@return string
|
|
function Room:askForGeneral(player, generals)
|
|
local command = "AskForGeneral"
|
|
self:notifyMoveFocus(player, command)
|
|
|
|
if #generals == 1 then return generals[1] end
|
|
local defaultChoice = generals[1]
|
|
|
|
if (player.state == "online") then
|
|
local result = self:doRequest(player, command, json.encode(generals))
|
|
if result == "" then
|
|
return defaultChoice
|
|
else
|
|
-- TODO: result is a JSON array
|
|
-- update here when choose multiple generals
|
|
return json.decode(result)[1]
|
|
end
|
|
end
|
|
|
|
return defaultChoice
|
|
end
|
|
|
|
---@param chooser ServerPlayer
|
|
---@param target ServerPlayer
|
|
---@param flag string @ "hej", h for handcard, e for equip, j for judge
|
|
---@param reason string
|
|
---@return integer
|
|
function Room:askForCardChosen(chooser, target, flag, reason)
|
|
local command = "AskForCardChosen"
|
|
self:notifyMoveFocus(chooser, command)
|
|
local data = {target.id, flag, reason}
|
|
local result = self:doRequest(chooser, command, json.encode(data))
|
|
|
|
if result == "" then
|
|
local areas = {}
|
|
if string.find(flag, "h") then table.insert(areas, Player.Hand) end
|
|
if string.find(flag, "e") then table.insert(areas, Player.Equip) end
|
|
if string.find(flag, "j") then table.insert(areas, Player.Judge) end
|
|
local handcards = target:getCardIds(areas)
|
|
if #handcards == 0 then return end
|
|
result = handcards[math.random(1, #handcards)]
|
|
else
|
|
result = tonumber(result)
|
|
end
|
|
|
|
if result == -1 then
|
|
local handcards = target:getCardIds(Player.Hand)
|
|
if #handcards == 0 then return end
|
|
result = table.random(handcards)
|
|
end
|
|
|
|
return result
|
|
end
|
|
|
|
---@param chooser ServerPlayer
|
|
---@param target ServerPlayer
|
|
---@param min integer
|
|
---@param max integer
|
|
---@param flag string @ "hej", h for handcard, e for equip, j for judge
|
|
---@param reason string
|
|
---@return integer[]
|
|
function Room:askForCardsChosen(chooser, target, min, max, flag, reason)
|
|
if min == 1 and max == 1 then
|
|
return { self:askForCardChosen(chooser, target, flag, reason) }
|
|
end
|
|
|
|
local command = "AskForCardsChosen"
|
|
self:notifyMoveFocus(chooser, command)
|
|
local data = {target.id, min, max, flag, reason}
|
|
local result = self:doRequest(chooser, command, json.encode(data))
|
|
|
|
local ret
|
|
if result ~= "" then
|
|
ret = json.decode(result)
|
|
else
|
|
local areas = {}
|
|
if string.find(flag, "h") then table.insert(areas, Player.Hand) end
|
|
if string.find(flag, "e") then table.insert(areas, Player.Equip) end
|
|
if string.find(flag, "j") then table.insert(areas, Player.Judge) end
|
|
local handcards = target:getCardIds(areas)
|
|
if #handcards == 0 then return {} end
|
|
ret = table.random(handcards, math.min(min, #handcards))
|
|
end
|
|
|
|
local new_ret = table.filter(ret, function(id) return id ~= -1 end)
|
|
local hand_num = #ret - #new_ret
|
|
if hand_num > 0 then
|
|
table.insertTable(new_ret, table.random(target:getCardIds(Player.Hand), hand_num))
|
|
end
|
|
|
|
return new_ret
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param choices string[]
|
|
---@param skill_name string
|
|
function Room:askForChoice(player, choices, skill_name, prompt, data)
|
|
if #choices == 1 then return choices[1] end
|
|
local command = "AskForChoice"
|
|
prompt = prompt or ""
|
|
self:notifyMoveFocus(player, skill_name)
|
|
local result = self:doRequest(player, command, json.encode{
|
|
choices, skill_name, prompt
|
|
})
|
|
if result == "" then result = choices[1] end
|
|
return result
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param skill_name string
|
|
---@return boolean
|
|
function Room:askForSkillInvoke(player, skill_name, data)
|
|
local command = "AskForSkillInvoke"
|
|
self:notifyMoveFocus(player, skill_name)
|
|
local invoked = false
|
|
local result = self:doRequest(player, command, skill_name)
|
|
if result ~= "" then invoked = true end
|
|
return invoked
|
|
end
|
|
|
|
-- TODO: guanxing type
|
|
function Room:askForGuanxing(player, cards)
|
|
if #cards == 1 then
|
|
table.insert(self.draw_pile, 1, cards[1])
|
|
return
|
|
end
|
|
local command = "AskForGuanxing"
|
|
self:notifyMoveFocus(player, command)
|
|
local data = {
|
|
cards = cards,
|
|
}
|
|
|
|
local result = self:doRequest(player, command, json.encode(data))
|
|
local top, bottom
|
|
if result ~= "" then
|
|
local d = json.decode(result)
|
|
top = d[1]
|
|
bottom = d[2]
|
|
else
|
|
top = cards
|
|
bottom = {}
|
|
end
|
|
|
|
for i = #top, 1, -1 do
|
|
table.insert(self.draw_pile, 1, top[i])
|
|
end
|
|
for _, id in ipairs(bottom) do
|
|
table.insert(self.draw_pile, id)
|
|
end
|
|
|
|
self:sendLog{
|
|
type = "#GuanxingResult",
|
|
from = player.id,
|
|
arg = #top,
|
|
arg2 = #bottom,
|
|
}
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param data string
|
|
---@return CardUseStruct
|
|
function Room:handleUseCardReply(player, data)
|
|
data = json.decode(data)
|
|
local card = data.card
|
|
local targets = data.targets
|
|
if type(card) == "string" then
|
|
local card_data = json.decode(card)
|
|
local skill = Fk.skills[card_data.skill]
|
|
local selected_cards = card_data.subcards
|
|
if skill:isInstanceOf(ActiveSkill) then
|
|
self:useSkill(player, skill, function()
|
|
self:doIndicate(player.id, targets)
|
|
skill:onUse(self, {
|
|
from = player.id,
|
|
cards = selected_cards,
|
|
tos = targets,
|
|
})
|
|
end)
|
|
return nil
|
|
elseif skill:isInstanceOf(ViewAsSkill) then
|
|
Self = player
|
|
local c = skill:viewAs(selected_cards)
|
|
if c then
|
|
self:useSkill(player, skill)
|
|
local use = {} ---@type CardUseStruct
|
|
use.from = player.id
|
|
use.tos = {}
|
|
for _, target in ipairs(targets) do
|
|
table.insert(use.tos, { target })
|
|
end
|
|
if #use.tos == 0 then
|
|
use.tos = nil
|
|
end
|
|
use.card = c
|
|
return use
|
|
end
|
|
end
|
|
else
|
|
local use = {} ---@type CardUseStruct
|
|
use.from = player.id
|
|
use.tos = {}
|
|
for _, target in ipairs(targets) do
|
|
table.insert(use.tos, { target })
|
|
end
|
|
if #use.tos == 0 then
|
|
use.tos = nil
|
|
end
|
|
use.card = Fk:getCardById(card)
|
|
return use
|
|
end
|
|
end
|
|
|
|
-- available extra_data:
|
|
-- * must_targets: integer[]
|
|
---@param player ServerPlayer
|
|
---@param card_name string
|
|
---@param pattern string
|
|
---@param prompt string
|
|
---@param cancelable boolean
|
|
---@param extra_data integer
|
|
---@param event_data CardEffectEvent|null
|
|
---@return CardUseStruct
|
|
function Room:askForUseCard(player, card_name, pattern, prompt, cancelable, extra_data, event_data)
|
|
local command = "AskForUseCard"
|
|
self:notifyMoveFocus(player, card_name)
|
|
cancelable = cancelable or false
|
|
extra_data = extra_data or {}
|
|
pattern = pattern or card_name
|
|
prompt = prompt or ""
|
|
|
|
local askForUseCardData = {
|
|
user = player,
|
|
cardName = card_name,
|
|
pattern = pattern,
|
|
extraData = extra_data,
|
|
eventData = event_data,
|
|
}
|
|
self.logic:trigger(fk.AskForCardUse, player, askForUseCardData)
|
|
|
|
if askForUseCardData.result and type(askForUseCardData.result) == 'table' then
|
|
return askForUseCardData.result
|
|
else
|
|
local data = {card_name, pattern, prompt, cancelable, extra_data}
|
|
local result = self:doRequest(player, command, json.encode(data))
|
|
if result ~= "" then
|
|
return self:handleUseCardReply(player, result)
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param card_name string
|
|
---@param pattern string
|
|
---@param prompt string
|
|
---@param cancelable string
|
|
function Room:askForResponse(player, card_name, pattern, prompt, cancelable, extra_data)
|
|
local command = "AskForResponseCard"
|
|
self:notifyMoveFocus(player, card_name)
|
|
cancelable = cancelable or false
|
|
extra_data = extra_data or {}
|
|
pattern = pattern or card_name
|
|
prompt = prompt or ""
|
|
|
|
local eventData = {
|
|
user = player,
|
|
cardName = card_name,
|
|
pattern = pattern,
|
|
extraData = extra_data,
|
|
}
|
|
self.logic:trigger(fk.AskForCardResponse, player, eventData)
|
|
|
|
if eventData.result then
|
|
return eventData.result
|
|
else
|
|
local data = {card_name, pattern, prompt, cancelable, extra_data}
|
|
local result = self:doRequest(player, command, json.encode(data))
|
|
if result ~= "" then
|
|
local use = self:handleUseCardReply(player, result)
|
|
if use then
|
|
return use.card
|
|
end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function Room:askForNullification(players, card_name, pattern, prompt, cancelable, extra_data)
|
|
if #players == 0 then
|
|
return nil
|
|
end
|
|
|
|
local command = "AskForUseCard"
|
|
card_name = card_name or "nullification"
|
|
cancelable = cancelable or false
|
|
extra_data = extra_data or {}
|
|
prompt = prompt or ""
|
|
pattern = pattern or card_name
|
|
|
|
self:notifyMoveFocus(self.alive_players, card_name)
|
|
self:doBroadcastNotify("WaitForNullification", "")
|
|
|
|
local data = {card_name, pattern, prompt, cancelable, extra_data}
|
|
local winner = self:doRaceRequest(command, players, json.encode(data))
|
|
if winner then
|
|
local result = winner.client_reply
|
|
return self:handleUseCardReply(winner, result)
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- AG(a.k.a. Amazing Grace) functions
|
|
-- Popup a box that contains many cards, then ask player to choose one
|
|
|
|
---@param player ServerPlayer
|
|
---@param id_list integer[] | Card[]
|
|
---@param cancelable boolean
|
|
---@param reason string
|
|
---@return integer
|
|
function Room:askForAG(player, id_list, cancelable, reason)
|
|
id_list = Card:getIdList(id_list)
|
|
if #id_list == 1 and not cancelable then
|
|
return id_list[1]
|
|
end
|
|
|
|
local command = "AskForAG"
|
|
self:notifyMoveFocus(player, reason or command)
|
|
local data = { id_list, cancelable, reason }
|
|
local ret = self:doRequest(player, command, json.encode(data))
|
|
if ret == "" and not cancelable then
|
|
ret = table.random(id_list)
|
|
end
|
|
return tonumber(ret)
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param id_list integer[] | Card[]
|
|
---@param disable_ids integer[] | Card[]
|
|
function Room:fillAG(player, id_list, disable_ids)
|
|
id_list = Card:getIdList(id_list)
|
|
-- disable_ids = Card:getIdList(disable_ids)
|
|
player:doNotify("FillAG", json.encode{ id_list, disable_ids })
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param id integer
|
|
function Room:takeAG(taker, id, notify_list)
|
|
self:doBroadcastNotify("TakeAG", json.encode{ taker.id, id }, notify_list)
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
function Room:closeAG(player)
|
|
if player then player:doNotify("CloseAG", "")
|
|
else self:doBroadcastNotify("CloseAG", "") end
|
|
end
|
|
|
|
-- Show a qml dialog and return qml's ClientInstance.replyToServer
|
|
-- Do anything you like through this function
|
|
|
|
---@param player ServerPlayer
|
|
---@param focustxt string
|
|
---@param qmlPath string
|
|
---@param extra_data any
|
|
---@return string
|
|
function Room:askForCustomDialog(player, focustxt, qmlPath, extra_data)
|
|
local command = "CustomDialog"
|
|
self:notifyMoveFocus(player, focustxt)
|
|
return self:doRequest(player, command, json.encode{
|
|
path = qmlPath,
|
|
data = extra_data,
|
|
})
|
|
end
|
|
|
|
------------------------------------------------------------------------
|
|
-- use card logic, and wrappers
|
|
------------------------------------------------------------------------
|
|
|
|
local function execGameEvent(type, ...)
|
|
local event = GameEvent:new(type, ...)
|
|
local _, ret = event:exec()
|
|
return ret
|
|
end
|
|
|
|
---@param cardUseEvent CardUseStruct
|
|
---@return boolean
|
|
function Room:useCard(cardUseEvent)
|
|
return execGameEvent(GameEvent.UseCard, cardUseEvent)
|
|
end
|
|
|
|
---@param room Room
|
|
---@param cardUseEvent CardUseStruct
|
|
---@param aimEventCollaborators table<string, AimStruct[]>
|
|
---@return boolean
|
|
local onAim = function(room, cardUseEvent, aimEventCollaborators)
|
|
local eventStages = { fk.TargetSpecifying, fk.TargetConfirming, fk.TargetSpecified, fk.TargetConfirmed }
|
|
for _, stage in ipairs(eventStages) do
|
|
if (not cardUseEvent.tos) or #cardUseEvent.tos == 0 then
|
|
return false
|
|
end
|
|
|
|
room:sortPlayersByAction(cardUseEvent.tos)
|
|
local aimGroup = AimGroup:initAimGroup(TargetGroup:getRealTargets(cardUseEvent.tos))
|
|
|
|
local collaboratorsIndex = {}
|
|
local firstTarget = true
|
|
repeat
|
|
local toId = AimGroup:getUndoneOrDoneTargets(aimGroup)[1]
|
|
---@type AimStruct
|
|
local aimStruct
|
|
local initialEvent = false
|
|
collaboratorsIndex[toId] = collaboratorsIndex[toId] or 1
|
|
|
|
if not aimEventCollaborators[toId] or collaboratorsIndex[toId] > #aimEventCollaborators[toId] then
|
|
aimStruct = {
|
|
from = cardUseEvent.from,
|
|
card = cardUseEvent.card,
|
|
to = toId,
|
|
targetGroup = cardUseEvent.tos,
|
|
nullifiedTargets = cardUseEvent.nullifiedTargets or {},
|
|
tos = aimGroup,
|
|
firstTarget = firstTarget,
|
|
additionalDamage = cardUseEvent.additionalDamage
|
|
}
|
|
|
|
local index = 1
|
|
for _, targets in ipairs(cardUseEvent.tos) do
|
|
if index > collaboratorsIndex[toId] then
|
|
break
|
|
end
|
|
|
|
if #targets > 1 then
|
|
for i = 2, #targets do
|
|
aimStruct.subTargets = {}
|
|
table.insert(aimStruct.subTargets, targets[i])
|
|
end
|
|
end
|
|
end
|
|
|
|
collaboratorsIndex[toId] = 1
|
|
initialEvent = true
|
|
else
|
|
aimStruct = aimEventCollaborators[toId][collaboratorsIndex[toId]]
|
|
aimStruct.from = cardUseEvent.from
|
|
aimStruct.card = cardUseEvent.card
|
|
aimStruct.tos = aimGroup
|
|
aimStruct.targetGroup = cardUseEvent.tos
|
|
aimStruct.nullifiedTargets = cardUseEvent.nullifiedTargets or {}
|
|
aimStruct.firstTarget = firstTarget
|
|
end
|
|
|
|
firstTarget = false
|
|
|
|
if room.logic:trigger(stage, (stage == fk.TargetSpecifying or stage == fk.TargetSpecified) and room:getPlayerById(aimStruct.from) or room:getPlayerById(aimStruct.to), aimStruct) then
|
|
return false
|
|
end
|
|
AimGroup:removeDeadTargets(room, aimStruct)
|
|
|
|
local aimEventTargetGroup = aimStruct.targetGroup
|
|
if aimEventTargetGroup then
|
|
room:sortPlayersByAction(aimEventTargetGroup)
|
|
end
|
|
|
|
cardUseEvent.from = aimStruct.from
|
|
cardUseEvent.tos = aimEventTargetGroup
|
|
cardUseEvent.nullifiedTargets = aimStruct.nullifiedTargets
|
|
|
|
if #AimGroup:getAllTargets(aimStruct.tos) == 0 then
|
|
return false
|
|
end
|
|
|
|
local cancelledTargets = AimGroup:getCancelledTargets(aimStruct.tos)
|
|
if #cancelledTargets > 0 then
|
|
for _, target in ipairs(cancelledTargets) do
|
|
aimEventCollaborators[target] = {}
|
|
collaboratorsIndex[target] = 1
|
|
end
|
|
end
|
|
aimStruct.tos[AimGroup.Cancelled] = {}
|
|
|
|
aimEventCollaborators[toId] = aimEventCollaborators[toId] or {}
|
|
if room:getPlayerById(toId):isAlive() then
|
|
if initialEvent then
|
|
table.insert(aimEventCollaborators[toId], aimStruct)
|
|
else
|
|
aimEventCollaborators[toId][collaboratorsIndex[toId]] = aimStruct
|
|
end
|
|
|
|
collaboratorsIndex[toId] = collaboratorsIndex[toId] + 1
|
|
end
|
|
|
|
AimGroup:setTargetDone(aimStruct.tos, toId)
|
|
aimGroup = aimStruct.tos
|
|
until #AimGroup:getUndoneOrDoneTargets(aimGroup) == 0
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
---@param cardUseEvent CardUseStruct
|
|
function Room:doCardUseEffect(cardUseEvent)
|
|
---@type table<string, AimStruct>
|
|
local aimEventCollaborators = {}
|
|
if cardUseEvent.tos and not onAim(self, cardUseEvent, aimEventCollaborators) then
|
|
return
|
|
end
|
|
|
|
local realCardIds = self:getSubcardsByRule(cardUseEvent.card, { Card.Processing })
|
|
|
|
-- If using Equip or Delayed trick, move them to the area and return
|
|
if cardUseEvent.card.type == Card.TypeEquip then
|
|
if #realCardIds == 0 then
|
|
return
|
|
end
|
|
|
|
if self:getPlayerById(TargetGroup:getRealTargets(cardUseEvent.tos)[1]).dead then
|
|
self.moveCards({
|
|
ids = realCardIds,
|
|
toArea = Card.DiscardPile,
|
|
moveReason = fk.ReasonPutIntoDiscardPile,
|
|
})
|
|
else
|
|
local target = TargetGroup:getRealTargets(cardUseEvent.tos)[1]
|
|
local existingEquipId = self:getPlayerById(target):getEquipment(cardUseEvent.card.sub_type)
|
|
if existingEquipId then
|
|
self:moveCards(
|
|
{
|
|
ids = { existingEquipId },
|
|
from = target,
|
|
toArea = Card.DiscardPile,
|
|
moveReason = fk.ReasonPutIntoDiscardPile,
|
|
},
|
|
{
|
|
ids = realCardIds,
|
|
to = target,
|
|
toArea = Card.PlayerEquip,
|
|
moveReason = fk.ReasonUse,
|
|
}
|
|
)
|
|
else
|
|
self:moveCards({
|
|
ids = realCardIds,
|
|
to = target,
|
|
toArea = Card.PlayerEquip,
|
|
moveReason = fk.ReasonUse,
|
|
})
|
|
end
|
|
end
|
|
|
|
return
|
|
elseif cardUseEvent.card.sub_type == Card.SubtypeDelayedTrick then
|
|
if #realCardIds == 0 then
|
|
return
|
|
end
|
|
|
|
local target = TargetGroup:getRealTargets(cardUseEvent.tos)[1]
|
|
if not self:getPlayerById(target).dead then
|
|
local findSameCard = false
|
|
for _, cardId in ipairs(self:getPlayerById(target):getCardIds(Player.Judge)) do
|
|
if Fk:getCardById(cardId).trueName == cardUseEvent.card.trueName then
|
|
findSameCard = true
|
|
end
|
|
end
|
|
|
|
if not findSameCard then
|
|
if cardUseEvent.card:isVirtual() then
|
|
self:getPlayerById(target):addVirtualEquip(cardUseEvent.card)
|
|
end
|
|
|
|
self:moveCards({
|
|
ids = realCardIds,
|
|
to = target,
|
|
toArea = Card.PlayerJudge,
|
|
moveReason = fk.ReasonUse,
|
|
})
|
|
|
|
return
|
|
end
|
|
end
|
|
|
|
self:moveCards({
|
|
ids = realCardIds,
|
|
toArea = Card.DiscardPile,
|
|
moveReason = fk.ReasonPutIntoDiscardPile,
|
|
})
|
|
|
|
return
|
|
end
|
|
|
|
if not cardUseEvent.card.skill then
|
|
return
|
|
end
|
|
|
|
---@type CardEffectEvent
|
|
local cardEffectEvent = {
|
|
from = cardUseEvent.from,
|
|
tos = cardUseEvent.tos,
|
|
card = cardUseEvent.card,
|
|
toCard = cardUseEvent.toCard,
|
|
responseToEvent = cardUseEvent.responseToEvent,
|
|
nullifiedTargets = cardUseEvent.nullifiedTargets,
|
|
disresponsiveList = cardUseEvent.disresponsiveList,
|
|
unoffsetableList = cardUseEvent.unoffsetableList,
|
|
additionalDamage = cardUseEvent.additionalDamage,
|
|
cardIdsResponded = cardUseEvent.nullifiedTargets,
|
|
extra_data = cardUseEvent.extra_data,
|
|
}
|
|
|
|
-- If using card to other card (like jink or nullification), simply effect and return
|
|
if cardUseEvent.toCard ~= nil then
|
|
self:doCardEffect(cardEffectEvent)
|
|
return
|
|
end
|
|
|
|
-- Else: do effect to all targets
|
|
local collaboratorsIndex = {}
|
|
for _, toId in ipairs(TargetGroup:getRealTargets(cardUseEvent.tos)) do
|
|
if not table.contains(cardUseEvent.nullifiedTargets, toId) and self:getPlayerById(toId):isAlive() then
|
|
if aimEventCollaborators[toId] then
|
|
cardEffectEvent.to = toId
|
|
collaboratorsIndex[toId] = collaboratorsIndex[toId] or 1
|
|
local curAimEvent = aimEventCollaborators[toId][collaboratorsIndex[toId]]
|
|
|
|
cardEffectEvent.subTargets = curAimEvent.subTargets
|
|
cardEffectEvent.additionalDamage = curAimEvent.additionalDamage
|
|
|
|
if curAimEvent.disresponsiveList then
|
|
for _, disresponsivePlayer in ipairs(curAimEvent.disresponsiveList) do
|
|
if not table.contains(cardEffectEvent.disresponsiveList, disresponsivePlayer) then
|
|
table.insert(cardEffectEvent.disresponsiveList, disresponsivePlayer)
|
|
end
|
|
end
|
|
end
|
|
|
|
if curAimEvent.unoffsetableList then
|
|
for _, unoffsetablePlayer in ipairs(curAimEvent.unoffsetableList) do
|
|
if not table.contains(cardEffectEvent.unoffsetablePlayer, unoffsetablePlayer) then
|
|
table.insert(cardEffectEvent.unoffsetablePlayer, unoffsetablePlayer)
|
|
end
|
|
end
|
|
end
|
|
|
|
cardEffectEvent.disresponsive = curAimEvent.disresponsive
|
|
cardEffectEvent.unoffsetable = curAimEvent.unoffsetable
|
|
cardEffectEvent.fixedResponseTimes = curAimEvent.fixedResponseTimes
|
|
cardEffectEvent.fixedAddTimesResponsors = curAimEvent.fixedAddTimesResponsors
|
|
|
|
collaboratorsIndex[toId] = collaboratorsIndex[toId] + 1
|
|
|
|
self:doCardEffect(table.simpleClone(cardEffectEvent))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
---@param cardEffectEvent CardEffectEvent
|
|
function Room:doCardEffect(cardEffectEvent)
|
|
for _, event in ipairs({ fk.PreCardEffect, fk.BeforeCardEffect, fk.CardEffecting, fk.CardEffectFinished }) do
|
|
if cardEffectEvent.isCancellOut then
|
|
local user = cardEffectEvent.from and self:getPlayerById(cardEffectEvent.from) or nil
|
|
if self.logic:trigger(fk.CardEffectCancelledOut, user, cardEffectEvent) then
|
|
cardEffectEvent.isCancellOut = false
|
|
else
|
|
break
|
|
end
|
|
end
|
|
|
|
if not cardEffectEvent.toCard and (not (self:getPlayerById(cardEffectEvent.to):isAlive() and cardEffectEvent.to) or #self:deadPlayerFilter(TargetGroup:getRealTargets(cardEffectEvent.tos)) == 0) then
|
|
break
|
|
end
|
|
|
|
if table.contains((cardEffectEvent.nullifiedTargets or {}), cardEffectEvent.to) then
|
|
break
|
|
end
|
|
|
|
if cardEffectEvent.from and self.logic:trigger(event, self:getPlayerById(cardEffectEvent.from), cardEffectEvent) then
|
|
return
|
|
end
|
|
|
|
if event == fk.PreCardEffect then
|
|
if cardEffectEvent.card.skill:aboutToEffect(self, cardEffectEvent) then return end
|
|
if cardEffectEvent.card.trueName == "slash" and
|
|
not (
|
|
cardEffectEvent.disresponsive or
|
|
cardEffectEvent.unoffsetable or
|
|
table.contains(cardEffectEvent.disresponsiveList or {}, cardEffectEvent.to) or
|
|
table.contains(cardEffectEvent.unoffsetableList or {}, cardEffectEvent.to)
|
|
) then
|
|
local loopTimes = 1
|
|
if cardEffectEvent.fixedResponseTimes then
|
|
if type(cardEffectEvent.fixedResponseTimes) == "table" then
|
|
loopTimes = cardEffectEvent.fixedResponseTimes["jink"] or 1
|
|
elseif type(cardEffectEvent.fixedResponseTimes) == "number" then
|
|
loopTimes = cardEffectEvent.fixedResponseTimes
|
|
end
|
|
end
|
|
|
|
for i = 1, loopTimes do
|
|
local to = self:getPlayerById(cardEffectEvent.to)
|
|
local prompt = ""
|
|
if cardEffectEvent.from then
|
|
prompt = "#slash-jink:" .. cardEffectEvent.from .. "::" .. 1
|
|
end
|
|
|
|
local use = self:askForUseCard(
|
|
to,
|
|
"jink",
|
|
nil,
|
|
prompt,
|
|
true,
|
|
nil,
|
|
cardEffectEvent
|
|
)
|
|
if use then
|
|
use.toCard = cardEffectEvent.card
|
|
use.responseToEvent = cardEffectEvent
|
|
self:useCard(use)
|
|
end
|
|
|
|
if not cardEffectEvent.isCancellOut then
|
|
break
|
|
end
|
|
|
|
cardEffectEvent.isCancellOut = i == loopTimes
|
|
end
|
|
elseif cardEffectEvent.card.type == Card.TypeTrick and
|
|
not cardEffectEvent.disresponsive then
|
|
local players = {}
|
|
for _, p in ipairs(self.alive_players) do
|
|
local cards = p:getCardIds(Player.Hand)
|
|
for _, cid in ipairs(cards) do
|
|
if Fk:getCardById(cid).name == "nullification" and
|
|
not table.contains(cardEffectEvent.disresponsiveList or {}, p.id) then
|
|
table.insert(players, p)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
local prompt = ""
|
|
if cardEffectEvent.to then
|
|
prompt = "#AskForNullification::" .. cardEffectEvent.to .. ":" .. cardEffectEvent.card.name
|
|
elseif cardEffectEvent.from then
|
|
prompt = "#AskForNullificationWithoutTo:" .. cardEffectEvent.from .. "::" .. cardEffectEvent.card.name
|
|
end
|
|
local use = self:askForNullification(players, nil, nil, prompt)
|
|
if use then
|
|
use.toCard = cardEffectEvent.card
|
|
use.responseToEvent = cardEffectEvent
|
|
self:useCard(use)
|
|
end
|
|
end
|
|
end
|
|
|
|
if event == fk.CardEffecting then
|
|
if cardEffectEvent.card.skill then
|
|
execGameEvent(GameEvent.SkillEffect, function ()
|
|
cardEffectEvent.card.skill:onEffect(self, cardEffectEvent)
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
---@param cardResponseEvent CardResponseEvent
|
|
function Room:responseCard(cardResponseEvent)
|
|
return execGameEvent(GameEvent.RespondCard, cardResponseEvent)
|
|
end
|
|
------------------------------------------------------------------------
|
|
-- move cards, and wrappers
|
|
------------------------------------------------------------------------
|
|
|
|
---@vararg CardsMoveInfo
|
|
---@return boolean
|
|
function Room:moveCards(...)
|
|
return execGameEvent(GameEvent.MoveCards, ...)
|
|
end
|
|
|
|
---@param player integer|Player
|
|
---@param cid integer|Card
|
|
---@param unhide boolean
|
|
---@param reason CardMoveReason
|
|
function Room:obtainCard(player, cid, unhide, reason)
|
|
if type(cid) ~= "number" then
|
|
assert(cid and cid:isInstanceOf(Card))
|
|
cid = cid:isVirtual() and cid.subcards or {cid.id}
|
|
else
|
|
cid = {cid}
|
|
end
|
|
if #cid == 0 then return end
|
|
|
|
if type(player) == "table" then
|
|
player = player.id
|
|
end
|
|
|
|
self:moveCards({
|
|
ids = cid,
|
|
from = self.owner_map[cid[1]],
|
|
to = player,
|
|
toArea = Card.PlayerHand,
|
|
moveReason = reason or fk.ReasonJustMove,
|
|
proposer = player,
|
|
moveVisible = unhide or false,
|
|
})
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param num integer
|
|
---@param skillName string
|
|
---@param fromPlace "top"|"bottom"
|
|
---@return integer[]
|
|
function Room:drawCards(player, num, skillName, fromPlace)
|
|
local topCards = self:getNCards(num, fromPlace)
|
|
self:moveCards({
|
|
ids = topCards,
|
|
to = player.id,
|
|
toArea = Card.PlayerHand,
|
|
moveReason = fk.ReasonDraw,
|
|
proposer = player.id,
|
|
skillName = skillName,
|
|
})
|
|
|
|
return { table.unpack(topCards) }
|
|
end
|
|
|
|
---@param card Card | Card[]
|
|
---@param to_place integer
|
|
---@param target ServerPlayer
|
|
---@param reason integer
|
|
---@param skill_name string
|
|
---@param special_name string
|
|
---@param visible boolean
|
|
function Room:moveCardTo(card, to_place, target, reason, skill_name, special_name, visible)
|
|
reason = reason or fk.ReasonJustMove
|
|
skill_name = skill_name or ""
|
|
special_name = special_name or ""
|
|
local ids = Card:getIdList(card)
|
|
|
|
local to
|
|
if table.contains(
|
|
{Card.PlayerEquip, Card.PlayerHand,
|
|
Card.PlayerJudge, Card.PlayerSpecial}, to_place) then
|
|
to = target.id
|
|
end
|
|
|
|
self:moveCards{
|
|
ids = ids,
|
|
from = self.owner_map[ids[1]],
|
|
to = to,
|
|
toArea = to_place,
|
|
moveReason = reason,
|
|
skillName = skill_name,
|
|
specialName = special_name,
|
|
moveVisible = visible,
|
|
}
|
|
end
|
|
|
|
------------------------------------------------------------------------
|
|
-- some easier actions
|
|
------------------------------------------------------------------------
|
|
|
|
-- actions related to hp
|
|
|
|
---@param player ServerPlayer
|
|
---@param num integer
|
|
---@param reason "loseHp"|"damage"|"recover"|null
|
|
---@param skillName string
|
|
---@param damageStruct DamageStruct|null
|
|
---@return boolean
|
|
function Room:changeHp(player, num, reason, skillName, damageStruct)
|
|
return execGameEvent(GameEvent.ChangeHp, player, num, reason, skillName, damageStruct)
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param num integer
|
|
---@param skillName string
|
|
---@return boolean
|
|
function Room:loseHp(player, num, skillName)
|
|
return execGameEvent(GameEvent.LoseHp, player, num, skillName)
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param num integer
|
|
---@return boolean
|
|
function Room:changeMaxHp(player, num)
|
|
return execGameEvent(GameEvent.ChangeMaxHp, player, num)
|
|
end
|
|
|
|
---@param damageStruct DamageStruct
|
|
---@return boolean
|
|
function Room:damage(damageStruct)
|
|
return execGameEvent(GameEvent.Damage, damageStruct)
|
|
end
|
|
|
|
---@param recoverStruct RecoverStruct
|
|
---@return boolean
|
|
function Room:recover(recoverStruct)
|
|
return execGameEvent(GameEvent.Recover, recoverStruct)
|
|
end
|
|
|
|
---@param dyingStruct DyingStruct
|
|
function Room:enterDying(dyingStruct)
|
|
return execGameEvent(GameEvent.Dying, dyingStruct)
|
|
end
|
|
|
|
---@param deathStruct DeathStruct
|
|
function Room:killPlayer(deathStruct)
|
|
return execGameEvent(GameEvent.Death, deathStruct)
|
|
end
|
|
|
|
-- lose/acquire skill actions
|
|
|
|
---@param player ServerPlayer
|
|
---@param skill_names string[] | string
|
|
---@param source_skill string | Skill | null
|
|
---@param no_trigger boolean | null
|
|
function Room:handleAddLoseSkills(player, skill_names, source_skill, sendlog, no_trigger)
|
|
if type(skill_names) == "string" then
|
|
skill_names = skill_names:split("|")
|
|
end
|
|
|
|
if sendlog == nil then sendlog = true end
|
|
|
|
if #skill_names == 0 then return end
|
|
local losts = {} ---@type boolean[]
|
|
local triggers = {} ---@type Skill[]
|
|
for _, skill in ipairs(skill_names) do
|
|
if string.sub(skill, 1, 1) == "-" then
|
|
local actual_skill = string.sub(skill, 2, #skill)
|
|
if player:hasSkill(actual_skill) then
|
|
local lost_skills = player:loseSkill(actual_skill, source_skill)
|
|
for _, s in ipairs(lost_skills) do
|
|
self:doBroadcastNotify("LoseSkill", json.encode{
|
|
player.id,
|
|
s.name
|
|
})
|
|
|
|
if sendlog and s.visible then
|
|
self:sendLog{
|
|
type = "#LoseSkill",
|
|
from = player.id,
|
|
arg = s.name
|
|
}
|
|
end
|
|
|
|
table.insert(losts, true)
|
|
table.insert(triggers, s)
|
|
end
|
|
end
|
|
else
|
|
local sk = Fk.skills[skill]
|
|
if sk and not player:hasSkill(sk) then
|
|
local got_skills = player:addSkill(sk)
|
|
|
|
for _, s in ipairs(got_skills) do
|
|
-- TODO: limit skill mark
|
|
|
|
self:doBroadcastNotify("AddSkill", json.encode{
|
|
player.id,
|
|
s.name
|
|
})
|
|
|
|
if sendlog and s.visible then
|
|
self:sendLog{
|
|
type = "#AcquireSkill",
|
|
from = player.id,
|
|
arg = s.name
|
|
}
|
|
end
|
|
|
|
table.insert(losts, false)
|
|
table.insert(triggers, s)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if (not no_trigger) and #triggers > 0 then
|
|
for i = 1, #triggers do
|
|
local event = losts[i] and fk.EventLoseSkill or fk.EventAcquireSkill
|
|
self.logic:trigger(event, player, triggers[i])
|
|
end
|
|
end
|
|
end
|
|
|
|
-- judge
|
|
|
|
---@param data JudgeStruct
|
|
function Room:judge(data)
|
|
return execGameEvent(GameEvent.Judge, data)
|
|
end
|
|
|
|
---@param card Card
|
|
---@param player ServerPlayer
|
|
---@param judge JudgeStruct
|
|
---@param skillName string
|
|
---@param exchange boolean
|
|
function Room:retrial(card, player, judge, skillName, exchange)
|
|
if not card then return end
|
|
local triggerResponded = self.owner_map[card:getEffectiveId()] == player
|
|
local isHandcard = (triggerResponded and self:getCardArea(card:getEffectiveId()) == Card.PlayerHand)
|
|
|
|
local oldJudge = judge.card
|
|
judge.card = Fk:getCardById(card:getEffectiveId())
|
|
local rebyre = judge.retrial_by_response
|
|
judge.retrial_by_response = player
|
|
|
|
local resp = {} ---@type CardResponseEvent
|
|
resp.from = player.id
|
|
resp.card = card
|
|
|
|
if triggerResponded then
|
|
self.logic:trigger(fk.PreCardRespond, player, resp)
|
|
end
|
|
|
|
local move1 = {} ---@type CardsMoveInfo
|
|
move1.ids = { card:getEffectiveId() }
|
|
move1.from = player.id
|
|
move1.toArea = Card.Processing
|
|
move1.moveReason = fk.ReasonResonpse
|
|
move1.skillName = skillName
|
|
|
|
local move2 = {} ---@type CardsMoveInfo
|
|
move2.ids = { oldJudge:getEffectiveId() }
|
|
move2.toArea = exchange and Card.PlayerHand or Card.DiscardPile
|
|
move2.moveReason = fk.ReasonJustMove
|
|
move2.to = exchange and player.id or nil
|
|
|
|
self:sendLog{
|
|
type = "#ChangedJudge",
|
|
from = player.id,
|
|
to = { judge.who.id },
|
|
card = { card:getEffectiveId() },
|
|
arg = skillName,
|
|
}
|
|
|
|
self:moveCards(move1, move2)
|
|
|
|
if triggerResponded then
|
|
self.logic:trigger(fk.CardRespondFinished, player, resp)
|
|
end
|
|
end
|
|
|
|
---@param card_ids integer[]
|
|
---@param skillName string
|
|
---@param who ServerPlayer
|
|
---@param thrower ServerPlayer
|
|
function Room:throwCard(card_ids, skillName, who, thrower)
|
|
if type(card_ids) == "number" then
|
|
card_ids = {card_ids}
|
|
end
|
|
skillName = skillName or ""
|
|
thrower = thrower or who
|
|
self:moveCards({
|
|
ids = card_ids,
|
|
from = who.id,
|
|
toArea = Card.DiscardPile,
|
|
moveReason = fk.ReasonDiscard,
|
|
proposer = thrower.id,
|
|
skillName = skillName
|
|
})
|
|
end
|
|
|
|
---@param pindianData PindianStruct
|
|
function Room:pindian(pindianData)
|
|
return execGameEvent(GameEvent.Pindian, pindianData)
|
|
end
|
|
|
|
-- other helpers
|
|
|
|
function Room:adjustSeats()
|
|
local players = {}
|
|
local p = 0
|
|
|
|
for i = 1, #self.players do
|
|
if self.players[i].role == "lord" then
|
|
p = i
|
|
break
|
|
end
|
|
end
|
|
for j = p, #self.players do
|
|
table.insert(players, self.players[j])
|
|
end
|
|
for j = 1, p - 1 do
|
|
table.insert(players, self.players[j])
|
|
end
|
|
|
|
self.players = players
|
|
|
|
local player_circle = {}
|
|
for i = 1, #self.players do
|
|
self.players[i].seat = i
|
|
table.insert(player_circle, self.players[i].id)
|
|
end
|
|
|
|
self:doBroadcastNotify("ArrangeSeats", json.encode(player_circle))
|
|
end
|
|
|
|
function Room:shuffleDrawPile()
|
|
if #self.draw_pile + #self.discard_pile == 0 then
|
|
return
|
|
end
|
|
|
|
table.insertTable(self.draw_pile, self.discard_pile)
|
|
for _, id in ipairs(self.discard_pile) do
|
|
self:setCardArea(id, Card.DrawPile, nil)
|
|
end
|
|
self.discard_pile = {}
|
|
table.shuffle(self.draw_pile)
|
|
end
|
|
|
|
---@param player ServerPlayer
|
|
---@param skill Skill
|
|
---@param effect_cb fun()
|
|
function Room:useSkill(player, skill, effect_cb)
|
|
if not skill.mute then
|
|
if skill.attached_equip then
|
|
local equip = Fk:cloneCard(skill.attached_equip)
|
|
local pkgPath = "./packages/" .. equip.package.extensionName
|
|
local soundName = pkgPath .. "/audio/card/" .. equip.name
|
|
self:broadcastPlaySound(soundName)
|
|
self:setEmotion(player, pkgPath .. "/image/anim/" .. equip.name)
|
|
else
|
|
self:broadcastSkillInvoke(skill.name)
|
|
self:notifySkillInvoked(player, skill.name)
|
|
end
|
|
end
|
|
player:addSkillUseHistory(skill.name)
|
|
if effect_cb then
|
|
return execGameEvent(GameEvent.SkillEffect, effect_cb)
|
|
end
|
|
end
|
|
|
|
function Room:gameOver(winner)
|
|
self.logic:trigger(fk.GameFinished, nil, winner)
|
|
self.game_started = false
|
|
self.game_finished = true
|
|
|
|
for _, p in ipairs(self.players) do
|
|
self:broadcastProperty(p, "role")
|
|
end
|
|
self:doBroadcastNotify("GameOver", winner)
|
|
|
|
self.room:gameOver()
|
|
coroutine.yield("__handleRequest")
|
|
end
|
|
|
|
---@param card Card
|
|
---@param fromAreas CardArea[]|null
|
|
---@return integer[]
|
|
function Room:getSubcardsByRule(card, fromAreas)
|
|
if card:isVirtual() and #card.subcards == 0 then
|
|
return {}
|
|
end
|
|
|
|
local cardIds = {}
|
|
fromAreas = fromAreas or {}
|
|
for _, cardId in ipairs(card:isVirtual() and card.subcards or { card.id }) do
|
|
if #fromAreas == 0 or table.contains(fromAreas, self:getCardArea(cardId)) then
|
|
table.insert(cardIds, cardId)
|
|
end
|
|
end
|
|
|
|
return cardIds
|
|
end
|
|
|
|
function CreateRoom(_room)
|
|
RoomInstance = Room:new(_room)
|
|
end
|